Edge Magazine's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 8.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Rock Band 3
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
3523 game reviews
    • 94 Metascore
    • 70 Critic Score
    The combat is beefy enough to carry you through the slower stretches, but even when you're lopping heads off dragons it can feel like what you're really killing is time. [Issue#379, p.100]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Beneath this joyously aimless frolicking flows a gentle undercurrent of melancholy, which comes to the fore during the game's bittersweet finale. You're asked beforehand whether you're ready to go; it says much for this fuzzy, wistful daydream of a place that leaving it behind proves a surprising wrench. [Issue#378, p.123]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    With a wealth of weapons, unlockable characters, hidden relics and buff-providing cards, Galante has adopted the kitchen-sink approach to fleshing out his game. [Issue#378, p.121]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    The triumphs, however, will have you punching the air: accept that they are sometimes extremely hard-won and you might well consider this a keeper. [Issue#378, p.120]
    • Edge Magazine
    • 67 Metascore
    • 60 Critic Score
    It's the kind of scrappy contender you want to root for, but while its battle camera keeping you at a distance proves a smart move, the same can't be said for its story. [Issue#378, p.119]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    The perspective might be different, but practically everything else from those games has its analogue here. [Issue#378, p.118]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It's worth pushing through a few early stumbles for the wry smile and inner warmth it leaves. [Issue#378, p.117]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    Rusty Lake is smart enough to keep things brief. [Issue#378, p.114]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    This disquieting, disorienting place leaves us as properly rattled as we've been by a videogame since Immortality. [Issue#378, p.114]
    • Edge Magazine
    • 65 Metascore
    • 60 Critic Score
    While it doesn't do enough to earn a place in the halls of Valhalla, there is still pleasure to be had in sprinting and fighting through these Elysian fields. [Issue#378, p.112]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    This is one of the smartest and most substantial thirdperson action games you'll play. [Issue#378, p.100]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    As a piece of world-building as assured as this feels like it deserves something more dynamic - something like a BioShock or a Deathloop, with you cast as an agent of chaos in an alien ecosystem. [Issue#378, p.110]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Given a new lease of life by those whip-smart changes, in the moment-to-moment Overwatch 2 sings. [Issue#378, p.108]
    • Edge Magazine
    • 82 Metascore
    • 60 Critic Score
    Where a little Innocence went a long way, this gloomy, protracted Requiem proves that a lot doesn't always stretch so far. [Issue#378, p.104]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    It turns out that Mario+ Rabbids still has the capacity to surprise us after all. [Issue#378, p.96]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    This sense of verite is the game's greatest strength. [Issue#377, p.123]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Accept those technical shortcomings and it's hard not to marvel at the way this feels like a complete, self-contained world. [Issue#377, p.122]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    If the narrative wrapper hardly registers while you're playing, the incidental dialogue can be quite witty. [Issue#377, p.121]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    This is a cautionary tale of what happens when our human need for answers overrides common sense - and its disturbing finale drives that home with commendably blunt force. [Issue#377, p.120]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    There's enough vim and vinegar to Sunday Gold's central gimmick that we wouldn't mind playing a sequel. [Issue#377, p.118]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    A truly great detective story needs a satisfying conclusion - and here the Klavins deliver, and then some. [Issue#377, p.116]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    In both its puzzle design and its storytelling, Return to Monkey Island plays it safe. [Issue#377, p.114]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Hours after closing the game, we often find ourselves absent-mindedly drumming a table or walking in step to a song we'd never pick out normally. It's in our bones now. [Issue#377, p.112]
    • Edge Magazine
    • 68 Metascore
    • 50 Critic Score
    The result is not a bad game, but Steelrising's beautiful and imaginative shell is wrapped around a workmanlike interior. [Issue#377, p.110]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    As vivid and memorable an evocation of a place as any hyper-detailed triple-A fantasy universe. [Issue#377, p.106]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    For the most part it feels like we're chasing the giddy sugar high the original gave us, without ever quite getting there. [Issue#377, p.102]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Cursed to Golf fully commits to its purgatorial theme, and if that occasionally puts you in club-snapping mood, it's hard to deny the euphoric rush when you finally hole out. [Issue#376, p.122]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    In confronting Peter's regrets, it leaves us with one of our own - that we didn't stop 15 minutes sooner. [Issue#376, p.121]
    • Edge Magazine
    • 66 Metascore
    • 70 Critic Score
    And while it's really more a snack than a buffet, it's one that will leave you full and contented, the acidic tang of competition cutting through all that sugar. [Issue#376, p.120]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    As this game invites us to reconsider our relationships with loved ones while they're still around, the benefit of Hindsight couldn't be clearer. [Issue#376, p.118]
    • Edge Magazine

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