Edge Magazine's Scores

  • Games
For 3,386 reviews, this publication has graded:
  • 16% higher than the average critic
  • 3% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 8.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Super Mario Galaxy
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
3386 game reviews
    • 69 Metascore
    • 60 Critic Score
    This is the kind of ornamental contraption that elicits oohs and aahs when examined from afar, but was never REALLY designed to be played with. [Issue#366, p.123]
    • Edge Magazine
    • 64 Metascore
    • 50 Critic Score
    Pleasantly meditative as it can be, it feels worn and ragged in places, that uncomfortable woolly itch coming just too often to ignore. [Issue#366, p.121]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    This absorbing, flawed, daringly singular adventure firmly places Weston and team among the kind of risk-taking explorers to which his game pays tribute. [Issue#366, p.120]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    The promise of the Dark Pictures series remains fresh, then, but the systems supporting it are staring to creak with age. [Issue#366, p.119]
    • Edge Magazine
    • 67 Metascore
    • 60 Critic Score
    As a detective story, Conway holds together well enough; as a nosy neighbour simulator, it excels. Just don't be surprised if you feel grubby afterwards. [Issue#366, p.118]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Your trip through this powerful, horrible - and, yes, darkly comic - nightmare is the opposite of a drag. [Issue#366, p.116]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    It's a quality RTS, then - though a few irritations sour the experience. [Issue#366, p.114]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    The Atlus faithful who remember the anguish of Matador in Nocturne the first time will probably swallow their pride and press on, but newcomers who may confuse godhood with god mode are in for a rude awakening. [Issue#366, p.112]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    While a game that tries to be something for everyone will always fail to be everything to someone, Riders Republic has that certain something that makes it hard to stop. [Issue#366, p.110]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    Guardians keeps you strapped in for the ride, and while it does dip once too often, the emotional highs outweigh the patience-testing lows. [Issue#366, p.108]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    This is a treacly origin story for a crew we wouldn't be on seeing again. [Issue#366, p.104]
    • Edge Magazine
    • 92 Metascore
    • 90 Critic Score
    This one's for the fast and the curious. Whiplash or no, brace yourself. [Issue#366, p.100]
    • Edge Magazine
    • tbd Metascore
    • 50 Critic Score
    That all-important momentum is absent: the physics of movement just feels wrong, and as such you cannot rely on it. [Issue#365, p.123]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    A simple idea, near perfectly realised. [Issue#365, p.121]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Short but memorable, this is a low-key triumph: if Japanese indie developer NamaTakahashi doesn't go on to even greater things, well, we'll be shocked. [Issue#365, p.119]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    A small diversion, in other words, that lives up to both parts of the equation. [Issue#365, p.118]
    • Edge Magazine
    • 62 Metascore
    • 50 Critic Score
    The Good Life makes for a charmingly eccentric getaway for the 12 hours its story lasts, though you'd hardly want to spend weeks, let along months, there. [Issue#365, p.116]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Were Inscription half as long, it would probably be twice the game. [Issue#365, p.114]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    If nothing else, Lost Judgment proves it would be a great shame if he didn't get another opportunity to find his niche. [Issue#365, p.112]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    The effect is like trying to play chess after a double espresso, and if we fumble as often as we triumph, that's just more reason to keep coming back. [Issue#365, p.110]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    As homages go, it's reverential yet poisoned by doubt. It doesn't trust Left 4 Dead's genius enough to let it stand alone. [Issue#365, p.106]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    An exercise in banality, despite its vibrant landscapes and characters. But then perhaps, given their parallels with Cuban History, even they ultimately make it worse. [Issue#365, p.102]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    A perfect organism? Not quite, but in its finest stretches Dread has a momentum that can mesmerise for hours at a time. It's hard to look away from the screen - even when, in moments that reach towards full horror, you might want to. [Issue#365, p.98]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    It's worth rolling on to the end, but you might find yourself wishing it had more of the concision of its cinematic inspirations, rather than the drag of a family game of monopoly. [Issue#364, p.123]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    A squad-based WarioWare? It's better than could have anticipated. [Issue#364, p.122]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    We're very happy with the ending we land on, but it's hard to imagine anyone choosing to stick around. [Issue#364, p.121]
    • Edge Magazine
    • 82 Metascore
    • 90 Critic Score
    The feeling of achievement and closure as the credits roll on this wonderful, soulful game is every bit as keen as the time we looked out from the summit of Celeste Mountain. [Issue#364, p.120]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    Even for those players who are too young to perceive the winds of nostalgia blowing through Eastward, this is a game that shows the endurance of the Super Nintendo-era RPG template as a vessel for storytelling across decades - and that is a magic of its own, too. [Issue#364, p.118]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    For players who find themselves similarly unsure of their own identities, it could well resonate long after the amps and stage lights have been switched off. [Issue#364, p.116]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    One of the most memorable JRPGs in recent years. [Issue#364, p.114]
    • Edge Magazine

Top Trailers