Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Painkiller
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 81 Metascore
    • 90 Critic Score
    Few games in the genre tell a story this well, and fewer still combine that intriguing tale with such absolutely superb game mechanics. [Apr 2007, p.66]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    The only problem is that each episode is getting easier. The episode is still worth $8, though barely so. [Apr 2007, p.68]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Europa Universalis III is still one of the best grand strategy games you can find. [Apr 2007, p.64]
    • Computer Games Magazine
    • 34 Metascore
    • 30 Critic Score
    Just buy it on DVD and leave it at that. [Apr 2007, p.71]
    • Computer Games Magazine
    • 91 Metascore
    • 90 Critic Score
    The Burning Crusade adds some much-needed high level content to a game that had grown pretty stagnant for the Level 60s who spent all day and night dancing in front of the Auction Houses in Ironforge and Orgrimmar. [Apr 2007, p.58]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    "Situation Comedy" is very much in the same style as "Culture Shock", though it's a bit easier and even shorter, clocking in at a couple of hours. [Mar 2007, p.67]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    You'll get your dozen hours of fun out of Bookworm Adventures, but you'll want to go back to "Bookworm" for more serious wordplay. [Mar 2007, p.70]
    • Computer Games Magazine
    • 85 Metascore
    • 100 Critic Score
    This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60]
    • Computer Games Magazine
    • 56 Metascore
    • 30 Critic Score
    The legacy at hand offers only frustration and disappointment. They made it so. [Apr 2007, p.62]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    With Rise of the Witch-King, EA has officially left precious few licensing stones unturned. [Mar 2007, p.64]
    • Computer Games Magazine
    • 60 Metascore
    • 60 Critic Score
    Save yourself the tedium and just read the novel. [Mar 2007, p.72]
    • Computer Games Magazine
    • 65 Metascore
    • 60 Critic Score
    Heroes fails to deliver on some promises, and games take too long, but for a certain audience, it's worth a serious look. [Mar 2007, p.62]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    It's best suited for those who are already familiar with "Warhammer", as there is a lot here to make a diehard grin from ear to ear. [Feb. 2007, p.60]
    • Computer Games Magazine
    • 51 Metascore
    • 40 Critic Score
    But the problems with Eragon the game have nothing too do with the source material and everything to do with its dull and overly rigid gameplay. [Mar 2007, p.75]
    • Computer Games Magazine
    • 63 Metascore
    • 70 Critic Score
    It's obvious that Gothic 3 needed another six months of work. You're forced to overlook a lot of flaws, and it's extremely hard not to be beaten down by the game as you reach its conclusion. [Mar 2007, p.56]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Medieval II is a good game a couple of patches away from true greatness. As it stands now, it's a beautiful, well-crafted experience with some minor balance issues. [Feb. 2007, p.56]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    Everquest II has come a long way since its original launch. With Faydwer and other recent enhancements, though, it's pulled alongside "World of Warcraft" in the race to be an MMO for everyone. [Mar 2007, p.68]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    Ubisoft just executes the hell out of Splinter Cell, and in the end it makes its familiarity one of its strengths: The sight of Sam Fisher is always a welcome one. [Feb. 2007, p.64]
    • Computer Games Magazine
    • 38 Metascore
    • 10 Critic Score
    It's hard to imagine for whom this game was made. It's certainly not for gamers. And it's even more certainly not for nongamers, who are going to be entirely confounded. [Feb. 2007, p.68]
    • Computer Games Magazine
    • 79 Metascore
    • 60 Critic Score
    As is typical of city builders, combat is mainly a hands-off resource sink. An RTS this ain't. [Feb. 2007, p.62]
    • Computer Games Magazine
    • 68 Metascore
    • 50 Critic Score
    It's a decent enough game, but the comic deserves better. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
    • Computer Games Magazine
    • 66 Metascore
    • 60 Critic Score
    However, the puzzles are downright asinine, suffering from illogical design and poor execution. [Mar 2007, p.72]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    Put aside the dated mechanics and grossly clumsy interface, and you're still left with a fairly half-assed port of a Playstation 2 game, barely gussied up for the big show. [Mar 2007, p.66]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    It's so schizophrenic that it almost feels as if two developers of wildly different skill levels worked on the game at the same time, and everything was sort of thrown together at the last second. [Feb. 2007, p.72]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    In Reservoir Dogs, the game, you might as well be seeing " The Max Fisher Players Present Reservoir Dogs," but minus the charm, and with a bad shooter/driving game as the price of admission. [Jan. 2007, p.69]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    But Forces of Corruption is a great expansion. And once you've splattered a few Ewoks into hellish party streamers and done a few doughnuts in the Executer, you'll admit it could be much, much worse. [Feb. 2007, p.66]
    • Computer Games Magazine
    • 57 Metascore
    • 40 Critic Score
    When the core gameplay is lacking, any variation on "blah" comes out as "bleh." [Jan. 2007 p.52]
    • Computer Games Magazine
    • 68 Metascore
    • 80 Critic Score
    It's a guilty pleasure, but one with good puzzles. [Mar 2007, p.72]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Still, it delivers an excellent—albeit it extremely short—experience. [Dec. 2006, p.72]
    • Computer Games Magazine

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