Bit-Gamer's Scores

  • Games
For 72 reviews, this publication has graded:
  • 41% higher than the average critic
  • 4% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Before the Echo
Lowest review score: 10 Postal III
Score distribution:
  1. Positive: 34 out of 72
  2. Negative: 7 out of 72
72 game reviews
    • 76 Metascore
    • 60 Critic Score
    To release this game in such a poor state is almost offensive. What's there is great when it works, but the bugs should have been fixed by now. To follow the rules of a review, we can only score the game on its current state, which means it falls way down the all-time rankings. The caveat, though, is that if you give Red Orchestra 2 a little more time and you're willing to overlook the faults, it's likely capable of breaking into the top five games of the year so far.
    • 81 Metascore
    • 90 Critic Score
    If you love games about simply blowing up things in a stunning fashion Renegade Ops is unsurpassed. It's only made even better with local co-op for two players, or four players online, where it stands on its own two feet as a modern master class of the genre.
    • tbd Metascore
    • 70 Critic Score
    Despite the steep learning curve, Star Ruler is a very impressive game that will instantly appeal to ardent 4X fans. It is a pain to have so much information unexplained, but once you've let Star Ruler sink its claws into your time, it doesn't let go easily.
    • 91 Metascore
    • 75 Critic Score
    While our biggest complaint is Gears of War 3's refusal to deviate substantially from the tried and tested formula of the series, we have to concede it does what it does extremely well. Gaming clichés such as switch-flipping, sniper sections and boss battles are used throughout, and the rigid linearity can be frustrating, but underneath it all is still a refined, polished shooter that can't really be knocked for falling back on conventions it helped create.
    • 71 Metascore
    • 65 Critic Score
    There are plenty of flaws, such as the iffy aiming, average graphics and poor story, but Dead Island still claws back ground with the variety of weapons, the scope and the pleasant progression path. Zombie aficionados won't be wowed, but they could also do a lot worse.
    • 73 Metascore
    • 65 Critic Score
    Hard Reset's main strengths lay in its graphics and its consistent delivery of combat which, while moreish and dully enjoyable, lacks the precision or scale of its competition. Thus, while it's a solid game that delivers on a pure blow-stuff-up basis, it doesn't have quite the level of inspiration or finesse needed to make it stand out from the crowd.
    • 74 Metascore
    • 70 Critic Score
    When you consider the accomplished start of the game, it feels like a shame that Relic hasn't been able to carry this quality throughout.
    • 74 Metascore
    • 85 Critic Score
    Rock of Ages has faults - it's samey and repetitive in long-play sessions, for example, and if the trailers don't tickle you then there's little chance the full game will impress. However, considering the low price and artistic spark that lies at the heart of the game, Rock of Ages becomes a difficult game to turn down, even if the mechanical side of the experience doesn't quite rival the creative side, and there are occasional glitches with the physics of enemy AI.
    • 63 Metascore
    • 75 Critic Score
    What The Baconing lacks in deep RPG systems or kinetic combat, it compensates for with the darkness of the humour. This is the only action RPG we've ever played where we end up avoiding combat and talking to every bystander in town, rather than the opposite.
    • 54 Metascore
    • 35 Critic Score
    A single novel mechanic might be enough to win Achron a small number of incredibly ardent fans, but it's not enough to inspire our recommendation.
    • 56 Metascore
    • 60 Critic Score
    Let down by the poor combat and the long, tedious segments on land, Pirates of the Black Cove struggles to stand out from the crowd.
    • 90 Metascore
    • 90 Critic Score
    The combat isn't the best you'll ever play, the dialogue not the punchiest, the stealth not the sneakiest...But that's missing the point. Human Revolution is a game to take as an entire experience, where you can shift at will from having exciting gunfights to crawling around in vents, and where every victory is all the sweeter for knowing you chose to do it that way.
    • 79 Metascore
    • 85 Critic Score
    Fantastically fun and tight design.
    • 61 Metascore
    • 45 Critic Score
    It's full of so many options and ideas and artistic potential. Unfortunately, though, none of these factors are well enough implemented to make Divine Cybermancy a game we can really recommend or personally tolerate.
