Game World Navigator Magazine's Scores

  • Games
For 802 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Red Dead Redemption 2
Lowest review score: 3 That Dragon, Cancer
Score distribution:
  1. Negative: 34 out of 802
803 game reviews
    • 83 Metascore
    • 81 Critic Score
    It’s just three new missions without new characters or gameplay mechanics (well, with one small exception). They’re interesting, they’re difficult, graphics, music and voice acting are top-notch, – but Aiko’s Choice is still too small to be sold as a standalone game. [Issue#258, p.54]
    • Game World Navigator Magazine
    • 73 Metascore
    • 70 Critic Score
    Fans of the DS originals will enjoy the remake, but for people who got into Pokémon franchise only recently, the game would probably feel empty and repetitive. There are considerably fewer Pokémon too. So unless you’re ready for a trip down vintage lane, you should opt for Pokemon Legend: Arceus. [Issue#258, p.50]
    • Game World Navigator Magazine
    • 73 Metascore
    • 70 Critic Score
    Fans of the DS originals will enjoy the remake, but for people who got into Pokémon franchise only recently, the game would probably feel empty and repetitive. There are considerably fewer Pokémon too. So unless you’re ready for a trip down vintage lane, you should opt for Pokemon Legend: Arceus. [Issue#258, p.50]
    • Game World Navigator Magazine
    • 73 Metascore
    • 79 Critic Score
    Medieval Dynasty delivers a nice blend of survival sim and economy game with a story layer behind it. The only thing that’s lacking is social aspect: Stardew Valley proved how important are neighbors for a farming game, but in Medieval Dynasty they’re just puppets with some basic needs and no actual character. [Issue#258, p.56]
    • Game World Navigator Magazine
    • 87 Metascore
    • 85 Critic Score
    There’s not much to do in the open world, but thankfully, it doesn’t play a big role either. Infinite mostly sticks to what makes Halo great: first-person action. Smart level design, great mobility mechanics like grappling hook, and good AI make for some really memorable moments. [Issue#258, p.42]
    • Game World Navigator Magazine
    • 78 Metascore
    • 82 Critic Score
    Farming Simulator 22 got a whole bunch of new stuff, which makes the learning curve even steeper, but the payoff is so much more rewarding. For example, the game now has proper seasons, with ever-changing weather to boot. So you need to plan your activities ahead and keep an eye on the forecasts – for example, it’s a very bad idea to harvest the crops while it’s raining. [Issue#258, p.52]
    • Game World Navigator Magazine
    • 80 Metascore
    • 85 Critic Score
    It’s hard to put a genre tag on Expeditions: Rome. It has small-unit skirmishes, clashes between armies, some strategy planning on the campaign map, camp management, crafting, role-playing, and so on and so forth. But the best part is that you don’t need to be Caesar to keep track of it all, because they are perfectly interwoven. [Issue#258, p.46]
    • Game World Navigator Magazine
    • 72 Metascore
    • 77 Critic Score
    Liberation severed all ties with Disciples’ strategic heritage. There’s only one playable faction, and our capital exists in a separate dimension so it never gets attacked. The resources are abundant, units and items are cheap, and fights are easy, so that nothing would distract the player from following the story. [Issue#258, p.58]
    • Game World Navigator Magazine
    • 76 Metascore
    • 68 Critic Score
    What would happen if you take a mobile game concept and scale it up to a PC release? Well, Fishlabs tried it with Chorus, and the results are rather mediocre. [Issue#258, p.62]
    • Game World Navigator Magazine
    • 73 Metascore
    • 72 Critic Score
    Big Brain Academy is sometimes advertised as a “gym for brains”, but with Brain vs. Brain, Nintendo tried to cut down on tediousness and steer it towards “party game” genre. [Issue#258, p.55]
    • Game World Navigator Magazine
    • 77 Metascore
    • 90 Critic Score
    Great parkour, gory combat, improved story and beautifully detailed open world make Dying Light 2 the best game of the last few months and a very strong contender in game of the year race. [Issue#258, p.38]
    • Game World Navigator Magazine
    • 84 Metascore
    • 88 Critic Score
    If you have a Switch and at least 50 hours of free time, if you can handle the stress of losing progress due to manual saves, if you like complex story, nuanced mechanics and turn-based combat – you definitely have to play Shin Megami Tensei V. [Issue#257, p.72]
    • Game World Navigator Magazine
    • 78 Metascore
    • 72 Critic Score
    Kudos to Ubisoft for being brave enough to release a full-scale game focused on extreme sports – we definitely need more of these. Now for the bad news: like most Ubisoft games, at least half of the content is either superfluous, or underdeveloped. Only skiing and snowboarding are actually good, bikes are tolerable at best, and skydiving is just meh. [Issue#257, p.68]
    • Game World Navigator Magazine
    • 78 Metascore
    • 81 Critic Score
    Peter’s flashbacks deserve a special mention. Eidos Montreal went all-out on them, so instead of a cutscene, we get to explore a lovingly detailed place from Star-Lord’s past. [Issue#257, p.48]
