Cheat Code Central's Scores

  • Games
For 6,325 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Eternal Darkness: Sanity's Requiem
Lowest review score: 0 High Rollers Casino
Score distribution:
6325 game reviews
    • 84 Metascore
    • 100 Critic Score
    Spider-Man: Miles Morales has a lot to say and it uses every available resource to communicate its messages and themes. Like Miles himself, it is earnest. Among other things, it depicts societal issues in an honest, digestible, and unabashed way. I said before that Spider-Man: Miles Morales establishes a new gold standard for superhero games but that’s not the only bar it’s moving. There are multiple bars set by Spider-Man: Miles Morales that developers should attempt to clear in future products.
    • tbd Metascore
    • 96 Critic Score
    A great entry into to Black Ops storyline. It gives an interesting view of the time, has a compelling storyline, and leaves you wanting more.
    • 80 Metascore
    • 80 Critic Score
    It is undeniable that the series is growing, and it’s admirable that the developers are willing to try new things. Overall, the experience works in Assassin’s Creed Valhalla. It’s not a perfect fit, yet, but there’s promise in the series future if they continue to head in a direction that has more RPG elements, and options for a direct approach. It also feels like a proof of concept that they can continue to attempt virtually any setting with a decent chance of success.
    • 76 Metascore
    • 100 Critic Score
    It’s got a great story with a fun and inventive design. The “recruit anyone” mechanic is well designed and well implemented as are the ideas of what happens when characters are taken out of commission, regardless of whether you’re using the permadeath mode or not. The world is gorgeous, continually inviting you to dive back in and see what/who you can find.
    • 75 Metascore
    • 70 Critic Score
    I suppose that ultimately, what counts in a Soulsborne or Metroidvania or action-RPGs is combat, action, bosses and exploration and in all these areas, Vigil: The Longest Night makes a pretty strong case for itself. It’s a great looking game with a dark and lush visual style and melee combat against some challenging monsters and human type enemies. A tighter story and less labyrinthian levels might make a very good experience even more compelling, but Vigil: The Longest Night will probably please fans of Salt and Sanctuary and those looking for a solid 2D Dark Souls-like game.
    • 75 Metascore
    • 80 Critic Score
    Mario Kart Live: Home Circuit feels like a technology and toy that can work in the right conditions. If you have a home with a large living room or an office with some empty space, I could see you having a good time making a constrained course in a single room and racing around. The less space you have and more types of flooring, obstacles, and creativity you employ, the odds increase that you’ll be hit by constant and performance-hampering connection issues. Still, it seems like a step forward for remote control cars and like this could lead to something bigger and better down the road. For now, it’s a novelty that can sometimes feel like the best times come from using it to explore your home.
    • 79 Metascore
    • 80 Critic Score
    It’s hard not to imagine what could have been with better follow-through. It’s Star Wars, though, and cool ships and enormous spectacle are part of the fun. It’s alright that the story isn’t going to win any awards because it still does its job and doesn’t actively detract from the important parts of the game. Star Wars: Squadrons is the most accessible and potentially best way to experience one of the coolest parts of Star Wars.
    • 85 Metascore
    • 80 Critic Score
    Crash Bandicoot 4: It’s About Time is a solid platformer and a continuation of a series whose vibe and design still hasn’t been recreated in other titles. It’s a relief to see Crash’s legacy continue over 20 years later in a way that feels true to form.
    • 56 Metascore
    • 70 Critic Score
    WWE 2K Battlegrounds is striking for its simplicity. It is the game equivalent of a popcorn flick. This is something goofy, simple, affordable, and likely intended to be enjoyed in brief bursts. The Campaign and Battleground Challenge are each presented in bite-sized chunks. The various matches never tend to go over five minutes. Everything is quick and breezy, with systems that put everyone on equal footing. It’s not incredibly deep, the characters don’t always look great, and all the stuff with price-tags on it can be daunting, but it’s surprisingly entertaining. Especially if you’re jumping in for quick bursts and want a goofy wrestling game anyone can enjoy.
    • 67 Metascore
    • 70 Critic Score
    While there are issues, which are worst in MyCareer, it still is enjoyable. If you’re willing to play the long game and deal with the current difficulties, what you’re going to get is going to eventually be a good game with a solid experience. My guess is the issues will be fixed at least by the launch of the next gen systems so that every version of the game has a strong experience. The biggest issues might be fixed earlier. If you were dead set on getting the current-gen version, I’d say give it about a month. Things should be working better by then. And if you’re planning to play on console and upgrade to the next-gen consoles, get the Mamba edition. For $100, you got both the current and next-gen version as well as any fixes that had been put in.
