Gamer Escape's Scores

  • Games
For 150 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Monster Hunter Rise
Lowest review score: 30 Cave Digger
Score distribution:
  1. Positive: 58 out of 150
  2. Negative: 11 out of 150
150 game reviews
    • 78 Metascore
    • 70 Critic Score
    Overall though, in spite of the snags I hit, Tactical Adventures mostly did a really good job with the story and the combat in Solasta. It succeeds in pumping some life into a genre that hasn’t been catching my attention for a while. Some of my points might come across as a bit harsh, but I want to stress that it was still a very good experience most of the time. It might need a little love that it’s almost certain to get post-release, but I can still recommend this game for fans of D&D style RPGs.
    • 67 Metascore
    • 70 Critic Score
    Asha in Monster World wears its retro heart on its sleeve, with the modern graphical overhaul only helping to increase its charm. For fans of classic games and platformers, it is definitely worth a shot, though you will need to be ready to overlook a few quirks.
    • 72 Metascore
    • 70 Critic Score
    Layers of Fear 2 is an enjoyable experience, if a bit flawed. There’s not a single part I didn’t enjoy, but neither is there any section that avoided serious criticism. As a relatively cheap game, I’d say definitely pick it up if you’re a fan of spooks and scares, but don’t expect it to especially move you or last more than a few days. I’d also say that despite this being a review for the Switch copy, to try it on a different platform instead, since it doesn’t capitalize on any of the system’s strengths and it suffers from its flaws.
    • 46 Metascore
    • 50 Critic Score
    It’s not only the kind of game that you can finish in an afternoon, it’s also the kind that doesn’t leave much of an impression on you after the fact. While it’s able to roll down the road, it’s doing so holding things together with zip ties and a dream. It’s the kind of hot mess where the best experience would be to just give the album a listen on Spotify, because everything else just doesn’t do it justice.
    • 66 Metascore
    • 70 Critic Score
    I can’t say that what I played is a bad game, but saying that the audience for this isn’t somewhat narrow in scope would be doing it a disservice. Then again, Inhabitants just wanted to make something that’s serviceable, and I feel safe in saying that it succeeded on that front. It’s not very often you find yourself doing stealth in a 2.5D game these days, but it’s here and it’s doing its thing with reckless abandon. If you don’t mind the slow burn pace of the gameplay, you’re going to find yourself helping Abe stick it to the man to be an enjoyable experience.
    • 61 Metascore
    • 50 Critic Score
    Ashwalkers really just isn’t an interesting experience. It takes the post-apocalypse and manages to make it soporific. I can’t really recommend it unless you’re looking for a unique way to cure your insomnia.
    • 61 Metascore
    • 60 Critic Score
    At the end of the day, if you’re a genre fan, Deiland will provide you with enough bang for your buck that you won’t feel your time was wasted. But it’s kind of a lightweight thing, and between the short duration and the lack of long-term hooks it’s more a case of genre fans wanting more than it is of a new game to really sink your teeth into. That doesn’t make it bad or disappointing, just perhaps a bit more slight than you’d hope.
    • tbd Metascore
    • 50 Critic Score
    It’s not terrible, and I can understand why people would gravitate toward it on mobile devices. But on your desktop? There are better uses of your computer.
    • 78 Metascore
    • 70 Critic Score
    At the end of the day, Undermine is almost exactly what it looks like – a very solid and well-presented roguelike game in which you dive into a mine and try to pilfer the treasures within. That’s exactly what it’s trying to be, and that’s also what it succeeds at being with aplomb. For some people, that’s not going to be enough, just because… well, as mentioned, this is not an underserved genre at this point. It’s not hard to find a variety of roguelikes out there, and I’m sure there are people who will take a look at what the game has on offer and determine that they hardly need another one in their library. But if you like this genre? Well, you’re in for a solid treat, because it does what it’s trying to do well. What more could you ask for from a game?
    • 78 Metascore
    • 70 Critic Score
    The effort put forth here is readily apparent and absolutely noticed, and that has to count for something. Get-A-Grip Chip is a fun and occasionally frustrating platformer that feels like the first step to greater things down the road. The addictive “let’s play another stage” aspect applies here, so don’t let that short runtime deter you. While it isn’t perfect, it’s worth a playthrough (or two) for the asking price they’re setting here. Here’s hoping for a sequel.
    • 71 Metascore
    • 60 Critic Score
    As a fan of the Story of Seasons franchise and a long-time player of farming/life simulators, I would not recommend this title to fans right now, but maybe in the future with more additions and fixes it’ll be worthwhile.
    • 81 Metascore
    • 70 Critic Score
    Everhood is nothing if not memorable. There’s flaws here and there, but they pale in comparison to the fun and unique time I had. It’s not a very long game, taking around six hours or so for the true ending, but there’s plenty of different choices to make and self-imposed challenges to try.
