Ars Technica's Scores

  • Games
For 0 reviews, this publication has graded:
  • 0% higher than the average critic
  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
268 game reviews
    • 88 Metascore
    • Critic Score
    Even in my limited pre-release testing period, with only a few creators' levels to pick through, Super Mario Maker 2 has already proven itself a wonderful package. Course creators can look forward to an amazing game-making tool set whose depth is matched by its accessibility, while players have a functionally endless set of Mario courses to dig through over the course of years. What’s not to like? [Ars Technica Approved]
    • 82 Metascore
    • Critic Score
    MK11 is a mixed package. The presentation is great, but the animations can get a bit tiring, and the over-the-top violence can get numbing. The gameplay is really solid, but the grind to get the cosmetics and upgrades feels even more tiring and numbing. Hopefully the grindy parts are adjusted, and the long animations aren't a deal breaker, just an annoyance.
    • 71 Metascore
    • Critic Score
    If you're hungry for a new weekend-filling zombie adventure on PS4, Days Gone is an easy rental recommendation. If you're already working your way through a big-game backlog, on the other hand, you should probably spend your days on other fare. [Impressions]
    • 70 Metascore
    • Critic Score
    So long as you appreciate how much better VR can be, and that Nintendo has been soundly trounced in the good-VR-design department by the likes of Astro Bot, Tetris Effect, TiltBrush, Vacation Simulator, Superhot VR, Moss, SuperHyperCube, Space Pirate Trainer, and on and on and on... then, sure, give Labo VR a whirl. Just don't say I didn't warn ya.
    • 77 Metascore
    • Critic Score
    All VR headset owners should own at least one Owlchemy Labs game, and this is the company's best yet.
    • 76 Metascore
    • Critic Score
    In very good news, all of that time in the oven did nothing to stymie or complicate the basic, satisfying thrust of the original game. Instead, Back in the Groove is boosted by even more roguelike weirdness and multiplayer support.
    • 59 Metascore
    • Critic Score
    After a disastrous demo launched weeks ago, we wondered whether we'd even get a playable game...The good news is that we did, and at its best, Anthem feels brilliant, beautiful, and thrilling. At its worst, though, this is a stuttering, confusing, heartfelt mess of an action game.
    • 83 Metascore
    • Critic Score
    Tetris 99 is more than a classic game with a bunch of strangers piling on. It's a tantalizing (and surprising) taste of new game design potential, where the cloud is the limit.
    • 60 Metascore
    • Critic Score
    When you're not dealing with combat-related annoyances, there is some fun to be had just running and jumping through Crackdown's brutally beautiful authoritarian world, looking for shiny orbs. It's too bad that this is only half of this half-baked game.
    • 82 Metascore
    • Critic Score
    If you've ever posted on a comment thread about the good ol' days of offline first-person shooters, this is a must-buy. For anyone else, this mostly polished FPS will likely confirm your Eurojank bias—whichever way that bias goes.
    • 89 Metascore
    • Critic Score
    Let's be clear: this is nowhere near the rushed mess that we got from 2018's Radical Heights. There's plenty of fun to be had here for the low, low price of free (or at least "free"). But it's also a really strange release from Respawn—as in, this is the first playable product they've released since Titanfall 2 in late 2016. (And it's apparently the only thing we'll see for a while, as the team has confirmed in interviews that there's no Titanfall 3 in the wings.) Just one map? Barely any new combat ideas? More originality and spark in its microtransaction store than its "TF2 but slower" gameplay? [Impressions]
    • 89 Metascore
    • Critic Score
    The modern-aesthetic upgrade more than makes up for the game's lowest lows. Horror fans should immediately buy.
    • 67 Metascore
    • Critic Score
    If the game's eight-hour runtime (which doesn't count returning to levels to find secrets) had been sliced in half, I'd be more likely to recommend any random passer-by flip through pages of text, confusedly laugh, and then enjoy a few sensational, memorable battles. Instead, I urge casual action fans to steel themselves for lousy pacing, disappointing co-op, and surprisingly fun text. If Suda51's singular sense of humor is your cup of tea (or, in this game's case, your bowl of ramen), you will likely forgive these lapses—and particularly appreciate some of TSA's crazier reveals.