    • 67 Metascore
    • 80 Critic Score
    It would be hard to recommend Marvel’s Avengers to anybody who is looking for a rich multiplayer experience. Despite being a live-service game, this is no Destiny. But Destiny was also pretty sparse when it first came out. There could be a lot of quality content in the game’s future, and it does seem that the developers want players to stick around for a while. There is a slew of post-launch content planned, after all. Spider-Man, who will be exclusive to PlayStation consoles, isn’t even due out until 2021. It is difficult to imagine what is meant to keep players grinding from now until then. The game is amazing for a weekend, but for several months? For the moment, it seems unlikely. Hopefully that will change.
    • 89 Metascore
    • 98 Critic Score
    Basically, Tony Hawk’s Pro Skater 1+2 is a perfect remaster. It feels the way you expect the game to and has everything I loved about these two games. Everything looks more gorgeous than ever before. You have extra tasks in the original levels. There are incentives to keep going back into all of the levels to complete tasks, unlock new customization options, get stat points, and work toward getting over 700 Challenges done. There’s a great multiplayer option. Tony Hawk’s Pro Skater 1+2 isn’t just as good as you remembered, it’s better.
    • 63 Metascore
    • 70 Critic Score
    Madden NFL 21 is a game that is generally fine. It’s not extraordinarily exciting, sure. There are some minor additions that work well, like the Skill Stick, and major ones that could have promise after the growing pain patches are out, like The Yard. A lot of elements feel the same as they did last year, like Franchise and MUT, and Face of the Franchise shows there’s still a struggle to have a really good story mode. It’s okay, but people who have and are still enjoying Madden 20 might not feel a need to upgrade.
    • 70 Metascore
    • 96 Critic Score
    For a car or racing enthusiast, Project Cars 3 has a lot to offer. The depth of customizing, upgrading, and tuning up cars is impressive. The track-time experience is a lot of fun and generally feels realistic. When you pause it to enter “Photo Mode,” there’s also a variety of customization options to capture the drama of a race. The only question I have is how/if they will reoptimize for the next gen consoles. If you’re big on racing games, while it doesn’t really offer much that’s new to the equation, Project Cars 3 is a buy. See you on the track.
    • 82 Metascore
    • 88 Critic Score
    Because it is practically the only game in the genre, EA Sports UFC 4 is the uncontested champion. The fact that it singlehandedly fills a nice isn’t the only reason to play it, though. Once you grasp the basics, EA Sports UFC 4 is a deep game that lets you engage with it on your own terms. You can get by on easy mode, or you can rely on skills and abilities to compensate. You can simulate training if you just want to fight. If you want to develop a mastery over the game, the training menus offer a wealth of information and practice mode is very accommodating. If you want to learn about optimal builds and “hit boxes,” there are already a variety of communities online who excitedly welcome the opportunity to geek out about the game’s technical side. That’s where I’ll be going to improve my ground game. A week ago, I couldn’t imagine saying such a thing.
    • 83 Metascore
    • 98 Critic Score
    Ghost of Tsushima is a gorgeous game that has Sucker Punch taking its shot at telling its own samurai story. The combat feels great; and you have a lot of freedom when it comes to building up Jin. It’s simply a stunning way to say goodbye to the PS4.
    • 80 Metascore
    • 90 Critic Score
    There is fun to be had with Paper Mario: The Origami King. That much is certain. It is a beautiful game with delightful music and clever moments. Its boss fights especially do a good job of making you feel smart. But, while it looks like a Paper Mario game, it doesn’t feel like its predecessors and abandons more of the RPG elements that originally made this series so special.
    • 93 Metascore
    • 96 Critic Score
    The Last of Us Part II is difficult to play, and not because it is a poorly constructed game. Rather, it is a challenge because Naughty Dog forces people to take such a long, hard look at the terrible things people are capable of doing to one another. We can see people who we should hate and despise in situations where we pity them and can be appalled by what a character we like goes through and does to others. It is a bookend to its predecessor. People will be talking about The Last of Us Part II for years to come. They’ll be analyzing the story, if it needed to go to the lengths that it does, and considering the effect its world-building, gameplay mechanics, and accessibility options will have for years to come.
    • 75 Metascore
    • 94 Critic Score
    I suppose the best way to describe Mortal Kombat 11: Aftermath is as a finishing move of its own. Though, it’d be a Friendship, rather than a Fatality. It’s in many ways a means of NetherRealm showing appreciation for the series’ history. The free additions pay tribute to the past by bringing back old moves in a gorgeous way. The paid elements give two more classic fighters a chance to return, Robocop a chance to dole out justice, and an even better capper to a story that gives returning fighters who showed up as DLC a place in the story. It’s all handled incredibly well and, to be honest, even people who just come back to the game for the massive free update and its balance updates and additions will be more than satisfied.
