Cheat Code Central's Scores

  • Games
For 6,307 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 0 High Rollers Casino
Score distribution:
6307 game reviews
    • tbd Metascore
    • 94 Critic Score
    I suppose the best way to describe Mortal Kombat 11: Aftermath is as a finishing move of its own. Though, it’d be a Friendship, rather than a Fatality. It’s in many ways a means of NetherRealm showing appreciation for the series’ history. The free additions pay tribute to the past by bringing back old moves in a gorgeous way. The paid elements give two more classic fighters a chance to return, Robocop a chance to dole out justice, and an even better capper to a story that gives returning fighters who showed up as DLC a place in the story. It’s all handled incredibly well and, to be honest, even people who just come back to the game for the massive free update and its balance updates and additions will be more than satisfied.
    • 74 Metascore
    • 80 Critic Score
    Minecraft Dungeons is a rare sort of game that’s probably only possible due to the Minecraft brand’s phenomenal success. RPGs are a relative niche, and historically you’re just supposed to happen upon them and sink or swim. Sure, there’s stuff like Pokemon, but there isn’t really an equivalent for the likes of Diablo. Mojang Studios has used Minecraft as a sort of vessel, with which they can teach that demographic the basic ins and outs of a new genre. And oldheads like myself who live and breathe this stuff can appreciate that mission, especially if they have kids to share it with. Minecraft Dungeons won’t do much for you if you’re looking for a new, true blue dungeon crawler. But if you have a little one to tag along on your expeditions, this is an accessible, cheerful, and polished romp perfect for extra bonding time.
    • 79 Metascore
    • 70 Critic Score
    Had it come before Resident Evil 2, perhaps I would have been fonder of it. But as is, it feels like it doesn’t do as much or go as far as its predecessor, an issue exacerbated by the removal of some of its challenging and unique elements. It is worth playing, but people should enter with tempered expectations.
    • 87 Metascore
    • 90 Critic Score
    From Cloud’s journey of self re-discovery and vulnerability to Mark Hammil hamming it up as Don Corneo, expansion of as much minutia as possible feels like the primary goal here. And that goal is met in glorious fashion. Final Fantasy VII Remake reveres its source material, but isn’t afraid to get sillier, weirder, and even more earnest and emotional. It’s a classic, old school JRPG from the 90s, reimagined as a bloated, contemporary triple-a video game. It’s also, in a way, a significant meta text, but you’ll have to dive into that aspect on your own. Final Fantasy VII Remake is going to be weird in so many different ways for so many different people, and for that reason alone I have to give it an enthusiastic recommendation.
    • 66 Metascore
    • 50 Critic Score
    Thanks to the simple combat, sterile environments, and weird balancing, playing Bleeding Edge feels more grindy and repetitive than any other game I’ve played in this space. The characters are all pretty cool and weird, but when everything is zoomed out and the gameplay loop repeats itself over and over, everything just, well, bleeds together and loses its edge.
    • 91 Metascore
    • 98 Critic Score
    Animal Crossing: New Horizons could end up being the most important game of 2020. It certainly will be one of its best. It will be the coping mechanism that helps people both recover from and overcome the dark things around them.
    • 88 Metascore
    • 70 Critic Score
    It’s weird to feel so disappointed by something so awesome. DOOM Eternal is a constant state of whiplash between being in absolute awe at the game’s mechanical brilliance, only to be snatched in the extreme opposite direction by stale storytelling and environmental padding. I miss the gore nests, the simple but well-presented story, and sardonic overtones that made 2016’s DOOM such a big hit for me. The air-dashing, grappling, and tons of unlockable stuff is cool, and Doomguy’s personal quarters in his weird spaceship/castle gimmick is pretty funny. But while there’s nothing outright bad or poorly crafted in DOOM Eternal, the direction id Software chose to head here just reeks of AAA homogeny. The last game had teeth; DOOM Eternal feels like it sold out a little.
    • 85 Metascore
    • 80 Critic Score
    Anyone looking for a challenge will be stoked to live in this world, although less seasoned folks might crash into walls within Yokai Realm sequences. Still, Nioh 2 is a great sequel, with tons of depth and secrets to explore alongside the masocore combat loop. Team Ninja has really changed its output style over the years, and it’s nailing this scene for sure.
    • 77 Metascore
    • 74 Critic Score
    Darksiders Genesis isn’t a bad game. It has a lot of potential to it and there are some things it does well. I especially liked the twists to its story. The problem is that it is pretty clear it didn’t get the same level of attention as its predecessors. Elements of its design makes it feel like corners were cut in an effort to get things done as efficiently as possible. This can mean some platforming segments are difficult to get past and a little perhaps the puzzles could have actually been challenging.
    • 73 Metascore
    • 70 Critic Score
    The action is solid and better than plenty of past Dragon Ball video game adventures, but the wholesome fan service is the real offering here. There isn’t enough of that, but what you do get is a great reminder of why Dragon Ball is still here.
