Game World Navigator Magazine's Scores

  • Games
For 738 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 God of War
Lowest review score: 3 That Dragon, Cancer
Score distribution:
  1. Negative: 34 out of 738
738 game reviews
    • 66 Metascore
    • 71 Critic Score
    Skillful adaptation of setting and a fresh take on certain mechanics help Siege Survival stand out among other survival strategies. Too bad that the team didn’t find a solution to the basic problem of the genre: as soon as you figure out the right tactic, there will be no challenge left in the game. [Issue#253, p.58]
    • Game World Navigator Magazine
    • 83 Metascore
    • 78 Critic Score
    Village is not a “survival horror”, but a “survival action”. One particular episode aside, you are always armed and expected to face the problem head-on. Even boss fights are all about strafing and filling the enemy with lead. [Issue#253, p.38]
    • Game World Navigator Magazine
    • 83 Metascore
    • 61 Critic Score
    Think of every obnoxious sidequest you’ve ever had to do; chances are, you’ll have to do exactly the same in Replicant. It has everything from mail delivery to mass-slaughtering sheep for an occasional drop of mutton. Its only saving grace is the new battle system, created by experts at Platinum Games.[Issue#253, p.52]
    • Game World Navigator Magazine
    • 71 Metascore
    • 79 Critic Score
    Beautiful music, great humor and a lot of customization – Miitopia on Switch proved to be a great remaster of a 3DS classic. [Issue#253, p.66]
    • Game World Navigator Magazine
    • 89 Metascore
    • 85 Critic Score
    Josef Fares wasn’t kidding when he said that It Takes Two is unlike any other platformer: it’s amazing how many various mechanics and ideas found their place in this game. [Issue#253, p.32]
    • Game World Navigator Magazine
    • tbd Metascore
    • 73 Critic Score
    The premise is great, the atmosphere is thick, the combat is passable, so what’s wrong with HellSign? Well, it’s the core of the game, investigations. After the first ghost or two, you figure out the routine and the game doesn’t even try to surprise you after that. [Issue#253, p.42]
    • Game World Navigator Magazine
    • 54 Metascore
    • 63 Critic Score
    One World stays faithful to the series: once again you’ll need to slowly build up your farm and improve relationships with the neighbors. “Slowly” is the keyword here: the process is so monotonous, it takes a particular kind of gamer to enjoy Harvest Moon. [Issue#253, p.64]
    • Game World Navigator Magazine
    • 73 Metascore
    • 80 Critic Score
    Until now, Famicom Detective Club duology had never been officially released to the western market. Now these adventure games from late 80’s are here with new graphics and full localization, and they’re well worth your time. [Issue#253, p.68]
    • Game World Navigator Magazine
    • 74 Metascore
    • 80 Critic Score
    Until now, Famicom Detective Club duology had never been officially released to the western market. Now these adventure games from late 80’s are here with new graphics and full localization, and they’re well worth your time. [Issue#253, p.68]
    • Game World Navigator Magazine
    • 75 Metascore
    • 58 Critic Score
    There are only a few changes over the original game, and almost all of them are for the worse. Not to mention that the increased amount of busywork made me feel more like an evil genius’ butler than the big man himself. [Issue#253, p.48]
    • Game World Navigator Magazine
    • 80 Metascore
    • 70 Critic Score
    Some of the stories may leave you confused, others might make you uncomfortable, but there’s no denying that despite its simplistic appearance, Essays on Empathy manages to evoke some strong emotions. [Issue#253, p.57]
    • Game World Navigator Magazine
    • 48 Metascore
    • 68 Critic Score
    Demon Skin feels more like a vertical slice of a great game than a product of its own. It’s short, it’s not polished enough, but the core gameplay is solid. Hopefully, the studio will get a bigger budget next time – there’s a lot of potential here. [Issue#253, p.51]
    • Game World Navigator Magazine
    • 66 Metascore
    • 79 Critic Score
    The combat is lacking, the story-telling is awful, the faction system is barebones. Yet there is something to Biomutant, some unexplainable quality that makes you want to keep exploring its wacky world. [Issue#253, p.34]
    • Game World Navigator Magazine
    • 56 Metascore
    • 46 Critic Score
    Ridiculous story, shallow gameplay and poor graphics don’t leave Werewolf: The Apocalypse – Earthblood any chance. The only imaginable reason to play it – is to remind yourself how bad and absurd games could get. [Issue#252, p.70]
