AusGamers' Scores

  • Games
For 828 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.5 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Forza Motorsport 7
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 31 out of 828
830 game reviews
    • 83 Metascore
    • 80 Critic Score
    Thankfully, the deep and rewarding combat more than makes up for the sometimes sexless superhero daytime soap opera and the sometimes engaging story you get to watch play out. Marvel’s Midnight Suns is at its best when it has all of the various superheroes do what they do best.
    • 72 Metascore
    • 70 Critic Score
    Ultimately it's the setting, art direction, and non-verbal cinematic storytelling where Somerville excels. But even here there are long lulls and a few sections that begin to feel bland. Like when you’re in a cave system trying to avoid attention in a way that feels like a homage to Oddworld: Abe's Oddysee. And outside of the emotional notes touched upon when it comes to trying to reach your family in an oppressive situation, the ending and final act are too obtuse and abstract to make any sort of lasting impact. Somerville is a visually impressive, relatively short cinematic adventure held back by its ambition.
    • 86 Metascore
    • 92 Critic Score
    You won’t play a game like it this year, or even from the past few years lest you dabble in the narrative adventure field, and even then Obsidian’s new opus is pretty distinct. Its writing is among the best I’ve experienced for this style of game, while the cadence of its unfurling mystery is such that the game draws you into its world ever so slightly, you’ll barely realise how deep you are into it before it snags you in its binding. Just go into it with an open mind and the desire to sink yourself into a good book, then let the game do the talking for you and strap yourself in for one of the year’s most unique offerings, and one of its best.
    • 72 Metascore
    • 55 Critic Score
    The fact that there are several difficulty levels and the ability to fine-tune Sonic’s speed, jump height, and even damage recovery as part of the in-game options is not a great sign and is indicative of the mish-mash feel. In the end, the lack of focus and consistency makes Sonic Frontiers feel unfinished - even if playing in the solid 60 frames-per-second performance mode is great for capturing and conveying a sense of speed and scale. But even here there’s so much pop-in that you lose out on a true sense of awe when it comes to the environments and structures born from the mysterious Cyber Space. Another average, but ambitious, outing for the blue hedgehog.
    • 94 Metascore
    • 90 Critic Score
    Where does this leave God of War Ragnarök when stacked against its Game of the Year foundation piece? That’s a hard question to answer. Diehard fans will eat this up, no doubt, but we can’t help but feel it could have gone to another level. There’s just a lot of familiar content and not enough new, from a gameplay sense, to really elevate it above God of War (2018), despite there being room with this iteration of God of War as a generational franchise to do that… unfortunately God of War Ragnarök’s fate wasn’t to be that game.
    • 86 Metascore
    • 70 Critic Score
    Those diehards mentioned in the opener above will be happy to know that the level grading system is back, and locked to the higher difficulty setting, which ties into those that want to learn the intricate and subtly deep nature of things. For everyone else who’ll still be scratching their heads at the ludicrousness of it all, from go to whoa, at least you can rest easy on the idea that it’s okay to mash your way through here, and that for Bayonetta, this is all pretty standard stuff -- OTT served with a side of sass, sexuality and style.
    • 79 Metascore
    • Critic Score
    No matter the task at hand, outside of aiming down sights to take out enemies, the campaign switches gears and tone and perspective and objective so often that you’d be hard-pressed to become bored with what will happen next on account of the where and how. [Campaign Review = 78]
    • 65 Metascore
    • 40 Critic Score
    Even if it ran beautifully, Gotham Knights still feels pretty much unsalvageable. There’s a lot of game to be found in Gotham Knights, a lot of by-the-numbers repetition, and many meaningless tasks that make you think the project began as a live service game like Marvel’s Avengers. And simply shifted focus to become a co-op thing sometime during development. But then again, that’s adding justification to mechanics and progression systems in a game that doesn’t care to explain why you need to craft new gear all the time. There’s no “endgame” or persistent world to support the repetition either. The good news is that there’s quite a bit of story to dig into, and you do get to go head-to-head with several notable villains. But you’ll need to overcome a lot more than the death of Batman to see it through.
    • 68 Metascore
    • 70 Critic Score
    Visually the characters, animation, and cinematics benefit greatly from the use of performance capture, and it doesn’t take long for the physical ticks and mannerisms of the three main players to do that thing where they no longer feel like characters in the story - but, real characters. This is the best the franchise has looked from a purely cinematic level. In the end, New Tales From The Borderlands succeeds because it lives up to its namesake and presents the best Borderlands storytelling since the original Tales.
