Digital Trends' Scores

  • Games
For 289 reviews, this publication has graded:
  • 33% higher than the average critic
  • 1% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Tales of Arise
Lowest review score: 20 The Order: 1886
Score distribution:
  1. Negative: 13 out of 289
291 game reviews
    • 85 Metascore
    • 40 Critic Score
    Tunic desperately tries to recreate the magic of classic Legend of Zelda games, all too often doing so to a fault. It tries to be hands-off and instead leaves the player with no idea of where to go. It wants to have simple combat, akin to something like the Zelda Oracle games, but that approach gets stale incredibly fast here. More than anything though, Tunic left me feeling lost in its mysteries, which I didn’t want to solve out of need or drive, but because I couldn’t bear them anymore.
    • 62 Metascore
    • 40 Critic Score
    Monark tries a lot of new ideas, but only finds success with an intriguing battle system ... and even that has a mileage that may vary.
    • 71 Metascore
    • 40 Critic Score
    While Rainbow Six Extraction stands out within its genre and the Tom Clancy lineup of games as a whole, it rarely does so to its advantage. This extremely tough experience becomes more frustrating if you play it alone or with random players. If someone is looking for a very involved cooperative game to play with their best friends, Rainbow Six Extraction may grab their attention, but its repetitiveness and terrible grind may get to players after a while.
    • 73 Metascore
    • 40 Critic Score
    Chorus' stellar space combat is brought down by a myriad of design choices that range from frustrating to outright annoying.
    • 69 Metascore
    • 40 Critic Score
    I’ve played a decent number of RPG expansions in my time, and a majority of them have built on what makes the base game good. Whether it was The Witcher 3‘s Blood and Wine or New Vegas‘ Old World Blues, a good DLC takes the best aspects of the base game and raises them up while including a unique, new spin. Assassin’s Creed Valhalla‘s Siege of Paris is antithetical to that. The game’s best parts — its world and characters — are left in the muck, while a boring gameplay loop and heavy-handed story take center stage. Of course, some players will enjoy having more of the same to explore, but considering how long it takes to even finish Valhalla, I couldn’t imagine coming back for seconds. When I first arrived in the game’s version of Paris, I saw an exhausted, burnt-out land. When I left it, I could certainly sympathize.
    • 36 Metascore
    • 30 Critic Score
    Balan Wonderworld is a hodge-podge of half-formed platforming ideas that squander a whole lot of charm.
    • 62 Metascore
    • 40 Critic Score
    Destruction AllStars has a sturdy engine, but it’s overworked in almost every respect. The needless on-foot component and character abilities clutter an otherwise light but fun pick-up-and-play game with satisfying wrecks. Toss in some overeager DualSense support, and the result is a multiplayer game that’s chaotic for all the wrong reasons.
    • 52 Metascore
    • Critic Score
    Fallout games have long struggle with interface issues, but with the many other open-world games that offer a more streamlined experience, it’s hard to keep picking the one that bumbles something so essential...The problem is at its worst on PC. While aiming is easier due to the precision of a mouse, everything else feels designed with a controller in mind. The Pip-Boy is a real nuisance. You’ll find yourself constantly activating the wrong menu even after hours of play.
    • 87 Metascore
    • Critic Score
    Whether a fan of Spider-Man himself, the open-world genre, or action games in general, Marvel’s Spider-Man is an excellent example of each.
    • 62 Metascore
    • 40 Critic Score
    Agents of Mayhem is a generic take on the city open world shooter. A diverse cast of heroes and a few funny one liners save it from being downright bad, but its repetitive missions and bland world firmly solidify its mediocrity.
    • 63 Metascore
    • 20 Critic Score
    The Order: 1886 is a terrible game. Not because it’s broken or made without skill. Certainly not because it’s an average-length, story-driven shooter with minimal replay value. It’s just a bad game, forgettable in every conceivable way and safely ignored by all but the most ardent Trophy hunters.
    • 64 Metascore
    • 40 Critic Score
    The Saints go straight to hell, both literally and metaphorically, in Saints Row IV standalone expansion, Gat Out of Hell.
    • 52 Metascore
    • 30 Critic Score
    The best way to escape Dead Island is to never land there in the first place.
    • 75 Metascore
    • 40 Critic Score
    It’s a game that seemingly aims to bottle lighting a second time, and fails spectacularly.
    • 70 Metascore
    • 40 Critic Score
    Assassin’s Creed Unity may be an incredible piece of architecture, but that’s sadly all it is.

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