Digital Chumps' Scores

  • Games
For 2,080 reviews, this publication has graded:
  • 72% higher than the average critic
  • 6% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 L.A. Noire
Lowest review score: 20 Just Dance
Score distribution:
2084 game reviews
    • tbd Metascore
    • 80 Critic Score
    Other than visual issues, I think the Blood Rage is brilliant in digital form. It’s tough, challenging, and it is a well-planned and sophisticated game to play in digital form. I think the developers translated the game perfectly from its table-top brethren, but there is room for improvement.
    • 82 Metascore
    • 95 Critic Score
    Not only is Huntdown one of the best games I have played this year, it’s one of the best retro-inspired pieces of entertainment released. Think of how Shovel Knight captured the feeling of a Nintendo adventure game or how Super Meat Boy invigorated grueling action platformers. Not only does Huntdown excel at its ability to invoke a time, place, and feeling, it is damn fun. Few games manage to bleed creativity with such purpose across every corner of its programming, but Huntdown is truly a winner and a perfect time capsule.
    • 66 Metascore
    • 50 Critic Score
    There are as many things that reward you as there are things that will burden your experience with Stranded Deep. It has the potential to be a really enjoyable game, but poor mechanics shoot itself in the foot. If you are a fan of this genre then this is another game for you. On the other hand, if you have interest in getting into survival games then do not start with this. I had a good time with Stranded Deep. I spent a good amount of time with it. Thinking about all the pros and cons together, my opinion on this game is mixed.
    • tbd Metascore
    • 75 Critic Score
    Overall, I did really enjoy Shop Titans more than I thought I would. It’s more complex than just a casual gaming experience and while it does have a traditional path of Free-to-Play gameplay structure, where real-world pay is involved, there are enough options for you to avoid that if that isn’t your thing. It just requires patience. I’m not crazy about the controls when compared to the iOS version, which is probably my biggest knock on the game.
    • tbd Metascore
    • 95 Critic Score
    Umurangi Generation's vibrant ambience validates the rebellion of its doomed youth culture. It also renders the player a transient witness to a surging tragedy. Umurangi Generation's key is its camera, as it allows its protagonist and its player the agency to access and capture a world beyond their control. It creates a vantage point untended since Jet Set Radio, and Umurangi Generation didn't even need skates or spray paint to get there.
    • 74 Metascore
    • 70 Critic Score
    Saints Row: The Third was a sacred moment in time where lunatics reimagined the animus of an open-world crime game. It enabled players to thunderously lead a prestigious gang of miscreants and also turn themselves into a toilet. Eight years later Saints Row: The Third Remastered’s glut of Content is more difficult to digest, but its outrageous ambience is still so sweet.
    • 71 Metascore
    • 80 Critic Score
    Maneater perfectly embodies the fantasy of being a super-powerful shark to great effect, even if there are some small technical issues and rough-around-the-edges gameplay decisions. It never overstays its welcome and is fun to devour a few hours here and there.
    • tbd Metascore
    • 77 Critic Score
    I Dracula: Genesis is a game that knows what it is. Even with all the clutter is a good game. It’s not a groundbreaking game, and it can get in the way of itself at times, but overall it’s a fun time.
    • 79 Metascore
    • 80 Critic Score
    Though it doesn't reinvent the rogeulike genre, Fury Unleashed makes a name for itself through its comic book style and action-heavy combo system that relies on agile shooting and swift thinking.
    • tbd Metascore
    • 85 Critic Score
    Volume One of Tales From Off-Peak City is an escalating procession of existential crises staged through instances of gentrification, corporatism, and pizza delivery. It’s a kitschy nightmare laundered through eccentric characters and their bizarre conditions and the product is a surreal but eloquent presentation on preventable social decay. A single city block and a couple of hours is all Tales From Off-Peak City needs to tell a grotesque, distinctive story.