    • 86 Metascore
    • 80 Critic Score
    What you get in the end with Sparks of Hope is a lengthy Switch outing full of challenge and the ability to craft a game style that suits you. There’s lots of room to experiment with all of the micro on offer, but it’s conversely not a requirement you do. It does take itself a bit too seriously (to wit: Edge, the emo Rabbid once bad now turned good), but you can skip a lot of this and just get on with business, which is fun, engaging, modular and deep when you want it to be, and stunningly presented. If you’re a Nintendo Switch owner, this is a no-brainer and will hold you in good stead for the rest of the year, and then some. For everyone else, this isn’t quite go out and grab a Switch for, though if you were to package it up with the first two games, the recommendation quickly switches. Either way this is a fun romp in the Mario universe with Rabbids again, I just wish they never learned to talk.
    • 85 Metascore
    • 70 Critic Score
    When the game sings in its strongest moments, however, it’s a joy to play. Solving environmental puzzles, discovering workbenches to upgrade your gear, uncovering hidden Codex entries, evading the enemy in rewarding, stealthy ways that empower the player’s sense of agency, and in unfolding the next bit of connective narrative tissue, A Plague Tale: Requiem is great. Excellent even. But it’s fleeting, and Asobo crashes you down to Earth just as quickly as you might have felt on top of it, driven largely by hard-fail scenarios and situations, bolstered still by antiquated or arbitrary gameplay systems.
    • 78 Metascore
    • 50 Critic Score
    On the cynical side of things. NBA 2K is a billion dollar enterprise, it doesn't do things by accident. It chose to put MyCareer front and centre, to put MyTeam right below it, to bury the ability to simply play a game of basketball in layers of menus. The shame of it is that I genuinely think it's the best representation of basketball ever. But they make you work so hard to see that, and I just don't know if it's worth the effort.
    • 82 Metascore
    • 80 Critic Score
    Grounded is an impressive entry in the survival game genre and one where the setting of being tiny in a suburban backyard amplifies its strengths as well as the stuff that we’ve all seen before in other titles. There’s just something fulfilling about hacking away at a thistle stem and using the falling debris to craft arrows - and then using said arrows to take out fireflies at night and then using those materials to create a makeshift mining helmet equipped with a torch. Even though the default settings feel overly punishing, and grind-y in terms of crafting, Obsidian does let you make your own rules - which for any time spent playing games in a backyard setting, is a definite plus.
    • 84 Metascore
    • 90 Critic Score
    It's not that Wylde Flowers is a wild departure from the genre's norms. But it has thoroughly impressed me – and utterly rejuvenated my wife's interest in virtual chores – in the way it delivers on every standard genre tropes with a high degree of polish, generous design and considerable charm. It's very much one of these games, if you know what I mean. It's just a really good one of these games.
    • 79 Metascore
    • 80 Critic Score
    Wayward Strand is a delicate piece of work, as its title might imply. Despite the flight of fancy proposed by the very idea of an airship hospital, it's a remarkably unassuming game–not literally down-to-earth, but certainly grounded in its portrayal of lives nearing their end and one just beginning, and the common hopes, dreams and fears that connect all those lives together.
    • 86 Metascore
    • 95 Critic Score
    Return to Monkey Island is the real deal, and like that quote above it’s hilarious. But, if you’re a fan of Monkey Island and the classic adventures from LucasArts there’s an extra dose of joy to be found. A joy that comes from a game and sequel that is born from the past and not one beholden to it.
    • 65 Metascore
    • 54 Critic Score
    Ultimately the new Saints Row is a disappointment, especially if you’re a fan of the series. The co-op mode, although highly problematic when trying to establish a game, was commendably solid once up and running, and fun for a while. The new location and characters don’t really land and the sloppy nature of just about every aspect gives the impression of yet another game released long before it was finished. And even though this might sound like a random aside, when a Saints Row game with multiple radio stations features only a handful of memorable or recognisable tracks - to the point where you don’t even notice driving around in silence - you know there are issues.
    • 82 Metascore
    • 98 Critic Score
    Cult of the Lamb is a rare piece of art in gaming. It’s probably the best game ever made in Australia at this point and is so because it’s infinitely rewarding. I couldn’t stop worrying about my Followers, or thinking about what they needed next, but I also couldn’t stop abusing my power and letting myself drift into dark places. And I honestly haven’t covered even close to everything. The game is just so full of character and charm and wit and depth. And I can’t recommend it enough -- trust me, I’m a Cult leader.