    • 70 Metascore
    • 80 Critic Score
    Sanctum isn't a truly great game – it needs more content and a few more customisation options to earn that recognition in our eyes. Still, even as it is at the moment, it comes pretty close and provides a brilliant, if short-term, gaming fix.
    • 88 Metascore
    • 90 Critic Score
    Yes, Limbo channels the poems of our inner teenagers about being misunderstood and lonely, but it does so bravely and beautifully, and it is a better game for it; a game that should not be missed.
    • 80 Metascore
    • 60 Critic Score
    With superior AI, higher-resolution graphics and some more forgiving soil erosion, From Dust would be an outstanding title. As it is, it has enough personality and interesting ideas to make it a reasonable game if you feel like playing something different, but its myriad flaws prevent us from recommending it.
    • 80 Metascore
    • 95 Critic Score
    Wargaming.net should also be praised for the careful line the game treads between being an arcade game and full on tank sim. It's accessible enough that you can master the controls in seconds, but detailed enough to satisfy hardcore tankheads.
    • 49 Metascore
    • 20 Critic Score
    A game that's functional in the strictest sense of the word, but still ugly and uninspiring.
    • 61 Metascore
    • 70 Critic Score
    Proves that a co-op combat-based RPG can work and, while it's not perfect, it's definitely worth a look.
    • 74 Metascore
    • 80 Critic Score
    Gunplay that is this fluid – Run! Slide under obstacles! Jump! Slow-mo! Shoot those grenades! Kick that guy! – takes a long time to get old. Those hoping for a sophisticated and thrilling horror will be severely disappointed, but those who'll be happy with just a quite good shooter will be pleasantly surprised indeed.
    • 75 Metascore
    • 80 Critic Score
    Here is a game that uses metaphor and wit to weave a story in which a demented young girl does battle with robotic march hares. It may still gyre and gimble along the wabe, which stops it from being truly frabjous, but it's still brillig in its own right.
    • 72 Metascore
    • 50 Critic Score
    It's not horrible, broken, offensive, unfair or anything like that - it's just completely bland. It doesn't do anything new, and it doesn't excel in anything either. Plus, while the combat is fine, it doesn't offer the fun, blast-through action experience of games such as Torchlight, Diablo or even Titan Quest.
    • 76 Metascore
    • 50 Critic Score
    Functional, but unexciting, Shadows' will fill the rainy Sunday mornings of ardent Suda 51 fans, but doesn't have any specific grounds upon which to recommend it. This game really is just painfully average in every way, and you shouldn't let Garcia's accent and tattoos deceive you into thinking otherwise.
    • 81 Metascore
    • 56 Critic Score
    Definitely an interesting and visually-attractive take on the standard four-in-a-row colour matching formula, but in practice it's just too fiddly for us to truly recommend. With some more tweaking to the gameplay mechanics and notification area, this game has the potential to be a great-looking, addictive puzzler, but at the moment it's simply too frustrating to play.
    • 75 Metascore
    • 70 Critic Score
    If it weren't for the endlessly brown, generically sci-fi and personality-deprived caves of Mars, Armageddon could be hugely enjoyable.
    • 54 Metascore
    • 50 Critic Score
    If you're going to 'go modern', do it. If you're going to 'go retro', do it. Just don't go half-and-half and end up failing to appease fans of both approaches. While DNF is kind-of fun, is playable and can be enjoyed all the way until the end, it's far away from what it should have been.
    • 85 Metascore
    • 95 Critic Score
    The most moreish and brilliant game I've played in years. It's responsible for me dreaming in shades of blue for the last three nights running and I wouldn't have it any other way.
    • 89 Metascore
    • 77 Critic Score
    There's not enough actual game underneath the lavish setting and interactive movie trappings to elevate LA Noire to the heights reached by GTA, and the crime scene formula soon loses some of its shine.
    • 87 Metascore
    • 75 Critic Score
    While Dirt 3 fails to offer much in the way of surprise or innovation, it remains a solid racing title – provided you can cope with the constant barrage of moronic and needless dialogue, the excessive advertising and the painfully long loading times.

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