DarkZero's Scores

  • Games
For 1,480 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Bug Butcher
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1480 game reviews
    • 60 Metascore
    • 40 Critic Score
    Overall, SNK Heroines: Tag Team Frenzy suffers the same problem that many of the most recent fighting games have: barebones content. The character selection is small, with more characters planned to be added via DLC, but the brief story mode and unsatisfying combat put a permanent hamper on the experience regardless of increased roster. There just isn’t much here in the way of fun or fanservice, and the Switch version runs at a shoddier framerate to add insult to injury. The fun little nods and imagery do not make up the overall price tag, and the neutered controls feel far more unconventional then streamlined. Everyone should just put their clothes back on and sober up, because the mood just isn’t there this time.
    • 50 Metascore
    • 40 Critic Score
    Underneath it all there’s genuinely something interesting here – it just needed to be more focussed, polished, moulded into a vision instead of left as a loose idea. The gameplay and story need working on heavily in their own way. I’d definitely come back to check on a sequel but it would be out of wary curiosity, not excitement. Still, I think a lot can be done in this space and hope to see something special come from it in the future.
    • 51 Metascore
    • 40 Critic Score
    With over 100 levels, cartoony graphics, a low price tag, simple controls and humour to boot this is worth a few hours of your time but don’t expect too much replayability above restarting the level over and over.
    • 56 Metascore
    • 30 Critic Score
    I won’t pretend that Sonic Forces is a disappointment – it telegraphed its kitchen sink approach to content a long time ago. Desperately trying to please every kind of Sonic fan, it is every bit the mishmash of half realised ideas vying for your attention that it seemed like it would be. I guess I just never expected that their attempts to hold that attention would be so feeble.
    • 63 Metascore
    • 30 Critic Score
    Despite the good intentions of the developers, Arizona Sunshine is yet another PSVR game that is plagued by unoptimized controls, queasy camera movement and an overall brief and unremarkable experience that barely qualifies it as a rental, where such an option even possible. The standards have already been raised for virtual horror games thanks to Resident Evil 7, so it falls upon developers to catch up to the VR race and deliver the same kind of quality that Sony’s new hardware add-on desperately needs.
    • 48 Metascore
    • 20 Critic Score
    VR space exploring is an inspired concept, but a good game idea matters little if the gameplay doesn’t measure up, and Space Rift fails doubly as a VR experience due to its lackluster aesthetics and unrefined VR controls. Chalk this up to yet another quickly conceptualized concept that lacks the necessary polish to make it work, and only makes players yearn harder for the time when a competent developer fulfills one out of many VR dream games that companies try too quickly to capitalize on during a hardware’s launch window.
    • 32 Metascore
    • 40 Critic Score
    In the end, horror aficionados will probably prove the harshest audience for Weeping Doll: the potential for VR horror has already been seen in various demos and titles, creating a deep hunger for more fleshed-out and frightful experiences. Weeping Doll’s attempts to startle or unnerve players fail harder than a PG-rated horror movie on ABC Family.
    • 53 Metascore
    • 30 Critic Score
    A cluttered mess that tries to pretend it is high-quality immersion. It’s a shame that developer Untold Games spent so much time reaching for the stars with its VR debut that they didn’t stop to nail the necessary fundamentals to a functional VR experience: when the very act of moving from point A to point B is a nauseating challenge, that would be the time to drop back down to Earth and back into the drawing board.
    • 66 Metascore
    • 40 Critic Score
    It is unknown if the developers can patch Battlezone to reduce the nauseating feelings its perspective emits (reports indicate the game was even more discomforting during press previews before receiving some fine-tuning before launch), but that alone is a big enough reason to caution players from purchasing it. This is especially unfortunate, as the arcade-style mission-based gameplay can be really fun, especially when other online tanks join in.
    • 40 Metascore
    • 10 Critic Score
    It’s somewhat cathartic to discover the single worst launch game in a new hardware’s lineup, but simply calling Ace Banana a rotten fruit that spoils the batch does not do its awfulness justice: this is, simply put, VR poison, the kind of low-budget and poorly optimized trash that would put newcomers completely off VR gaming just as it has began its console infancy.
    • 52 Metascore
    • 30 Critic Score
    I can’t recommend Manual Samuel to anyone, it’s an awful game. A comedy game devoid of a sense of humour that is only interested in sucking all potential fun out of itself and replacing it with outright frustration. I mean, the game works and all but it’s never good, it’s a bad experience.