    • 67 Metascore
    • 60 Critic Score
    I’m all for remasters of old games and keeping those same clunky mechanics with those old games, including the punishing difficulty. However, I want my sequels to old games to adapt and grow with the times. If Shenmue III had done that, it not only would have been a better game overall, it would have appealed to a bigger audience outside its cult following.
    • 80 Metascore
    • 94 Critic Score
    It isn’t perfect, with some characters who might look a little too familiar from past appearances, an incomplete Pokedex, but it is still has the same satisfying gameplay loop, array of characters to collect, and a series of gyms you’ll feel compelled to challenge. Pokemon Sword and Shield are a lot of fun and will get people thinking about things to come.
    • 80 Metascore
    • 94 Critic Score
    It isn’t perfect, with some characters who might look a little too familiar from past appearances, an incomplete Pokedex, but it is still has the same satisfying gameplay loop, array of characters to collect, and a series of gyms you’ll feel compelled to challenge. Pokemon Sword and Shield are a lot of fun and will get people thinking about things to come.
    • 80 Metascore
    • 94 Critic Score
    It isn’t perfect, with some characters who might look a little too familiar from past appearances, an incomplete Pokedex, but it is still has the same satisfying gameplay loop, array of characters to collect, and a series of gyms you’ll feel compelled to challenge. Pokemon Sword and Shield are a lot of fun and will get people thinking about things to come.
    • 81 Metascore
    • 80 Critic Score
    It’s almost comparable to the Star Wars: The Force Unleashed games, only with a new set of contemporary trends and a much larger budget. It’s janky, some of the set pieces are clumsy, and the storytelling is more of a miss than a hit. Still, the intergalactic exploration is seasoned with Metroidvania-lite gatekeeping and combat systems that successfully blend Star Wars flash with Soulslike danger and make the magic happen. Star Wars Jedi: Fallen Order has the spunk of a PS2 game, the game design of a PS3 game, and the scale of a PS4 game. That’s a win in my book.
    • 74 Metascore
    • 70 Critic Score
    While this installment isn’t the most innovative, that isn’t what Need for Speed needs right now. It needs to build up a solid foundation again, so it can get itself into a good position to ride the slipstream behind other titles, ready itself, then overtake it to possibly come out on top. There are some strong elements here, and the balance between day and night activities can provide a good loop. It handles well, not letting obstacles get in people’s way, and gives folks a lot of extras to shoot for. Yes, it could use a more lifelike world, a more interesting story, and a better soundtrack. But, what’s here is fun. That’s what matters most right now.
    • 82 Metascore
    • 94 Critic Score
    Death Stranding will not be for everybody. It seems meticulously engineered for a pretty specific kind of nerd. My wife, for example, loves this game, and when she loves a game, she dumps hundreds of hours into it. Me? I merely like this game, and probably wouldn’t invest a bunch of time into it were it not for work. Of course, there will be people who won’t like the game at all; it will feel like a chore to them. Fortunately, it doesn’t take long to determine whether or not Death Stranding is a game for you. I recommend experiencing it in some way, though, be it through a stream or a borrowed copy, because I think it will be talked about for years to come.
    • 86 Metascore
    • 96 Critic Score
    At its core, Luigi’s Mansion 3 is lovely. The campaign is clearly crafted with care and is filled with personality. Each ally and enemy is detailed and expressive. Its challenges are never too demanding and the floors of the Last Resort are fun to explore alone or with a friend. ScareScraper can also be enjoyable, if you can get enough people to join you in tackling a tower. Really, ScreamPark is the only blemish in an otherwise delightful game.
    • 80 Metascore
    • 80 Critic Score
    Ultimately, I came away from Call of Duty: Modern Warfare confused about how to feel about it. I’m always down for some Call of Duty campaign nonsense and was super looking forward to it after Black Ops 4 skipped it entirely. When I started this story, I was stoked. It felt great to play, looked better than any previous entry, and seemed to have some real dramatic ambition. But then the story got going, and it was less thematically coherent than a Tom Clancy game. Both the campaign and (currently divisive) multiplayer add a lot of new angles and depth to the usual Call of Duty experience. Unfortunately, that all comes at the cost of a good story, and the last Modern Warfare had a great story.
    • 45 Metascore
    • 50 Critic Score
    With its revamped controls and tighter focus on growing your custom wrestlers in MyCareer, WWE 2K20 has a lot of good ideas propping it up. Unfortunately, the game is propped up on top of an uncharacteristically weak foundation. WWE 2K20 is an ugly video game, with gross-looking noodle hair, weird character faces, and PS2-looking NPCs. Add to that a lengthy MyCareer story fueled by corny and sloppy writing, and you get a game only the dedicated parts of the fanbase will love. At its core, there is still a great deal of fun in playing WWE2K20, but the technical issues, poor visuals, and bad writing make this year an easy one to skip, especially if you’re still playing through WWE 2K19.