    • 56 Metascore
    • 50 Critic Score
    Nearly everything about Neputnia Virtual Stars just feels like half-assed fanservice for the sake of fanservice. The gameplay – while somewhat competent – feels undercooked, the story is flat out boring, and the presentation doesn’t do much to salvage the first two. The inclusion of VTuber content is dim bright spot, but it’s not bright enough to bring this game up to any sort of recommendation. Prospective players should just skip this one, and Neptunia fans deserve better than this disappointment.
    • 80 Metascore
    • 70 Critic Score
    In some ways, Natsuki Chronicles is a slight thing. It’s certainly not going to be the game that makes people who never play shoot-em-ups reconsider that stance, nor is it the sort of thing that you’re likely to devote months of play to unless you have a burning desire for a new shooter and this is the extent of your options in that regard. However, there’s nothing wrong with it being slight in that regard. What the game seeks to do, it accomplishes well and with aplomb, missing some minor technical issues with its presentation. And it certainly has more than enough content to keep you engaged as you challenge higher difficulties, grinding your stage level up for a little more defense, trying to earn up the credits for a new primary weapon. So it’s a little thing, but it’s a fun little thing. That’s what it wants to be, and it deserves good marks for aiming at a simple target but hitting it with notable skill.
    • 78 Metascore
    • 70 Critic Score
    Mechanically, visually, and immersion-wise, Altdeus: Beyond Chronos is a massive step forward for visual novels in the VR medium. While the genre still has a way to go, this title shows that it can be successful in virtual reality. The writing here, though, leaves a lot to be desired. I’m used to visual novels having slow opening routes, but completely foregoing any real character development for hours made this game incredibly difficult to get into. Once over the hump of the initial route, though, Altdeus managed to provide an entertaining story, one that I didn’t mind strapping my Vive headset on for. It’s not mind-blowing by any means, but it’s still a worthwhile read.
    • tbd Metascore
    • 70 Critic Score
    On the bright side, what Romancing Distance tries to do it does well. Exploring the colorful environment and making decisions was enjoyable, although I wish there had been more of it. Serenity Forge also did a great job in creating characters that are fun to read about. Robin and Stephen’s interactions kept me engaged and I was curious to see how their quarantine romance would develop the entire time. Ultimately, I am glad I gave Half Past Fate: Romancing Distance a try, but I am also thankful that it was short and hope that maybe in the future there is an update where the couple gets their in-person happy ending.
    • 80 Metascore
    • 70 Critic Score
    Overall, despite all of my complaints, I did have a great time playing through Ys IX. Despite the boring setting and the frustrating continuation of tower defense segments, the core of the game is still Ys. Battles are fun and frantic, and the new exploration mechanics just feel amazing and satisfying to use. The problem is the game feels like a major step back from the previous entry in the series. The stilted storytelling, boring setting, and just decent soundtrack all feed into my feelings of disappointment. Lacrimosa of Dana was one of the best games I played in 2017, and the fact that Ys IX doesn’t reach that high is frustrating. If you’re in the mood for more Ys, Ys IX: Monstrum Nox is still worth a play. This isn’t a bad game in the slightest…just a disappointing one compared to the highs of recent series entries.
    • 71 Metascore
    • 50 Critic Score
    It feels like someone put a lot of heart into Habroxia 2, but heart only goes so far. It’s a decent enough attempt at a side-scrolling shooter, but lacks the polish I’d expect from a game these days. A bit more balance considerations, some more context for why you’re fighting the things you are, and some longer music tracks, and it would be an alright retro throwback. As it is, it’s a bit mediocre.
    • 67 Metascore
    • 70 Critic Score
    Disjunction offers a solid, fun take on the stealth action genre. While it stumbles at times with the feel of its stealth mechanics, it is still satisfying and fun to play, aside from the one time my game progress mysteriously got deleted and I had to start over (though it hasn’t happened again). If you enjoy action stealth experiences like those found in the early Metal Gear games and games like Tom Clancy’s Splinter Cell (except being 2-D) and you like new retro-styled games in the modern era, chances are good you can enjoy this game, even if it doesn’t have the most realistic stealth mechanics.
    • 70 Metascore
    • 70 Critic Score
    This is a pretty solid collection of little games that are in many ways frozen in amber from a specific time in gaming history. This isn’t going to make a huge fan out of anyone, but if you’re in the mood for some classic 16-bit shooter fun, this’ll deliver.
