GameFront's Scores

  • Games
For 185 reviews, this publication has graded:
  • 59% higher than the average critic
  • 2% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 95 Monaco: What's Yours Is Mine
Lowest review score: 21 Citadels
Score distribution:
  1. Negative: 9 out of 185
185 game reviews
    • 81 Metascore
    • 89 Critic Score
    Battlefield 4 isn’t perfect — its campaign definitely sees to that — but the multiplayer component is one of the best you’ll see in 2014.
    • 84 Metascore
    • 86 Critic Score
    While I have mixed feelings about EA’s perch on this lucrative pedestal, it’s hard to to argue that the EA Canada team hasn’t earned it, and doesn’t continue to earn it, by delivering a game that really does feel better, really does feel different, every year, even if you have to be an avid player of the game to really appreciate how.
    • 63 Metascore
    • 80 Critic Score
    That kind of consistent progression and steady experiential learning is the crux of the game and it’s here in spades. While not quite as good as the truly exceptional TD games I’ve found online in years past, but Defense Technica definitely worth its budget price.
    • 57 Metascore
    • 90 Critic Score
    The real goal is to come out the other side with some sort of meaningful appreciation of our hero’s plight. To understand what tools are required for such a person to even exist while being plagued by these nightmares so often that they become reality itself. To gain the ability to adapt well enough to those circumstances to be able to use those tools effectively. That is Knock-Knock.
    • 74 Metascore
    • 86 Critic Score
    Arkham Origins is a fantastic game, and one that is worthy of the Arkham legacy, but that being said, one can’t help but feel that WB Games Montreal played this one safe. They relied on the strength of Rocksteady’s rock-solid foundation, and simply applied new coats of paint and some extra decorations that weren’t there before.
    • 80 Metascore
    • 70 Critic Score
    It’s a shame that it’s so often frustrating and inscrutable, and a bigger shame that some of the humor skews toward the cringe-worthy. Goodbye Deponia feels as though this trilogy never quite made it to its own comedy Elysium, even though it was capable of reaching those heights.
    • 88 Metascore
    • 90 Critic Score
    This is a thought experiment of sorts, and in comparison to some of its hordes of first-person peers, it may even be said that there’s not much of an actual point to the gameplay. But keep in mind that if that’s your conclusion, there’s a strong danger that you’re exactly the type of complacent player The Stanley Parable’s criticisms are aimed at.
    • 39 Metascore
    • 30 Critic Score
    Just like the island of Montague’s Mount is empty, so too is this game. There’s no substance — just darkness, rain, and the airy affectation of what “emotional” games should be like. But emotions are more than sad-looking photos, plodding pace, quiet narration and soft violin music. In Montague’s Mount, just like that ethereal mountain, emotion is decidedly absent. All that’s left is boredom.
    • 85 Metascore
    • 90 Critic Score
    An incredibly impressive little game, from its understated old-school art style to its ability to make you feel uncomfortable with how much you enjoy catching criminals trying to trick their way into your country.
    • 65 Metascore
    • 70 Critic Score
    As for the story of Chapter 3, it’s ultimately pretty satisfying, although there’s some narrative sleight-of-hand at work in the conclusion that felt a bit like cheating on part of the game’s writers.
    • 70 Metascore
    • 55 Critic Score
    In Beyond: Two Souls, Quantic Dream had the tools necessary to make something great out of its quirky game design philosophy. But having the tools and using them are two different things. A game like this lives and dies by its story, and unfortunately for Beyond: Two Souls, the story was fatal.
    • 73 Metascore
    • 81 Critic Score
    When you get down to it, Shadow Warriors does an impressive job of straddling the line between its retro upbringings and the more advanced first-person shooter offerings of late.
    • 68 Metascore
    • 60 Critic Score
    When firing on all cylinders, MWO is an enjoyable sim-shooter, but for all the overheating energy weapons in the world, the current product still feels a little half-baked.
    • 52 Metascore
    • 32 Critic Score
    Not content with being the most mediocre and generic shooter I’ve played all year, Alien Rage makes its way into terrible territory. Countless bugs and a brutally unnecessary difficulty curve help artificially lengthen the game’s four hour campaign, while simultaneously ruining any chance that Alien Rage had to be enjoyable.
    • 70 Metascore
    • 73 Critic Score
    Ultimately, the big contrast in excitement between Origin’s overt craziness and the more ho-hum moments that frequently pop-up throughout the four new multiplayer maps makes Apocalypse an uneven experience.