    • Game World Navigator Magazine
    • 80 Metascore
    • 83 Critic Score
    Superstars could be bigger and better than it is. But it’s still the ultimate version of Mario Party. Though I wonder how the next game could possibly surpass it – there’s basically no room for polish, and another volume of “Greatest hits” won’t have the same impact. [Issue#257, p.70]
    • Game World Navigator Magazine
    • 71 Metascore
    • 66 Critic Score
    A faithful remaster of a game two decades old, with all its ups and downs. Poor controls, bad UI and pixelated characters will definitely take some time getting used to, but in return you’ll get a true old-school experience with some very interesting puzzles. [Issue#257, p.62]
    • Game World Navigator Magazine
    • 85 Metascore
    • 71 Critic Score
    In the first few hours, you get to know and love Inscryption. Then, it genre-shifts to the point of total unrecognizability. [Issue#257, p.78]
    • Game World Navigator Magazine
    • 91 Metascore
    • 81 Critic Score
    Forza Horizon 5 still is a great racing game, but there’s no denying that the series is in a torpor-like state. It’s obvious that Playground is afraid not only to innovate, but to make any sort of significant change to a successful formula. [Issue#257, p.64]
    • Game World Navigator Magazine
    • tbd Metascore
    • 77 Critic Score
    It’s like Diablo, except you mostly fight dressers, fridges and street lights. [Issue#257, p.76]
    • Game World Navigator Magazine
    • 72 Metascore
    • 63 Critic Score
    It’s hard to name a single thing about this game that’s worth your time. [Issue#257, p.54]
    • Game World Navigator Magazine
    • 81 Metascore
    • 68 Critic Score
    Basically, it’s an Age of Empires II remake. Why would Microsoft remake a game that was re-released as recently as 2019? That’s beyond us. [Issue#257, p.58]
    • Game World Navigator Magazine
    • 76 Metascore
    • 64 Critic Score
    It’s one of those cases where it’s really hard to rate a game. It has a great concept and good plot delivery, but actual gameplay is incredibly frustrating. You’re stuck in the loop along with your character, with no way to fast-forward the events, and you have to meticulously try every possible combination, until find the trigger that will open up a new option. And then you re-check it all over again. [Issue#256, p.44]
    • Game World Navigator Magazine
    • 75 Metascore
    • 56 Critic Score
    Resident Evil 2 Remake shows how to properly blend old-school horror ideas with modern action to create a great game. Tormented Souls ignored all that and tried to copy the original one-to-one, with predictable result: it’s a bland clone of a game two decades old. [Issue#256, p.38]
    • Game World Navigator Magazine
    • 73 Metascore
    • 78 Critic Score
    Don’t come in expecting a suspenseful horror or a psychological thriller. This time around, Supermassive Games treats us to an action-horror with adrenaline-filled scenes and great camera work. [Issue#256, p.28]
    • Game World Navigator Magazine
    • 84 Metascore
    • 77 Critic Score
    If you don’t mind the cliché story, you’ll probably enjoy Tales of Arise – it has good graphics, good pacing and fluid (if a bit too easy) combat. [Issue#256, p.64]
    • Game World Navigator Magazine
    • tbd Metascore
    • 56 Critic Score
    The basic gameplay loop is really simple and relies a lot on the mindless busywork, like building the same buildings in exactly the same order in every mission, or manually picking up trash. [Issue#256, p.49]
    • Game World Navigator Magazine
    • 83 Metascore
    • 76 Critic Score
    The game looks like a Yakuza reskin, but that’s not quite true. Lost Judgement is more refined, so to speak: there’s more emphasis on the detective work, and Yagami isn’t so keen to get into fights. Although there’s still plenty of random street thugs for you to beat up. [Issue#256, p.36]
    • Game World Navigator Magazine
    • 74 Metascore
    • 82 Critic Score
    Back in the 90’s, a lot of games were made by small teams or even a single person who did what felt right, creating entirely new genres in the process. It’s hard to imagine something like that happening today. But with Highfleet,it did happen: it’s a truly unique blend of arcade, strategy and fleet management. [Issue#256, p.46]
    • Game World Navigator Magazine
    • tbd Metascore
    • 52 Critic Score
    One does not simply make a 1 to 1 clone of a game that’s 22 years old! So the studio duct-taped hacking mechanics on top of GTA 2 gameplay, but frankly, it didn’t change much in terms of gameplay. [Issue#256, p.43]
    • Game World Navigator Magazine
    • 72 Metascore
    • 62 Critic Score
    Gamedec’s modest skill tree not only feels tacked on – it actively hampers the role-playing aspect, because certain dialogue options reward you with leveling points, and others don’t. So there’s a strong incentive to just sift through dialogue looking for those special options, instead of doing what feels natural for the character. [Issue#256, p.52]
    • Game World Navigator Magazine

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