Game Informer's Scores

  • Games
For 6,860 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6863 game reviews
    • 80 Metascore
    • 80 Critic Score
    For fans of this long-running series, Skies Unknown doesn’t live up to its name. This is the Ace Combat we’ve known and loved for decades, and it’s great to have it back. The dogfighting is rightfully the highlight and will give your reflexes a good workout.
    • 70 Metascore
    • 83 Critic Score
    Travis Strikes Again finds a good balance between fun, approachable action and reveling in Suda51 and Grasshopper’s signature style. It’s not the most intricate action game out there, but the simple combat works well as a vessel for several one-off moments that elevate it above its simple premise. It’s more of a prelude than a main event, but both on its own and as sign of things to come, Travis Strikes again is a promising return to form.
    • 73 Metascore
    • 70 Critic Score
    The core gameplay offers moments of undeniable excitement, but without more depth, variety, and some sense of progression, Last Year won’t survive long against the competition.
    • 73 Metascore
    • 65 Critic Score
    I left my time with The Eternal Castle Remastered extremely impressed by its aesthetic achievements but more than a little let down by how much the gameplay feels like a chore. The quality of its visuals are undeniable, but sometimes it’s better leaving certain things, like clunky controls, in the past.
    • 86 Metascore
    • 85 Critic Score
    The updated visuals are attractive and the new mode is interesting – especially if you want to spend more time in that world – but if you played the 2009 original and consider yourself satisfied with that experience, then the incentive to return is small. If you’ve never played Bowser’s Inside Story, this is a fantastic way to experience what is probably the best of the Mario & Luigi games.
    • 77 Metascore
    • 83 Critic Score
    Rather than focusing on the political or militant side of war like many games do, Bury Me, My Love's humanistic approach is refreshing. This window into war never feels heavy handed or disingenuous; it's grounded in its storytelling, and kept me glued to the screen until Nour's journey concluded.
    • 80 Metascore
    • 85 Critic Score
    With so many stages to explore and master, New Super Mario Bros. U Deluxe is a terrific way to experience this game again or for the first time.
    • 79 Metascore
    • 78 Critic Score
    Insurgency: Sandstorm may be spartan, but its limited package can still deliver memorable moments.
    • 71 Metascore
    • 75 Critic Score
    You need serious tenacity and perseverance to see the sights, but they are wonders worth seeing.
    • 73 Metascore
    • 73 Critic Score
    Battle Princess Madelyn has a sweet, personal touch to it that shines through in the final product, as well as a message about the value of family.
    • 79 Metascore
    • 80 Critic Score
    Even with so much of the experience feeling similar to something else you’ve played, Ashen delivers a great sense of wonder in its world, and ends up being a fun journey to undertake.
    • 88 Metascore
    • 88 Critic Score
    The first-person shooter has evolved a great deal since Doom popularized the genre in 1993, but, in spite 25 years of innovations, Dusk proves that many of the old tricks still work incredibly well. Dusk might look and feel like a Quake mod, but it's so polished it feels modern. Anyone with even a hint of nostalgia in their bones for classic shooters should dive headfirst into Dusk.
    • 83 Metascore
    • 83 Critic Score
    The visual style immediately stoked my interest. It’s arresting and stylistic, accented by interesting and appropriate movements of the camera. The graphics’ clean lines are still expressive and often a fundamental part of the puzzles, instructive in how players can move about the world and interact with it. With that also comes enriching aural flourishes that further pull you in and changes of color that help express the protagonists’ progression.
    • 58 Metascore
    • 60 Critic Score
    Grinding for slim rewards during the few hours it takes to finish Desert Child encourages you to think broadly about financial hardship. While that’s a worthwhile topic to consider, the inert world and thin gameplay aren’t enough to translate Desert Child’s core concept into an entertaining game.
    • 70 Metascore
    • 80 Critic Score
    Most of my favorite moments in Just Cause 4 had nothing to do with the story missions, and instead emerged out of playing with Rico’s ridiculous toolset – like turning a dumpster into a humble airship with a couple of balloons and riding it across the island, or rigging the horses on a merry-go-round with rocket boosters and watching it spin out of control.
    • 72 Metascore
    • 70 Critic Score
    Earth Defense Force 5 has none of those things – but that’s okay. This series has always had a single-minded commitment to one simple truth: It’s fun to use weird weapons to blast lots of aliens. That fact may never change, but in an industry that has been steadily raising the bar, Earth Defense Force 5 allows the series to fall further behind.
