Ars Technica's Scores
- Games
For 0 reviews, this publication has graded:
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0% higher than the average critic
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0% same as the average critic
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0% lower than the average critic
On average, this publication grades 0 points higher than other critics.
(0-100 point scale)
Average Game review score: 0
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If you love ARPGs and enjoyed the combat of Diablo 3 and the atmosphere of Diablo 2, I think you're going to love this game. It's not as brain-meltingly complicated as a Path of Exile, but it doesn't want to be. This is streamlined, big-budget loot hunting, and I absolutely love it. Ignore the monetization nonsense, vibe out on the demon slaying, and you'll have a great time.- Ars Technica
- Posted May 30, 2023
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There’s something for everyone here. If you’re an old-school Street Fighter player like me, the game is alive and well, waiting for your return. If you’ve never really felt like fighting games were accessible to you, this might just be the game to welcome you in. [Approved]- Ars Technica
- Posted May 30, 2023
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I had a blast. Boltgun makes for a nice little break from today's far more complicated first-person games—or just from modern life itself.- Ars Technica
- Posted May 24, 2023
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So yeah, I’m pretty hooked on Darkest Dungeon 2. If it had Steam Deck support, I'd be in real trouble (it's coming in the future, Red Hook, says). Yes, there are issues, and I don’t know how far into the end game it will keep me engaged. But the combat is so good, and the roguelite elements are enticing enough, that it has entranced me in the same way the first game did.- Ars Technica
- Posted May 8, 2023
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The sheer scope and content in Star Wars Jedi: Survivor make it easily one of the biggest Star Wars games ever. This sequel largely uses the increased scale and depth to enhance its dramatic storyline and the core gameplay for Cal's adventures. Although this sequel's ambition shows some signs of buckling under its weight, it still manages to strike at the core of why a Star Wars adventure can be so satisfying and fun to immerse yourself in.- Ars Technica
- Posted Apr 26, 2023
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After a half-dozen hours with Atomic Heart, I’m eager to see where it takes me. I’m currently exploring the college town around a mag-lev train station, looking for a dead comrade with a ticket on them. The game’s promotional screenshots suggest far more varied environments than the underground tunnels I’ve been through and a wider mix of malfunctioning worker bots...Atomic Heart is loaded with little loving details, and its combat is notably more fluid and involved than the somewhat plain shooting typically associated with its sub-genre. I suspect the answer to what went wrong with the grand robo-workers’ utopia is going to involve some well-worn sci-fi tropes, but I’m fine with it. It’s a fun, ambitious shooter with a distinct style and worth the occasional kick in the head. [Impressions]- Ars Technica
- Posted Feb 20, 2023
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This breakout horror game stumbles occasionally, but it still stands tall as a thrilling survival-horror experience. Buy it.- Ars Technica
- Posted Dec 1, 2022
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If you come to God of War Ragnarök hoping for a story that's as tightly focused and emotional as its predecessor, you're likely to come away disappointed. But if you go in looking for a well-written and well-acted romp with the same kind of high-impact, tactical action combat as the 2018 game, you'll come away with a smile on your face.- Ars Technica
- Posted Nov 3, 2022
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In all of the best possible ways, Bayonetta 3 is leaning into the parts of itself that are more earnest than ever—all while going harder than ever on doing whatever it takes to simply be cool as hell. If you're looking for a strong, coherent storyline, this was never the series for you. But if you are a fan of flashy spectacles, a varied and creative arsenal, and larger-than-life characters, Bayonetta 3 more than delivers.- Ars Technica
- Posted Oct 25, 2022
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Vampire Survivors has me seriously jonesing for a portable version; its pick-up-and-play simplicity seems tailor-made for on-the-go play. If you have a Steam Deck, the game is a perfect fit; it was the most-played title on the system in both August and September. I don’t, so I’ve taken to playing it on my laptop because I just can’t get enough.- Ars Technica
- Posted Oct 21, 2022
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The writing in this game comes with plenty of biting satire and sarcasm that lands in amusing-not-preachy territory, but on more than a few occasions, you can see an older, wiser design team wanting to share a different kind of adventure game story through the eyes of characters they've grown up writing for. I began Return to Monkey Island thinking this game would merely be a fun, comforting return to a classic, but I left the island believing that I'd played a refreshing and absolutely necessary game—one that employs interactivity to speak to the human spirit in ways that a film or book never could. I love Return to Monkey Island, and I'm excited for you to learn its secrets, too. [Ars Technica Approved]- Ars Technica
- Posted Sep 19, 2022
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Splatoon 3's existence feels like a corporate decision, meant to fill a release calendar, as opposed to being driven by good design ideas. I rarely find myself thinking that about a Nintendo game, but Splatoon 3 is that disappointing.- Ars Technica
- Posted Sep 7, 2022
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If you have the bandwidth to play this emotionally brutal adventure one more time, or if it's new to you, TLOU Pt 1 is the best version yet. If you need more than upgraded combat to put you over the top, wait for a sale.- Ars Technica
- Posted Aug 31, 2022
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If Digital Eclipse addresses even half of my nitpicks in a future patch, that would take this collection past its current state of "good enough" to "easily recommended" territory. In the meantime, weigh your own particular nostalgic appetite before reaching in for a slice of the Cowabunga Collection—or order a tastier pie from the competition with Shredder's Revenge.- Ars Technica
- Posted Aug 29, 2022
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It's rare that I go to this much trouble to dissuade people from buying a video game. I can be nitpicky or critical about perfectly solid games for one reason or another, but I know tastes can vary, so I try to make room for my experiences not necessarily reflecting other players'. But Saints Row is such a mess in its current state that I would only recommend it to Twitch streamers who make a living out of riling up their chat feeds. That's all this is: the 2022 video game equivalent of The Room or Showgirls, a spectacle to be experienced with a group... and not for the reasons its creators intended. [Avoid]- Ars Technica