    • Game World Navigator Magazine
    • 76 Metascore
    • 74 Critic Score
    Bravely Default II has some technical issues, but Claytechwork managed to make a good JRPG that deserves to stand alongside genre’s finest (well, at least those of the recent years). [Issue#252, p.68]
    • Game World Navigator Magazine
    • 89 Metascore
    • 87 Critic Score
    Mario games still set the bar high for all 3D platformers, and Super Mario 3D World + Bowser's Fury is a good remaster of an already excellent game, which will please both newcomers and old-time fans. [Issue#252, p.64]
    • Game World Navigator Magazine
    • 88 Metascore
    • 76 Critic Score
    Music and design is the strongest suit of the game. At the same time it’s unfriendly to newcomers and suffers from slow battles and tedious craft. It’s one of those cases where love and pain go hand in hand. [Issue#252, p.60]
    • Game World Navigator Magazine
    • 71 Metascore
    • 80 Critic Score
    Breathedge has great visuals, engaging story and good humor, but its survival elements prove to be more of a burden than something that enhances the experience. [Issue#252, p.58]
    • Game World Navigator Magazine
    • 84 Metascore
    • 65 Critic Score
    Sadly, Persona 5 Strikers has some value only for the fans of original Persona 5. For others it will prove to be an odd mix of a dull visual novel with a pretty average musou game. [Issue#252, p.56]
    • Game World Navigator Magazine
    • 62 Metascore
    • 51 Critic Score
    The content is scarce, progression is unmotivating, and after ten or so rounds you’ve seen pretty much everything Destruction AllStars has to offer. [Issue#252, p.54]
    • Game World Navigator Magazine
    • 78 Metascore
    • 76 Critic Score
    Pixel games are not everyone's cup of tea, but Olija looks quite good. It’ll be a good fit for people who miss games where you can help those in need, or simply want to challenge their reflexes. [Issue#252, p.53]
    • Game World Navigator Magazine
    • 75 Metascore
    • 74 Critic Score
    Like most beat’em’ups, Scott Pilgrim really shines in co-op, so poor netcode really is a disadvantage. On the other hand, the gameplay is good, and chiptune soundtrack is great for fans of this genre. [Issue#252, p.52]
    • Game World Navigator Magazine
    • 71 Metascore
    • 76 Critic Score
    The Medium didn’t manage to become a spiritual successor to Silent Hill, but it’s still a significant step forward for Bloober Team. [Issue#252, p.50]
    • Game World Navigator Magazine
    • 83 Metascore
    • 87 Critic Score
    The second game proves to be faithful to its predecessor in terms of lore and atmosphere, and simultaneously manages to break new ground in gameplay. It makes us look forward to further evolution of the series in a potential sequel. [Issue#252, p.48]
    • Game World Navigator Magazine
    • 72 Metascore
    • 80 Critic Score
    Outriders has its flaws, but they’re compensated with gory firefights and enjoyable co-op. Another upside is that it doesn’t try to be an open world: the levels are tight and packed with action. [Issue#252, p.44]
    • Game World Navigator Magazine
    • 73 Metascore
    • 71 Critic Score
    Interesting visuals are perfectly complemented by sound design. Too bad that it’s only 4 hours long, with maybe an extra hour or two if you want to try all the alternate paths. [Issue#251, p.66]
    • Game World Navigator Magazine
    • 65 Metascore
    • 70 Critic Score
    In all aspects it’s a run-of-the-mill adventure game, but there’s one thing to be said for it: it’s not a pamphlet. For once, Dontnod stopped talking about politics and focused on making a detective game. [Issue#251, p.58]
    • Game World Navigator Magazine
    • 80 Metascore
    • 70 Critic Score
    The rice-growing process is very detailed, perhaps excessively so, but the action elements help to break the monotony. Besides, where else can you learn so much about rice? [Issue#251, p.55]
    • Game World Navigator Magazine
    • tbd Metascore
    • 64 Critic Score
    The game has a strong technological backbone but it doesn’t have enough content for a full game. Rover Mechanic Simulator feels like a side project, hastily composed from the assets of Occupy Mars – a full-fledged Mars colonization sim that’s still in development by the same studio. [Issue#251, p.65]
    • Game World Navigator Magazine
    • 78 Metascore
    • 71 Critic Score
    The variety of maps, tasks and challenges is one of the strong suits of Part Time UFO. Even though the gameplay mechanics are pretty simple, clever puzzle design keeps the player entertained for many hours. [Issue#251, p.71]
    • Game World Navigator Magazine

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