CD-Action's Scores

  • Games
For 2,272 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 5.5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Witcher 3: Wild Hunt - Blood and Wine
Lowest review score: 10 Farming Simulator
Score distribution:
2272 game reviews
    • 79 Metascore
    • 75 Critic Score
    Despite some flaws and obvious low budget Youropa is a very solid game that constantly evolves and causes the “one more island” syndrome. [09/2018, p.69]
    • CD-Action
    • 83 Metascore
    • 85 Critic Score
    You can either hate Octopath Traveler’s art direction or love it, but it definitely will not leave you indifferent. Distinct visuals are just one of the game’s many strengths which make it a feast for the fans of jRPGs – and much more than that. It’s not flawless though – the dungeons are bland and there are virtually no relations between the characters in your party as they don’t communicate almost at all. [09/2018, p.66]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    Main principles of all 80 levels are similar, but thanks to dozens of ideas introduced to spice up the gameplay there is no room for boredom in Captain Toad: Treasure Tracker. [09/2018, p.65]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    I do appreciate the large diversity of challenges A Rite from the Stars has up its sleeve, but their quality is very uneven and some of the ideas should have been scrapped mercilessly. The gameplay is not very intuitive and the dark, obscure visuals are a trip back to the year 2000. [09/2018, p.64]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    With its easy combat and simple quests the new Adventure Time game provides around 10 hours of relaxation for the fans of the animated series but does not excel as a game. [09/2018, p.62]
    • CD-Action
    • 80 Metascore
    • 70 Critic Score
    This technically superb tribute to Destruction Derby could use some more insanity (especially in terms of unimaginative, repetitive arenas and challenges) and a broader color palette. The default driving model (with active assists) is both believable and satisfying and the destruction model is very detailed. [09/2018, p.60]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    As rather ugly and targeted mainly at children The Incredibles is definitely not the best game Lego series has to offer. [09/2018, p.59]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    A short and simple walking simulator that’s worth your time not only because of unique, surreal visions it presents, great visuals and phenomenal music, but also because it tackles a difficult and rarely brought up subject of religion. [09/2018, p.58]
    • CD-Action
    • 80 Metascore
    • 80 Critic Score
    It’s a shame that Corey Cole’s and Lori Ann’s (you do remember Quest for Glory, right?) return to active service goes unnoticed, because despite being archaic and flawed (lots of minor technical bugs, poorly designed combat) Hero-U deserves a chance, as it effortlessly brings together RPGs and point’n’clicks and offers lots of freedom. [09/2018, p.56]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Good audio, distinct visuals and a spark of creativity here and there are not enough to outweigh bad design choices, annoying camera, sadistic level design and poor attempts at humor. [09/2018, p.55]
    • CD-Action
    • 79 Metascore
    • 70 Critic Score
    By finding extraordinary in completely ordinary situations (there are no supernatural elements in The Awesome Adventures of Captain Spirit, and there are actually no real adventures either) Dontnod reminded me why I fell in love with the studio. [09/2018, p.54]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    I rarely had fun playing The Crew 2 and usually after 20 minutes tops my mind was drifting away towards anything more enjoyable (e.g. Forza Horizon 3, which is a better game in every way possible). Once again the developers bit more than they could chew, putting quantity above quality. Yes, there are 250 licensed machines and you can switch between them instantly, but there’s no joy in driving or flying them in the huge but empty and boring world. Plus the AI is very poor and the career mode did little to keep me playing. [09/2018, p.52]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    For a game that was created as a short-lived parody Totally Accurate Battlegrounds is a surprisingly competent battle royale shooter with a huge map (maybe too huge, actually) and good physics. [09/2018, p.51]
    • CD-Action
    • 70 Metascore
    • 60 Critic Score
    Changes this remaster brings are limited to textures, lighting and higher resolutions. After a decade that brought us an array of Assassin’s Creed, Far Cry and Just Cause games the only thing that more or less stood the test of time in Red Faction is the destruction system. [09/2018, p.50]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    The game is pretty much as bad as a game can be, so the title is spot on. [09/2018, p.49]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    Playing Die pig die is roughly as enjoyable as using portable toilets on the third day of a huge music festival. [08/2018, p.87]