    • 77 Metascore
    • 70 Critic Score
    Obviously, that means that I can’t call this a bad game because it isn’t. It’s objectively a good sort of game. But it’s not a game that really lit me on fire in any way. I almost feel like part of me would have preferred a more flawed title in some ways, something that felt like it was reaching a little more in an area other than just raw presentation…But some of this might just be me being cantankerous. I can’t say Olija is all that great, but it’s definitely a solid game that aimed at what it wanted to be and hit it squarely. It’s unlikely to be anyone’s favorite game, but it is – at least – doing its own thing with no small degree of confidence.
    • 78 Metascore
    • 70 Critic Score
    The lack of any story or narrative means that, well, to a certain extent the game is shallow. It’s got a lot going on in play, but not a lot to draw you back in or anything of the sort. Also, it’s a competitive game, and that means playing with certain other people can turn things into a cesspool because some folks just cannot handle competition even in a chill game. Your mileage will vary. But none of that is to change the fact that this is a very supremely relaxing game. If you have the right people around you, or are just in the mood for something relaxing? This is an excellent option. Just relax. Settle down for the game. Don’t worry about people who are going to make this into a big to-do or anything of the sort, just… let it wash over you. Sit on the couch. Close your eyes for a bit, there’s no timer. Ooh, look, a red-tailed hawk! It’s a beautiful bird and it catches cards for more victory points. This is a fun game.
    • 65 Metascore
    • 70 Critic Score
    If you’re looking for a centralized platform to play these games, the bulk of the titles offered here are fun enough to keep you engaged for quick bouts of alien-blasting action. Would I go out and grab this at full price? No, probably not. But having two solid offerings out of three at a sale price? It’s work a look. Just don’t get your hopes up for multiplayer.
    • 65 Metascore
    • 70 Critic Score
    I really think of all the ways to adapt Animal Farm, this is definitely one of the best ways. Actually making the decisions and watching corrupt leadership undermine them, or being the one to justify sacrificing the “lesser” people for the “greater good,” really emphasizes how easily selfishness ruins a perfectly good dream. It’s not terribly long, but there is plenty of replay value in trying for various routes and endings and it’s relatively cheap.
    • 80 Metascore
    • 60 Critic Score
    As a big fan of the original and of Tetris in general, it really pains me to give Puyo Puyo Tetris 2 this score. I really want it to be higher, but the persistence of the sensitivity problem had me throwing down my controller and cursing in rage too much to not be a factor. If you aren’t a serious Tetris or Puyo Puyo veteran, this probably won’t matter to you and you absolutely can have a blast. But if you are, there’s a good chance you’ll experience some frustration alongside the fun. It’s still worth playing, but the issues are too significant to ignore.
    • 62 Metascore
    • 50 Critic Score
    Unto the End just wants to punish the player. It feels like it went too far off the deep end of “purposefully difficult game” and ended up in kaizo territory. The challenge here isn’t fun, it’s just annoying.
    • tbd Metascore
    • 50 Critic Score
    I, AI really doesn’t push any boundaries or try anything new at all. It’s a budget title and I can cut it some slack for that. But I feel like the only people who could enjoy this are those that spent hours upon hours playing Space Invaders, Galaga, or R-Type back in the 80s, whom might get enough of a nostalgia trip from this to go play those games again. Anyone else will be reaching for the deck of cards pretty quickly.
    • 67 Metascore
    • 70 Critic Score
    Chronos: Before the Ashes is a more casual take on the Souls-like formula. It has the weighty action and focus on learning enemy patterns to punish, but at eight hours to beat it’s relatively short and is lacking depth in many of its systems. At $30 and with an easier learning curve this is a good starter for anyone who hasn’t played this style of game, but veteran players may find the experience underwhelming. That said, I still had fun, and if you’re a fan of Remnant: From the Ashes you’ll likely appreciate this look into how everything began.
    • 71 Metascore
    • 70 Critic Score
    Unfortunately, I’m sorry to say that Morbid: The Seven Acolytes still wound up hitting that same point of not quite hooking me in. It never made me sit up in delight and just start playing for the sheer fun of it. Not that it’s supposed to be fun, since you’re wandering into a broken hellish locale that’s supposed to be unfriendly with every step. But I consider the fact that my impulses responded that way as a good thing. Whatever quality prevents these games from quite resonating with me was there and present here, and there’s a lot to like here. The game looks eerily and disgustingly beautiful, weaves a compelling environment, and plays sharply and responsively. So I might be a bit more reluctant to go wade back in, but if you like yourself some Souls-like action and fancy something novel, you should definitely give this a shot. And if you like buckets of blood and body horror, you might get a kick out of it too.
    • 73 Metascore
    • 70 Critic Score
    It just doesn’t seem they put as much love and detail into the gameplay as they did the character writing and world building. In the end, while not a must play, Haven is still worth a glance if you’re looking for a feel-good experience.

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