GameCritics' Scores

  • Games
For 3,309 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Freedom Planet
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
3310 game reviews
    • 67 Metascore
    • 55 Critic Score
    Though Trufflepigs is not the game I was expecting, it’s still a generally pleasant and engaging experience. I loved getting to know Beth and Adam, but the plot is incredibly uneven and feels unfinished. Had I gone into the game thinking it was centered only around Beth and Adam, I would have enjoyed it far more. Sadly, the missed opportunities of the heavily-advertised ‘murderer’ plotline left a sour taste in my mouth.
    • 72 Metascore
    • 80 Critic Score
    Mighty Goose is good stuff — a slightly goofy premise, plenty of fast-paced action, and wonderful graphics all combine to make this a title that arcade action fans won’t want to miss.
    • 71 Metascore
    • 70 Critic Score
    As far as remasters go, SaGa Frontier is an automatic recommendation for anyone who appreciated the original, as Square’s work on this new edition adds some quality-of-life improvements and upgraded graphics. Unfortunately, it’s a different story for newcomers expecting a more traditional sort of JRPG. Even so, Square’s original vision still stands apart from other RPGs of the time and this quality remains true in this remaster — for better or worse, the player will be experiencing a unique experience.
    • 77 Metascore
    • 85 Critic Score
    As a fan of these kinds of games, I can say that Remnant: From the Ashes is a type of soulslike that I would have probably passed over in favor of something more traditional, but after giving it a fair shot I’m glad to say that it’s the successful spin on the genre that I didn’t know I wanted.
    • 46 Metascore
    • 55 Critic Score
    It’s a challenge to give The Fabled Woods an appropriate score. The game has merits as a focused project that is not afraid to deliver something exactly as long as it needs to be, and the current state of bloat in the game industry makes me hugely appreciative of this fact. On the other hand, I can’t say that The Fabled Woods made a lasting impact on me, or even provoked much thought — it’s a decent experience, but little more.
    • 76 Metascore
    • 90 Critic Score
    For my money, Days Gone remains one of the absolute best open-world games on the market, and now more people will have the opportunity to try it out for themselves as it puts its best foot forward. That’s something worth celebrating, I think.
    • 59 Metascore
    • 30 Critic Score
    With not much of value in the narrative or the gameplay, Forgotten Fields’ merits are some pretty virtual environments and an original soundtrack that often takes the spotlight. There are ways in which Forgotten Fields could have worked as an emotionally powerful experience, but these avenues go under-explored and the result is something that I can’t recommend, even to enthusiasts of this particular genre-transcending premise.
    • 76 Metascore
    • 75 Critic Score
    In contrast to the lighter, peppier Persona titles that Atlus has been putting out lately, Shin Megami Tensei III: Nocturne HD Remaster is a more hardcore experience delivering a tactical, in-depth RPG with a unique setting and a presentation that’s been brushed off around the edges for modern players.
    • 61 Metascore
    • 70 Critic Score
    Ashwalkers is an interesting and sometimes dark story. I was always curious whether I was making the right choices and getting my team closer to their goal, or if I was sending them to their deaths. Seeing how even the smallest of choices can affect the playthrough was rewarding, and the mystery of the Dome of Domes is worth a trek through the wastes for any fan of survival management and choice-based games.
    • tbd Metascore
    • 70 Critic Score
    Wanna Survive is a clever title blending many elements that work well together, but if Pinix would take their foot off the gas just a bit, this small-scale tale of surviving the zombpocalypse would receive a caveat-free recommendation.
    • 81 Metascore
    • 85 Critic Score
    Overboard is a brief experience, but the depth of content makes playing it over and over again an absolute must. Everyone on the ship has secrets to ferret out, and the script is so well-written that I found myself resetting the game just to see how obviously terrible choices would play out. Overboard asks for a tiny time commitment, but it’s such a charming experience and so easy to zip through that I’d imagine players will find themselves compelled to keep trying until they get away scot-free with the cash.
    • tbd Metascore
    • 25 Critic Score
    Sweet Pea just doesn’t have it. The art style is winningly crude and there are some thrills to be found in vaulting a pea through the air while escaping a hideous boss monsters. Sadly, those fleeting pleasures simply can’t make up for all of the awkward, frustrating gameplay that is most of the experience. Sweet Pea‘s problems run deep into its design, and it’s too bad that the developers weren’t able to get a better handle on things before launch.
    • tbd Metascore
    • 45 Critic Score
    It feels that the experience is always a small step away from becoming something more stimulating. It has the right ideas, but as a turn-based game, Conqueror 940 AD fails to add the addictive element. After too short a time it becomes predictable and rote, and the player is left with the feeling that the entire game was a wait loop of choices without any truly challenging or dramatic moments.
    • 80 Metascore
    • 80 Critic Score
    I enjoy roguelikes in general and I did enjoy the card-combining mechanics overall, but it feels a bit like the window for Dandy Ace‘s success has now closed.
    • 64 Metascore
    • 70 Critic Score
    It’s rare that I’ll forgive lackluster story or mediocre combat, but the unbelievably positive energy in its other aspects creates such a winning atmosphere that I find it hard to hold its failures against it. Yes, Biomutant‘s story could be a lot better, but it’s also an adventure where an otter in a wetsuit builds the player a jetski so they can cruise to an archipelago and battle mutants around the rusty remains of ancient shipwrecks. I wish the fighting was more thoughtfully designed, but then again, a lemur taught me how to use a submarine so I could fight a giant turtle in an underwater city. What Biomutant lacks in polish, it makes up for in audacity, and I appreciate that.