    • 79 Metascore
    • 75 Critic Score
    Memoria unfolds in an engaging, expertly paced way, and that, coupled with smart puzzles and the depth of the world, makes Memoria a worthy investment for both fans of adventure games, and the more casual player in the genre.
    • 63 Metascore
    • 70 Critic Score
    While Chapter 2 might have its pacing issues, it accomplishes one thing beautifully: it leaves you wanting more, and it deftly raises new questions about the mystery just as it’s answering old ones.
    • 97 Metascore
    • 93 Critic Score
    Grand Theft Auto V is a remarkable achievement. Fun, challenging, satisfying and morally complex, it’s also proof of the ability of games to tackle mature subjects while still being enjoyable diversions, all in service to great characters and a gritty story.
    • 50 Metascore
    • 35 Critic Score
    Updating an old game is always something of a balancing act as developers work to maintain what made the original game great, while bringing it up to speed with modern conventions. Unfortunately, Flashback HD fails on both accounts.
    • 76 Metascore
    • 40 Critic Score
    In time, it may well become a great strategy game to stand alongside the franchise’s true classics. But for now, it’s a bloated mess, and it’s unfair for the developers and publishers to take everyone’s money and then give them a game that has so many obvious problems. Maybe Creative Assembly and SEGA will learn a lesson. Maybe Total War fans will. Unfortunately, I’m not optimistic.
    • 72 Metascore
    • 50 Critic Score
    When at its best, Amnesia: A Machine for Pigs is every bit as capable of scaring the pants off of horror-seeking players as its predecessor. But uneven pacing, a nonsensical story, and a general lack of danger or risk breeds a sense of detachment that by the end didn’t give me chills–it just left me cold.
    • 69 Metascore
    • 70 Critic Score
    Any game that can make me haul out quotes from both a 17thcentury philosopher and a 60’s era bard is worthy of note, but the technical shortcomings (i.e. camera wrangling) of several generations ago, and the fact that it can easily be completed in one sitting, really hamstring the overall experience that Shelter offers when it comes down to the brass tacks.
    • 89 Metascore
    • 90 Critic Score
    Rayman Legends falls just short of being an absolutely timeless classic, but that’s just about the worst thing anyone can say about it. It’s every bit as good as its predecessor — stronger on some fronts and a little weaker on others — and continues to strengthen Rayman’s position as an enduring gaming mascot.
    • 80 Metascore
    • 90 Critic Score
    Even late in the game, it had the ability to get my blood racing and my spine tingling. It’s possible that by the end, Outlast does, in fact, slightly outlast its mechanics and AI, but the novelty of running and hiding and its phenomenal, no-holds-barred presentation definitely make up for it. This is a gross, scary, disturbing game: you should play it.
    • 82 Metascore
    • 91 Critic Score
    Blacklist sees Sam Fisher and his covert posse returning to the series’ sneaky-happy roots in good form, and it’s easily one of the best stealth offerings I’ve delved into in a long time.
    • 66 Metascore
    • 65 Critic Score
    A mediocre cover-based shooter combined with a mediocre turn-based tactics experience that is peppered with RPG seasoning, and the whole is lesser than the sum of its parts.
    • 75 Metascore
    • 75 Critic Score
    Despite some missteps common to the adventure game genre, and a third act that loses itself in the details and machinations of its fantasy world, The Night of the Rabbit is a journey adventure game fans won’t regret or soon forget.
    • 72 Metascore
    • 75 Critic Score
    Hammerwatch is good fun if you can looks past its armor chinks, and especially if you dig the kind of old school challenges it dishes out on the later levels.
    • 58 Metascore
    • 63 Critic Score
    At its heart, Space Hulk is still a classic board game highly recommended by a legion of fans and well worth playing, but this adaptation is littered with thorny little issues, from superficial graphical glitches and incorrect text on the main menu to occasional UI quirks–like incorrectly calculating the optimal movement paths for marines, forcing you to do it square-by-square, and even a few exploits involving being able to re-roll or undo actions that really shouldn’t be allowed.
    • 86 Metascore
    • 90 Critic Score
    Play Gone Home because you want an engrossing and detailed environment to explore. Play it because you want something new and introspective from your games. Play it because you want to reconnect with a sibling or family member who has grown distant. Play it because ten years from now there will still be people playing and discussing its intricacies.

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