Gamers' Temple's Scores

  • Games
For 2,581 reviews, this publication has graded:
  • 67% higher than the average critic
  • 4% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Portal 2
Lowest review score: 0 Stalin vs. Martians
Score distribution:
2581 game reviews
    • tbd Metascore
    • 60 Critic Score
    It’s nice to see some bonus content and it’s great just to have more Back 4 Blood content overall, but this first DLC feels lackluster. The Ridden Hives literally feel like content that should have been in the game in the first place or been added with a free update. The new characters and new items are easily the best part of the DLC. Hopefully the upcoming DLC will be a better than this one. Tunnels of Terror is not totally bad, but it’s not exactly fantastic.
    • 71 Metascore
    • 68 Critic Score
    Trek to Yomi’s opening chapter really builds expectation for what will follow, but what does follow doesn’t live up to that promise. It’s a gorgeous game to watch, but the gameplay simply falls short of matching the quality of the visuals.
    • tbd Metascore
    • 60 Critic Score
    Overall, the game does not have much to it. It tries its best to achieve the randomness of a David Lynch movie, but just like his movies, you either love it or hate it. With me, I do not like Paratopic very much, but I do see where a person might be interested in it and give it a few playthroughs. One playthrough was enough for me and I was done after that. There are a total of 20 achievements to gain and I only got 10 of them on my first playthrough. The game roughly last around 40 minutes to an hour. There is no way to save and the game warns you of this from the start. The game is an interesting try for the curious, but be forewarned that you’ll only play it a few times before shelving it most likely.
    • 69 Metascore
    • 50 Critic Score
    Big Bang Pro Wrestling is fun to look at and admire for its controls and many other factors, but it isn’t very fun to play.
    • 74 Metascore
    • 68 Critic Score
    The game starts off as a novelty, but the pinball gameplay soon dissolves into a mass of explosions and zombies.
    • 64 Metascore
    • 58 Critic Score
    Battlefield has had some shaky launches in the past, and there’s no reason not to think that things will eventually be smoothed over in Battlefield 2042 over time. However, Battlefield 2042 is also weighed down by design issues and missing features. You’re going to want to wait on this one, and even then give some thought to skipping this iteration in the series.
    • 58 Metascore
    • 55 Critic Score
    The game has tons of items to unlock and an overall good amount of stuff to do, but all of this really falls flat when the gameplay gets so repetitive. No matter what mode you play, there isn’t much gameplay variety outside of the standard gameplay mechanics. You don’t have the options that you get in the usual WWE 2K yearly release and it all wears thin fast and becomes a chore to play. The game is honestly fun at first, but it just doesn’t hold up well in the long run. I honestly prefer WWE 2K20 over Battlegrounds and that’s saying a lot with all the problems that game had.
    • 68 Metascore
    • 69 Critic Score
    You can certainly have fun with Madden NFL 2022, but overall the changes over 2021 feel incremental at best and show more potential than they actually deliver. My wish list for 2023 would be an NFL game that gets me as pumped-up to play it as I feel on game day, one that has an AI that actually reacts and adapts to my play-calling, and one that has animations as fluid as the real thing.
    • 70 Metascore
    • 60 Critic Score
    Mayhem Brawler is a decent beat’em up, but everything it does, Streets or Rage 4 does better. It’s a decent alternative to SoR4, if you’re bored with that game, but it just doesn’t have the replay value or the fluid controls that you’ll find in SoR4. It could be an interesting try for beat’em up fans, but I highly suggest that you try it before you buy it. From the trailers, the game looks fantastic, but once I started to play it, the control flaw was obvious as I continued to play. Even though bosses, can be frustrating, they can be overcome with patience, but some of them can surely get very cheap no matter what exploits you find.
