Cloudchaser's Scores

  • Games
For 65 reviews, this publication has graded:
  • 50% higher than the average critic
  • 7% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 2.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Metal Gear Solid 2: Sons of Liberty
Lowest review score: 20 GoDai: Elemental Force
Score distribution:
  1. Positive: 43 out of 65
  2. Negative: 5 out of 65
65 game reviews
    • 68 Metascore
    • 65 Critic Score
    This brings me to the combat system, the primary reason the game falls apart. A chunk of the blame belongs to the button configuration.
    • 76 Metascore
    • 70 Critic Score
    It became apparent to me after thorough play-time that Microsoft fell short with this title.
    • 89 Metascore
    • 70 Critic Score
    The game contains so many AI flaws that playing it from a simulation fans standpoint, it doesn't do a good job representing basketball.
    • 58 Metascore
    • 65 Critic Score
    Amidst the craptacular voice acting and sub-par story, the compelling control configuration and nifty implementation of Force powers save this game from trash compactor annihilation.
    • 67 Metascore
    • 70 Critic Score
    Just plain fun.
    • 61 Metascore
    • 70 Critic Score
    Even with it's oversights, traveling around Springfield has never felt so real or alive and players (fans) dying to know what the town really looks like won't be disappointed.
    • 70 Metascore
    • 70 Critic Score
    Complete and flawless, the cinematics just make the entire game worthwhile. Watching Mr. Freeze deliver a blast from his freeze ray, I damn near feel out of my chair.
    • 61 Metascore
    • 70 Critic Score
    Delta Storm’s controlling is efficient and simple.
    • 65 Metascore
    • 65 Critic Score
    The graphics are cute, but they don't nearly show off the true power of the Xbox like Project Gotham does, the levels are challenging but a tad bit on the difficult side, and the characters aren't as interesting as a Sonic the Hedgehog and friends.
    • 72 Metascore
    • 70 Critic Score
    Great graphics, a solid story, good sound effects and a slick multiplayer mode are undermined by a derivative, unispired and boring first player experience.
    • 52 Metascore
    • 60 Critic Score
    Final Four 2002 is by no means an awful game; the developers simply left a lot of room for improvement.
    • 79 Metascore
    • 70 Critic Score
    Tight controls are a huge redeeming factor in this game. All the vehicles in the game are very easy to maneuver.
    • 66 Metascore
    • 70 Critic Score
    The control is tight, the graphics don't look too shabby, and the sub-stages that break up the platforming action are second-to-none.
    • 57 Metascore
    • 55 Critic Score
    It’s your typical, run-of-the-mill racer with a unique “concept” and nothing more.
    • 71 Metascore
    • 60 Critic Score
    Proves to be yet another fine example shabby port of a decent PC title, that just falls apart when brought on to a console.
    • 53 Metascore
    • 65 Critic Score
    The platforming design and gem collecting feel like the sort of gameplay one would expect in an old-school game--and I don't mean this as a compliment.
    • 75 Metascore
    • 70 Critic Score
    There's something a bit anticlimactic about the game... When you pull into the lead, win a race, or improve upon your lap time it would make the experience so much more gratifying if you got some acknowledgment, whether visual or audible.

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