    • tbd Metascore
    • 82 Critic Score
    Kingdom Two Crowns is not for those seeking out a traditional strategy or management game. It merely skirts the edges of the genre to present a unique vision of how this type of game may play out through a different perspective. Intense and difficult moments are often traded out for a serene blend of exploration and discovery. Though it has its pacing frustrations, those keen enough to go out of their comfort zone should find depth and satisfaction in Kingdom Two Crowns.
    • 61 Metascore
    • 70 Critic Score
    Overall, Oddworld: Munch’s Oddysee is a classic game that might be stuck in 2001 visually, but still is fun to play thanks to the story and characters.
    • tbd Metascore
    • Critic Score
    It’s a very pretty game and built well for being a beta and while there were some glitches and bugs like freezing on menus, there wasn’t anything that made me hate it. This is a game that has a lot of potential for itself. It’s a game that was able to pull me (someone who is picky with most things) in and keep my interest in it. Port Royale 4 is a game that was a quaint and intriguing surprise for me, and I’m quite OK with that.
    • 82 Metascore
    • 85 Critic Score
    Every old school franchise should be so lucky to get such a great sequel that obviously had a lot of thought and care put in by the teams involved. Clearly, if you enjoy Streets of Rage or the side scrolling brawler, especially when playing with up to three other people, Streets of Rage 4 should be on your list of titles to get.
    • 68 Metascore
    • 60 Critic Score
    80’s Overdrive asserts that Out Run’s combination of breakneck racing and frantic traffic negotiation will fit neatly inside the progression-focused model of a modern game. It doesn’t, and 80’s Overdrive almost runs out of gas before it reaches a comfortable destination. All the lavish neon and thumping synthwave in the world can’t help 80’s Overdrive make twenty minutes last six hours.
    • 72 Metascore
    • 75 Critic Score
    Overall, SNK Gals’ Fighters is good, even for a game from a failed system back in 2000. It is progressive in its gameplay design and a fun fighter for a two-button control scheme. It needed to be translated fully onto a Nintendo Switch screen, but it’s manageable with the screen options the game provides you.
    • 71 Metascore
    • 70 Critic Score
    As always, M2 did a superb job with the overall package of this Sega Ages release. Cool borders, screen filters, a clean and concise online manual, online rankings, and just all of the top quality production we’ve come to expect is included here. Still, I can’t say G-LOC Air Battle is a game I will play very often at all, but I am really glad that it got the M2 treatment and finally has arrived in a home release, decades after its original arcade debut.
    • tbd Metascore
    • 65 Critic Score
    Defective Holiday seeks meaning from the isolated moments of its mundanity. The ideal traveler believes either witnessing or imagining extraordinary phenomenon can produce identical reverberations in their mind. This drifting opacity goes against the traditional idea of a relaxing getaway, but emerges as a scattershot method to capture surreal spaces between ordinary places. True to its name, Defective Holiday is a capricious but endearing vacation.
    • 77 Metascore
    • 78 Critic Score
    Overall, Deliver Us the Moon is quite good in its narrative design and atmosphere. The only real crux with this game is that it just needed some finer tuning when it came to difficulty and glitches. In the end, it’s still a good game to take a chance on, if not just for what it makes you feel along the journey it proposes.
    • 77 Metascore
    • 85 Critic Score
    At a $20 price point (or $10 for early access), XCOM: Chimera Squad is a mostly successful experiment. Firaxis Games has cherry-picked many of the best elements of the XCOM series and put them in a more fast-paced, action-oriented title. Tactical superiority still reigns supreme, especially with the intelligently designed breach mode. However, I think some players will miss the more hardcore elements of XCOM despite their exclusion not necessarily fitting the pace of this title. In no way does Chimera Squad feel like a budget title, outside of its somewhat clumsy menus and presentation. But this graphic novel-style, pulpy tactical adventure seems to be the tipping off point for something equally exciting and grander in the future.