- Posted Aug 22, 2022
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If you have the bandwidth for the minimally interactive stuff of a visual novel, you won't find a more compelling and captivating example of the genre. [Ars Technica Approved]- Ars Technica
- Posted Aug 17, 2022
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Highly recommended on high-end gaming PCs. Everyone else should wait for day-one impressions—or take the plunge for roughly one hour, then use Steam's built-in refund service in the event that early performance is as bad for you as it was for us.- Ars Technica
- Posted Aug 10, 2022
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I can definitely see ways for an expansion pack or sequel to continue the story that Stray started, and its mechanics and puzzle-solving ingenuity both seem ripe for further exploration from a cat's point of view. In the meantime, this is a tremendous first effort from an entirely new game studio, and I'm confident in recommending it to anyone who's happy to trade conventional, been-there-done-that gaming adventures for something a little slower, shorter, sweeter, and more feline. [Ars Technica Approved]- Ars Technica
- Posted Jul 18, 2022
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A must-buy for existing Cuphead owners. It's short, but Last Course is definitely a fair value at $8. Anyone on the fence should give this a shot if you're starved for quality 2D gaming. [Ars Technica Approved]- Ars Technica
- Posted Jun 30, 2022
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Sonic Origins' issues may have been excusable at a lower price point. But this little content at $40, plus a gouging-by-DLC headache, moves our call from "maybe" to "nope."- Ars Technica
- Posted Jun 21, 2022
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In my 25 years of professionally reviewing video games, I have never felt more confident recommending everyone check out a video game than with Teenage Mutant Ninja Turtles: Shredder's Revenge. [Ars Technica Approved]- Ars Technica
- Posted Jun 15, 2022
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If the online multiplayer remains as smooth and engaging as it was in our pre-launch tests, Battle League could end up being the competitive grudge match of the summer.- Ars Technica
- Posted Jun 10, 2022
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This game's aggressive sales pitches for microtransactions leave me pessimistic that Activision Blizzard will relent in the weeks to come. This company already went through the Diablo III auction house debacle, and it wants to do it again! Good luck with that. At this point, sadly, it looks like market forces, as opposed to fan outcry, will determine how much Activision Blizzard will backtrack. As a longtime Diablo fan, I would love to see this game get consumer-friendly updates that make its eventual endgame feel fair. Otherwise, the game's ample selection of classes, abilities, and monsters will careen straight to the "uninstall" option. [Impressions]- Ars Technica
- Posted Jun 1, 2022
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There is a story, told mostly through notes left strewn around the environments, but I’d be lying if I said I paid any attention to it. The draw here is the gameplay loop, and if what I’ve described above sounds tedious to you, the game is absolutely not for you. Rogue Legacy 2 is a game about repeated failure, and only slow, incremental progress will lead to your success.- Ars Technica
- Posted May 6, 2022
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TSP:UD is better equipped than its predecessor to offer a substantial comedic reward when messing with players' apparent choices (or lack thereof). Between novel camera cuts and out-of-nowhere environment transformations, the game constantly shows how development studio Crows Crows Crows has only gotten better at this stuff after both the original game and the madcap nonsense of Accounting. [Ars Technica Approved]- Ars Technica
- Posted Apr 27, 2022
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Only near the end does the game crank up the difficulty substantially, mainly by rehashing old content with a few more enemies and fewer health items thrown in. At that point, though, you'll have upgraded Kirby's health and power, too. By the time I was refighting a bunch of old bosses, now with higher health bars, I felt like I was just going through the motions...But Kirby games have never been about mechanical challenge. Players come to these titles for a lighthearted romp where Kirby's ever-changing abilities provide a fun and dynamic diversion. Kirby and the Forgotten Land is more of the same, providing a smooth platforming experience that goes down so easy, you'll barely even notice you swallowed it.- Ars Technica
- Posted Mar 23, 2022
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This surprisingly deep Zelda-like adventure is charming, evocative, fun, bursting with secrets, and comes complete with some of the best visuals and music of any "works-on-any-computer" adventure game over the past few years. [Ars Technica Approved]- Ars Technica
- Posted Mar 16, 2022
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Nothing about GT7 is revolutionary, but the game feels like a GT title through and through, striking a careful gameplay balance with just the right amount of grinding. It's the kind of game that can turn a 30-minute session into a marathon before you know it, with a dose of comfortable familiarity thrown in for good measure...I'll be playing this one for quite some time.- Ars Technica
- Posted Mar 2, 2022
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After over 20 hours spent in this kind of explore-and-bounce-off-a-boss pattern, I still feel like I’ve barely scratched the surface of Elden Ring’s entrancing world (not to mention the many magical systems that aren’t really available to my character’s warrior class). I’m not sure I’ll ever have the patience or discipline to endure all of the punishing boss battles I still have ahead of me. But I can easily see myself just hopping on a horse, picking a direction, and galloping off into the many unexplored corners of Elden Ring.- Ars Technica
- Posted Feb 23, 2022
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But if you forced me to pick only one February game to recommend, I'd point to H:FW as the month's best testament to how beautiful, thrilling, and emotional video games can be. It also gets bonus points on the recommendation matrix for its healthy accessibility sliders, which, among other things, let anyone downgrade the combat to either "simple" or "cakewalk" difficulty levels. I still think H:FW is more fun with difficulty cranked up, so that players can't stupidly melee their way through some of gaming's most thrilling herd combat. But that's your choice to make, not mine. [ARS Technica Approved]- Ars Technica
- Posted Feb 14, 2022
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