    • 62 Metascore
    • 60 Critic Score
    In the end, Tom Clancy’s Ghost Recon: Breakpoint never finds its groove. There are so many different things to do that you would think that there’s something in this game for everybody, but that’s not really the case. Instead, most things just feel pointless or function as a distraction from its core gameplay, which is already a composite of disparate elements. In a way, Ghost Recon: Breakpoint is like listening to rock, jazz, and reggae, only you’re doing all these things at the same time, none of the albums are that good to begin with, and the end result is a confusing cacophony of noise that is far less than the sum of its parts. You’d be better off participating in a more focused experience.
    • 79 Metascore
    • 80 Critic Score
    FIFA 20 feels like it might be a more divisive entry than usual. In altering the physics and game flow so dramatically, the team risks alienating just as many players as it hopes to bring in. That said, everything that makes FIFA what it is remains intact, with the usual attempts at streamlining and bug-wrangling. VOLTA is the big draw, with its community-driven structures and inclusive character creation. While plenty of fans will no doubt immediately jump to their favorite corners of FIFA, this year’s attempt at trying something new feels almost like its own game. EA Sports has been trying more and more lately to put a little something for everyone in each title, and FIFA 20 does exactly that.
    • 78 Metascore
    • 96 Critic Score
    Perhaps the best way to describe Borderlands 3 is to say it is exactly the game you would expect it to be. There are plenty of familiar faces, and it has the same sort of ambiance and atmosphere. People will still keep going into quest after quest for the same reasons (loot). While it might be difficult to accept the new villains after a great one like Handsome Jack, the twins are fine. Most importantly, the new Vault Hunters work well and the game is as fun to play alone as it is with friends. It looks, works, and plays well, and fans of the series will be more than happy to join the Crimson Raiders.
    • 84 Metascore
    • 80 Critic Score
    Gears 5 is a sequel that delivers on everything I was hoping Gears of War 4 would be. It’s the same tried and true gameplay loop, but with more console power juicing it up and a few new gadgets, weapons and tools to play around with. The open world stuff is sort of boring, but it’s at least nice to look at, and the co-op experience being so well integrated makes up for it (minus the dreadful, illegible UI). There’s much more ambition and creativity in its storytelling and more competent writing from a mechanical standpoint. Combined with a clean, user-friendly multiplayer suite that even finds time to add brand new ways to play, Gears 5 is a standout even among its own series. It’s rough around the edges, but in a good way.
    • 78 Metascore
    • 60 Critic Score
    It’s a shame that the surrounding structures don’t hold up, because the in-game experience of NBA 2K20 remains top-class. Another year of refinements has smoothed out some rough edges of the basketball gameplay that was already worth seeking out. The level of control you have over shot types is both useful and entertaining. Defensive assignments feel like they work more consistently. The commentary repeats itself less. They’re great moves forward. But if you engage with the modes 2K seems to want to push most, you’ll have to deal with baggage that weighs down the experience.
    • 82 Metascore
    • 90 Critic Score
    Wreckfest combines the exact right elements to create something amazing. It's big, ridiculous, loud, and chaotic. It's full of features to dig into, too, like a photo mode, a garage, a market of cars, and the ability to paint vehicles. Most importantly, you can drive a sofa, complete with coffee table, into the side of a school bus. Wreckfest is an absolute blast.
    • 89 Metascore
    • 96 Critic Score
    It has a great division of labor between its school and battlefield segments. The characters are all quite likeable. The three storylines are different enough to beg additional replays, as is the promise of knowing everyone has unseen potential to become the units you want them to be. It’s a fantastic game that will easily become one of the NIntendo Switch’s most memorable titles.
    • 76 Metascore
    • 86 Critic Score
    However it got here, it’s a distilled, slightly faster game that focuses on ironing out its rough spots rather than introducing anything that could cause new ones. And as much as we love the spectacle of an attempt at interactive story or the novelty of a quirky new side mode, enhancing the part people actually play could be of more long-term value.
    • 68 Metascore
    • 70 Critic Score
    In the end, I feel like I’ll continue to struggle with how I truly feel about Wolfenstein: Youngblood. Its strange and uncomfortable structure, or rather my reaction to it, clearly stems from my love for the “normal” games. It isn’t more of what I loved; therefore, it’s scary. At the same time, some of those scary things are legitimate frustrations that seem to compromise the game to make it more gimmicky. It’s still as charming as ever, and is full of fun characters and dialogue, which makes it harder to really be disappointed. Wolfenstein: Youngblood comes off as a big experiment, and attempts to take something people like and do something new with it. I’m glad MachineGames was afforded the creative leeway to make it.
    • 88 Metascore
    • 90 Critic Score
    There are a lot of things Super Mario Maker 2 gets right. The course creation tools are solid, and the tutorial lessons and story mode levels are good at helping people understand how things work and what they might want to do to create a fun level. It is disappointing the local multiplayer doesn’t work as well and the game seems to ignore that people already have friends lists with people who they may want to play with or whose work they may want to see. Still, it is a promising game, and one that only has the potential to get better. Especially since getting to play online with friends is a feature that will come eventually.

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