    • 77 Metascore
    • 85 Critic Score
    Overall, Kaze and the Wild Masks is an exceptional 2D platformer that iterates on the systems and concepts of its forefathers to create something special. It’s a great title, and one that even the most creative minds at Nintendo should take note of.
    • tbd Metascore
    • 80 Critic Score
    Steampunk Tower 2 offers a spin on Tower Defense that I’ve never seen before, and not only was it different, it was great! Both the ideas and the implementation are on point, and this unassuming, random purchase ended up being an unexpectedly clever and delightful surprise.
    • tbd Metascore
    • 75 Critic Score
    Devil Slayer Raksasi wasn’t the game for me, but I still appreciate the quality behind it. If I had to nitpick, it’s that the gameplay (as a whole) is mostly standard for the roguelike genre. Even with the top quality, well-polished content it offers, I don’t see this changing the minds of people who aren’t already fans of these experiences. That said, it’s extremely solid and well-done in all aspects, and those who enjoy a good dungeon run should check it out.
    • tbd Metascore
    • 80 Critic Score
    Don’t Give Up: A Cynical Tale is perfect for anyone in a creative field or for those who feel the weight of the world on their shoulders. With its sardonic sense of humor and very real writing, it reminds us that we all need a pick-me-up every now and then.
    • 77 Metascore
    • 45 Critic Score
    This underwhelming finale to the rebooted Doom saga would be limp enough when judged on its own merits, but the fact that the developers went back and screwed around with what made The Ancient Gods, Part One work so well is criminal. This expansion is more Doom Eternal, which should be a good thing, but turns out to be the weakest and most disappointing that Doom Eternal has ever been.
    • 61 Metascore
    • 55 Critic Score
    In the end, as much as I tried to get into BHFT!, I soon found that my will to keep playing had evaporated. The text was too small, the controls were too clunky, and the mistakes too punitive. A patch or two could fix these issues and turn Buildings Have Feelings Too! into a quirky winner, but nothing has materialized so far. In light of this, I can only recommend it to puzzle lovers people who would be willing to overlook its issues. I might feel sympathetic to these poor, sad buildings in search of happiness, but not sympathetic enough to suffer through this.
    • 68 Metascore
    • 65 Critic Score
    Chronicle of Innsmouth: Mountains of Madness does a decent job of honoring its inspirations. The characters are trapped in a bizarre world full of inexplicable horrors and have no choice but to keep slogging through the nightmare, because the only other option is to lock themselves away in an asylum and wait for the apocalypse. Whatever problems I may have had with the puzzles — and I certainly didn’t enjoy going to the internet for help twice — the game gets the feel of Lovecraft right, and that’s worth overlooking a few awkward design choices.
    • tbd Metascore
    • 60 Critic Score
    It’s kind of a shame, honestly. Duel on Board is mechanically fantastic, it sports some absolutely stunning pixel art and has killer music, but there just isn’t very much here. What’s present is excellent, but unless players have a dedicated partner to play with, they’ll probably be done with the game in a couple of hours. Rebel Rabbit has made something special and I enjoyed every second, I just wish I had more reason to keep playing.
    • 63 Metascore
    • 70 Critic Score
    Poison Control is visually stylish and I enjoyed the writing. Unfortunately, the combat aspects –which make up most of the experience! — need more polish and variety. This trip through a variety of mental hell isn’t hellish, but it could have been better.
    • tbd Metascore
    • 85 Critic Score
    With so much emphasis on the despair-drenched visuals, one might assume that Death Crown is a case of style over substance, but that’s just not true – the gameplay is frantic and gripping, and the developers’ ability to cut away anything except what needs to be here is admirable. The fact that it looks absolutely f**king metal is just icing on the cake.
    • 79 Metascore
    • 80 Critic Score
    Despite my problems with the above-water sequences, I still found Subnautica: Below Zero to be a delight. It expands on the first game’s worldbuilding, offers surprises and thrills in equal measure, and most importantly, it takes a huge amount of frustration (if not all of it) out of survival. The end of the story promises a third chapter which could open up the world in even more intriguing ways, and if the developers can keep improving their formula, I’m very excited to see what’s next.
    • 59 Metascore
    • 60 Critic Score
    Unfortunately, Stitchy in Tooki Trouble might look enticing but my feeling is that it might be a great starter for kids, but will end up being to basic and simple for anyone with even minimal experience in the platformer genre.
    • 52 Metascore
    • 45 Critic Score
    Shelter 3 is hard to recommend, both to fans of the series and newcomers. At best, it plays like an half-finished, repetitive experiment that can be easily completed in an hour. Anyone interested in what the series brings to the table should instead try either of the previous titles for a more accomplished, realized adventure.
    • tbd Metascore
    • 80 Critic Score
    Overall, Luckslinger is a stylish and enjoyable adventure. Sure, it’s a little weird seeing a pixelated hip-hop spaghetti Western, but it successfully fuses different influences into a wild cowboy ride like none other.
    • 66 Metascore
    • 80 Critic Score
    It’s an impressive release, especially considering it was crafted by a team of only around 30 people. There are a few bugs here and there and and the controls aren’t as tight as I would’ve hoped, but this title shows off its huge heart with a well-told story and level design that revitalizes the classic Oddworld formula. While it has taken an obscene amount of time to reach what is ostensibly a remake for part two of a five-part story, I hope Soulstorm does well enough in the market to keep this lovable and truly odd franchise going.

Top Trailers