GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 0.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
Highest review score: | The Sims: Makin' Magic | |
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Lowest review score: | Unlimited Saga |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
- By Date
- By Critic Score
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- Critic Score
Hardcore Sega fans will love it, but casual gamers will most likely become bored. If you love weird Japanese games, however, give me a try. [Aug 2003, p.29]- GameNow
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- Critic Score
If it weren't for the new stages, I might have given this game a whole letter grade higher. Instead, I found myself doing tedious, repetitive work...when I should have been having fun. [Nov 2003, p.70]- GameNow
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- Critic Score
The games controls are clunky, the camera is spazzy, and the action stutters like crazy. [May 2003, p.41]- GameNow
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- Critic Score
Even the addition of crazy new Social moves like Break Dance and Booty Tease make interactions with other Sims much more fun than they were in previous titles.- GameNow
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- Critic Score
Even the addition of crazy new Social moves like Break Dance and Booty Tease make interactions with other Sims much more fun than they were in previous titles.- GameNow
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- Critic Score
Pretty repetitive for the most part, and camera issues crop up all over the place...There's also little challenge, except when time limits are placed on missions. [Oct 2003, p.49]- GameNow
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- Critic Score
Even the addition of crazy new Social moves like Break Dance and Booty Tease make interactions with other Sims much more fun than they were in previous titles. [Jan 2003, p.48]- GameNow
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- Critic Score
The game actually generates emotions: fear of the unknown, an impending sense of dread, and utter confusion due to the mind-bending plot. [Jan 2004, p.56]- GameNow
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- Critic Score
The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
SNK creates quirky, memorable characters with interesting moves, and KOF 2001 in particular showcases a huge number of these. [Jan 2004, p.58]- GameNow
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- Critic Score
The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
The fighting system is fairly shallow, and once you become callous to the flashy moves and explosive pyrotechnics, the action starts to feel repetitive. [Jan 2004, p.56]- GameNow
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- Critic Score
While Gotcha Force definitely has visual punch and lets you lay the smack down on foes with your customized robot attack squad, it's a little on the bland side.- GameNow
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- Critic Score
This is the kind of game that literally makes you forget you're playing a game, leaving you barely aware of your body and just totally consumed by the action onscreen.- GameNow
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- Critic Score
I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.- GameNow
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- Critic Score
Sure, its graphics are ugly, but its action is first-rate...It's one of those rare games in which almost everything is destructible. [Jan 2004, p.65]- GameNow
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We never would have thought that adding some multiplayer functions to a 23-year-old arcade game would result in one of the most fun and addictive games out there, but Pac-Man Vs. is just that.- GameNow
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- Critic Score
Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]- GameNow
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Too short, too straightforward, and too limited to recommend to all but the staunchest snowboarding aficionados. The game can be beaten in two hours on your first go. [Jan 2003, p.49]- GameNow
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Older Pokémon fans will become bored right away, but younger ones will have a blast.- GameNow
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- Critic Score
The gameplay is equally unbalanced. Taiketsu's a button masher that requires very little skill. [Jan 2003, p.44]- GameNow
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- Critic Score
The game is darn near perfect but BAM!...AH! All right, already! There's nothing to complain about here. XIII is a blast to play...even if it's so cool, it will kick your butt.- GameNow
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- Critic Score
Oh, and "thumbs up" to the completely inane grappling system, awkward control, and megabuggy "visuals." [Jan 2004, p.59]- GameNow
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Online play is fresh and funky, but the songs sound like the same old beat. [Jan 2004, p.64]- GameNow
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It's beautiful, it's fun, and it's hilarious to boot. [Jan 2004, p.59]- GameNow
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What a horrible disappointment... Worst of all, BG is a difficult game; I mean, it's hella hard...The first level alone was nearly impossible and there's no training mode! [Jan 2004, p.64]- GameNow
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It's too bad that poorly designed levels, headache-inducing obstacles, and an embarrassingly cliched story spoil so much of the fun. [Jan 2004, p.59]- GameNow
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Unfortunately, its excellent concept, experience system, and humor aren't enough to drag Whiplash out of a sea of average gameplay. [Jan 2004, p.60]- GameNow
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- Critic Score
From the incredible visual presentation to the frenetic action to the jaw-dropping effects and pulse-pounding music, XIII is where it's at.- GameNow
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