    • CD-Action
    • 30 Metascore
    • 25 Critic Score
    I honestly don’t know why someone thought Shaq Fu needs to be reborn and how the word “legend” fits the picture. [08/2018, p.86]
    • CD-Action
    • 46 Metascore
    • 70 Critic Score
    Agony is a game of insane contrasts, both fascinating and embarrassing. Therefore I still don’t know whether its developers are geniuses or amateurs and although I believe it deserves a relatively high score, I actually cannot recommend it unconditionally. [08/2018, p.84]
    • CD-Action
    • 77 Metascore
    • 60 Critic Score
    Onrush takes full contact racing to another level and it is thrilling at times. The problem for me was that there’s very little actual racing left in Onrush. It was replaced by chaos and I hate racing games in which my triumph or defeat does not depend entirely on my skill. [08/2018, p.83]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    One of the fullest and most clever realization of the DLC concept I have ever encountered. Instead of lazily rearranging old bricks Mooncrash takes familiar elements and really squeezes new quality out of them. [08/2018, p.82]
    • CD-Action
    • 50 Metascore
    • 75 Critic Score
    Despite tricky subject and intention to shock this rather simple adventure game (with some stealth touches) managed to escape unintended comicality by delivering a solid, mature tale set in a twisted and internally consistent (therefore believable) world. [08/2018, p.80]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    This game is a bit like meditation. During first couple of minutes some random thoughts of work and responsibilities keep running through your head, but over time ambient music and calming sights make you forget about all your worries. If you’re looking for something relaxing, you’re knocking on the right door. Otherwise Shape of the World doesn’t have much to offer. [08/2018, p.79]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    It’s one of those little indie games that rely on an interesting concept. Illusion’s bargaining chip are its environmental puzzles. Just like in Hellblade: Senua’s Sacrifice, you have to manipulate the character and the camera until the elements of the environment come together to create the symbol you’re looking for. The puzzles are creative, but the camera sometimes hindered my attempts to find the solution. That’s Illussion’s biggest flaw, smaller being arcade elements that seem forced into the game. What makes Illusion really worth your time is its unique artistic direction. [08/2018, p.78]
    • CD-Action
    • 83 Metascore
    • 85 Critic Score
    I have no clue how Villa Gorilla came up with an idea to combine a platformer with a pinball (was there a hat full of cards with genres on them involved?) but it works like a charm. Instead of jumping you use numerous flippers, which fit into the game world surprisingly well along with other elements that usually belong on the pinball table. In addition to being super fun to play Yoku’s Island Express looks and sounds great and is one of the most charming games I’ve come across. I wholeheartedly recommend it to everyone. [08/2018, p.77]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    Even though the AI is unable to learn from its failures and crack the player’s tactics, which makes later battles too easy, Thrones of Britannia is a game no strategy fan should overlook. [08/2018, p.74]
    • CD-Action
    • 67 Metascore
    • 70 Critic Score
    Thanks to authenticity of its physics engine, appealing visuals, and fairly glitchless drivers’ AI, Bus Simulator 18 pretty much achieves what it was supposed to: relaxation through casual driving. [08/2018, p.73]
    • CD-Action
    • 65 Metascore
    • 70 Critic Score
    Antigraviator is as fast as a Wipeout clone should be, but it’s not enough to make it a great game. It simply doesn’t offer enough content to keep you interested for more than a couple hours. [08/2018, p.72]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    The ending turned out to be a huge disappointment but I will not let the last fifteen minutes or so overshadow my generally good impression. Over 20 hours that led to it were engaging, the pixel art is cute and the music is even better. [08/2018, p.70]
    • CD-Action
    • tbd Metascore
    • 85 Critic Score
    You die often and spectacularly, but failures are not frustrating in the slightest, because you lose a couple of minutes of progress at most and gameplay mechanics are fresh and very satisfying. [08/2018, p.69]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    Nightfall is a decent add-on which I properly enjoyed, but it’s a shame that the developers lacked the courage to experiment with gameplay to greater extent. [08/2018, p.68]
    • CD-Action

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