    • 53 Metascore
    • 40 Critic Score
    Unfortunately, the story never really got going in the game and with the slow crawl through a pretty much lifeless ship this made the game a little underwhelming. The story lasts anywhere between 2 -3 hours depending on how slow you take it and just feels too short and I’m not sure I ever really saw those stealth mechanics.
    • 51 Metascore
    • 40 Critic Score
    Max Damage is a game that comes filled with frustration, from the awful handling model to the bare bones limited visuals, from the tedious and drawn-out races to the generic music, everything about this recent Carmageddon game is just middling and sterile, and what fun is to be had is often in small spades that it is a struggle to play for extended periods of time.
    • 56 Metascore
    • 40 Critic Score
    I keep coming back to the voice acting but a big part of an RPG is the how the story is conveyed and this game falls flat on it’s face here making the story seem drab rather than the colour tale they have crafted. The environments are nice but overall nothing to write home about. The game looked good on paper but unfortunately it has too many pitfalls causing it to feel very lackluster.
    • 44 Metascore
    • 40 Critic Score
    As mentioned above the game is only about 3 hours long and unless you want to get an S rank on all 9 stages on all difficulties there’s really no reason to replay it at all.
    • 49 Metascore
    • 40 Critic Score
    While I like the roguelike progression, the rest of the game feels like an prototype, lacking any sort of redeeming presentation, polish or any score tracking to keep you coming back.
    • 54 Metascore
    • 30 Critic Score
    You get the impression that if Richardson had someone to bounce ideas off – someone to pick up the slack and point out the bad ideas – he’d be capable of something that’s actually interesting.
    • tbd Metascore
    • 30 Critic Score
    For those looking for an enthralling title for their mobile devices Metro 2033 Wars trips in almost every department.
    • 73 Metascore
    • 40 Critic Score
    WWE2K16 is a game with so many various bugs that sometime soon sentient societies will rise up to worship them. If this does not bother you, and you can laugh away regular trips to the monster factory of technical horror, then maybe you will be able to find moments of joy in the substandard gameplay on show.
    • 50 Metascore
    • 30 Critic Score
    The art is nice and the music even has a zen-like quality to it but they cannot redeem the frustration that this game provides.
    • 39 Metascore
    • 10 Critic Score
    It is such an all encompassing mess that a publisher with any morality at their core would have never allowed this disguised vomit to hit market.
    • 66 Metascore
    • 30 Critic Score
    Angry Birds is no longer the ultimate time waster, it now feels like a soulless service built solely to harvest money, and is happy to screw its players in as many ways possible to get it.
    • 64 Metascore
    • 40 Critic Score
    Simply put, Kholat fails to properly balance its moody aesthetics while keeping the player actively invested. It is yet another case of an experience that is beautiful to witness, but boring to actually engage in.
    • 43 Metascore
    • 40 Critic Score
    Ultimately, I believe that the Hatred team simply tried to make something controversial in the hopes that nobody would notice how forgettable their title is. Even calling itself ‘ultra-violent’ is a stretch.
    • 46 Metascore
    • 40 Critic Score
    In the end, Attack on Titan: Humanity in Chains is precisely the kind of Anime game that many expected it to be: a quick and uninspired cash-in that tries to utilize its source material to hide the boring and sparse gameplay within.
    • 59 Metascore
    • 30 Critic Score
    I’m afraid that whilst The Deer God was boasted as “a breathtaking 3d pixel art game that will challenge your religion and your platforming skills”, the only thing that it really challenged was my patience. It did look pretty nice though.
    • 63 Metascore
    • 40 Critic Score
    Regardless of quantity concerns (which is a valid complaint), where The Order more crucially falls apart is in regards to quality. It does not matter if a game is one or one hundred hours long, you need to enjoy playing it, and The Order fails at that most crucial of tasks. This is unforgivable, and instantly makes it impossible to recommend.
    • tbd Metascore
    • 40 Critic Score
    Perhaps a better, more Mean Girls like way, to summarize the game in one simple phrase is like this. It’s just not Fetch.
    • 61 Metascore
    • 40 Critic Score
    The Crew however lacks that indistinguishable something that other games sitting in the same genre have in spades, and without it my urge to play the game quickly dwindled to being almost nonexistent.
    • 72 Metascore
    • 40 Critic Score
    As of this writing, Ubisoft has created a live blog that promises to address all of the technical issues that is plaguing their high profile game. Considering their misplaced priorities, however, they hardly deserve a pass for releasing Assassin’s Creed Unity in the miserable shape that it’s in, which damages both this decent entry in the series as well as the very AC brand itself.

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