British GQ's Scores

  • Games
For 0 reviews, this publication has graded:
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  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
10 game reviews
    • 72 Metascore
    • Critic Score
    A disappointing dud among the litany of quite remarkable recent PlayStation exclusives. After epics such as God Of War, Spider-Man and Horizon Zero Dawn, this is a game that wavers between boring and frustrating. A game that’s had more than enough time in development, and which has such uninspired design choices at its core, that more time probably wouldn’t have solved them. Days Gone simply doesn’t offer anything sufficiently fresh or interesting to carry it to the finish line.
    • 90 Metascore
    • Critic Score
    Sekiro: Shadows Die Twice is unrelentingly tough. It is also seriously brilliant...Sekiro manages to be the tightest FROM game to date. Its ideas coalesce so impressively that it’s hard not to be won over by its wonderfully frenetic combat, gorgeously crafted Japanese fantasy world, and its lean, ruthless focus that makes it the most immediately ‘accessible’ game of its kind to date; one that kept me going even when I considered giving up.
    • 59 Metascore
    • Critic Score
    Anthem has proven to be perhaps even more derivative than expected. Boring guns, lacklustre mission design and really uninspired storytelling belie a team that we know can do much, much better. [12 Hour Impressions]
    • 60 Metascore
    • Critic Score
    These developers missed the fact that Crackdown’s genius wasn’t in providing an almost endless number of arcane things to find, but in the reward for finding them – namely, wonder-giving abilities. The plague of collectibles has, in recent years, had a wearying effect: never have video games felt more like work.
    • 82 Metascore
    • Critic Score
    The result is a game that, while achingly beautiful to look at, seems to be creaking at the seams. Bigger levels don’t mean richer or more interesting ones, and the expansion results in a game that feels more empty, rather than one that feels more epic in scope. The grass is always greener, and this exodus to the surface proves it. Let us go back underground already.
    • 90 Metascore
    • Critic Score
    If there’s one issue I have with the game, it’s that the deliciously explosive headshots, which spray brain and skull across the walls and floors, are so hard to achieve. Too many times have I had to waste four or five shells trying to take a zombie down with accurate headshots, only for them to get back up again, head still intact. In a game about maiming the undead, it seems a disappointing imbalance. But I suppose the fact that this is my biggest gripe with a remake of a two decade old game says it all.
    • 97 Metascore
    • Critic Score
    This is a generation-defining release...It's a landmark moment for the open world genre, and for the medium as a whole.
    • 84 Metascore
    • Critic Score
    Providing you’re willing to persist with the tough nature of its opening hours, Dark Souls is one of the most rewarding games ever. And the challenge never truly lets up – you just learn to manage it. It’s not a special remaster but it is, still, a very special game.
    • 78 Metascore
    • Critic Score
    That’s the biggest issue with Detroit. Whether you’re playing as Connor, Kara or Markus – the latter of which forms the bulk of the central storyline, but is by far the least intriguing character in the game – the game only scratches the surface of the themes it explores.
    • 94 Metascore
    • Critic Score
    It’s bravura game-making – a single-shot production that extends across 30-or-more hours, boasting some peerless direction and wonderful performances. The cinematic decision to keep everything in one continuous shot, the camera constantly in motion, means you never leave Kratos’ side. It’s a choice that makes for the most personal God Of War to date, perhaps the most personal game of its kind.
    • British GQ

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