Game Rant's Scores

  • Games
For 882 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Monster Hunter: World
Lowest review score: 0 Dawn of Fear
Score distribution:
  1. Negative: 67 out of 882
885 game reviews
    • 78 Metascore
    • 60 Critic Score
    Amnesia: The Bunker is genuinely scary, and its puzzles are fun to solve. Old-school survival-horror fans in particular will find a lot to like about the game. It randomizes certain elements in subsequent playthroughs to keep things interesting and that combined with its open-ended nature makes it the most replayable Amnesia game, even though it doesn't quite stick the landing like its predecessors. Luckily, Amnesia: The Bunker is a day one Xbox Game Pass game, so horror fans can brave its terrors for themselves without making any kind of major financial commitment.
    • tbd Metascore
    • 40 Critic Score
    While there are some nuggets of gold within Star Trek: Resurgence's narrative, the game prioritizes tedious puzzles and clunky mechanics that break the sense of immersion that is crucial for this genre. The IP and some interesting characters are not enough to distract from the poor visuals, controls, and bugs that plague the majority of the experience.
    • 39 Metascore
    • 20 Critic Score
    There is no joy in Lord of the Rings: Gollum. It is a linear stealth platforming experience where none of its systems are designed to make either sneaking or platforming a smooth process, let alone a fun one. In fact, it is actually a frustrating game to play as a result of its issues. Assuming that Gollum’s myriad bugs one day get ironed out, nothing can really save it from its poorly executed gameplay core and baffling mission structure. Boring, clunky, and pointless, The Lord of the Rings: Gollum should have been cast into the fires of Mount Doom long ago. At least Gandalf’s hat looks neat.
    • 87 Metascore
    • 90 Critic Score
    Blizzard has taken twenty years of game design lessons and put all of them into Diablo 4. The variety of things to do in the game and the plethora of build choices feel like they come from a company that has experienced the highest highs and lowest lows in game development and taken some of those hard-learned lessons to heart. There is a lot of love built into every aspect of Diablo 4, and users will find it in every system and corner of Sanctuary. With the first simultaneous release on PC and consoles in the series' history, Diablo players are finally getting back into the fight between Heaven and Hell, and they will more than likely still be fighting for many years to come.
    • 92 Metascore
    • 90 Critic Score
    World Tour is the accessible and content-rich single-player attraction that the genre has been waiting for and has fully gamified the process of learning a fighting game. Battle Hub is one of the most enticing fighting game lobbies ever, introducing variety in the name of fun. Fighting Ground fills any gaps left by the other modes, while also emphasizing traditional gameplay and SF6's new mechanics like the Drive System. These modes easily hook their intended audience, and it seems Street Fighter 6 has reclaimed its spot at the top of the fighting game world.
    • 69 Metascore
    • 80 Critic Score
    Published by Private Division, Piccolo’s platformer set in a post-human world is a solid offering and another reminder that indie games can provide well-rounded, memorable experiences. After Us can be completed in about 10 hours, 20 for thorough explorers, and nearly every minute of it will be enjoyable. The visuals are impressive, the gameplay is fun, the levels are varied, and though the story is rather simplistic and a bit vague, it serves its purpose. After Us probably won’t rise to the top for many people, but it definitely won't sink to the bottom either.
    • 74 Metascore
    • 50 Critic Score
    Warhammer 40,000: Boltgun is polished and runs perfect, with fast-paced and exciting combat. Gamers that grew up playing 90s FPS games will get a kick out of how much it borrows from Doom, Quake, and the like, but many will tire of the archaic design choices that have been abandoned by modern games. Warhammer 40,000: Boltgun represents the best and worst of 90s-era FPS games, so while it has a solid foundation, it fails to deliver truly compelling content to go with it, making the game difficult to recommend to anyone that's not a hardcore Warhammer fan or who isn't desperately nostalgic for the 90s.
    • 84 Metascore
    • 80 Critic Score
    But a few oddities and some missing content don't hurt too much compared to what the remaster does offer. The reworked art is sharp and beautiful without losing sight of its roots, and the new soundtracks are subtly triumphant. The challenge is lessened, but that's largely in the hands of players. That control is a big part of what makes this collection great - the flexibility easing the aches and pains of aging design. Final Fantasy Pixel Remaster is a solid compilation and a recommendation for both long-time fans looking to relive the good old days and hesitant first-timers alike.
    • 68 Metascore
    • 80 Critic Score
    Ravenlok is not for hardcore gamers that want to invest hundreds of hours into their games or who are looking for a challenge. It's a short, sweet, easy game that's perfect for sitting back and relaxing or as a good starter game for kids. It's totally at home on Xbox Game Pass and subscribers shouldn't miss their opportunity to check it out.