    • 92 Metascore
    • 95 Critic Score
    Super Smash Bros. Ultimate isn’t dramatically reinventing the franchise, but that’s all right with me; it’s a refinement of what’s come before. Some of my favorite gaming moments have centered on Smash, and it’s great to have a solid new anchor for moments yet to come – even if it means getting knocked into oblivion by a snoozing Jigglypuff every once in a while.
    • 73 Metascore
    • 65 Critic Score
    The Council’s bad graphics, voice acting, and load times didn’t bother me as much as its problematic narrative. What’s the point of having choice and consequence when you don’t care about the story you’re inhabiting? The Council seems promising with its good ideas, but then when you get further into it, it betrays you like a dishonest politician.
    • 85 Metascore
    • 90 Critic Score
    Beat Saber is a must-play for anyone interested in virtual reality, but not for the reasons we typically associate with the platform. It won’t make you crane your neck to take in the majesty of your surroundings, but Beat Saber uses VR to place you into the music and taps into your carnal desire to hit things with swords. Years into its life, the gaming public is still unsure of this new way to play video games, but Beat Saber has the potential to convince skeptics to take another look.
    • 75 Metascore
    • 85 Critic Score
    Artifact pulls a ton of flavor from Dota 2, but it’s not necessarily a game for Dota 2 players. Artifact is instead a highly cerebral card game of push and pull, with intense resource allocation and randomization management. Artifact is absolutely not for everyone, but it excels at creating a crazy strategy cocktail pulling from every bottle on the shelf. For card game fans, Artifact is not to be missed.
    • 78 Metascore
    • 75 Critic Score
    From a gameplay perspective, Mutant Year Zero is a bold but brief experiment in the turn-based genre that largely pays off. Despite my complaints, I still enjoyed it, and I’d love to see more from the franchise. If you can stomach a huge letdown of an ending, the cleverly orchestrated combat and unique world are worth checking out.
    • 72 Metascore
    • 70 Critic Score
    Persona 5’s soundtrack helped define its captivating sense of style when it released last year, and Dancing in Starlight is a good celebration of it. The clumsy dancing interface and short tracklist make it fall short as a rhythm game, but some great remixes and fun progression hooks make it a worthwhile way to revisit the look, feel, and sound of one this generation’s most stylish RPGs.
    • 73 Metascore
    • 70 Critic Score
    If you’re eager to catch up with the cast or music of Persona 3, Dancing in Moonlight is worth a few excursions into the Dark Hour.
    • 71 Metascore
    • 80 Critic Score
    The design of the world, the way Fury explores it, the few puzzles, and the combat are all well-designed, elevating it above the elements that make it feel like a game from the past.
    • 49 Metascore
    • 60 Critic Score
    Before we can even think of what might come next, Bethesda needs to make the core game more stable and fair. While I found it to be mostly enjoyable from an exploration standpoint, the frequency of server crashes, freezes, and technical issues is unacceptable. The foundation for another fun Fallout experience is in place, but you end up watching it crumble before your eyes as you play. The game just wasn’t ready for showtime.
    • 81 Metascore
    • 80 Critic Score
    On day one, the game feels a few reinforcements short to pull off the overwhelming victory we’ve come to expect given the series’ strong lineage.
    • 78 Metascore
    • 80 Critic Score
    On day one, the game feels a few reinforcements short to pull off the overwhelming victory we’ve come to expect given the series’ strong lineage.
    • 79 Metascore
    • 85 Critic Score
    Pokémon: Let’s Go, Pikachu & Eevee are strong remakes of the original games. The feeling of amassing a giant collection of monsters and customizing your team never gets old, and the timeless turn-based combat is still fun to this day. Shoddy motion controls aside, Let's Go is a great time whether you’re a die-hard fan or a newcomer to the series.
    • 80 Metascore
    • 85 Critic Score
    Pokémon: Let’s Go, Pikachu & Eevee are strong remakes of the original games. The feeling of amassing a giant collection of monsters and customizing your team never gets old, and the timeless turn-based combat is still fun to this day. Shoddy motion controls aside, Let's Go is a great time whether you’re a die-hard fan or a newcomer to the series.
    • 52 Metascore
    • 45 Critic Score
    Overkill’s The Walking Dead plans to dole out content in seasons, so the current batch of missions will soon expand. But dramatic reworking of most core combat and mission systems are necessary before the game could be worthy of a recommendation. The premise sounds promising for fans of cooperative play, zombie action, and the taut survival storylines implied by the license. The execution fails to meet the needs of any of those groups. You’re better off heeding the warning – keep this menacing door closed, and leave the zombies to their gnawing hunger.

Top Trailers