GameCritics' Scores

  • Games
For 2,573 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 SUPERHOT
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
2573 game reviews
    • 78 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 80 Metascore
    • 70 Critic Score
    A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
    • 69 Metascore
    • 50 Critic Score
    The game, like a movie trailer, provides various disjointed snippets of action without delivering the complete picture.
    • 92 Metascore
    • 80 Critic Score
    The linearity of Metroid Fusion was definitely a disappointment, but not something to write it off... In terms of simple gameplay mechanics, control, boss-battles and overall design effort, it is top notch.
    • 93 Metascore
    • 75 Critic Score
    This is a very linear game, and... one can't but feel it's a wasted opportunity to limit the player's freedom in choosing how to approach a situation.
    • 97 Metascore
    • 100 Critic Score
    A shining example of how a classic videogame series can be vividly reborn. While taking an enormous amount of liberties with the original concept, it manages to zero-in on the spirit of the Metroid series and hit a resounding bull's-eye.
    • 88 Metascore
    • 65 Critic Score
    A fun game. But it is not as good a simulation of soccer as it could be. Too much of the gameplay feels scripted, and although you can pull off some beautiful moves, the unexpected occurs far too seldom.
    • 46 Metascore
    • 40 Critic Score
    Opponents cannot be forced off balance, pressured, or intercepted. Kaktuo Chojin rarely forces players to think, react, or adapt to their opponents. Worse still is the absence of a deep grappling system.
    • 87 Metascore
    • 55 Critic Score
    And the compelling nature of the online game is thanks to the same simplicity that makes the single-player game utterly forgettable. Simple to pick up and understand, the game mechanics allow the player to concentrate on the strategies of the various online games and immerse themselves in an action-based flow.
    • 83 Metascore
    • 50 Critic Score
    The bottom line is that Resident Evil Zero's title perfectly describes the content and play value of the game itself.
    • 71 Metascore
    • 60 Critic Score
    From its Lego-inspired visual style to its deceptive elegance, there's a certain undeniable charm-yet the actual play is disappointingly shallow, not to mention having one of the worst camera setups I've seen in quite a while.
    • 88 Metascore
    • 85 Critic Score
    The game's executions of different standards in platforming are almost mathematical in a sense that it's measured with surgical precision... The best the platforming genre has to offer right now.
    • 79 Metascore
    • 80 Critic Score
    RAD may not have a great story or impressive graphical opulence, but what it does have is an unbelievable amount of fun and originality where it counts: the gameplay.
    • 74 Metascore
    • 45 Critic Score
    Hardcore item-management fetishists might find some joy here, there’s simply not enough balance or content for Phantom Crash to stand on its own, much less measure up to the competition (I’m looking at you, "Armored Core 3").
    • 87 Metascore
    • 65 Critic Score
    Kojima seems to have recognized that he started running so fast that he forgot to tie his shoes, and thus Substance finally gives players the opportunity to more deeply explore the beautifully nuanced stealth engine that was so sorely undermined by his penchant for melodrama.
    • 85 Metascore
    • 85 Critic Score
    Addictive personalities will no doubt find themselves caught up in the game to the exclusion of all else. There's always one more quest to undertake, one more rare to find, one more level to grow…it's these elements that keep people coming back.
    • 66 Metascore
    • 50 Critic Score
    Where Jet X20 falls short is in providing a single, consistent experience. The way racing and tricking are implemented, it is impossible to concentrate on both at the same time.
    • 85 Metascore
    • 90 Critic Score
    With other games I've felt similar feelings after beating an especially tough boss or solving a taxing puzzle. But when I truly master a song in DDRMAX, the sweat on my face and the swift beating of my heart magnifies the feeling. The soreness in my muscles and the burning in my lungs tell my body that I have actually done something worthwhile. It's a singular sensation that can make other games seem like meaningless fumbling with the controller.
    • 80 Metascore
    • 90 Critic Score
    The series, especially this installment, has become among the most memorable game-playing experiences of my life.
    • 95 Metascore
    • 80 Critic Score
    The maturation process of the series, and videogames, remain standstill because of the developer’s refusal to move outside racial and social stereotypes, and staying away from certain taboos of popular art, merely suggesting sex and drug use. Compared to what this game could’ve been, this is still kid’s gloves.
    • 72 Metascore
    • 70 Critic Score
    There's something truly cathartic about blasting hordes of zombies, and that just never gets old. Zombies may not get any respect, but they sure do make great gun fodder.
    • 65 Metascore
    • 55 Critic Score
    The one glaring error in Worms Blast is the overly complicated and sluggish (or, uh, worm-ish) gameplay.
    • 73 Metascore
    • 80 Critic Score
    The game controls nice and tight—a necessary element for successful fast action. Every button on the Dual Shock 2 is used, but it’s an extremely comfortable and intuitive layout.
    • 78 Metascore
    • 65 Critic Score
    I’d like to see Contra taken to the next level while retaining its identity... Give me something besides a carbon copy of action that has already been done, and done to perfection on older systems.
    • 28 Metascore
    • 15 Critic Score
    After playing Sneakers, I don't think the package declaring it's "Only On Xbox" is such a bright idea. They'd be better off keeping that sad fact a secret and quietly dumping all remaining copies of the game next to the steaming pile of "E.T." 2600 cartridges rotting in the desert.
    • 79 Metascore
    • 90 Critic Score
    What appears to be a simplistic, gratuitously violent game on the surface gradually reveals an impressive degree of depth, much in the way games like "Quake III: Arena" require much more skill and strategy than meets the eye.
    • 82 Metascore
    • 75 Critic Score
    Despite the logic issues, the lack of a two-player mode, and the utterly disappointing "secret" level and character, I still consider the game to be a success.
    • 77 Metascore
    • 90 Critic Score
    The total package. It's not some pared-down version of game that appeared on a next-generation console... There's tons of content and diversity in the addictive gameplay.
    • 57 Metascore
    • 30 Critic Score
    I wish I could say that there was some charming, redeeming feature that made my time with Pocky & Rocky with Becky worthwhile, but there isn't. The box art sure was cute, though.
    • 78 Metascore
    • 70 Critic Score
    It does everything an RPG should do and does it pretty well, but the lack of innovation is a bit disappointing.

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