Gamers' Temple's Scores

  • Games
For 2,397 reviews, this publication has graded:
  • 67% higher than the average critic
  • 4% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Metroid Prime 3: Corruption
Lowest review score: 0 Stalin vs. Martians
Score distribution:
2397 game reviews
    • 70 Metascore
    • 68 Critic Score
    When you get down to it, Taiko no Tatsujin: Drum Session is a two-button rhythm game with an obscure soundtrack. It certainly has a lot of personality, but there's just not enough to the game to hold your interest once the novelty wears off. Perhaps it would be different if you had the opportunity to play it with a drum controller, but we're not being given the opportunity to find that out for ourselves.
    • 72 Metascore
    • 66 Critic Score
    While PUBG delivers the core gameplay of the battle royale genre, it doesn't manage to do it with the sophistication of competing battle royale games on the PS4. It looks and plays like an alpha build of a game that's focusing on getting the basics worked out without worrying about optimization or graphical polish. It's also a threadbare offering, giving you a single game mode while games like Black Ops 4 and Battlefield V give you a whole lot more game modes beyond their battle royale modes. PUBG may have come first to the genre on other platforms, but its PS4 debut feels like a game that the world has long ago passed by.
    • 65 Metascore
    • 68 Critic Score
    Just Cause 4 has some enjoyable moments when you're playing around with the grappling hook to create explosive mayhem or experiencing the weather events, but the problem is that outside of this there's a lot of repetition and hamstrung gameplay that make the game feel like a grind.
    • 65 Metascore
    • 60 Critic Score
    If you're buying Override as a single player game, you'll most likely get bored with it rather quickly like I did. The arcade mode is decent, but it gets boring very quickly. I didn't find the overall gameplay that fun, but I have to admit that the game definitely has a lot of attack variety and the control setup is quite good for choosing between all moves in your arsenal. The game mainly shines when it comes to the amount of match variety you can have while playing with friends.
    • 72 Metascore
    • 50 Critic Score
    So look, there isn't much meat on the bones in regards to story, enemy, or mission variety, but there is depth in a character grinding aspect.
    • 65 Metascore
    • 70 Critic Score
    The DLC has a few hidden items such as monoliths and documents. Players will be given a new outfit, a new skill, and a new gun for completing the side mission. The DLC has its own set of trophies/achievements to earn. The Forge is also unlocked as a score and time attack challenge tomb on the main menu. Overall, The Forge DLC adds some interesting story for Abby's character and a fun new challenge tomb for a small fee.
    • 53 Metascore
    • 69 Critic Score
    Multiplayer, camping/building, and sustenance management to me are all neat concepts, but feel incomplete or forced. There are plenty of survival games where sustenance is an option. I am seeking immersion in the sense of storytelling and character building, not the monotony of sifting through a menu system, interacting with robots, diaries, or building camps. In the end, fans of the series will still find Appalachia worth exploring, but not the game of choice for newcomers.
    • 65 Metascore
    • 70 Critic Score
    The final sequence to the game is quite interesting, but so very cryptic with the way it all ends up. If the next episode(s) of the game can fill us in more on what is going on and add more depth to the characters, this game series could have a good amount of potential, but as a standalone game, Home Sweet Home feels too incomplete to rank high among many other indie horror titles.
    • 75 Metascore
    • 65 Critic Score
    Overall I was disappointed in Tempest 4000. I enjoy playing Tempest games, but this one managed to make the core game less enjoyable rather than improving on it or providing a truly fresh take on the gameplay. Arcade game fans will be best off saving their quarters for the next version of Tempest that comes along.
    • 63 Metascore
    • 65 Critic Score
    Warmind is an incremental improvement over Curse of Osiris, so those looking for an expansion that really adds something significant to Destiny 2 will have to pin their hopes on Forsaken which launches in September.
    • 72 Metascore
    • 60 Critic Score
    In the end, STAY is a game that's premise is more interesting than the game itself. If Quinn was more focused on escape than on philosophizing and the game ditched the annoying and unnecessary puzzles, it would be a better experience. If you're expecting a game that plays like an escape room experience, you'll be disappointed in it.
    • 69 Metascore
    • 65 Critic Score
    If you're looking for a short-term diversion, the game is good enough to fill that role, but not many people will be returning to it just to beat their best time through the game.
    • 64 Metascore
    • 62 Critic Score
    I'm torn over the score for Sword Art Online: Fatal Bullet. The move from the ever-more-stale MMO combat kept me interested and entertained to the very end, but the painfully slow start, the blah and unnecessary multiplayer, the bland environments, repetitive enemies and almost hilariously bad cutscenes take a change for the better and stack negative after negative on top of one of the best things the SAO series has ever done.
    • 70 Metascore
    • 65 Critic Score
    A decent Koei Tecmo crossover experience for fans of the Warriors style of gameplay.
    • 90 Metascore
    • 55 Critic Score
    I won't rehash the problems I had with World simply because they make me profoundly sad. I wanted to like the game, I hoped the new direction would bring the series to a new level, but instead, the whole thing blew up in my face like a Marshmallow Peep left in the microwave too long.