    • 56 Metascore
    • 70 Critic Score
    Redfall is ultimately a fun experience thanks to the world, the enemies, and the gunplay itself, but as a whole, it's an incredibly shallow one too. Because of this, some may question whether it's worth the price tag, but it's noteworthy that Redfall is launching on Xbox Game Pass. It feels like the game is designed for the service, with an experience that is easily digestible, is full of simple mindless fun, and is easy to move on from.
    • 76 Metascore
    • 70 Critic Score
    The dastardly Mr Moon and his troublemakers have stolen Mr Sun’s hatbox delivery from a humble courier company. With the fate of an aspiring apparel business at stake, it’s up to you to build a team, stage a series of heists, and get it back.
    • 78 Metascore
    • 70 Critic Score
    The best way to describe Star Wars Jedi: Survivor is “safe.” Much like with Jedi: Fallen Order, it is clear that Respawn has a lot of good ideas for this franchise and wants to draw from a variety of influences to make something special, but it ultimately ends up making a pastiche of AAA game mechanics and fixings that are serviceable but not very refined. Jedi: Survivor doesn't have the same novelty and luster that Fallen Order had behind it, so when it rests on its laurels like this, the whole package feels underwhelming. When coupled with a clunky story and a laundry list of technical issues, it's clear that Star Wars Jedi: Survivor still has a long way to go before it reaches its full potential.
    • 79 Metascore
    • 80 Critic Score
    Even if there are a few rough spots, Afterimage is a magical Metroidvania that shines. Most of the issues require a little patching but the core remains engaging. The combat works because the enemy variety compliments Renee's moves, and overcoming previously difficult bosses is intensely satisfying. Platforming has a few quirks, but using enemies as impromptu platforms to find secrets or barely making a jump is exhilarating. Even the story, which doesn't start out with alot to set it apart, blossoms thanks to a spectacular world and interesting themes. This title is an absolute gem for Metroidvania fans.
    • 76 Metascore
    • 70 Critic Score
    Dead Island 2 offers plenty of over-the-top zombie-killing fun, especially in co-op, but it's dragged down by serious technical problems.
    • 71 Metascore
    • 90 Critic Score
    In spite of its few shortcomings, Minecraft Legends is still a bold and exciting new direction for a franchise that continues to stand the test of time. It's a game that understands why Minecraft is so compelling in the first place and then twists those elements into an action strategy experience that can be hard to put down. Its only missteps come from its limited scope and how it leaves players wanting more because its core gameplay loop is so good. Minecraft Legends is approachable, captivating, and just a really good time.
    • 78 Metascore
    • 80 Critic Score
    Hot Wheels: Rift Rally is a bit pricey, but it offers a really creative experience that should garner the attention of a wide variety of gamers. It is built on a gimmick, so those who don’t find that cool will not be as entranced as others. However, Velan Studios has put together an experience that works well and delivers exactly what one would expect. Hot Wheels: Rift Rally is a racing game that plays out right in the living room.
    • 67 Metascore
    • 70 Critic Score
    Tron: Identity is an entertaining, but short, visual novel mystery. It uses the history and atmosphere of Tron in pleasing ways to create an interactive story that fans will enjoy the first time through. It looks pretty and reads easy, and the only other obvious stumble is with a non-challenging mini-game that players will quickly grow bored with. Despite its confined exploration, fans of the Tron universe that like visual novels will enjoy the decision-making of a story set far away from the usual digital and non-digital protagonists.
    • 60 Metascore
    • 70 Critic Score
    Despite jarring bugs and inconsistencies, Curse of the Sea Rats is a well-designed game with a clear direction. Petoons Studio succeeded in making an accessible Metroidvania that can be enjoyed by gamers of varied skill levels. Its art, simplicity, and smoothly escalating challenge make it a great way to introduce a younger audience to the genre. If the rough edges are smoothed away, a real gem lies beneath.
    • 66 Metascore
    • 60 Critic Score
    Even with the brief runtime, Road 96: Mile 0 ends just as the narrative becomes interesting, making it difficult to care about what does occur. These are issues that could have been potentially fixed with slight tweaks to the story, but there is enough that works to inspire some curiosity as to how the overall narrative can be expanded in a theoretical sequel. There are reasons to go back and do multiple playthroughs if one wishes to see all potential outcomes, but that can only be recommended for someone who already has an attachment to the characters and would like to spend more time with them.
    • 57 Metascore
    • 60 Critic Score
    The Last of Us is truly one of gaming's best, but the PC port is not the ideal way to experience it. Eventually, The Last of Us Part 1 on PC will be in a state where it lives up to or even exceeds its PlayStation 5 counterpart, but right now it's difficult to recommend. Buried beneath the poor performance is still one of the best games ever made, though, so PC gamers who don't mind playing with Medium graphics may still be able to enjoy the incredible story and gameplay if they absolutely can't wait for everything to be fixed.
