GameFront's Scores

  • Games
For 185 reviews, this publication has graded:
  • 59% higher than the average critic
  • 2% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 95 Dark Souls II
Lowest review score: 21 Citadels
Score distribution:
  1. Negative: 9 out of 185
185 game reviews
    • 45 Metascore
    • 40 Critic Score
    There’s just no reason to play Deus Ex: The Fall, even for big-time Deus Ex and Deus Ex: Human Revolution fans. You can get the same experience out of reading a Wiki entry online. Better yet, if you must play the game, grab it on a mobile device, where it will actually work.
    • 33 Metascore
    • 47 Critic Score
    To top off a growing tower of gripes, navigation around space in Rebirth is an astounding hassle.
    • 39 Metascore
    • 30 Critic Score
    Just like the island of Montague’s Mount is empty, so too is this game. There’s no substance — just darkness, rain, and the airy affectation of what “emotional” games should be like. But emotions are more than sad-looking photos, plodding pace, quiet narration and soft violin music. In Montague’s Mount, just like that ethereal mountain, emotion is decidedly absent. All that’s left is boredom.
    • 52 Metascore
    • 32 Critic Score
    Not content with being the most mediocre and generic shooter I’ve played all year, Alien Rage makes its way into terrible territory. Countless bugs and a brutally unnecessary difficulty curve help artificially lengthen the game’s four hour campaign, while simultaneously ruining any chance that Alien Rage had to be enjoyable.
    • 50 Metascore
    • 35 Critic Score
    Updating an old game is always something of a balancing act as developers work to maintain what made the original game great, while bringing it up to speed with modern conventions. Unfortunately, Flashback HD fails on both accounts.
    • 76 Metascore
    • 40 Critic Score
    In time, it may well become a great strategy game to stand alongside the franchise’s true classics. But for now, it’s a bloated mess, and it’s unfair for the developers and publishers to take everyone’s money and then give them a game that has so many obvious problems. Maybe Creative Assembly and SEGA will learn a lesson. Maybe Total War fans will. Unfortunately, I’m not optimistic.
    • 20 Metascore
    • 21 Critic Score
    Put it back in the oven; this game is not ready. Citadels is simply tedious to play. I never once found myself having any semblance of fun. Not only is Citadels not worth the $40 price tag it is somehow selling for, I couldn’t recommend this game even if it were free-to-play.
    • 41 Metascore
    • 30 Critic Score
    A strange thing happens when you review a game as bad as DARK. You get really, really good at it. So desperate was I to be done, to not think about it again, to not deal with the save system, that by the end I fashioned myself into a kind of DARK savant, flitting around levels with as much ease as the game would permit and a certain kind of Dark Souls-powered, no-room-for-error concentration. So far that reason, I’m sort of glad I played it. And for one other reason: so I can tell everyone else to never, ever play DARK.
    • 45 Metascore
    • 40 Critic Score
    What’s most shocking is that it’s also a complete failure when it comes to basic game design. The gunplay is unconvincing, weightless, and repetitive. AI allies are literally bulletproof; AI enemies engage in a litany of truly bizarre behavior. Thanks to a long development cycle, the game arrives feeling and looking dated, offering ugly animations, textures, and cutscenes, cover-shooting with no cover, and lifeless, obsolete character models.

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