DarkZero's Scores

  • Games
For 1,566 reviews, this publication has graded:
  • 39% higher than the average critic
  • 6% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 LittleBigPlanet
Lowest review score: 10 CID The Dummy
Score distribution:
1566 game reviews
    • tbd Metascore
    • 40 Critic Score
    Neptunia Virtual Stars ends up coming on stage as one of the poorer entries in the Neptunia franchise. This is a huge shame, because having an action shooter blended with hack and slash gameplay has so much potential to be a blast, but this is poorly executed. As it stands, the gameplay is not captivating enough to be enjoyable for the 16 hours or so it takes to beat, standard aiming is unreliable and enemies are reused too much and suffer from no change to their attack patterns. The ladies of Neptunia cannot carry this game over its gameplay, and with so many better options out there for this type of action, Neptunia Virtual Stars is a Vtuber that simply wants to annoy you rather than offer some entertaining pass time.
    • 72 Metascore
    • 70 Critic Score
    The only thing I would have liked to have seen is more of it, although it does well with what little is already there. I mean, using bombs grown from special plants and strings of portals in conjunction with one another to map explosives down specific routes to destroy blockades is brilliant, and more so when used to fight crazed mutated forest animals, but it’s over all too soon when there’s so much space to expand. What’s worse is that as the story progresses and we learn more about the world and the origins of the living produce, a lot of darker questions begin to surface but none of them are really answered. The whole thing feels more like the showcasing of an idea, even though it does come full circle by the end. All I’m saying is that if we got to see more adventures of Turnip Boy in the future, it would be totally cherry.
    • 66 Metascore
    • 60 Critic Score
    What I would love to see from Godstrike is: 1 – improved enemy attack visibility and the fixing of unwinnable positions to cement itself as a serious icon in the world of leaderboard scrapping; and 2 – a steady stream of DLC content in the form of extra bosses, new powers, and maybe more ways to play to fix its limited content and absence of deeper replayability. There’s an opportunity for something special here and I seriously hope the team manages to make the most of it side-by-side with the community.
    • 80 Metascore
    • 70 Critic Score
    There are some rough edges here but knowing that the team is actively working with the community to sharpen them up is a fantastic sign and I fully believe that if they keep it up, Dandy Ace will be a force to be reckoned with.
    • 75 Metascore
    • 70 Critic Score
    Nanotale – Typing Chronicles was a great experience, I’ve never played a typing game before, so this was a fresh idea to me, and it definitely won’t be my last. Fishing Cactus have released 2 games in the Typing Chronicles series, and I hope they don’t stop there; I don’t think they really pushed the boundaries of what this kind of game can achieve but that only gives me hope for the next instalment.
    • 81 Metascore
    • 70 Critic Score
    Atelier Ryza 2: Lost Legends & the Secret Fairy‘s core elements come together to make for understanding and engaging friendly JRPG. It has the option to automate complex elements and the battle system can be grasped early on without hours of learning, helped with the solo focused action. Whoever you are, the game wants you to enjoy its charming story and over-joyous characters. While there are some points where the plot can be interrupted, due to all the bite size dialogue squeezed into the the adventure, and there are signs of budget restraints in its game design and enemy variety, Atelier Ryza 2: Lost Legends & the Secret Fairy still makes for an entertaining time with a series that keeps adding additions to expand over its many game entries.
    • tbd Metascore
    • 30 Critic Score
    The lack of content is deeply disappointing, but the worst part of all is how interesting the idea is. I want to like it. I want it to be better. I wish it was just being released into early access in its current state so it could be greatly expanded on with the help of the community but it looks like this is all we’re going to get. Hopefully we’ll hear some good news from the team in the future or see the approach used elsewhere. Until then, however, I think I’ll leave Can’t Drive This uninstalled.
    • 64 Metascore
    • 60 Critic Score
    It’s still by no means a masterpiece. (As soon as you include imagery of people defecating on each other for pleasure the word ‘masterpiece’ must, of course, be immediately discarded), but it is a vastly improved experience over the original. Not only have there been significant upgrades made to the gameplay, it also delves much deeper into every aspect of the story: from the land of ecstasy, ‘Lusst’ghaa, its inhabitants, history, and eventual downfall; to the different cults, their leaders, beliefs and motivations.
