GameFront's Scores

  • Games
For 185 reviews, this publication has graded:
  • 59% higher than the average critic
  • 2% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 95 Super Smash Bros. for Wii U
Lowest review score: 21 Citadels
Score distribution:
  1. Negative: 9 out of 185
185 game reviews
    • 66 Metascore
    • 70 Critic Score
    If you can look past the technical issues, the lackluster story, and some of the frustrating design decisions, there’s a pretty good chance you’ll get lost in Citizens of Earth’s beautifully bizarre world.
    • 63 Metascore
    • 65 Critic Score
    For the $20 price of entry, The Dark Below provides some quality skirmishes and will keep players busy for hours, if that’s how you measure value.
    • 65 Metascore
    • 70 Critic Score
    For the inspiration alone, it’s worth spending a little time on Dejobaan’s dead worlds.
    • 70 Metascore
    • 70 Critic Score
    It may not have ended up being the first, but Doublebear has certainly earned its place among the zombie survival greats.
    • 72 Metascore
    • 65 Critic Score
    Maybe the big lesson is that Assassin’s Creed doesn’t have much left to say, or to offer. Maybe all of us, Assassins, Templars, players and developers, need to take a break.
    • 62 Metascore
    • 60 Critic Score
    Ignoring the visuals, it is an inferior product in every way compared to last year’s WWE 2K14, and even WWE 13 from the year before that. WWE 2K15 ofers fewer wrestlers, match types and creative options, a weaker story mode, and the same core gameplay that, honestly, is starting to feel a little stale.
    • 72 Metascore
    • 65 Critic Score
    Unity is still one of the weaker entries of the series. Co-op, while fun, feels half-baked; the game is ultimately meaningless in terms of the series canon because of the lack of focus on the present day story line; and many of the design decisions feel driven by the unwelcome addition of micro-transactions. Better luck next year, I guess.
    • 75 Metascore
    • 50 Critic Score
    It’s an atmospheric slog with some cool art direction, granted (although its anemic, somewhat confused mad science story doesn’t add much on that front). But it’s a slog nonetheless, constantly punishing the player for not reading its mind. Dying in a game isn’t scary — almost dying is. The Evil Within, however, never figures that out.
    • 54 Metascore
    • 65 Critic Score
    It feels cheap, it feels rushed, and it is also very short.
    • 82 Metascore
    • 65 Critic Score
    For players who like story and experience to trump all else, The Vanishing of Ethan Carter is a low-key journey with some interesting ideas.
    • 76 Metascore
    • 65 Critic Score
    Bungie has said it has come up with 10 years of content for Destiny, but I was bored at around 10 hours. The game has its moments, but it needs more. It needs adventurous thinking and risky ideas. It needs challenges that go beyond racking up headshots. It needs engagement among players to make them feel useful and important. It needs people and places within it that have more character than just pretty helmets and vistas and lens flare.
    • 72 Metascore
    • 60 Critic Score
    There just wasn’t enough here to warrant a standalone purchase.
    • 59 Metascore
    • 55 Critic Score
    There’s a fun game to be had with the right mix of these elements — ghosts, crime-solving, a troubled cop and a serial killer — but Murdered: Soul Suspect just isn’t really it.
    • 71 Metascore
    • 70 Critic Score
    Sniper Elite 3 gets its sniping pretty right, but all the things it gets wrong keep it from reaching its potential.
    • 55 Metascore
    • 50 Critic Score
    Monochroma is a flawed but beautiful game that has a few shining moments, but for the most part struggles with the two most important aspects of a puzzle platformer: the puzzles and the platforming.
    • 77 Metascore
    • 65 Critic Score
    Its best moments feel like flashes of brilliance rather than sustained genius. Its weakest moments are formulaic, repetitious and banal — a reminder that the next generation is a lot like the old one, but with more gimmicks.
    • 83 Metascore
    • 70 Critic Score
    There’s a great game in Transistor, and a deceptive and strange world, and a touching character relationship between Red and the sword, even if it only makes sense once you’ve seen the ending cinematic. But Transistor won’t give you those things up front; you’ll have to earn them. That means putting up with a story that seems meaningless and a battle system that starts out feeling limited to the point of being potentially annoying.
    • 77 Metascore
    • 70 Critic Score
    It’s expansive and fun, delivering plenty of game for the money, but it fails to bring much more to the table than its impressive style.
    • 69 Metascore
    • 65 Critic Score
    There’s a great game buried in the code of Lightning Returns, and if you’re the sort that’s willing to dig through a seemingly endless amount of mind numbing sidequests, then you might be able to find it. For me though, Lightning Returns was a draining gauntlet of fetch quests and gathering missions that occasionally allowed me to have fun with its deep combat and customization options. Unfortunately, occasional fun is not something I can recommend for a game that lasts upwards of 40 hours, especially when the rest of time spent playing feels like running errands.
    • 82 Metascore
    • 70 Critic Score
    Perhaps when Broken Age is complete, it’ll feel like a stronger offering — it was never meant to be divided in half anyway, and the forced split feels like it comes just as the game finally hits a comfortable stride. But for a game about young people striking out on their own, made by a developer that set out to gain the financial freedom to do exactly what it wanted, Broken Age feels like it plays it safe; a cushy adventure game with some heart, but absent any sharp edges.
    • 71 Metascore
    • 50 Critic Score
    Nothing feels like it matters. Freedom Cry has an interesting protagonist with an interesting perspective in an interesting time and place, and reduces it all to numbers on a sheet and repetitive tasks, all while playing it incredibly safe with gameplay or storytelling.
    • 60 Metascore
    • 62 Critic Score
    Other rickety spots aside, How To Survive’s biggest issue is that it doesn’t do enough to keep you engaged across its short, repetitive campaign.
    • 79 Metascore
    • 65 Critic Score
    So much of the experience is locked off due to an inbalanced in-game economy and even more has just been cut entirely. Forza 5 was just good enough enough to keep me from going back to Forza 4: the addition of drivatars and the desire to compete for slots on the global leader board in particular just managed to keep me invested.
    • tbd Metascore
    • 64 Critic Score
    The problem with the big battles of Helm’s Deep is that it’s a story we all know, and it’s possible the concept could have been stronger if Turbine had included other battles from Middle Earth’s history for variety. All too quickly, the repetition grows tiring and the appeal wears thin, and that’s true of the questing content as well.
    • 66 Metascore
    • 72 Critic Score
    The Novelist asks you questions about your own life through the lens of Dan and his family, and shows well the ways that games can challenge their players, and be more than the sum of their parts.
    • 53 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • GameFront
    • 54 Metascore
    • 60 Critic Score
    A wobbly title that misses the mark on both sides — keeping the wrong things of a bygone era while failing to introduce much of anything exciting to go with a new console generation.
    • 60 Metascore
    • 60 Critic Score
    Ryse has the look and feel of a stellar AAA action game, and it even has the makings of a combat system that can be positively compared to the highly regarded Batman games. Unfortunately that combat system remains underdeveloped as the game goes on, and as a result, the game becomes a repetitive trudge through its brief 6 hour campaign.
    • 59 Metascore
    • 65 Critic Score
    There’s a great game hidden somewhere in the shadows of Contrast, and every now and then you see brief glimpses of that potential brilliance. But one can’t help but feel like the game either ran out of time or ran out of ideas.
    • 70 Metascore
    • 50 Critic Score
    Burial at Sea is a DLC package that trades on the fan love for Rapture and little else, with nothing new to add to that place — and what’s more, it feels a bit lazy and a bit messy. Maybe it’s time this undersea city was left buried, finally.

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