GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 WarioWare, Inc.: Mega Microgame$!
Lowest review score: 0 Batman: Dark Tomorrow
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 54 Metascore
    • 67 Critic Score
    Hardcore Sega fans will love it, but casual gamers will most likely become bored. If you love weird Japanese games, however, give me a try. [Aug 2003, p.29]
    • GameNow
    • 59 Metascore
    • 50 Critic Score
    If it weren't for the new stages, I might have given this game a whole letter grade higher. Instead, I found myself doing tedious, repetitive work...when I should have been having fun. [Nov 2003, p.70]
    • GameNow
    • 56 Metascore
    • 25 Critic Score
    The games controls are clunky, the camera is spazzy, and the action stutters like crazy. [May 2003, p.41]
    • GameNow
    • 81 Metascore
    • 100 Critic Score
    Even the addition of crazy new Social moves like Break Dance and Booty Tease make interactions with other Sims much more fun than they were in previous titles.
    • 81 Metascore
    • 100 Critic Score
    Even the addition of crazy new Social moves like Break Dance and Booty Tease make interactions with other Sims much more fun than they were in previous titles.
    • tbd Metascore
    • 58 Critic Score
    Pretty repetitive for the most part, and camera issues crop up all over the place...There's also little challenge, except when time limits are placed on missions. [Oct 2003, p.49]
    • GameNow
    • 81 Metascore
    • 100 Critic Score
    Even the addition of crazy new Social moves like Break Dance and Booty Tease make interactions with other Sims much more fun than they were in previous titles. [Jan 2003, p.48]
    • 81 Metascore
    • 100 Critic Score
    The game actually generates emotions: fear of the unknown, an impending sense of dread, and utter confusion due to the mind-bending plot. [Jan 2004, p.56]
    • GameNow
    • 66 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 71 Metascore
    • 67 Critic Score
    SNK creates quirky, memorable characters with interesting moves, and KOF 2001 in particular showcases a huge number of these. [Jan 2004, p.58]
    • GameNow
    • 67 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 67 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 66 Metascore
    • 58 Critic Score
    The fighting system is fairly shallow, and once you become callous to the flashy moves and explosive pyrotechnics, the action starts to feel repetitive. [Jan 2004, p.56]
    • GameNow
    • 56 Metascore
    • 50 Critic Score
    While Gotcha Force definitely has visual punch and lets you lay the smack down on foes with your customized robot attack squad, it's a little on the bland side.
    • 89 Metascore
    • 100 Critic Score
    This is the kind of game that literally makes you forget you're playing a game, leaving you barely aware of your body and just totally consumed by the action onscreen.
    • 33 Metascore
    • 42 Critic Score
    I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.
    • 79 Metascore
    • 75 Critic Score
    Sure, its graphics are ugly, but its action is first-rate...It's one of those rare games in which almost everything is destructible. [Jan 2004, p.65]
    • GameNow
    • 78 Metascore
    • 100 Critic Score
    We never would have thought that adding some multiplayer functions to a 23-year-old arcade game would result in one of the most fun and addictive games out there, but Pac-Man Vs. is just that.
    • 72 Metascore
    • 67 Critic Score
    Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]
    • GameNow
    • 73 Metascore
    • 42 Critic Score
    Too short, too straightforward, and too limited to recommend to all but the staunchest snowboarding aficionados. The game can be beaten in two hours on your first go. [Jan 2003, p.49]
    • GameNow
    • 55 Metascore
    • 75 Critic Score
    Older Pokémon fans will become bored right away, but younger ones will have a blast.
    • 40 Metascore
    • 42 Critic Score
    The gameplay is equally unbalanced. Taiketsu's a button masher that requires very little skill. [Jan 2003, p.44]
    • GameNow
    • 73 Metascore
    • 100 Critic Score
    The game is darn near perfect but BAM!...AH! All right, already! There's nothing to complain about here. XIII is a blast to play...even if it's so cool, it will kick your butt.
    • 56 Metascore
    • 16 Critic Score
    Oh, and "thumbs up" to the completely inane grappling system, awkward control, and megabuggy "visuals." [Jan 2004, p.59]
    • GameNow
    • 82 Metascore
    • 91 Critic Score
    Online play is fresh and funky, but the songs sound like the same old beat. [Jan 2004, p.64]
    • GameNow
    • 51 Metascore
    • 75 Critic Score
    It's beautiful, it's fun, and it's hilarious to boot. [Jan 2004, p.59]
    • GameNow
    • 63 Metascore
    • 0 Critic Score
    What a horrible disappointment... Worst of all, BG is a difficult game; I mean, it's hella hard...The first level alone was nearly impossible and there's no training mode! [Jan 2004, p.64]
    • GameNow
    • 69 Metascore
    • 58 Critic Score
    It's too bad that poorly designed levels, headache-inducing obstacles, and an embarrassingly cliched story spoil so much of the fun. [Jan 2004, p.59]
    • GameNow
    • 66 Metascore
    • 58 Critic Score
    Unfortunately, its excellent concept, experience system, and humor aren't enough to drag Whiplash out of a sea of average gameplay. [Jan 2004, p.60]
    • GameNow
    • 72 Metascore
    • 100 Critic Score
    From the incredible visual presentation to the frenetic action to the jaw-dropping effects and pulse-pounding music, XIII is where it's at.

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