    • 62 Metascore
    • 65 Critic Score
    Predator: Hunting Grounds is a game that on paper should make you feel like the most powerful hunter in the world, as well as a badass commando who can gun through enemies on a whim but cowers in fear when you’re face to face with an unseeable threat. But the game just doesn’t encapsulate that fantasy of Predator. Instead, the game almost feels designed around the idea that you’ll sit down and play the game casually with your friends. But once you hop into a public match, Predator: Hunting Grounds’ cracks start to show. I’m invested enough in the Predator franchise to see what Illfonic has up their sleeves in terms of additional content for the game, but I find it hard to recommend to those who are looking for the ultimate Predator fantasy.
    • 72 Metascore
    • 84 Critic Score
    Overall, Sakura Wars is a solid game that delivers in a lot of areas, story and dialogue choices to give your players control of their fate, and falls a little short in others, especially action/mech. There is far more positive than negative and I think the re-tooling and reboot of the series might gain more fans than lose them.
    • 78 Metascore
    • 94 Critic Score
    A Fold Apart brings you into a personal and deep story. It’s a story that invites you into a deep and meaningful relationship between two characters. It’s a game that’s real, and that’s why I love it.
    • tbd Metascore
    • 70 Critic Score
    Pattern’s blossoming world and ethereal music, forever trapped in a constant state of flux, are pathways to understanding the ambiguous complexion of the creative process. It suggests that all ideas can be transitory as it explores the rivalry between indecision and confidence. The limitations are clear, by Pattern’s own admission it’s a fleeing experience, but with it comes the power to articulate one of the more abstruse processes of the imagination.
    • 87 Metascore
    • 85 Critic Score
    Remake removes Final Fantasy VII from its agonizing stasis and animates its objectives with modern sophistication. In spite of its curtailed debut, Remake creates characters out of archetypes, finds class struggle amid its surging environmentalism, and generates dynamic fiction from a familiar narrative. By honoring moments held sacred and defying what may be expected, Remake stays true to the radical and dangerous ambition that defined Final Fantasy VII.
    • 63 Metascore
    • 63 Critic Score
    Moons of Madness suffers from itself in many ways. The story is a unique one that I really enjoy and like. It had me curious from the moment that I saw/read anything about it. Once in the world though, the game gets in front of itself and hurts the overall product. I found myself losing interest and intention with it. It suffers from this feeling of being too much like a puzzle game, and not enough like an adventure. I love a good story and the end of the day. Something that can keep me wrapped up is wonderful. With Moons of Madness, it just painted itself into a corner of putting too much in. It’s a great concept, just the execution and overall final product hinder the experience and make it lackluster and at times frustrating experience.
    • 68 Metascore
    • 78 Critic Score
    Overall, Bubble Bobble 4 Friends is every bit of Bubble Bobble and more. I’m just not sure the price tag justifies the gameplay.
    • 75 Metascore
    • 73 Critic Score
    One Piece fans will love this game. Although I have not seen a single episode of One Piece’s anime or read any of the manga, I enjoyed playing it. You don’t need to have a vast knowledge of the One Piece lore to enjoy this game, as the main storyline introduces you to the characters and locations within the One Piece universe. Overall, One Piece: Pirate Warriors 4 was a lot of fun and I highly recommend it if you enjoy Dynasty Warriors-like games.
    • tbd Metascore
    • 85 Critic Score
    Thunderful's Curious Expedition is a very fun game. It has a lot of complicated strategic parts you have to think about in order to be successful, but all of them create a learning experience, much like Oregon Trail did for gamers back in the day, that motivates you to keep going.
    • 87 Metascore
    • 95 Critic Score
    DOOM Eternal follows in the footsteps of a storied gaming lineage. id Software has done an incredible job at putting care into this series since it was revitalized in 2016. Any player who considers themselves a fan of first-person shooters will immensely love DOOM Eternal because it pays tribute to the genre’s roots and how it has grown over the past three decades. Though it may feel brutal, smearing the entrails of thousands of horrifying hellspawn with a powerful arsenal is one of gaming’s best rewards. Don’t hesitate on this one.

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