    • tbd Metascore
    • 55 Critic Score
    There are a few standalone modes available in the game (including a couch battle version of the adventure mode matches), but honestly, they’re not compelling enough to keep you coming back or to warrant a purchase of the game. It’s a shame because the game’s aesthetics are quite appealing – I just wish more time was spent working out the balance issues in the puzzle gameplay. And when you come down to it, it’s all about the gameplay in a puzzle game.
    • 71 Metascore
    • 68 Critic Score
    Although the game can be found on home consoles, it’s really a better fit for the phone and Switch platforms that it also appears on. It was fun at first to treat the game as a sort of gaming digestif, enjoyed after an evening of shooting things in other games to wind down peacefully before bed. However, the inventory bloat and crafting complexity quickly began eating into the relaxation time as more and more time was spent sorting through quests, recipes, and inventory to figure out which items you needed to collect that night. Soon, relaxing with Cozy Grove simply becomes too much work.
    • 68 Metascore
    • 65 Critic Score
    Jay and Silent Bob: Mall Brawl is a decent beat’em but it takes a lot of patience to truly enjoy.
    • 72 Metascore
    • 74 Critic Score
    The ease of play combined with a relatively small map and short story means that you’ll get through the game in a few short hours. You’ll be acutely aware of the map’s relatively small size since it will have you doing a fair amount of backtracking during your quests. It seems like the game’s length is more likely the result of some sort of constraint felt by the developers, budgetary or otherwise, because there is enough to the game’s world, story, and potential side narratives to provide for a longer experience. Your time with the game will be mostly enjoyable, but you will feel that your experience was cut artificially short when you reach the end.
    • tbd Metascore
    • 50 Critic Score
    The game has a few jump scares here and there, but you hear the loud noise before you even see the actual scare. There were times where I didn’t know what the game was trying to show me – all I knew was that I got the jump scare noise and that I just “witnessed” a jump scare. The game does seem to have some secrets which could encourage a replay. For a budget title, the game is actually decent. Overall, it’s a 50/50 chance whether you’ll like this game or not. If the game was more expensive, it would be easier to lay down a lower score, but with its current price point and the fact that I stuck with it all the way through, it’s actually a decent title for the price.
    • tbd Metascore
    • 60 Critic Score
    The game is a total mixed bag, but most of the bad parts are brought on by the performance issues from being on Nintendo Switch. It just seems like the game wasn’t fully optimized well for the system. If you plan on playing the game portable, you may not notice the problems as much, but the framerate still got to me at times, even in portable mode. Overall, Silver Chains is a decent survival horror game, but I’d recommend another version unless you plan on playing in portable mode all the time.
    • 73 Metascore
    • 70 Critic Score
    Heart of the Forest is a decent visual novel but not long enough to make much of an impact for the series.
    • 63 Metascore
    • 58 Critic Score
    I enjoy the challenge of rogue-like games, but Gods Will Fall feels more frustrating than it does challenging. The game’s design really stacks things against you, to the point where it just doesn’t seem worth the effort. You’re better off seeking challenging gameplay entertainment elsewhere.
    • 75 Metascore
    • 70 Critic Score
    The Medium is a decent psychological horror from the start, but it’s rather hollow when it comes to gameplay.
    • 49 Metascore
    • 55 Critic Score
    If you’re a diehard fan of Tormented Fathers, you’ll likely be the only type of gamer that will enjoy Broken Porcelain.
    • 50 Metascore
    • 55 Critic Score
    If you can’t wait to get your hands on Jump Force and you only own a Switch this version is nearly just as good as the other versions. It’s actually impressive that the game didn’t have any dropped content to make it to Switch, but it all seems intact. I would think many Switch owners would play this game in handheld mode, so you most likely won’t even notice that much of a difference in the overall graphics compared to the other systems. The game is nearly no different from the other versions except for a few framerate and graphics issues that are often in Switch ports.
    • 59 Metascore
    • 72 Critic Score
    Crysis Remastered has issues like texture pop-ins and getting stuck under jetties. However, its graphical overhaul makes it like a flower with thorns - prickly but beautiful.