    • 83 Metascore
    • 80 Critic Score
    Octopath Traveler got a mobile spinoff and a sequel for a reason. It was a successful bridge between SNES-era turn-based RPGs and modern gaming expectations, and it offered engaging gameplay that could suck away hours of free time. Octopath Traveler 2 is more of the same with side quests, interesting characters, and a large world to explore. It essentially gives fans of the first game an additional 60 hours of what they already enjoyed, and newcomers can jump right into the sequel without worrying about what they might have missed.
    • 73 Metascore
    • 50 Critic Score
    One of the best feelings in puzzle games is that ‘Ah-ha!’ or ‘Ohhhh!’ moment when a solution that seems obvious but continually remains elusive, suddenly becomes evident. Storyteller has these moments, but altogether entirely too few of them. It tries so gallantly to keep that feeling, but it ultimately stumbles due to its short length, disappointing ending, and low difficulty. Still, there is enough charm to the game that some will seek to complete the stories that Storyteller wants to tell.
    • 93 Metascore
    • 90 Critic Score
    Even without its extra game modes, the Resident Evil 4 remake is still phenomenal. It offers nonstop visceral combat and clever changes that help it feel both new and familiar at the same time. The fact that the Resident Evil 4 remake is not as content-complete as previous iterations of the game hurt it, but what's there is still so good that most will be able to forgive it.
    • 81 Metascore
    • 80 Critic Score
    Have a Nice Death is a gorgeous, weapon-filled adventure that could slice and dice its way to the top of the roguelike genre. Its almost ‘cutesy’ nature plays well against the sometimes dark themes it contains, but the vast array of weapon and spell combinations will be what draws and then keeps players within the walls of Death Inc. It has the rare ability to be enjoyable for both the high-difficulty, build-crafting RNG fans and the more casual crowd. Players will delight with its sublime art, memorable fights, and its well-crafted, lore-filled world. If someone has to be Death, Have a Nice Death is going to make it enjoyable.
    • 82 Metascore
    • 80 Critic Score
    Whereas WWE 2K22 was a rebuilding year for the franchise, WWE 2K23 is all about building on that foundation, offering players more bang for their buck and taking everything a step forward. There is still plenty of room for improvement for sure, but WWE 2K23 is easily one of the best WWE games of the past decade.
    • 70 Metascore
    • 70 Critic Score
    If Mask of the Lunar Eclipse has the same success found with Maiden of Black Water's port to modern platforms, then remasters of other Fatal Frame games or even a new game would have a better chance of being released. There is a lot of potential for renewed interest in the franchise, and despite gripes to be had with Mask of the Lunar Eclipse's remaster, the game itself still holds up as a solid horror game.
    • 79 Metascore
    • 80 Critic Score
    When all of Wo Long: Fallen Dynasty’s systems are going, they masterfully work in harmony to make the player want to see more, fight more, and challenge themselves. When players are pushing their limits and conquering the game's mechanics, Wo Long becomes a hard game to put down. It doesn’t totally reinvent the mechanics that Team Ninja has been building since Nioh, nor does it fully flesh out concepts from Sekiro that inspired it; however, Wo Long takes enough from both to make something engrossing.
    • 87 Metascore
    • 80 Critic Score
    Theatrhythm Final Bar Line scratches a particular itch, which means the game is unlikely to hold a great deal of immediate appeal for people who aren’t already familiar with the Final Fantasy series. That franchise has produced some amazing music over the years, though, and the fans who already love it will likely welcome a fresh excuse to listen to some of their favorite compositions once again. The combination of music and visual assets could also help franchise newcomers see what they’ve been missing. A little more variety in the compositions included would have been nice, but otherwise, the package contains the right bells, whistles, and nostalgia to keep players busy and happy for a very long time.
    • 69 Metascore
    • 20 Critic Score
    Unless one is really desperate to unlock a bunch of easy achievements, there is no real reason to play Scars Above. It's like a video game rough draft. Some games have been accused of being half-baked, but Scars Above is like raw dough. It has some interesting concepts and weapons, but it never grows into anything resembling a full-fledged gaming experience. Its budget price of $40 is still asking way too much, even for the most diehard third-person shooter enthusiasts. Scars Above may mimic games like Returnal and Dark Souls, but it is highly unlikely to please fans of either game.
    • 70 Metascore
    • 50 Critic Score
    Elderand is not a bad game. In fact, it's a competent Metroidvania and fans of the genre might enjoy it. It just doesn't go far enough in any one direction, either thematically or mechanically, to leave a strong impression, and it's hampered by lackluster combat.

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