    • 93 Metascore
    • Critic Score
    Smash Ultimate earns its name not by piling on the content, but by understanding what an adjective like "ultimate" means in the context of a fighting game. Gamers want an essential, badass combat experience no matter which characters square off. Even this early, it's settled: Smash Ultimate nails this expectation. Thus, it is the best fighting-game package to ever land on a Nintendo console.
    • 82 Metascore
    • Critic Score
    An expertly crafted, improvisational playspace for stealth mayhem. Buy it.
    • 79 Metascore
    • Critic Score
    I call it a portable, comfort-food quest suited perfectly for my get-in, have-fun, get-out tastes (along with, honestly, my affinity for a range of colorful, oddball monsters). Anybody who's tired of the games' ancient Kanto region may struggle to feel the same jolt I did, and that's fair.
    • 80 Metascore
    • Critic Score
    I call it a portable, comfort-food quest suited perfectly for my get-in, have-fun, get-out tastes (along with, honestly, my affinity for a range of colorful, oddball monsters). Anybody who's tired of the games' ancient Kanto region may struggle to feel the same jolt I did, and that's fair.
    • 89 Metascore
    • Critic Score
    I know how silly this might sound, typing it outside the soothing VR cocoon that is Tetris Effect, but I stand by it. I have never felt so connected to a greater human truth, a cheesy feeling like the one in that quoted song, than in the act of clearing line, after line, after line within this beautiful video game. [Ars Technica Approved]
    • 97 Metascore
    • Critic Score
    Red Dead Redemption II is a technical marvel, attempting to encapsulate one man’s story in the West. It succeeds in crafting an enrapturing world but not without some uncomfortable compromises. Buy it.
    • 83 Metascore
    • Critic Score
    A competent, carefully crafted but ultimately safe iteration in a long, storied franchise that, frankly, has much better entries. Yet it's also one of the most distinct Call of Duty games, an obvious bid at turning the series into a one-stop-shop multiplayer extravaganza—the only game Call of Duty fans will ever need. Until next year, at least.
    • 74 Metascore
    • Critic Score
    Starlink is a great outing for folks of all ages. The toys are costly but well-made and great fun both in and out of game. Buy it.
    • 86 Metascore
    • Critic Score
    Assassin’s Creed: Odyssey offers a lot to do but very little to say. That’s a shame, since many of history’s greatest tales have leveraged an immense scale to weave equally impactful tales. That’s not quite the case here.
    • 82 Metascore
    • Critic Score
    While Mega Man 11 doesn't completely eradicate the tried-and-true Mega Man formula, it isn't afraid to make changes big and small to the way a mainline franchise game looks, feels, and plays. Not all of these changes are for the better, but enough of them are worthwhile that the break from form seems worth the effort.
    • 84 Metascore
    • Critic Score
    You don’t need to play the previous games to enjoy this side story of turn-based tactics in a fantastical WWII. You will need a lot of patience for character archetypes and massive difficulty spikes.
    • 84 Metascore
    • Critic Score
    Destiny is fun again. Really fun. The end game is back, and there's a ton of stuff to do, with good reasons to do it. We can confidently say that Destiny 2 is now in a great spot, and it’s probably the best the franchise has ever been. If you can stomach dumping more money into the series and are in the mood for some grinding, it's a no-brainer purchase.
    • tbd Metascore
    • Critic Score
    I’m not a huge fan of the tabletop version of Scythe, yet I found the app consistently enjoyable, even when I was still learning the game and getting my clock cleaned regularly by the easy opponents.
    • 82 Metascore
    • Critic Score
    Shadow stands as near the best version of what it sets out to be. Luddington's finale is a grand one, and well worth it for fans of the series. Even if it can't quite manage to keep all its balls in the air.
    • 86 Metascore
    • Critic Score
    Probably the best Dragon Quest, but if innovation and surprise are what you want, you'll need to look somewhere else.
    • 87 Metascore
    • Critic Score
    Spider-Man is happy to confirm your superhero-gaming bias. If this adventure isn't ultimately your cup of tea, it won't be for a lack of effort, polish, and content on Insomniac's part. [Ars Technica Approved]
    • 85 Metascore
    • Critic Score
    Even a remake of perhaps the weakest Yakuza game in the series is hands-down a fantastic trip worth taking. Only skip it if you haven’t finished Yakuza 0 and Kiwami yet.

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