Gamer Escape's Scores

  • Games
For 59 reviews, this publication has graded:
  • 35% higher than the average critic
  • 8% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Persona 5 Royal
Lowest review score: 30 Edna & Harvey: The Breakout - 10th Anniversary Edition
Score distribution:
  1. Positive: 25 out of 59
  2. Negative: 5 out of 59
59 game reviews
    • 75 Metascore
    • 50 Critic Score
    Brigandine: The Legend of Runersia isn’t a truly dire or bad title, but it’s the sort of thing that you’re either going to love or hate, and that feels like a pretty big ask for the game. It was a title I found very exciting in concept, but found myself increasingly disappointed by the more I played it. Be fairly warned before you try it – but also don’t be surprised if it becomes something that some people just will not stop talking about, even with its flaws.
    • 63 Metascore
    • 60 Critic Score
    Summer in Mara isn’t a bad game. Shockingly, I would actually recommend it…for children. It is definitely “baby’s first crafter” IF it can solve its direction and instruction problems. Everything is so simple and easy that it is perfect for a child. Without the need for combat and violence like other crafting games have, it’s perfect for young people. For the rest of us who have been playing crafting and survival games for 10+ years, there is nothing in this game for us. For almost everything this game does well, there are other more complex games that do it just as well or better. I can tell lots of love was put into Summer in Mara, but there are some tweaks that need to be made to support the audience they seem to be going for.
    • 68 Metascore
    • 70 Critic Score
    Playing Spongebob Squarepants: Battle for Bikini Bottom – Rehydrated is a fun enough time if you’re looking for a nostalgia kick with better graphics and if you’re a fan of the genre already you just might enjoy a trip to Bikini Bottom yourself.
    • 75 Metascore
    • 70 Critic Score
    If Coffee Talk was standing on its own in a void, I would call this game a must play, no questions asked. The need to grind out recipes to figure out how to unlock the full story is frustrating, a stain on everything else in the package, but by the time I got to this point I had already fallen in love with the characters and aesthetic. The problem is, everything here has been done before, and better. It does feel like Toge Productions wanted to craft a homage to Valhalla, but doing so puts them right up against a cult classic. I truly think that they should have done more to differentiate themselves, to stand out more in this burgeoning genre.
    • 78 Metascore
    • 60 Critic Score
    If you like the genre, you’ll like Kunai. If you don’t, this won’t be the one to convince you otherwise, but it’s got a great aesthetic and some real bright spots just the same.
    • 72 Metascore
    • 70 Critic Score
    If you like the trailer, you are almost certainly going to like this game. If you like the concepts, you are almost certainly going to like this game. It knows what it wants to be and it succeeds marvelously at it. And at the end of the day, I like this game, so even with its flaws, I can’t help but feel that it deserves plenty of love for just being dang fun in exactly the way it wants.
    • 67 Metascore
    • 50 Critic Score
    The biggest sin that Giraffe and Annika suffers from is a distinct lack of focus on top of grandiose ideas that don’t quite land in the way that one would hope. It suffers from the problem of trying to do many things, but not doing any of them well enough to stand out in any meaningful way. Most everything I can say about this game can be traced back to how bland most of it is. Level design, gameplay, and some aesthetic choices are uninteresting and slow. While it does nail a few things given their goals, it ultimately stumbles the landing. That’s the most disappointing thing, because it could have been so much more.
    • 75 Metascore
    • 70 Critic Score
    It is, ultimately, solid DLC that’s worth it for fans of the game, although if you’re already bought into the game you probably already have it. What it’s not is perhaps the big send-off for the game that it had been billed as…but maybe that’s unfair, since that was never really in the cards.
    • 77 Metascore
    • 70 Critic Score
    Even with some elements from the original release that could have used a little sanding down, Yakuza 3 Remastered is still an worthwhile entry in the series to for longtime fans to experience again. It may not be my favorite sequel, but it’s still a competent and enjoyable one.
    • 78 Metascore
    • 70 Critic Score
    These presentation issues definitely temper my excitement for what is easily one of the more accessible fighting games I’ve had the opportunity to play. Then again, that feeling of accessibility likely comes from the fact that I’ve mostly focused on the single-player mode here – a mode that everyone, not just fighting gamers, can enjoy. Would I recommend picking the game up just for the RPG Mode alone? No, definitely not, but it does make Versus more tempting for gamers looking to start their journey into fighting games.
    • 75 Metascore
    • 70 Critic Score
    Overall, Half Past Fate is a bit of a mixed bag that hits more than it misses. Whilst the individual stories here are of varying levels of quality, the overall plot and writing was still enjoyable enough to carry me through to the end.
    • 68 Metascore
    • 50 Critic Score
    Honestly, I feel like this one is a game that manages to make a lot of little bad decisions, but the fundamental mechanic of how it handles weaponry speaks to a basic desire to make a game all about weird guns in which you never care about any of them. They’re all just momentary blips you’ll never get to hang on to, so you don’t care about their quirks and can’t build around them at all. You always feel like you’re playing with half of your tools.
    • 68 Metascore
    • 70 Critic Score
    Bubble Bobble 4 Friends is a pleasant callback to yesteryear, with just enough changed to keep it from simply retreading old ground. It is a little short if one charges through, points be damned, but it’s still several hours long at least. Those who prefer complex plots and modern design may be a bit disappointed, but anyone who likes a more arcadey sort of game should enjoy it.
    • 64 Metascore
    • 70 Critic Score
    It’s got fun characters, great presentation, and a system that has some stumbles but is ultimately a neat idea. And let’s face it, if you’ve ever been in a city, bodyslamming people who won’t stop taking up the whole damn sidewalk feels like an appropriate response.
