Gamersky's Scores

  • Games
For 395 reviews, this publication has graded:
  • 66% higher than the average critic
  • 9% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 6.3 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Death Stranding
Lowest review score: 40 Hello Neighbor
Score distribution:
  1. Negative: 1 out of 395
395 game reviews
    • tbd Metascore
    • 68 Critic Score
    In a whole new 3D world, Touken Ranbu Warriors is more expressive than the original game. The numerous mini-theaters of socializing dialogues can satiate players' penchant for coupling and make the look of "Touken Men" more vivid. Set in the Warring States Period, the main story allows the "Touken Men" to meet their former masters and engage in amusing conversions, but the story on the whole seems mediocre. The substantially simplified Touken combat style allows the players not adept at action games to enjoy the fun, but this also makes the combats lacking in playability. The highly repetitive levels and lack of characters differentiation make the gaming experience very tedious.
    • 72 Metascore
    • 68 Critic Score
    Salt and Sacrifice is a bad combination of Souls like, Metroidvania and Monster Hunter, making it feel chaotic.
    • 71 Metascore
    • 69 Critic Score
    As a small-scale game placed there for warm-up, Eiyuden Chronicle: Rising performs moderately well. This game features a small part of the world in Eiyuden Chronicle. It appeals to players with the elements of town construction and resources collection and also a somewhat interesting customized side-scrolling action and combat style. However, its combat system has certain drawbacks in details, the main quest is encumbered by its mediocre and incoherent structure, and the terribly translated Chinese texts make it difficult for players to understand the story.
    • 71 Metascore
    • 73 Critic Score
    Featuring a black and white image style and a pure cold weapon combat system, Trek to Yomi creates a unique experience in the style of swashbuckler films. The abundant sense of various details in the game scenes, dynamic weather effects and unique mode of composition all make the game screen look cinematic. However, the overly monotonous enemy behavior patterns, as well as the increasing swarm of monsters in the later game levels, are making the fun of combat quickly decline. The bland story, together with some too far-fetched understanding of Eastern culture, makes the quality of the game storyline less than ideal.
    • 88 Metascore
    • 88 Critic Score
    Rogue Legacy 2 has solid gameplay that keeps players motivated to try and explore again and again. And it seems there' s a Castlevania in it, though it's random.
    • tbd Metascore
    • 74 Critic Score
    Brave's Rage gives me conflicting feelings. You can experience creative with real-time card battles, but there is a lack of fun in deck building and exploration, which is a pity.
    • 78 Metascore
    • 79 Critic Score
    Revita is a very typical Rougelike game. Unlock more play styles by challenging higher difficulty levels. Massive treasures ensure a rich build of the game, allowing players to constantly try new routes.
    • 83 Metascore
    • 83 Critic Score
    tERRORbane is a creative meta game where bugs are no longer annoying, they are cooked with care and served as a main course. Different from traditional games, the joy brought by tERRORbane comes from the absurd and humorous ideas of the producers.
    • 76 Metascore
    • 80 Critic Score
    Weird West, as an immersive simulation game, provides players with a plethora of worthwhile and enjoyable options. However, the conclusion seems hastily thrown together despite having a strong narrative and innovative heritage design. It lets players experiment with a variety of fighting tactics like stealth, secret passages, and gunfights at each level. However, a number of issues and glitches with the melee system have disrupted the player's combat experience to some degree. This game's open-world map design, high degree of player agency, and intriguing moral choices enhance the overall world experience, although several homogeneity issues in the design have diminished the fun ever so slightly in the game's second half.
    • 85 Metascore
    • 90 Critic Score
    Kirby and the Forgotten Land brings an impressive journey that makes you play like a kid. With the 3D level design, you can still feel those classic Kirby elements, it is still one of the best Kirby games ever made.
    • 79 Metascore
    • 91 Critic Score
    Tiny Tina's Wonderlands is Gearbox Software's new attempt at looting shooter game. It builds a vast and magnificent fantasy world and tells a light-hearted but not clichéd adventure story. It is a complete upgrade of the "Build" system under the framework of the Borderlands franchise and offers new possibilities for the future of the series with a highly replayable endgame mode.
