GamerWeb Nintendo's Scores

  • Games
For 210 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Super Smash Bros. Melee
Lowest review score: 20 Mortal Kombat Advance
Score distribution:
  1. Negative: 23 out of 210
210 game reviews
    • 96 Metascore
    • 97 Critic Score
    The story is rich, the world is very believable and the gameplay is near flawless. It's been a long time since I played a game this good.
    • 82 Metascore
    • 95 Critic Score
    The game is bigger and deeper than previous incarnations. The core gameplay is still the same, but now there's a lot more to it.
    • 74 Metascore
    • 80 Critic Score
    The gameplay and handling are where this game excels. It handles like a dream and there are a multitude of courses, cars and game modes.
    • 50 Metascore
    • 60 Critic Score
    The game’s hit detection is horrendous, the boss fights are excruciatingly aggravating, and even without all its flaws, Daredevil would still only be a bland and repetitive platformer.
    • 84 Metascore
    • 90 Critic Score
    A great RPG, one of the best for any system. If you've never played the original on the Dreamcast, buy Legends immediately.
    • 66 Metascore
    • 60 Critic Score
    The sound and music aren't awful but are definitely below average.
    • 70 Metascore
    • 70 Critic Score
    It's a good game, but since you can blow through it so quickly you may want to give it a rent instead of buying it.
    • 65 Metascore
    • 65 Critic Score
    The control and camera are sloppy, but the game is still compelling enough that the typical gamer will want to finish it.
    • 71 Metascore
    • 75 Critic Score
    The graphics are well above average, the sound is superb and the gameplay is good, if a tad stale.
    • 79 Metascore
    • 75 Critic Score
    The modifications to the gameplay system take it down a notch from the Sega CD original and the PSX/Saturn remakes and the translation is a little sloppy in places, but the experience is still mostly a positive one.
    • 67 Metascore
    • 75 Critic Score
    Fantastic sound, great graphics and easily some of the best cinemas yet seen in a video game.
    • 95 Metascore
    • 97 Critic Score
    While Zelda Advance is really two games on one cartridge, each is brilliant and very solid in its own right.
    • 81 Metascore
    • 90 Critic Score
    A touch on the short and easy side, but other than that you're looking at a remake of a wonderful classic made far better by incredible graphics and presentation, as well as numerous extras and multiplayer features.
    • 63 Metascore
    • 70 Critic Score
    A sloppy port of two games that weren't that great to begin with. However, for those unfamiliar with the originals it's a solid, but limited, RPG experience.
    • 78 Metascore
    • 50 Critic Score
    Decent. Well thought out. Done before.
    • 54 Metascore
    • 50 Critic Score
    Every bit as average as Reign of Fire the movie. A few interesting missions save it from being a trainwreck but the visuals and controls could have used some serious work.
    • 37 Metascore
    • 65 Critic Score
    As long as you don’t expect the fast pace and energy (not to mention multiplayer action) of it’s arcade and console counterparts you should have fun with this game.
    • 77 Metascore
    • 70 Critic Score
    It's a little banged and bruised, but it gets where it's going.
    • 76 Metascore
    • 85 Critic Score
    It would have been nice to see an automap feature for the dungeons in PS1, but all things considered, PS Collection is one of the best compilation titles to hit the GBA yet.
    • 58 Metascore
    • 55 Critic Score
    It seems almost impossible to hit enemies when they are two close to you. Funny, as I remember it, light sabers weren't used from a mile away.
    • 81 Metascore
    • 70 Critic Score
    The new characters, new battle system, the Krypt and psuedo-3D engine all help make the portable version of Deadly Alliance a decent experience.
    • 75 Metascore
    • 60 Critic Score
    The graphics are average at best, the control has issues, the load times are nearly unbearable and the constant one-hit deaths will really get on your nerves.
    • 82 Metascore
    • 85 Critic Score
    It faithfully reproduces what was one of the best surprises of the GameCube launch in almost every respect!
    • 51 Metascore
    • 65 Critic Score
    There's a really good game here trying to get out, unfortunately, the lightning wasn't captured in a bottle this time - it struck square on the head.
    • 54 Metascore
    • 60 Critic Score
    The completely implausible story, the variety of situations McClane finds himself in and some genuinely funny dialog help elevate it out of the junk heap.
    • 92 Metascore
    • 90 Critic Score
    Hardcore Metroid fanatics may be turned off by the way the navigation computer holds your hand through most of the game, but all others will find an expertly crafted adventure title.
    • 63 Metascore
    • 45 Critic Score
    The combination of slow and sloppy gameplay and an unusual assortment of bugs makes it impossible to play this game with any kind of skill or strategy.
    • 56 Metascore
    • 50 Critic Score
    A very novel concept, but other than its characters, it is average in every way.
    • 97 Metascore
    • 97 Critic Score
    Roughly twice as long as any Metroid game to date. The in-game clock doesn't count time spent scanning, looking at the map and replaying areas after dying, which would actually make the game three or four times longer than any Metroid game.
    • 81 Metascore
    • 75 Critic Score
    The combo system is a throwback to seven years ago, but the three-style combat helps elevate it above the older MK titles. Just don't go into this one expecting "Virtua Fighter."

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