Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 12.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Medieval: Total War
Lowest review score: 0 Law & Order: Criminal Intent
Score distribution:
711 game reviews
    • 80 Metascore
    • 90 Critic Score
    Debrief: SWAT 4: The Stetchkov Syndicate enhances the best tactical shooter experience ever. Do I hear a 10-4 from the responding officers?
    • 86 Metascore
    • 90 Critic Score
    The core gameplay is so well done and the mechanics are so clean. Thanks to the great A.I., there's no question of the game's longevity.
    • 46 Metascore
    • 20 Critic Score
    No check or save points, no sense of where people are when they radio for help, splash damage that kills from up to 50 meters away, no multiplayer whatsoever--need to hear more? Stay away. Stay very far away. [Mar 2006, p.86]
    • Computer Gaming World
    • 57 Metascore
    • 30 Critic Score
    The whole thing feels more like feature creep in a box than an expansion pack. [Mar 2006, p.84]
    • Computer Gaming World
    • 39 Metascore
    • 20 Critic Score
    25 to life sets the gaming bar about as low as it can go. Then trips over it. [Mar 2006, p.82]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    The game's stunt-loving, high-flying target audience will find a treat...but even they may eventually grow weary of its foibles. [Mar 2006, p.83]
    • Computer Gaming World
    • 59 Metascore
    • 50 Critic Score
    If the actual battle engine were better, this would be a great game. [Mar 2006, p.86]
    • Computer Gaming World
    • 58 Metascore
    • 50 Critic Score
    A whirlwind global tour for diehards... and a bumpy ride for everyone else. [Feb 2006, p.77]
    • Computer Gaming World
    • tbd Metascore
    • 80 Critic Score
    Star Chamber freshens up the CCG genre by blending traditional card play with a strategic game of planetary conquest. [Mar 2006, p.85]
    • Computer Gaming World
    • 52 Metascore
    • 30 Critic Score
    A total rush job, from start to all-too-sudden finish. [Feb 2006, p.73]
    • Computer Gaming World
    • 85 Metascore
    • 90 Critic Score
    The development team used some real forethought when creating this trilogy. From a plot-development standpoint, think of it as the anti-"Star Wars." [Feb 2006, p.82]
    • Computer Gaming World
    • 57 Metascore
    • 50 Critic Score
    A familiar-feeling game with absolutely no personality. [Apr 2005, p.87]
    • Computer Gaming World
    • 67 Metascore
    • 60 Critic Score
    A solid "X-Com" clone, tailor made for grognards and entomologists. [Feb 2006, p.86]
    • Computer Gaming World
    • 65 Metascore
    • 50 Critic Score
    Tactical freaks won't find much here to really challenge them, but Legion Arena might serve as a good introduction for players unfamiliar with this type of strategy game. [Mar 2006, p.85]
    • Computer Gaming World
    • 77 Metascore
    • 80 Critic Score
    Short but sweet - and you get to be a giant gorilla. [Feb 2006, p.75]
    • Computer Gaming World
    • 72 Metascore
    • 80 Critic Score
    Good, but we crave more. MORE BRAINS! [Feb 2006, p.78]
    • Computer Gaming World
    • 77 Metascore
    • 40 Critic Score
    A few patches from fun. [Feb 2006, p.72]
    • Computer Gaming World
    • 63 Metascore
    • 60 Critic Score
    A game that, wile not cutting-edge, is simply fun to play... A great game for the money. [Feb 2006, p.86]
    • Computer Gaming World
    • 73 Metascore
    • 50 Critic Score
    "Starcraft," sans that pesky "fun" thing. [Jan 2005, p.90]
    • 56 Metascore
    • 0 Critic Score
    System-wide bugs, which range from the entertaining (my character did a jumping jack each time he left his office) to the annoying (pathfinding issues) to the aggravating (frequent desktop crashes). [Jan 2005, p.106]
    • Computer Gaming World
    • 46 Metascore
    • 20 Critic Score
    A by-the-numbers blast-a-thon. [Feb 2006, p.71]
    • Computer Gaming World
    • 82 Metascore
    • 90 Critic Score
    Does Most Wanted feed my adrenaline addiction from start to finish? No - repetition, while unavoidable in a game ilke this, ultimately does in the game's ability to raise your blood pressure. But while it lasts...damn, it's good. [Feb 2006, p.80]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    X3 sometimes morphs into a derivative on-rails shooter during scripted story missions. [Feb 2006, p.74]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    One of the most addictive and enjoyable games you'll play this year. [Jan 2005, p.84]
    • 66 Metascore
    • 60 Critic Score
    Good for Potter addicts, but bad controls bog it down. [Jan 2005, p.103]
    • 76 Metascore
    • 70 Critic Score
    Gun
    Controls are fuzzy, and the overforgiving targeting, combined with weak enemy A.I., makes it nearly impossible to miss. The game is also extremely easy. [Feb 2006, p.81]
    • Computer Gaming World
    • 64 Metascore
    • 60 Critic Score
    Decent but dated, this is best for the die-hard Matrix fans who still believe. [Feb 2006, p.70]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Fun... but you'll forget which side you're on until the police drones zap you. [Feb 2006, p.69]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    Surprisingly strong Star Wars combat. [Jan 2005, p.92]
    • 68 Metascore
    • 80 Critic Score
    A tad creaky, but pepped up with plenty of spine-tingling and head-scratching action. [Jan 2005, p.106]
    • Computer Gaming World

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