    • 81 Metascore
    • 70 Critic Score
    Syberia: The World Before continues the adventures of Kate Walker with a very delicate storytelling technique. It has a lot of clockpunk-styled mechanical puzzles, with a wide variety of patterns in puzzle solving with great fun. However, its storyline and characterization are hardly satisfactory, and the dialogues and CGs are not set up with any "Skip" options, making the gaming tempo seem very draggy. The fixed camera that does not allow the player to rotate freely causes many problems that affect the experience. The poor localization is even more deadly for this text-dependent storyline-based game.
    • 75 Metascore
    • 70 Critic Score
    Ghostwire: Tokyo has a unique "modern ghost" cultural setting, but the tedious open-world design dilutes this feature, leaving the gaming experience repetitive and monotonous. The boring battle experience and dull main storyline will down its rating from "worth a try" to "not very recommended". Of course, for players who love Japanese "oni" culture and various urban legends, or who don't feel repulsed by checklist-based open-world games, this game is still worth watching.
    • 71 Metascore
    • 81 Critic Score
    ANNO: Mutationem features rich gameplay, a twisted story and smooth combat. With its unique pixel style, it offers a cyberpunk world worth exploring.
    • 75 Metascore
    • 75 Critic Score
    The brand-new story model endows GRID Legends richer stand-alone content. This game has rich authorized vehicle types and strong manoeuvrability. Furthermore, with a great show of friendliness, it is also fairly suitable for novice players who are keen on racing video games. Unfortunately, the model of track race is somewhat excessively monotonous, while the lack of support for the steering wheel affects the player's control experience. In addition, the setting of "nemesis" and the punishment system is not reasonable as well.
    • 77 Metascore
    • 75 Critic Score
    WWE 2K22 is a classic game of the WWE 2K series, which aims to clear up what has been confounded and set things right. For instance, it makes sincere improvements in a series of aspects, including screen expression, operation and game models, thereby greatly improving the playability of the game. Although it does not surprise players as much as WWE 2K19, it still succeeds in bringing this series of games back to the right track, so that players are full of expectations for its subsequent works. For fans of WWE 2K, this game is probably one of the most worthwhile works to play in WWE 2K series.
    • 72 Metascore
    • 83 Critic Score
    Stranger Of Paradise: Final Fantasy Origin is a canon installment in the Final Fantasy franchise, but with the shell of Nioh. Its map, process and task modeling have clearly borrowed from Nioh, but it still seamlessly maintains the career and combat systems of the Final Fantasy tradition, which brings us a core gameplay style markedly distinguished from Nioh. The moderate death penalty and abundant skills make the exploring process less "painful". Similar to Nioh, however, the gaming experience after you have cleared the main story is a repetitious process of killing mob and collecting loots and does not feel like a hard-core action game. The game's graphics are unremarkable and its optimization has certain problems, but these do not significantly impact the gaming experience. The game is set in the world background of Final Fantasy 1 and integrates the elements of the previous installments of the Final Fantasy franchise, so its design will feel quite nostalgic to the die-hard fans of the franchise.
    • 83 Metascore
    • 78 Critic Score
    The SLG part of Triangle Strategy is quite worth playing, but this game slightly falls short in terms of story design and role development freedom and still lags far behind Tactics Ogre and Final Fantasy Tactics, the games to which it pays homage. Despite being unremarkable, it is still an SLG game worth trying, given the scarcity of this type of games lately.
    • 76 Metascore
    • 76 Critic Score
    Assassin's Creed Valhalla Dawn of Ragnarok is solid, but doesn't break its original format. The open world and quest logic hasn't changed much, but there are little innovations in the combat and stealth systems.
    • 76 Metascore
    • 78 Critic Score
    Ghostrunner Project Hel brings a character with a new gameplay style, which makes the parkour and slashing experience more refreshing, and also improves the fault tolerance rate. However, the game is limited in its innovations. The new enemies only expand the game, but fail to bring satisfying.