    • tbd Metascore
    • 80 Critic Score
    I’ve played every game in The Room series so far and I just can’t get enough, Fireproof Games have delivered yet another great port built from the ground up for PC. The Room 4: Old Sins is by far the best one to date; the story, gameplay, and atmosphere all tie together perfectly to create a mysterious story and Lovecraftian vibe. I hope for the next instalment they will push the series even further giving us a deeper look into this world and its mysteries.
    • 79 Metascore
    • 80 Critic Score
    It may end up being a little too simple and repetitive once you figure out the secret sauce but by that point I think the combat, exploration, and initial challenge should have already satiated any interested party’s appetite. The end game is for sure disappointing, basically just increasing enemy and trap damage, and the daily single-play events only really permanently cursing the player with whatever old status effect means there isn’t much replayability once you reach the end, but it is still there if you want it. For everybody else I’d say check it out, get your 25-hours of exciting action, and get out. Oh! – and nerf the bow!
    • 76 Metascore
    • 80 Critic Score
    Persona 5 Strikers might not be the full fat Persona experience nor a true Warriors game – it is certainly targeting the Persona fans more than Warriors fans – but it is a quality extension to the Persona 5 story, a worthy summer road trip that might be advertised as a spin-off, but truly feels more like a sequel with a new flavour sprinkled on top.
    • 76 Metascore
    • 70 Critic Score
    At a time when multiplayer games are a great way to catch up with friends, Bonkies delivers a chaotic experience you can play with family and friends both old and new to games. Restricting the game to local co-op only was a big loss but if you have 2-4 players to play with or have a good enough connection for Remote Play then I can guarantee a fun time.
    • 64 Metascore
    • 70 Critic Score
    It’s by no means a classic. It’s not something you would run to your friends to recommend. It’s a game you can enjoy quietly by yourself, as you hack-and-slash your way through run after run, laughing off terrible plot moments and feeling satisfied.
    • 75 Metascore
    • 70 Critic Score
    The Medium is an interesting title to play through, but I think it is fair to say that while the split-screen, dual world element is a fascinating idea, it never truly excels at pushing the idea to its maximum potential. There are teases of what could be done here, but this is no new revolutionary way to play. Taking The Medium as an horror game, it brings a brilliant soundtrack that gives life to its locations with eerie atmosphere, an engrossing story that I wanted to see until its conclusion; the main element people will remember once the dust has settled in. Expect The Medium to be a mixture of uncomplicated investigatory item solving and walking through its striking environment art, a captivating and well presented world that is visually pleasing (or disgusting depending how you look at it), but one world where the scares are scripted to certain parts of the story, which stop any potential for this game to have a truly frightening experience.
    • tbd Metascore
    • 60 Critic Score
    I had a good time playing NEOVERSE – especially Hunter Mode – because at the end of the day the aesthetic of a deck builder doesn’t matter as it’s all about the cards. Finding the card synergies was fun, even though there weren’t too many to find, however because of the lack of cards I can’t see myself playing this game on and off for the next few years like I have with other deck builders. Hopefully NEOVERSE gets some attention from deck building fans, especially now it’s on Xbox Game Pass (at the time of writing), and Tino Games Inc. will add more cards as either a free update or paid DLC instead of charging for schoolgirl uniforms.
    • 75 Metascore
    • 70 Critic Score
    Project Wingman is not scared of being the indie Ace Combat copy, and it is that brave approach by the developers to replicate something they enjoy that makes it a recommendation for anyone who loves taking to the skies.
    • 65 Metascore
    • 30 Critic Score
    In all, Golden Force was unfortunately pretty disappointing. It would already be hard for this one to stand out, even if it was heavily polished, because there’s no hook besides the strange humour of murdering cats in a bloody shower of guts and naming all of the bosses after Mexican foods. But with all the bugs and design issues piled on top it probably has very little chance. One can only hope that the team will be able to iterate and improve if there’s ever a sequel, spiritual or otherwise, much like how the Shantae series (which gives off similar vibes) has progressed.
    • 70 Metascore
    • 80 Critic Score
    From its sharp art and bouncy soundtrack to the sheer insane usage of a world-seeding system that makes it incredibly replayable, It should be held as an industry standard for years to come, just as its predecessor was.
    • 67 Metascore
    • 70 Critic Score
    This title is a really strange one. Its small scale and simplistic nature betray just how much it has going on when you get down to it. Whilst it could be improved in many ways and the aging thing needed to be explored more deeply, I actually really enjoyed my time with it. It’s a great game with just a couple of things holding it back and I think that says a lot for something that was made just for VR, although I expect there’s a story behind that. It very clearly does not need VR to function and is nothing like any other game in that category.
