CD-Action's Scores

  • Games
For 3,280 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3280 game reviews
    • 92 Metascore
    • 85 Critic Score
    Street Fighter 6 boasts a superb combat system and provides a lot of freedom in terms of developing your character. Unlike Street Fighter 5, it offers many game modes from the get-go, but unfortunately World Tour is not as interesting as Capcom had us believe it would be. On the other hand, Arcade features excellent environments and pretty character models, but disappoints with its story. Despite those downsides it is a great game smartly designed to be both accessible to newcomers and appealing to veterans.
    • 83 Metascore
    • 80 Critic Score
    The new installment introduces a lot of changes, but does not depart from the atmosphere of the previous entries to the series. It’s an excellent turn-based strategy that offers not only an engaging campaign, but also graphics unmatched across the genre. The only thing Age of Wonders 4 needs, are improvements to the multiplayer, as right now it doesn't work great.
    • 95 Metascore
    • 100 Critic Score
    Nintendo has outdone itself again. Tears of the Kingdom is the best game ever made for Switch. It’s a show of developers’ untamed creativity, a huge, complex, well thought-out and intriguing marvel with a unique identity. We will be talking about it for years to come.
    • 81 Metascore
    • 60 Critic Score
    Hrot draws from Quake, Duke and Blood but does it half-heartedly and due to the setting resembles the forgotten You Are Empty more than the aforementioned classics. It holds its own in terms of level design, but you can feel it was developed by just one person.
    • 39 Metascore
    • 25 Critic Score
    This game is a joke, and not a funny one. The Lord of the Rings: Gollum is shockingly ugly, awfully designed and annoying in its many inconsistencies. Let’s just forget this happened.
    • 92 Metascore
    • 80 Critic Score
    No surprises here – and that’s why I’m somewhat disappointed. Diablo IV is a really well-designed game with many undeniable strengths, including dark atmosphere, attractive graphics and decent story, and it’s going to appeal to many fans of the series. What I regret is Blizzard’s lack of courage to push the boundaries and deliver something refreshing.
    • 80 Metascore
    • 70 Critic Score
    As a whole, Wartales might not be a masterpiece, as it suffers from repetitiveness and lack of polish, but it provides lots of fun. Built on a foundation established by classic RPGs, it offers a varied world that feels alive and is rewarding to explore. The combat is dynamic despite being turn-based and the multitude of available skills lets you develop thousands of builds for your band of mercenaries. Overall, Wartales has huge potential and is definitely worth coming back to.
    • 82 Metascore
    • 80 Critic Score
    Delighted with the game’s art style and fascinated by its atmosphere, I spent dozens of hours with Darkest Dungeon II and I will probably spend dozens more. It is undeniably a great game with many strengths, but it differs significantly from its superb predecessor and it will never take its place in my heart.
    • 54 Metascore
    • 50 Critic Score
    Redfall’s design is disappointingly safe and the whole thing is painfully unpolished. It’s a patchwork that draws inspiration from multiple games, but does it ineptly. Many of Redfall’s elements feel unfinished, ill-considered or deliberately pushed aside as if acknowledged as unnecessary by the developers. The game will not surprise you in any way, but there’s a good chance it will annoy you with generic quests, laughable AI, repetitive gameplay and botched optimization. I definitely did not expect something like this from the studio that gave us Dishonored.
    • tbd Metascore
    • 40 Critic Score
    Skinny & Franko’s surprisingly deep combat system is not enough to outweigh the long list of game’s flaws that includes exaggerated difficulty, amateurish voice acting and infuriating bugs sometimes forcing you to repeat dragged out levels with no checkpoints.
    • 82 Metascore
    • 80 Critic Score
    Burning Shores introduces an amazing new region that takes advantage of the flying mount and lets the Decima engine shine to the fullest. Although the DLC doesn’t expand Horizon’s lore, it’s an elegant bridge between Forbidden West and the upcoming next game in the series. It’s a shame, though, that such a large map offers so little side activities.
    • 85 Metascore
    • 85 Critic Score
    Star Wars Jedi: Survivor is a game Star Wars deserved. Even if you were not convinced by the previous installment, the sequel is still worth giving it a chance. Not only does it further improve those elements that worked well before, but it also fixes some of Fallen Order’s flaws with minor changes and makes Cal more interesting as a character. It’s the best Star Wars game published by EA and one of the best ever created. However, it could’ve used more polish, because various bugs and shortcomings spoil the fun too often.
    • 75 Metascore
    • 60 Critic Score
    Copying your own ideas is not a sin, but what worked well in a larger open-world adventure, doesn’t necessarily hold up paired with a linear story. A remake created from scratch, Sherlock Holmes: The Awakened is a decent game but also a significant step backwards compared to Chapter One.
    • 79 Metascore
    • 80 Critic Score
    An exciting idea and a great execution. The joy of watching vegetation regrow successfully replaces the satisfaction of seeing your metropolis thrive in traditional city builders. Terra Nil is a pretty and rewarding game with a valuable message and it’s a pity it offers nothing besides the campaign that left me with overwhelming feeling of emptiness.
    • 80 Metascore
    • 70 Critic Score
    Dredge is a short, humble game full of unrealized potential. The longer I played it, the more I regretted that it offers so little content. Black Salt Games also couldn’t decide whether their debut title should be relaxing or challenging, and as a result it does neither well. However, it is still a fun change from huge RPGs and open worlds that devour weeks.
    • 52 Metascore
    • 50 Critic Score
    I didn’t expect much and I’m still disappointed. We were promised spectacular gunfights and breathtaking heists, basically an interactive gangster movie, but instead got a mediocre game with some interesting ideas (e.g. roguelike elements) that failed to outweigh dated overall design, awful AI and poor writing. Well, at least it has co-op.