    • tbd Metascore
    • 65 Critic Score
    Debris is by no means is a heavy hitter among other games this year, but does lend itself to a very questionable and interesting experience. If this game had more immersive elements to it such as VR, then I would lean a little more in favor of recommending a play-through. If you are looking for a drawn-out mind bender this game is for you, but be sure to grab two copies and play with a friend.
    • 57 Metascore
    • 60 Critic Score
    Fans of the show may enjoy interacting with some of its characters and the game is interesting enough to pique a newcomer's interest in checking out the show, but from a gameplay standpoint alone OK K.O.! Let's Play Heroes doesn't offer enough variety to keep brawler game fans engaged.
    • 37 Metascore
    • 65 Critic Score
    Past Cure is a mix of good and bad, but all of it is very cinematic and filled with atmosphere at least.
    • 74 Metascore
    • 72 Critic Score
    To say I enjoyed Chroma Squad is a bit of an understatement; I really dove into the sim stuff. The battles, though on the simple side, keep the part of me who loves SRPG combat more than interested from beginning to end. The extremely linear progression of the game and the backgrounds left a lot to be desired, but Chroma Squad is still an easy, if not rabidly enthusiastic, recommendation to anyone who loves SRPGS, the Power Rangers or just wants something a bit on the strange side.
    • tbd Metascore
    • 55 Critic Score
    A few casts of your line make Fishing Master an enjoyable enough VR demo, the kind of game you'll fire up when you have friends over who haven't tried VR before. It's not the kind of game that you'll sit down and play for an hour, though. It's just too simple and too repetitive to hold your interest for long.
    • 64 Metascore
    • 68 Critic Score
    You don't see many platform games in this style these days, especially on the Xbox One, so Super Lucky's Tale delivers something a little different. If you're feeling a little nostalgic for a platformer in a classic mold, the game will certainly help scratch that itch. It's also something that will be appealing to younger gamers, but the youngest ones may find it a little frustrating. Otherwise, you're safe taking a pass on this particular tale.
    • 71 Metascore
    • 66 Critic Score
    I found DOOM VFR to be more of a novelty than top-tier shooter experience and if you were hoping for a true FPS experience in VR, then you'll probably be disappointed. The movement is awkward enough that you're always aware of it and so it detracts from the action. It will probably be more appealing to those who have played DOOM before as it will fully immerse you in world that you're familiar with, but even in that case you'll probably wish that you could move without thinking about it while shooting demons.
    • 57 Metascore
    • 56 Critic Score
    I wish there was more to this expansion because as it is you'll push through the new content pretty quickly and then find that you're not really compelled to come back to Mercury much after that. Curse of Osiris simply doesn't give you that much new content for your money, but without it your characters will be capped at level 20 and 300. This means that you'll be locked out of heroic level content because your power level will be too low. If you play with friends and they have this expansion, then you'll be forced to get it as well if you want to join them in every activity such as the Leviathan raid's hard mode or the Trials of the Nine. If that's not the case with you, you can probably pass on this expansion for now and see what happens with the next expansion due in spring 2018.
    • 67 Metascore
    • 60 Critic Score
    WWE 2K18 introduces some new modes and advancements in visuals but it falls flat in too many ways.
    • 72 Metascore
    • 70 Critic Score
    The game's complicated control scheme takes a little getting used to, and adjusting the arc of the ballista's shots can be frustrating at times. The game likes to turn small stick movements into large changes in trajectory, which is a problem when you need to precisely place your shots to bring down a retaining wall or an enemy knight. I didn't have this issue when playing the original game, so I don't know how or why it made its way into the VR version. Overall, I enjoy the game's presentation, the cool 3D feel to its playing field, and its quirky mash-up of genres, but I have to dock the VR version points for its finicky controls.
    • 77 Metascore
    • 70 Critic Score
    Marvel vs Capcom Infinite is a good step forward in terms of gameplay so long as you overlook the visuals and the roster.
    • 68 Metascore
    • 72 Critic Score
    If you want a story in your games, this isn't the game for you. If you love One Piece and want the very best version of Unlimited World Red, the Switch version stands just higher than the PS4 and Vita outings.
    • 78 Metascore
    • 70 Critic Score
    Vanquish wasn't what I envisioned when seeing the trailers and reading the hype surrounding it. I think there is a fan base for these types of games and even for its creator Shinji Mikami, the creator of Resident Evil and director of The Evil Within. This game is far from those two games. It reminds me of going to the movies or the bowling alley and playing an over-the-top, action-based arcade game until I ran out of quarters 15 minutes later. The arcades were there to fill a void for a few minutes of time, not to entertain for several hours. Granted the style of game fits the bill for the amount of time I have to play these games but if you are looking to sink your teeth into a game to get lost in for several hours, maybe even days, this may not be for you.
    • 60 Metascore
    • 65 Critic Score
    Despite all of its problems, The Town of Light has a very interesting story and it's worth a play just to experience it at least once.
    • 62 Metascore
    • 72 Critic Score
    Agents of Mayhem is the kind of game that could have been great with a bit more work. The agents are a great group of playable characters and the mechanic of switching between agents as easily as you would switch between weapons in another shooter is a good one. Drop these agents into a lively open world with plenty to do and explore, a world like you'd find in a Saints Row game for example, and you'd have a really exciting game here. Unfortunately, personality alone is not enough.

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