    • 74 Metascore
    • 80 Critic Score
    Minecraft Dungeons is a rare sort of game that’s probably only possible due to the Minecraft brand’s phenomenal success. RPGs are a relative niche, and historically you’re just supposed to happen upon them and sink or swim. Sure, there’s stuff like Pokemon, but there isn’t really an equivalent for the likes of Diablo. Mojang Studios has used Minecraft as a sort of vessel, with which they can teach that demographic the basic ins and outs of a new genre. And oldheads like myself who live and breathe this stuff can appreciate that mission, especially if they have kids to share it with. Minecraft Dungeons won’t do much for you if you’re looking for a new, true blue dungeon crawler. But if you have a little one to tag along on your expeditions, this is an accessible, cheerful, and polished romp perfect for extra bonding time.
    • 79 Metascore
    • 70 Critic Score
    Had it come before Resident Evil 2, perhaps I would have been fonder of it. But as is, it feels like it doesn’t do as much or go as far as its predecessor, an issue exacerbated by the removal of some of its challenging and unique elements. It is worth playing, but people should enter with tempered expectations.
    • 87 Metascore
    • 90 Critic Score
    From Cloud’s journey of self re-discovery and vulnerability to Mark Hammil hamming it up as Don Corneo, expansion of as much minutia as possible feels like the primary goal here. And that goal is met in glorious fashion. Final Fantasy VII Remake reveres its source material, but isn’t afraid to get sillier, weirder, and even more earnest and emotional. It’s a classic, old school JRPG from the 90s, reimagined as a bloated, contemporary triple-a video game. It’s also, in a way, a significant meta text, but you’ll have to dive into that aspect on your own. Final Fantasy VII Remake is going to be weird in so many different ways for so many different people, and for that reason alone I have to give it an enthusiastic recommendation.
    • 66 Metascore
    • 50 Critic Score
    Thanks to the simple combat, sterile environments, and weird balancing, playing Bleeding Edge feels more grindy and repetitive than any other game I’ve played in this space. The characters are all pretty cool and weird, but when everything is zoomed out and the gameplay loop repeats itself over and over, everything just, well, bleeds together and loses its edge.
    • 90 Metascore
    • 98 Critic Score
    Animal Crossing: New Horizons could end up being the most important game of 2020. It certainly will be one of its best. It will be the coping mechanism that helps people both recover from and overcome the dark things around them.
    • Cheat Code Central
    • 88 Metascore
    • 70 Critic Score
    It’s weird to feel so disappointed by something so awesome. DOOM Eternal is a constant state of whiplash between being in absolute awe at the game’s mechanical brilliance, only to be snatched in the extreme opposite direction by stale storytelling and environmental padding. I miss the gore nests, the simple but well-presented story, and sardonic overtones that made 2016’s DOOM such a big hit for me. The air-dashing, grappling, and tons of unlockable stuff is cool, and Doomguy’s personal quarters in his weird spaceship/castle gimmick is pretty funny. But while there’s nothing outright bad or poorly crafted in DOOM Eternal, the direction id Software chose to head here just reeks of AAA homogeny. The last game had teeth; DOOM Eternal feels like it sold out a little.
    • 85 Metascore
    • 80 Critic Score
    Anyone looking for a challenge will be stoked to live in this world, although less seasoned folks might crash into walls within Yokai Realm sequences. Still, Nioh 2 is a great sequel, with tons of depth and secrets to explore alongside the masocore combat loop. Team Ninja has really changed its output style over the years, and it’s nailing this scene for sure.
    • 77 Metascore
    • 74 Critic Score
    Darksiders Genesis isn’t a bad game. It has a lot of potential to it and there are some things it does well. I especially liked the twists to its story. The problem is that it is pretty clear it didn’t get the same level of attention as its predecessors. Elements of its design makes it feel like corners were cut in an effort to get things done as efficiently as possible. This can mean some platforming segments are difficult to get past and a little perhaps the puzzles could have actually been challenging.
    • 73 Metascore
    • 70 Critic Score
    The action is solid and better than plenty of past Dragon Ball video game adventures, but the wholesome fan service is the real offering here. There isn’t enough of that, but what you do get is a great reminder of why Dragon Ball is still here.
    • 67 Metascore
    • 60 Critic Score
    I’m all for remasters of old games and keeping those same clunky mechanics with those old games, including the punishing difficulty. However, I want my sequels to old games to adapt and grow with the times. If Shenmue III had done that, it not only would have been a better game overall, it would have appealed to a bigger audience outside its cult following.
    • 80 Metascore
    • 94 Critic Score
    It isn’t perfect, with some characters who might look a little too familiar from past appearances, an incomplete Pokedex, but it is still has the same satisfying gameplay loop, array of characters to collect, and a series of gyms you’ll feel compelled to challenge. Pokemon Sword and Shield are a lot of fun and will get people thinking about things to come.

Top Trailers