    • 87 Metascore
    • 90 Critic Score
    Gran Turismo 7 is a summary of the development of the Gran Turismo series over the past 25 years, with all the core strengths of the series retained and further polished. Kazunori Yamauchi has created a "car city" with plenty of game content and fun for the players. His love for car culture is reflected everywhere in the game. Although Gran Turismo 7 does not have many surprises and innovations, it is worthy of the title of "synthesizer of 25-years-old Gran Turismo series".
    • 83 Metascore
    • 76 Critic Score
    The upgraded alchemy system is the best fun part of Atelier Sophie 2. This game has innovated the classic turn-based combat mode in a unique way, and the improved encounter mode also makes me delighted. However, the story line is unremarkable, some items in the main story line are quite difficult to fabricate, some materials required for devising formulas are difficult to locate, and there are unreasonable aspects in the two-person alchemy system. All these issues will seriously undermine your experience in the game and preclude the game from being outstanding.
    • tbd Metascore
    • 70 Critic Score
    Model Builder, thanks to its handy operating system, excellently reproduces the modeling process from assembly and coloring to stickers addition, and its user-friendly prompts make it easier for players to learn it. However, the small number of models in the game will be used up by players soon and they are forced to do tedious repetitions. Certain problems in system disassembly can be often very annoying too.
    • 71 Metascore
    • 75 Critic Score
    Shadow Warrior 3 brings players a pure shooting experience returned to the original nature, with elements such as finishing moves and hooks and ropes making combat more enjoyable. But the small volume of the game and the "humble" character growth system also restrict its ceiling, making it feel like the end has come before the fun is fully enjoyed. If some hidden elements or "New Game+" setting can be added to it, the quality of the game will be better than now.
    • 94 Metascore
    • 98 Critic Score
    Elden Ring is built upon a huge epic world and it is by farther best game in the Soul series in terms of map extensiveness and operability of battle system. More than just the worthiest successor of the Soul series, this game has broken free from the past shortcomings and constraints of the series and comes as an unparalleled master piece. It is a very enjoyable journey venturing into this world rich in details and full of challenges worth exploring.
    • 85 Metascore
    • 80 Critic Score
    The King of Fighters XV builds on the success of the previous game. The online mode is a great experience, but the outdated graphics performance and unstable frame rate degrade the gaming experience.
    • 86 Metascore
    • 88 Critic Score
    As the final work of the Total War: Warhammer series, Total War: Warhammer III not only brings a lot of new content, but also improves and perfects the original content, which makes it the game with the best experience among Total War series so far. However, the slightly boring mid-to-late process, the occasional vicious bugs and other "old problems" left the game with some room for improvement. All in all, in a world where RTS is scarce, Total War: Warhammer III is a great choice for both long-time fans of the Total War series and newcomers to the Chinese-style camp of Cathay.
    • 88 Metascore
    • 90 Critic Score
    In addition to ensuring a solid storyline and combat performance, Horizon Forbidden West also makes a lot of attempts in the application of new technologies and deserves to be evaluated as a work full of the spirit of exploration. However, from the perspective of gameplay, for Horizon Forbidden West, it is a bit unsatisfactory in the control of the pace of gameplay and the content enrichment of the open world.
    • 79 Metascore
    • 85 Critic Score
    SIFU has quite a few highlights in scene style and action design, and its hardcore combat lets you know the true meaning of talented pupils are trained by strict masters. The "easy-to-die" gameplay is extremely merciless to the player, and only through blood and sweat can you transcend. All this, of course, comes at the cost of deterring many players from the game.
    • 77 Metascore
    • 75 Critic Score
    Dying Light 2 is a satisfactory but unremarkable sequel in the franchise. It is nearly impeccable in terms of its parkour gameplay and the narrative driven by scene exploration. However, the awkward performance and lack of details make the story plot mediocre. It should have been a much better game.

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