British GQ's Scores

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For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
35 game reviews
    • 84 Metascore
    • Critic Score
    There is no doubt that Village is a great Resi entry, with more variety and sheer bombast than its predecessor ever delivered. In prizing its many made-for-Twitch-and-YouTube moments over tone and consistency, it falls short as an evolution of the franchise. Village is still a bold, silly and beautiful thing, but there’s no avoiding a murkier focus and a less compelling story resulting is a slightly mish-mashed “Best Of”. One that’s easy to love when you’re caught between its vicious gothic claws and a little forgettable once they’ve relinquished themselves.
    • 86 Metascore
    • Critic Score
    The result is a game that has everything I wanted to love, but when the stakes are this high, unfair design is unforgivable. No doubt some PS5 owners will love the gauntlet that Returnal offers – the satisfaction of progress, when it all clicks together, can be excellent. But it’s not a game that respects your time. So I’ll just go back and play Hades instead – a game made retroactively even better now that its greatest strengths have been laid bare by Returnal's shortcomings.
    • 87 Metascore
    • Critic Score
    Although Hitman 3 on its own is great and worth your time, it’s the promise of all three games in one that make this a contender for Game Of The Year. In the end, the last five years have seen IO seemingly in training for what might come next. As it prepares to leave Agent 47 behind, we know now it has another iconic agent in its hands: James Bond. This feels like the ultimate send-off and a job interview at the same time. Double-0 status approved.
    • 85 Metascore
    • Critic Score
    An open-world masterpiece that's its own worst enemy at times, Cyberpunk 2077 still ranks as a modern-day classic...With more than 40 hours clocked over the last week – walking, driving, shooting, hacking and talking my way around Night City – it is my favourite game of the year and the best I've played since 2018's Red Dead Redemption 2.
    • 80 Metascore
    • Critic Score
    Despite these various issues, which I’m presuming (and hoping) will be fixed with a patch, Valhalla is a game I want to explore every single inch of and that’s something I didn’t entirely expect. It’s funny, sprawling but focused, varied but consistent and it’s probably the best Assassin’s Creed game to date. Even if I’ll need another lockdown to finish it...
    • 70 Metascore
    • Critic Score
    I hope we see a sequel. A bolder direction like this deserves recognition versus the many carbon copies of other games, even in Ubisoft's own roster of franchises. With a bit more bite, a follow-up could be – as we say in London – the dog’s bollocks.
    • 72 Metascore
    • Critic Score
    I hope we see a sequel. A bolder direction like this deserves recognition versus the many carbon copies of other games, even in Ubisoft's own roster of franchises. With a bit more bite, a follow-up could be – as we say in London – the dog’s bollocks.
    • 83 Metascore
    • Critic Score
    Look past its old-timey foibles and Ghost Of Tsushima absolutely has its merits. It’s the prettiest seven-out-of-ten we’ve ever played, with a world that begs to be seen and explored, despite never providing the reasons to make that exploration and time feel entirely rewarded. While the technical and artistic achievements on show here are undoubtedly high notes for the end of the PS4’s life, the mechanical underpinnings that bring this world’s missions and story to life could’ve been lifted wholesale from generations past.
    • 86 Metascore
    • Critic Score
    Combine all this with a new split-screen mode for a nostalgic hit of couch-multiplayer or the throwbacks to previous classic cars and F1 2020 is undoubtedly the most feature-complete Codemasters lap to date.
    • 93 Metascore
    • Critic Score
    So as the credits roll on my second playthrough I consider going back for a third, because this wonderful story does feels so good to play. It’s a game that’s never held down by the weight of its predecessor’s importance. Its writing and its performances feel pitch-perfect throughout, driven by the fact no movie or book or soon-to-follow HBO TV show could properly replicate the story it tells. It’s a video game and it could only exist as such. Now, just be sure you see it through to its incredible end.
    • 93 Metascore
    • Critic Score
    Half-Life: Alyx is nothing short of mesmerising...This is real innovation. Just put on the headset and see for yourself.
    • 88 Metascore
    • Critic Score
    This is still ostensibly just an arcade shooter from the 1990s with some beautiful graphics layered on top, but the way Eternal finds a balance between intelligent design and utter chaos is near flawless.
    • 90 Metascore
    • Critic Score
    It’s weird to say that New Horizons doesn’t feel like a game at all. It’s more of a service – an essential. Yes, it’s fundamentally not that exciting when you think for more than a few moments about picking fruit or snagging bugs; yet it’s the kind of thing you just expect to have included with every Nintendo Switch. Because once you’ve played it you sort of can’t imagine not playing it. You’ll struggle to imagine a morning, or evening, or afternoon when you haven’t felt that persistent pull to escape to a better place. And a game like that has never come at a better time.
    • 79 Metascore
    • Critic Score
    Despite a promising premise, Star Wars Jedi: Fallen Order fails to meet the ever-high expectations of Star Wars games – and it even feels unfinished, as if rushed to market ahead of next month’s new film.
