GameOver.gr's Scores

  • Games
For 1,626 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
1626 game reviews
    • 59 Metascore
    • 30 Critic Score
    Even though you can really see that the intentions were good, Immortal Legacy ends up being an uninspired, bland and poorly executed game for the PSVR.
    • 37 Metascore
    • 30 Critic Score
    Left Alive is one of the most serious contenders for one of the worst games of this generation, at least compared to other AA and AAA productions. Both the stealth and the action approaches are extremely derivative and lacking utterly important features (such as stealth kills function) to the point that the game looks as if has been published in its alpha state.
    • 49 Metascore
    • 40 Critic Score
    Vane tries without succeeding to present a similar adventure with Journey, where the player could reach his own conclusions about a long-gone mysterious civilization. Here though the information given is extremely vague and in no part of the 2-3 hour trip we could make any assumption of what was going on. Some short-lived interesting gameplay ideas remain extremely unutilized, leaving in the end a game with simple and derivative gameplay along with the almost non-existent story.
    • 52 Metascore
    • 40 Critic Score
    Α shell of this franchise's glorious past. Fallout 76 is a disgrace to the series, with tedious questing and material grinding. Buggy and glitchy, clearly it was not ready to hit the market and the beautiful, huge world remains unexploited. An on-line survival co-op that, simply put, doesn't possess the “know-how” these games require.
    • 42 Metascore
    • 30 Critic Score
    Devoid of meaningful information about the Kursk and its disastrous accident the game shouldn’t be described in any way as a documentary by the developers. As a game it also fails due to extremely tedious and repetitive objectives, sending us back and forth to the same areas ad infinitum.
    • 65 Metascore
    • 40 Critic Score
    The first MOBA game for the PSVR is quite the disappointment. The controls are awkward, the grinding nature of the gameplay is a chore and the overall result is a tedious game that only hardcore fans of MOBA games might appreciate.
    • 47 Metascore
    • 40 Critic Score
    Agony tries very hard to depict a sadistic and nightmarish hell and provoke the senses. In the end it fails, due to repetitive environments, excruciating stealth sections and a lack of any material worthy of provocation. Even if the censored material depicted truly intense scenes it would most probably still not be enough to overcome the numerous technical and gameplay issues.
    • 51 Metascore
    • 40 Critic Score
    It’s baffling that Iron Galaxy priced Extinction as an AAA game. Suffice to say that after we completed the first 3-4 levels we essentially saw everything the game had to offer in terms of environments and combat systems.
    • 53 Metascore
    • 40 Critic Score
    A could-be ideal indie which is, unfortunately, a big disappointment. A generally rushed game, with few of its mechanics working as they are intended to, gives the impression that it could do much more than what it actually delivers. With a battle system that often gets out of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
    • 75 Metascore
    • 30 Critic Score
    Attack on Titan 2 could easily have been a remaster of the first Attack on Titan, since most of the content is the same as the original title. There is virtually nothing here to justify a new purchase.
    • 45 Metascore
    • 40 Critic Score
    It seems that after a continuous flow of releases Supermassive Games has run out of juice. Bravo Team is more or less a “broken” game, an idea that really does not work on any degree and probably the worst 1st party game for the PSVR to date.
    • 71 Metascore
    • 30 Critic Score
    Even though the core WWII game remains one of the better CoD installments the same cannot be said for the Resistance DLC pack. The genuine new content is disappointing in both numbers and quality.
    • 67 Metascore
    • 40 Critic Score
    It’s quite perplexing that such a derivative dungeon crawler could be developed from the talented Frozenbyte, a studio that in the past brought the especially clever and charming Trine series. Nine parchments only retain the visual appeal (though not without repetition), in an otherwise unremarkable adventure filled with uninspired level design, lack of interesting enemies and an utterly problematic camera.
    • 66 Metascore
    • 40 Critic Score
    The strong points of this package (artwork and OST) are not enough to balance the overall poor result. Fallen Legion + is accompanied by a number of serious design flaws and problems in key areas, that keep it from even being a decent action-RPG.
    • 66 Metascore
    • 40 Critic Score
    Even though it has the charming concept of the magical girl games, Blue Reflection falls flat due to its continuous recycling of the same content over and over again.
    • 64 Metascore
    • 30 Critic Score
    Accel World Vs. Sword Art Online, besides being addressed to a very limited audience, comes with many problems (technical and design-wise) which means that even hardcore fans of the two franchises will be discouraged by the problematic nature of the title.
    • 54 Metascore
    • 40 Critic Score
    It is not quite clear to whom this game and its strange subject is targeted towards. In any case we find it flawed, repetitive and rather uninspired.
    • 62 Metascore
    • 40 Critic Score
    Malicious Fallen is a game that inherits all the negative elements from its predecessors, which means that what we get is a game that is repetitive, shallow and all-around lukewarm.
    • 76 Metascore
    • 30 Critic Score
    Poorly designed maps, a Zombies update that gets repetitive pretty fast and -overall- too little content to justify its price tag. That’s -in a nutshell- what the “Sabotage” DLC has to offer.
    • 54 Metascore
    • 30 Critic Score
    If you ever wondered what an episode of Scooby Doo written by Tommy Wiseau would be like, Knee Deep gives you the chance to play it. Besides the bad writing though, a theatrical visual novel sounds like a good idea for a videogame.
    • 50 Metascore
    • 40 Critic Score
    It does nothing more than to remind us that the NES version of Double Dragon wasn’t anything more than a seriously downgraded version of the arcade one. It doesn’t help that this tedious sequel reuses most of the old assets without even trying to bring something new.
    • 49 Metascore
    • 40 Critic Score
    More of a mobile game than a successor to the famous racing franchise of the previous decade.
    • 62 Metascore
    • 40 Critic Score
    A surreal horror game sounds like a good idea on paper but the predictability of the scenes and the atrocious & nauseating camera movement makes this game an dull, discomforting experience.
    • 54 Metascore
    • 40 Critic Score
    For its price tag we’d recommend you to better choose a movie ticket for a good (or even a mediocre) sci-fi movie. It’s not a good sign when you feel the repetition of levels in the first playthrough of a game that lasts one hour at most.
    • 38 Metascore
    • 30 Critic Score
    It’s an experiment that went terribly wrong. Nothing really works in Umbrella Corps which makes us wonder why it even got released.
    • 51 Metascore
    • 40 Critic Score
    Even though Shadwen introduce a clever basic idea it does nothing to expand on it. Every aspect of both the gameplay and the level design is so poor and repeated that it will make you feel like you play the same clumsy level for four hours.
    • 48 Metascore
    • 40 Critic Score
    It’s a dated game in every aspect, with an abundance of graphics and story issues. It doesn’t help that it’s supposed to be a puzzle game and yet most of its puzzles are fairly obvious.
    • 40 Metascore
    • 30 Critic Score
    One the worst gaming experience we’ve ever had. Terrible controls, linear level design, mundane platforming, glitchy A.I. and enemy pathfinding and uncoordinated combat mechanisms.
    • 60 Metascore
    • 40 Critic Score
    If this game was released two decades ago it may have hit a soft spot in the hearts of gamers raised in arcades. However, it was released in an era where it makes it look outdated with all of its features being completely obsolete.
    • 69 Metascore
    • 30 Critic Score
    Unfortunately Eiyuu Senki: The World Conquest fails to deliver the Visual Novel RPG/Strategy concept the way we anticipated. Ultimately it adheres mostly to the "harem" genre rather than the story-driven visual novel style which we are used to.

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