    • 87 Metascore
    • 90 Critic Score
    The best part of the experience is just how much you feel connected to the story and becoming Spider-Man. Even when you factor in open-world design which is a mostly by-the-numbers checklist of things to collect and discover, the world-building and presentation are next-level.
    • 89 Metascore
    • 95 Critic Score
    Underneath all of the pyrotechnics is a tale that deals with life, death, and the meaning one can find or cling to. Xenoblade’s story is also as fun as it is heavy and heartfelt, as sad and somber as it is cinematic and action-packed. With a cast of series-best characters and some of the best exploration and combat to boot - it’s hard not to look at Xenoblade Chronicles 3 as anything but a game of the year contender.
    • 77 Metascore
    • 65 Critic Score
    After each episode, you even get a chart highlighting the path you’ve taken with spoiler-free hints at the breadth of outcomes and scenes available. And even with all of that, each new twist and turn feels unexpected. As a slice of brand-new interactive choice-driven narrative drama, As Dusk Falls impresses. But it’s an experience held back by its photo-filter visuals and interactivity that never quite feels like an extension of its many dramatic moments.
    • 83 Metascore
    • 80 Critic Score
    There’s a touching, melancholy, and ultimately heart-warming story at the heart of Stray, one that plays into the immediately lovable (and somewhat timeless) nature of cats.
    • 92 Metascore
    • 89 Critic Score
    In short, because it’s short, you get a more bite-sized piece of the whole Cuphead experience, but its upped challenge sort of makes up for that. I definitely found myself banging my head against the wall, which was to be expected, I just hadn’t wanted to be getting that headache so early on in the piece. It didn’t stop me from keeping on going though, which should give you an idea of the draw and pull here. Part tantalisation, part revenge, all in good fun. Cuphead: The Delicious Last Course has certainly sated my hunger and I only hope that while this is meant to be the last service here, that the kitchen isn’t closed for good.
    • 59 Metascore
    • 60 Critic Score
    In the end there’s a great game at the core of Diablo: Immortal, and it’s one that looks, feels and plays, exactly like a Diablo game built for mobile should. In expanding the scope to include a robust system of MMO activities, ways to play, and adding many simple progression systems that all feed into each other, what makes Diablo and other games like it so special was lost along the way. Despite the free-to-play mobile design and stingy end-game rewards, I still wanted to keep playing. The tragedy is, Diablo: Immortal didn’t want me to. It wants nothing more than for me to sign-in, play for a few minutes, log-out, and come back tomorrow.
    • 80 Metascore
    • 69 Critic Score
    There’s value here for the matriculant willing to put in the effort, but you’ve really gotta want it. And even as a Fire Emblem diehard I found it a bit of a slog. Repetitive and more often than not caked in superfluous activity, Three Hopes is a mash of ideas drawn out beyond its measure, and if you take into account the option to play through each House’s own campaign, the target audience thins to a specific tine, and you might be confronted with an intimidating wall, looming convolutedly large.
    • 70 Metascore
    • 60 Critic Score
    As a classic RTS experience, there’s a lot to like about Starship Troopers: Terran Command - especially in terms of translating the look and feel of the action scenes found in the iconic movie into little slices of strategy. Outside of a few pathing glitches and a couple of animation bugs, the biggest problem here is that the default difficulty feels a little too easy in addition to there being not much on offer once you complete the campaign. Without a fleshed out skirmish mode or even something like a co-op mode to take on the Arachnid together, it’s something of a one and done experience. Still, it’s good to do your part because... service guarantees citizenship.
    • 73 Metascore
    • 70 Critic Score
    Describing the game as chaotic in action is definitely apt, and for sheer speed this is one of the fastest ‘Mario Sports’ games to date. In a way, that goes against what you kind of expect to see from Nintendo, but in execution Mario Strikers goes all in on the fast and dirty game of Mushroom Kingdom soccer.
    • 79 Metascore
    • 90 Critic Score
    The Quarry delivers on its interactive horror movie premise, the characters are all wonderfully realised, the violence, terror and scares are all here. Meaningful choices, multiple endings and memorial set-pieces sit alongside stellar performances, excellent cinematography and cutting-edge visuals. A summer camp experience you won’t soon forget.
    • 88 Metascore
    • 80 Critic Score
    All in all this is a sequel that builds on the original in impressive ways, and a timely reminder of why the rogue-lite genre has taken off in the way that it has.
    • 71 Metascore
    • 70 Critic Score
    It is an absolutely stunning game with a great story and an excellent presentation (as well as beautiful audio), but it didn’t quite reach the top of the mountain it set out to climb.

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