    • 73 Metascore
    • 70 Critic Score
    Dead Island 2 does not pretend to be anything more than just a video game, even for a moment. Its every element, from the bland story to the environments, serves the purpose of making smashing zombie heads fun. The problem is, after a couple of hours this fun starts to give way to repetitiveness.
    • 81 Metascore
    • 80 Critic Score
    Everspace 2 is a great space combat game infused with the spirits of Descent, Freelancer and Elite: Dangerous. To some degree it also resembles Diablo or Skyrim in space. You roam around planetary systems and complete missions, while upgrading your ship with heaps of varied armor pieces, weapons and gadgets. Overall, it is a very good game with tons of content, but sometimes you can notice that the developers had to cope with a limited budget.
    • 57 Metascore
    • 45 Critic Score
    Was it worth the 10-year wait? Well, the game itself was, because it is still good, but the port is straight up awful, which is kinda funny, because it was made by the same studio that developed the infamously terrible PC version of Batman: Arkham Knight. There are moments when the graphics are impressive, but optimization is horrible and the game will surprise you with crashes more often than it will with story twists.
    • 83 Metascore
    • 75 Critic Score
    Anno 1800 is a stellar strategy game and while the Console Edition has some flaws (e.g. large interface windows cluttering the screen, some technical issues, the lack of major expansions available on PC), they’re not so annoying as to suck the fun out of the experience. However, it seems the PS5 and Xbox version of the game was developed with novices rather than veterans of the series in mind. Regardless, I enjoyed my time with Anno 1800 Console Edition very much.
    • 93 Metascore
    • 80 Critic Score
    The beloved highlight of the Resident Evil franchise returns in a form that makes it even easier to love. Capcom did a great job with the remake and it shouldn’t be hard for new players to understand why RE4 is revered by the fans of the series and considered one of the greatest achievements in the genre. Veterans shouldn’t expect changes as far-reaching as those introduced in remade Resident Evil 2, but I believe they will appreciate some well thought out improvements, welcome additions and pleasant surprises.
    • 64 Metascore
    • 65 Critic Score
    A “Souls with guns” type of game (think Returnal), but more forgiving than most representatives of the genre. It looks barely decent and its level design is obsolete (invisible walls!), but it turned out to be quite enjoyable, although in short sessions only. A couple of original ideas make Scars Above distinct enough and ultimately it’s a shame it is so modest. It would definitely benefit from a bigger budget and more boldness on the part of the developers.
    • 80 Metascore
    • 90 Critic Score
    Historical fiction served as a game full of swordfights, content and design choices straight from the past. Apart from some shortcomings arising from the fact that we’re dealing with a remake of an almost decade-old title, it’s hard to point out any major flaws of Ryu Ga Gotoku’s latest offering. More than just an engaging action game, Like a Dragon: Ishin! lets you experience an incredibly romantic era and a charming story of a warrior with a heart of gold, who’s always ready to put his quest for vengeance aside to go fishing, cook a dinner, pray at a shrine, help someone write a love letter or show kids how to find Japan on a globe. Although it’s a spin-off, it works great as in introduction to the Yakuza / Like a Dragon series.
    • 80 Metascore
    • 70 Critic Score
    After devoting almost 40 hours to Company of Heroes 3, I’m having serious trouble rating this game, as I could easily justify any score between 6 and 7+ out of 10. Overall, it’s a solid strategy game that provides a lot of content in the form of two campaigns – linear and dynamic. I enjoyed them both but found neither of them outstanding.
    • 73 Metascore
    • 60 Critic Score
    Inspired by Quake and other classics but devoid of any distinctive qualities that would help it stand out among other boomer shooters, Dread Templar is pretty fun but ultimately forgettable.
    • 79 Metascore
    • 80 Critic Score
    While the VR Horizon is targeted mainly at the fans of the series, I believe others too will enjoy the game’s large world, great close encounters with machines, fun archery, and a number of other activities that highlight PS VR2’s capabilities.
    • 79 Metascore
    • 70 Critic Score
    New visuals look great without completely ditching the distinctive style of the original Pharaoh, more fluent animations add to the positive experience, while the gameplay is still demanding and addictive. Overall, Pharaoh: A New Era lives up to expectations for remakes of classic games, but Triskell Interactive should have worked much harder on the interface, as its new version makes the game harder to enjoy.
    • 57 Metascore
    • 80 Critic Score
    An engaging story about a group of dirty cops in cyberpunk Hong Kong, Wanted: Dead is a modest but highly enjoyable game dripping with the atmosphere of violent B movies and full of intense, memorable shootouts and swordfights. Be prepared to die often, because the game’s difficulty level is a throwback to the PS2 era.
    • 81 Metascore
    • 85 Critic Score
    Wo Long: Fallen Dynasty features some really cool ideas – unusual mechanics related to combat, a rich array of spells or a reputation system that rewards exploration. Its outdated, linear level design trails behind Dark Souls, not to mention Elden Ring, and sometimes I was annoyed with uneven difficulty level but I still believe every soulslike enthusiast should at least take a closer look at Team Ninja’s game.
    • 82 Metascore
    • 70 Critic Score
    I appreciate the new interface (it needs getting used to though) and talent system (those dilemmas!), as well as changes to crafting that raise its importance. I enjoyed dragonriding a lot and found quests to be engaging, but was disappointed by dull dungeons and repetitive endgame content. World of Warcraft: Dragonflight is a pretty safe expansion and I expected a bit more from it, but I do feel it has a huge potential that could be fulfilled in the near future.

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