    • 82 Metascore
    • Critic Score
    I am so glad Death Stranding exists. It’s serenely beautiful and conceptually fascinating, while also being frequently tedious and at worst, completely laborious...An experience of visual wonder and quite incredible ideas; an impossible elevator pitch, somehow brought to fruition; something that you have to experience for yourself, just to see if you like it. All brought down by the underpinnings of a game isn’t refined enough in its core mechanics or coherent enough in its narrative delivery to justify the hubristic run-time.
    • 80 Metascore
    • Critic Score
    So yes, I spent the majority of my weekend just downloading the game. And no, I don’t think that’s anything close to excusable for any release, let alone such a mainstream, big-budget game. But Modern Warfare’s slower, more deliberate pace leads to an experience that feels very different to and more intense than the slew of recent Call Of Duty iterations. Just be prepared to spend a long time staring at a download bar.
    • 86 Metascore
    • Critic Score
    These fights are where the game’s most obvious issue – its controls – also rears its head every now and then. Those controls are much, much better than they were on 3DS, but still remain a bit tricky when playing portably. However, despite a few niggling frustrations when fighting key bosses, they never really tarnish what is a wonderful slapstick delight housed in Nintendo’s most exquisitely detailed location in years.
    • 87 Metascore
    • Critic Score
    It’s a beautiful retread, capturing the toy-town essence of one of Link’s most obscure and off-the-wall adventures in his history.
    • 78 Metascore
    • Critic Score
    Borderlands 3’s script is stuck somewhere in the past, a place we’d rather not revisit, and it makes no apologies for it. I sort of admire it for that, but I think that’s only because the rest of the game makes up for its loudmouthed pitfalls, and because I can – unlike that annoying friend who thinks they’re funny – turn its volume down when it all gets a bit much.
    • 88 Metascore
    • Critic Score
    Your only choice is to retry and improve, and the game makes these re-treads worthwhile by accompanying the action with a pop soundtrack that’s an absolute pleasure. Stream it on Spotify if you don’t believe me.
    • 85 Metascore
    • Critic Score
    We often – perhaps unfairly – think of portable mobile games as inferior to ‘proper’ games. In the past, it’s only really Nintendo that has managed to make handheld games feel as big and expansive as what you can play on PS4 or Xbox, with the only exceptions being previous generation games like Skyrim being ported into handheld form. Switcher is a big and bold challenge to that notion, and it should be commended as such.
    • 85 Metascore
    • Critic Score
    It’s in those big, explorative scenarios that Outer Wilds really shines brighter than anything else this year. The sky-high storms. The crumbling, black-hole planet. An ever-exploding sun. More secrets I daren’t spoil here for you to discover yourself. It’s a space game that knows what it means to design something truly alien by hand. Therein, I think, lies the wonder that size, numbers, and procedural generation cannot capture.
    • 82 Metascore
    • Critic Score
    Delightfully weird.
    • 84 Metascore
    • Critic Score
    It’s just sort of fine. Gears looks, sounds and clearly wants so desperately to be what we hoped it would be. But it also never finds a narrative focus to pin everything onto, and it feels very much like every Gears game that has come before it. After thirteen years of the series, it's a bit of a let down, especially for anyone expecting a revolutionary leap.
    • 73 Metascore
    • Critic Score
    Combat is so well constructed that it really serves to highlight how much could’ve been done to streamline Rage 2 into something more disciplined – not necessarily a linear shooter, but something more contained so that the superlative heights of its wild gunplay cut through the comparatively tame open-world filler more consistently.
    • 71 Metascore
    • Critic Score
    A disappointing dud among the litany of quite remarkable recent PlayStation exclusives. After epics such as God Of War, Spider-Man and Horizon Zero Dawn, this is a game that wavers between boring and frustrating. A game that’s had more than enough time in development, and which has such uninspired design choices at its core, that more time probably wouldn’t have solved them. Days Gone simply doesn’t offer anything sufficiently fresh or interesting to carry it to the finish line.
    • 90 Metascore
    • Critic Score
    Sekiro: Shadows Die Twice is unrelentingly tough. It is also seriously brilliant...Sekiro manages to be the tightest FROM game to date. Its ideas coalesce so impressively that it’s hard not to be won over by its wonderfully frenetic combat, gorgeously crafted Japanese fantasy world, and its lean, ruthless focus that makes it the most immediately ‘accessible’ game of its kind to date; one that kept me going even when I considered giving up.
    • 59 Metascore
    • Critic Score
    Anthem has proven to be perhaps even more derivative than expected. Boring guns, lacklustre mission design and really uninspired storytelling belie a team that we know can do much, much better. [12 Hour Impressions]
    • 60 Metascore
    • Critic Score
    These developers missed the fact that Crackdown’s genius wasn’t in providing an almost endless number of arcane things to find, but in the reward for finding them – namely, wonder-giving abilities. The plague of collectibles has, in recent years, had a wearying effect: never have video games felt more like work.
    • 82 Metascore
    • Critic Score
    The result is a game that, while achingly beautiful to look at, seems to be creaking at the seams. Bigger levels don’t mean richer or more interesting ones, and the expansion results in a game that feels more empty, rather than one that feels more epic in scope. The grass is always greener, and this exodus to the surface proves it. Let us go back underground already.

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