AppSmile's Scores

  • Games
For 595 reviews, this publication has graded:
  • 68% higher than the average critic
  • 12% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 6.7 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 League of Evil
Lowest review score: 50 Knight Rider
Score distribution:
  1. Negative: 0 out of 595
595 game reviews
    • 72 Metascore
    • 70 Critic Score
    Looking like a skinned version of Doodle Jump, Ooga Jump incorporates a lot of the fun nuances that made Pocket God so enjoyable while providing fans a full-fledged spin-off in its own right.
    • 82 Metascore
    • 90 Critic Score
    Featuring super-creepy visuals, spine-tingling audio, and several genuinely startling moments, Indigo Lake makes for a fantastic spooky experience at just the right time of year.
    • 75 Metascore
    • 80 Critic Score
    Featuring clever control mechanics, loot to find/purchase, and interesting strategic gameplay, Pocket Titans may be a short adventure, but it’s certainly an enjoyable one.
    • 92 Metascore
    • 90 Critic Score
    Much like their fabulous previous release Year Walk, DEVICE 6 sees you tossed into the midst of a mystery and tasked with finding answers through exploration and puzzle-solving.
    • 76 Metascore
    • 80 Critic Score
    Featuring a clever mechanic that allows for on-the-fly turret swapping within a centrally-located edifice, Steampunk Tower sees you fighting a battle on two fronts while micromanaging your defenses.
    • 79 Metascore
    • 80 Critic Score
    No stranger to mixing game types to garner unique and interesting results, Foursaken infuses elements of roguelikes, creature collectors, RPGs, and adventures to create a compelling offering.
    • 79 Metascore
    • 90 Critic Score
    Following the die-early-and-die-often mechanics of titles like Super Hexagon and Pivvot, Duet offers another fantastic offering with minimalist graphics, a rocking soundtrack, and super-responsive controls that make for an experience that’s both frustrating and rewarding.
    • 55 Metascore
    • 50 Critic Score
    Despite employing a similar art style as many of their other offerings, Random Runners fails to excite or intrigue us in any way.
    • 83 Metascore
    • 80 Critic Score
    As educational as it is fun, Type:Rider uses environments composed of letters to teach the history of fonts.
    • 83 Metascore
    • 80 Critic Score
    You and up to three additional players hold mankind’s fate in your hands as you attempt to cure four diseases that threaten our continued existence.
    • 65 Metascore
    • 70 Critic Score
    Featuring interesting level design, a cool pixel art aesthetic, and a quirky sense of humor, LEVEL 22’s restricted vision and reliance on trial-and-error often left us wandering the halls in frustration.
    • 78 Metascore
    • 80 Critic Score
    Featuring a great mixture of dumb luck and strategic gameplay, Dead Man’s Draw is a compelling challenge hampered mainly by its IAP push and its lack of an online multiplayer option.
    • 59 Metascore
    • 60 Critic Score
    Despite a handful of game modes and a fairly smooth experience overall, 2K14 reinforces the adage that all that glitters is not gold.
    • 77 Metascore
    • 80 Critic Score
    Featuring a variety of enemies, simple controls, and tons of loot used to upgrade your character, Trouserheart may be light on depth, but it’s heavy on fun.
    • 78 Metascore
    • 90 Critic Score
    With the addition of a playable female protagonist, a greatly expanded game world, collectible ingredients for enhancement potions, and a richer storyline, Infinity Blade III retains all of the fantastic elements of the first two offerings while managing to improve in fun new ways. We’ll be quite disappointed if this truly is Infinity Blade’s swan song, as each iteration has been decidedly better than its predecessor.
    • 71 Metascore
    • 90 Critic Score
    Noteworthy for its cool mechanic that instantly swaps first-person and top-down viewpoints whenever the mood hits, Strike Team has our full attention.
    • 68 Metascore
    • 100 Critic Score
    Eschewing the multitude of weaponry available in the original for a crash course in defensive driving techniques, Zombie Highway: Driver’s Ed makes up for it with missions, vehicle upgrades, and experience leveling that compels the player to keep on truckin’.
    • 84 Metascore
    • 90 Critic Score
    A port of the popular Flash game, Knightmare Tower mixes twitch gameplay with light RPG elements and an engaging art style to create on-the-go fun.
    • 88 Metascore
    • 100 Critic Score
    Retaining the same style and spot-on controls as the original, Mikey Hooks adds grappling hooks, more obstacles, and a damage mechanic that adds a great deal of challenge and makes the sequel a standout hit.
    • 86 Metascore
    • 90 Critic Score
    Using simple building mechanics, sparse hands-off combat, and just a light smattering of overall goals to achieve, Rymdkapsel’s gameplay reinforces its presentation to offer a clever and challenging experience.
    • 73 Metascore
    • 70 Critic Score
    Featuring aircraft from the post-WWII/Cold War era, a short campaign, plenty of multiplayer options, and a few neat surprises, Sky Gamblers: Cold War provides yet another combat sim that gets the job done without standing out.
    • 66 Metascore
    • 80 Critic Score
    Replay value is very good, as there are plenty of unlockables and mixing up your loadouts can have an impact on how the battles play out. Additionally, enemy placement varies from one effort to the next, so that helps to keep things fresh.
    • 69 Metascore
    • 80 Critic Score
    Replay value is pretty good, as you can play very stealthy in one playthrough while blasting baddies at will in another. Your dialogue choices can also differ from one attempt to another, warranting additional playthroughs to see how these decisions play out. The gameplay itself is fun, despite (or maybe even in response to) the somewhat awkward enemy AI that often leaves them exposed like cutouts in a shooting gallery.
    • 61 Metascore
    • 70 Critic Score
    Replay value is pretty good, as you can grind to get better gear and afford interesting perks, but we just didn’t feel that there was enough there to keep us interested for very long.
    • 77 Metascore
    • 90 Critic Score
    Replay value is good, as you’ll require multiple tries on some levels to earn all 5 water droplets that represent the most efficient use of water. GameCenter provides a handful of leaderboards, though no achievements.
    • 68 Metascore
    • 60 Critic Score
    The controls were responsive, just not sensitive enough.
    • 89 Metascore
    • 100 Critic Score
    Puzzle design is outstanding, with many later instances requiring extremely tight timing to escape certain doom. A dozen GameCenter achievements are available for a bit of replay value, and there is even an achievement for completing the game in one sitting with 5 or fewer deaths, which can be a pretty daunting challenge. This was our first experience with LIMBO and we were pretty blown away.
    • 67 Metascore
    • 80 Critic Score
    After a rocky start that saw the original release pulled for several months, Black Dawn is back with a new moniker, better visuals, and the same great gameplay that attracted gamers in the first place.
    • 81 Metascore
    • 100 Critic Score
    Offering more than 80 new levels, video replays through Everyplay, and a handful of new and challenging obstacles, League of Evil 3 is back with the same vim and vigor of the previous two versions.
    • 78 Metascore
    • 80 Critic Score
    Featuring a gorgeous aesthetic, open-path gameplay, and even a turn-based asynchronous multiplayer mode, Siegecraft TD brings something new and exciting to the table.

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