    • 63 Metascore
    • 60 Critic Score
    Torchlight III is not a bad game, it’s just a filler, a quick fast food lunch for action RPG fans, one to play once the better games in the genre have been beaten. I feel this game is not one for replayability – once the story is done and the end game content becomes monotonous it is time to move on to something else. This might suit people who do not want to be invested in grinding for hours upon end and simply want to slaughter plenty of familiar enemies for a few hours, but for the hardcore, this will be a disappointment.
    • 79 Metascore
    • 60 Critic Score
    PHOGS! is never dishonest about what it is. It wears its light-hearted silliness on its sleeve, with its winning aesthetics, childish aura, and bonny, bouncy soundtrack. However, what it is just wasn’t for us.
    • 74 Metascore
    • 70 Critic Score
    The short nature of this title may actually be its best aspect. It’s the perfect length for this type of comforting game – best played in a single sitting, with a quick break to grab a soothing hot drink and perhaps wrapped in a blanket. Carto exudes this nice, warm feeling through its simple, enjoyable nature and dainty design. It’s certainly not for everyone and the gameplay isn’t considerably fantastic in a vacuum but it’s something a little different and I’m happy I got to experience it.
    • 63 Metascore
    • 50 Critic Score
    Overall, I think PositronX, despite currently being very average, has the framework necessary to become something greater with some added touches and fixes. During early access the game received plenty of updates but perhaps it’s time to go back to basics and look to improve those key elements that make a successful FPS game to keep you coming back for more.
    • 72 Metascore
    • 70 Critic Score
    This is a review of the PC version, but in reality, Dirt 5 makes a good buy for people with shiny new consoles, having those people see the visual tease of what could be possible with the new hardware. Yet somehow, Dirt 5 finds its gameplay feeling at home in a 90s arcade machine, thanks to the flat handling. This is not necessarily a bad thing, but a change that fans will need to adjust to. Just please, don’t let me have to do any more Sprint events in the downloadable content that is planned in the future.
    • 76 Metascore
    • 60 Critic Score
    If you’re not bothered about kicking a thirty-plus minute run to the curb because you didn’t quite manage to piece together anything strong enough, or about dawdling around a bit in an attempt to grind for whatever may be needed to build a dream weapon, you might really enjoy Noita. It’s not exactly my cup of tea but I think I may have been taking it a little too seriously – sometimes it’s just fun to embrace the madness and see how far you can take it.
    • 81 Metascore
    • 80 Critic Score
    Ghostrunner has focused itself on bringing a precisely sculpted, fast, action puzzler that wonderfully blends all its design and action with the beautiful visuals and a banging soundtrack. It is challenging, and yes, death will be a plenty, but the developers have done good job in making sure the live, die, repeat nature of the game is as frustratingly free as possible, leaving its well designed mechanics to shine. Ghostrunner is an absolute blast to play, and when everything flows, it flows in such a electrifying manner that there is a euphoric delight in overcoming its challenge. Ghostrunner is not the longest game, but the experience it leaves the player at the end of it is one of great satisfaction.
    • tbd Metascore
    • 60 Critic Score
    It is a shame that Drake Hollow could not bring more in-depth combat, because everything else about the game is enjoyable, and as a bonus, it has a stellar visual design and cute plant people to warm up your heart. Once the campaign is experienced and a run of Sandbox is over, there is nothing to make players come back for more, so unless updates in the future extend the features of Drake Hollow, expect the life expectancy of this to be short compared to other survival games on the market.
    • 68 Metascore
    • 50 Critic Score
    Serious Sam 4 had the opportunity to go a little wild, to try some new things, and yes, potentially fail. Instead it chose the cowards way out and did almost nothing, making it a better benchmark test than a video game.
    • 79 Metascore
    • 80 Critic Score
    The potential to grow into something superb is there, but even in its current state, Spellbreak is a great breath of fresh air for the genre. The game should find an audience with fans of battle royale or new people who are fed up with the gun-toting nature of them, or for those who are simply looking for something a little magical to dip their wands into.
    • 73 Metascore
    • 50 Critic Score
    Overall Popup Dungeon is a very average game; first launching on Kickstarter April 3rd 2014, it has taken more than 6 years to release but the game and the humour already feels outdated. However Triple.B.Titles have done a great job at creating a papercraft style game and by adding more depth to the combat I could see this game sticking around for a while with the aid of a creative community to take the game to its limits.

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