    • 62 Metascore
    • 50 Critic Score
    The Complex is an interesting experiment that sometimes yields the fruits of its labor. More often, though, it reveals precisely why developers stopped using live-action video as a means to tell an interactive story. With a minuscule budget and equally small ambitions for its narrative and characters, The Complex just doesn’t replace the gaping whole that TellTale left behind. I don’t want to discourage Wales Interactive from continuing down this path, however. While it didn’t shine often, there were glimpses of a world in which this can work and work beautifully. I just hope they can secure the funding necessary to achieve their ambition.
    • 72 Metascore
    • 70 Critic Score
    Overall, I’d say if you haven’t played Saints Row IV before to give it a shot. I honestly had a blast going through this. If you have, well, the novelty of having it portable might not justify the price tag. I have heard from Volition that the bugs ARE being worked on but, at the moment, there’s no definite time frame for when the DLC will actually be available for Switch players, and I can’t help but be a little disappointed at that.
    • 74 Metascore
    • 60 Critic Score
    This is a unique and sometimes even a wondrous experience. In Other Waters is a perfect example of why independent game development is so important to the ecosystem. The ideas these developers have are fantastic and important to gaming and this is an experience I wasn’t going to get anywhere else. That being said, it is impossible to ignore some of In Other Waters’ most glaring flaws. As much as I’m willing to sacrifice depth in gameplay for a satisfying story, I should never feel frustrated as much as I did while playing this.
    • tbd Metascore
    • 60 Critic Score
    Resident Evil Resistance is an interesting addition to the series. It’s not great, but it’s also much better than 2016’s Umbrella Corps for those looking for a multiplayer experience set in the Resident Evil universe. Fans of the series will no doubt have some fun playing a few matches and tinkering around with abilities and cards, but beyond checking out an occasional update, I don’t know that I’ll personally be playing much more of it in the future.
    • 74 Metascore
    • 70 Critic Score
    It leans in on exactly what it wants to be and makes its gameplay comfortable and fun with a nice look and a solid soundtrack. So it’s the sort of game that fans of management games will look at, perhaps shrug about, and say “I can’t believe I’m buying another one of these” as they click through the purchase.
    • 72 Metascore
    • 70 Critic Score
    Those who already enjoy the series or this style of action-RPG meets dating simulator will still have a fun experience and find a good game to play here. Despite the faults with pacing or mechanics I may have discovered along the way, it won’t be enough to scare away this existing audience. But in a more general sense, unfortunately, Sakura Wars fills a need for a part of its player audience that, no matter how I look at it, isn’t something that feels right. Especially when you consider the decades of hard work the women of Takarazuka have put in, only to be attributed to this. It makes me hope that somewhere, someday, there can be a Sakura Wars without so much of those other moments. Maybe it could still be a dating simulator, just a more consensual-feeling one.
    • 71 Metascore
    • 70 Critic Score
    It’s such a shame that that serenity is broken by frustration when trying to plan roadways and neighborhoods. This may not seem like much of an issue for some, but for someone who finds odd satisfaction from having complete control of how my society will look, it kept me from falling in love.
    • tbd Metascore
    • 60 Critic Score
    Infinite would be an easy [70]…if parts of its platforming engine, parts that are mandatory to complete the game, didn’t rely on a coin-flip to determine whether they would actually work or not. With important functions being so obviously broken, I can’t in good faith give out anything more than a middling score.
    • 77 Metascore
    • 60 Critic Score
    There’s a lot to love here, but I don’t think the main mechanic works very well. Which is sad, because I wish it did. I want to love it, but ultimately I just found it frustrating, and watching the credits roll felt like a compromise. So be fairly warned before giving it a shot.
    • 79 Metascore
    • 70 Critic Score
    Mega Mix will likely be a fun entry for those newer to the series, but for veterans, it really doesn’t have much to offer. Stick to Future Tone instead.
    • 77 Metascore
    • 70 Critic Score
    After the relative failure that was Duke Nukem Forever, it is great to see a game which rekindles that old classic Duke feel with a new (if not overly similar) IP. It has a number of stumbles, but if you want to take a 25-year blast-to-the-past, Ion Fury doesn’t surpass the FPS games of the age, but it does stand well against them, making it a good choice both for veterans of the age and for those new to the classic shooter style.
    • 74 Metascore
    • 70 Critic Score
    It’s still a good time rolling through the city in this Remastered take. Even with the performance issues I experienced, which did hamper the experience sometimes, I found myself having a fair amount of fun being the wackiest criminal I could be. In its current state, it’s not the most polished version of the game, despite being better looking than its original version. But the gameplay here is fun enough to forgive that to some degree. If you’re looking for something outside Los Santos and would rather hit people with a dick bat, this isn’t a bad way to spend some time indoors.
    • 70 Metascore
    • 70 Critic Score
    Considering the largely uncharted waters (sorry) of the shark simulator genre, it is hard to fault Maneater for its flaws. On the other hand, open world design has been a staple of gaming for over a decade and it is a shame to see such repetitive quest design. Along with a few too many claustrophobic environments, I have a hard time giving Maneater a blanket recommendation. That being said, I had a lot of fun playing it, and I think there is a lot to like if you can deal with a few annoyances.
    • 73 Metascore
    • 70 Critic Score
    Sludge Life feels like the video game version of being under the influence, and that’s not necessarily a bad thing. While it feels like it might be a little too wrapped up in its own aesthetics at times, it still remembers that it’s a game first and not a video from the weird part of YouTube. Having it available for free for the moment means that there’s little excuse for you to not at least wade in the smoggy muck for a spell.
    • 76 Metascore
    • 70 Critic Score
    The story here is intriguing and occasionally shocking, but it isn’t particularly affecting. I’m sure this story would’ve hit me more had Schmied spent more time developing the world and the characters, giving the audience a better chance to connect with them.

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