Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 70 Metascore
    • 50 Critic Score
    At its best it can be a blast; how many times do you get to send the Fighting Nuns against the Press Corps in no-holds-barred combat in the streets? But the entire thing seems rather empty.
    • 89 Metascore
    • 80 Critic Score
    Gameplay is ultimately what we're interested in, and in this area, Duke is the king. But so what? If 3D Realms really wants to impress us, they can move beyond this type of gameplay.
    • 94 Metascore
    • 100 Critic Score
    An adrenaline rush in a box...Everything about this game shouts quality.
    • 83 Metascore
    • 70 Critic Score
    If you don't have DOOM II and you've got a Win95 P90Mhz or above, this is the best version to buy! For beginners, it makes loading those .WAD files as simple as pointing and clicking, and setting up a multiplayer game is just as easy.
    • 31 Metascore
    • 20 Critic Score
    It doesn't just crush your soul; it zaps your will to live. [Jan 2003, p.79]
    • Computer Games Magazine
    • 49 Metascore
    • 20 Critic Score
    Poorly designed, ugly, and rife with bugs.
    • 66 Metascore
    • 40 Critic Score
    The graphics, aside from being ever so shiny, are entirely unremarkable - they're decent, but nothing more, with rather coarse character design. [Dec 2003, p.95]
    • Computer Games Magazine
    • 34 Metascore
    • 20 Critic Score
    There are very few games that could get away with being re-released, unmodified, three years after they came out. Industry Giant isn't one of them.
    • 54 Metascore
    • 40 Critic Score
    Requires too much of an investment in time to get to the interesting parts, and by then it's too late - the thrill is gone. [Sept 2003, p.80]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    Yes, you get tension, stress, and frustration in a way few other wargames can replicate, but you also get thrills and a strong sense of satisfaction at a job well done, at a plan that comes together just right. All-in-all, Antietam! may not be a major gaming leap over its predecessor… but then, given the quality of Gettysburg! it doesn't have to be.
    • 75 Metascore
    • 80 Critic Score
    The combination of fully adjustable flight parameters and complex 3D plane-editing tools turns X-Plane into the best "what-if" sim on the market. [May 2004, p.67]
    • Computer Games Magazine
    • tbd Metascore
    • 60 Critic Score
    Unlike most of the dregs of the genre, however, School Tycoon keeps its tongue planted firmly in cheek, and presents a slightly bizarre and weird little world for your gaming enjoyment. [May 2004, p.63]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    If you're willing to stop, explore, admire, backtrack, and other verbs that don't involve hurtling forward continuously, it's a lovely ride. [Jan 2005, p.74]
    • Computer Games Magazine
    • 72 Metascore
    • 80 Critic Score
    Definitely gets points for its sense of humor. [Jan 2005, p.78]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    The elegant gameplay and low price make this an excellent purchase for gamers who still appreciate what operational-level Napoleonics are all about, and how good they can be if done right. [Nov 2004, p.86]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    The second edition in the legendary sports-sim developer’s new soccer management series is every bit as addictive as it predecessor, which is to say that the damn thing should be investigated by the FDA. [Mar 2006, p.52]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    The limited campaign, awkward interface, and other niggling issues result in a gme that even sim fanatics will have to work to like. [Nov 2005, p.71]
    • Computer Games Magazine
    • tbd Metascore
    • 40 Critic Score
    Takeda 2 is the sequel to a mostly obscure 2001 game that had the misfortune to be released in the wake of "Shogun: Total War." [May 2006, p.55]
    • Computer Games Magazine

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