GameCube Europe's Scores

  • Games
For 200 reviews, this publication has graded:
  • 69% higher than the average critic
  • 3% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Score distribution:
  1. Negative: 12 out of 200
200 game reviews
    • 71 Metascore
    • 80 Critic Score
    Electroplankton’s value is very difficult to quantify, and on its own terms succeeds in what it set out to achieve- a ‘touchable media art’ piece of software (creator Toshio Iwai’s words) and in that context it is difficult to find fault with it.
    • 70 Metascore
    • 70 Critic Score
    If only Another Code was double its length... It’s enjoyable and unputdownable until finish.
    • 71 Metascore
    • 70 Critic Score
    Truthfully, it isn’t a bad game, but its appeal only reachs a small niche.
    • 74 Metascore
    • 80 Critic Score
    Twisted, deep, engrossing and genuinely different. It's a very grown-up experience, stretching what games can be and making set-piece based scare-em-ups like the recent "Doom 3" look horribly crude and simplistic in comparison.
    • 88 Metascore
    • 90 Critic Score
    The DS has had a lot of puzzlers in a short space of time, but none quite as amazing and unique as this.
    • 86 Metascore
    • 90 Critic Score
    Kirby truly is an outstanding game. It just takes everything the DS can do, throws it together and makes it work. The controls, the level design and the presentation are astounding.
    • 71 Metascore
    • 80 Critic Score
    A great war game; great controls, great atmosphere. It continues the road walked with Frontline and tweaks some of the elements.
    • 70 Metascore
    • 30 Critic Score
    And you should all be outraged by the blatant James Pond rip-off, too.
    • 66 Metascore
    • 50 Critic Score
    So expect no high graphics standard, no special touch screen features, let alone other renewing stuff. Madagascar just brings you a standard platform game that follows the story of the movie. No more, no less.
    • 69 Metascore
    • 80 Critic Score
    It brings new life to the bongos.
    • 71 Metascore
    • 80 Critic Score
    Even after all these years, the loveable yellow circle with the eating disorder still has what it takes to entertain gamers everywhere.
    • 73 Metascore
    • 70 Critic Score
    It is very addictive and a lot of fun. But the puzzle mode has a replay factor of absolute zero. Anyone who would go back to it for fun would be a mad man.
    • 81 Metascore
    • 70 Critic Score
    Credible, honest stealth; but imperfect, limited stealth too. The Xbox version is, again, vastly superior, but the GC game's Co-op still throws up a memorable experience.
    • 80 Metascore
    • 86 Critic Score
    A new style of platforming that may catch on, but since it is so short I would suggest a rental only for this one.
    • 87 Metascore
    • 80 Critic Score
    The strategic long fights are a welcome relieve from the button mashing found in most other boxing games, you really have to observe and react to win matches.
    • 60 Metascore
    • 70 Critic Score
    The special moves look nice and the game is relatively easy to pick up, but that's about all it has going for it. So don't buy this unless you absolutely have to, for whatever reason that may be.
    • 81 Metascore
    • 90 Critic Score
    The very best DS launch title, and is practically guaranteed to keep you entertained for months. A must-have.
    • 67 Metascore
    • 50 Critic Score
    It's lazy, it's textbook and less than half of it is worth playing.
    • 88 Metascore
    • 90 Critic Score
    The stick is a more intuitive type of control system, which can only benefit to the flow of the game. It improves the possibilities of your character considerably.
    • 74 Metascore
    • 80 Critic Score
    Don’t play this game unless you have the rest of the day to thrash out your anger on the small, cute zoo animals.
    • 96 Metascore
    • 94 Critic Score
    Few words can explain the sheer joy of playing it, because it's constantly throwing up new things to marvel at. And it just feels so affirming to play a game this confident, this well-crafted, this, well, fun.
    • 63 Metascore
    • 50 Critic Score
    If you can put up with the dire controls, the sometimes frustrating difficulty level and that hugely irritating RR commentator, you might want to give this a look.
    • 71 Metascore
    • 70 Critic Score
    If you have 4 players then you would struggle to find a more entertaining game, but with fewer players it's just slow and pointless.
    • 83 Metascore
    • 86 Critic Score
    In general the game is harder then Sands of Time, and I wonder if they didn't spice it up too much, making it inaccessible for a big mass audience.
    • 60 Metascore
    • 90 Critic Score
    Barring some of the more advanced weaponry, I found this game to have a much greater sense of reality to many other FPS games I have played. You have to be slow, patient and stealthy to survive. Reality is lethal.
    • 85 Metascore
    • 90 Critic Score
    As much a joy to play now as the original ever was. What it now lacks in the single player adventure (but in all honesty, it’s not lacking much at all) is more than made up for thanks to the competitive multiplayer whilst the minigames alone make this game a must-have.
    • 86 Metascore
    • 80 Critic Score
    A true sequel; playing it feels more like playing new Viewtiful Joe levels than playing a new game.
    • 75 Metascore
    • 75 Critic Score
    It’ll infuriate and irritate you to no end, but it’ll also evoke a level of wonder and satisfaction to eclipse it.
    • 61 Metascore
    • 70 Critic Score
    It’s mostly 2D, it makes minimal use of the DS’s unique features and there’s nothing here that you haven’t seen before.
    • 77 Metascore
    • 78 Critic Score
    They need to make it exciting when you are traveling to places, either that or cut the travel distance down.

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