    • 72 Metascore
    • 50 Critic Score
    The game clocks in at around 4-5 hours long total. It has a total of 4 acts with many stages in each act. The game can be played locally with up to 3 others players. I didn’t get a chance to try it with another player, but it definitely looks more fun with a partner. Sadly, there is no online co-op option. The game can rarely be fun, but overall I found it quite dull for the most part. The game is a mixture of dull and frustration. I really wanted to like this game, but at the end of the day, I just don’t.
    • 63 Metascore
    • 66 Critic Score
    I enjoy going online and taking on other players, but for me playing Sunday’s games during the week leading up to them, and replaying games to change their disappointing real-world outcomes, has always been a big part of the enjoyment of the game. Running the same handful of plays over and over again just takes a lot of the fun out of that. Madden NFL 21 feels like it's more interested in running out the clock than it is in going for the extra yard.
    • 64 Metascore
    • 71 Critic Score
    Windbound’s direction blows in the wind. It wants to be a relaxing seafaring simulator, an unforgiving survival struggle, and a haunting tribal tale all at once. As such, you will have a polarizing experience depending on what you look for - and this is a mixed bag. But, even if you want to give up after going in circles or dying of hunger, the colors and stunning vistas you shall witness will surely sweep you away.
    • 70 Metascore
    • 60 Critic Score
    The updated version of Destroy All Humans certainly looks a lot better than the original did on two-generation old hardware, but it really needed the gameplay to be updated as well. Artificial challenge created by horde-tactic mobs of enemies, a clunky skills and weapons system, repetitive gameplay, and claustrophobic open world levels all work against the graphics to really show the game's age. The game's premise still holds up today, so it's a shame that the gameplay was left stuck in the past.
    • 61 Metascore
    • 60 Critic Score
    What Happened isn't totally bad, but the gameplay makes it a real chore to play. If you're a fan of a decent story, you might find something to like here, but if you're planning on actually enjoying the gameplay in between the story, it's not that fun.
    • 59 Metascore
    • 50 Critic Score
    I have a hard time recommending the game to the types of gamers who would find The Academy appealing from its description. Adventure gamers looking for a Harry Potter experience will be disappointed in how bland the world of The Academy is. Puzzle gamers will be disappointed in the overall quality and challenge of the puzzles. And Professor Layton fans, well, maybe The Academy will give them an even greater appreciation for how well-designed the Professor Layton games are.
    • 52 Metascore
    • 55 Critic Score
    While I appreciate the effort and skill that went into creating a game that throws back to an era that I miss dearly, Star Horizon simply misses the mark. The core of the game - the aiming and shooting - just isn't up to par. Your ship moving at the pace of a mail truck in a crowded neighborhood doesn't help either. While technically competent and somewhat well-written, Star Horizon just doesn't live up to the games it is meant to celebrate, though if there was a Star Horizon 2 on the, um, horizon, I'd sign up for it. The ingredients of greatness are all here, but a sequel with reworked systems could really, really sing.
    • tbd Metascore
    • 70 Critic Score
    As much as I loved every part of Profane, the whole "time" thing really killed the entire experience. The bosses are truly memorable encounters, the graphics, story, music and gameplay are all excellent; but the "time" thing... it feels like watching anything past season 12 of The Simpsons. The spirit is there, and it is amusing, but something just doesn't work. In the case of The Simpsons, we don't really know what happened; in Profane's case, we know it was being a slave to the clock that took a great thing and killed it, in this reviewer's eyes at least. There is no doubt that Profane is a good, if not great game, and for a certain subset of audiences, it will be a speed run, ultra-difficult sensation. This reviewer, however, is on to less frustrating experiences.
    • 72 Metascore
    • 50 Critic Score
    Can Androids Pray: Blue is a decently engaging, extremely short branching visual novel that I enjoyed, just not for long enough. If those eShop coins are burning a hole in your pocket and you want a few interesting minutes, go for it. Anyone else can probably skip this one.

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