GameSpot's Scores

  • Games
For 11,334 reviews, this publication has graded:
  • 43% higher than the average critic
  • 6% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 5.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Witcher 3: Wild Hunt
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
11339 game reviews
    • 62 Metascore
    • 46 Critic Score
    Unfortunately, none of the events are done particularly well.
    • 62 Metascore
    • 40 Critic Score
    Unlike EA's game ["NBA Street"], Street Hoops is ugly, shallow, and incredibly dull.
    • 62 Metascore
    • 40 Critic Score
    There are just too many hurdles to overcome to enjoy We Happy Few, and not enough Joy in the world to cast them aside.
    • 62 Metascore
    • 49 Critic Score
    The screen size and button layout of the GBA prove to be limitations that this otherwise respectable port of SimCity 2000 cannot overcome.
    • 62 Metascore
    • 47 Critic Score
    An incredibly dated port, and the fact that it retails for as much as a game made within the last year is quite despicable.
    • 62 Metascore
    • 40 Critic Score
    Dead Island: Riptide might look like an idyllic zombie-fest, but it's little more than a frustrating mess of half-baked ideas and repetitive combat.
    • 62 Metascore
    • 46 Critic Score
    Mad Tracks is the sort of idiot-simple game that you'll forget about five minutes after you play it.
    • 62 Metascore
    • 45 Critic Score
    All the gore in the world can't disguise Splatterhouse's laundry list of clumsy mechanics.
    • 62 Metascore
    • 40 Critic Score
    Three Kingdoms China meets Sengoku Japan in this fan-service-powered snooze fest.
    • 62 Metascore
    • 45 Critic Score
    What starts out as a simple but entertaining aerial jaunt quickly becomes monotonous and shallow, making it hard to justify its price tag.
    • 62 Metascore
    • 30 Critic Score
    All too often, though, the stages are designed in such a way that you're tricked into failing, and any technical issues stand out more than they might elsewhere because precise timing and concentration are so vital to success.
    • 61 Metascore
    • 40 Critic Score
    Whether you want to call it a shank, a duff, or a whiff, all that really matters is that Rory McIlroy PGA Tour is a poor effort from a series that was looking to make a splash in its generational debut.
    • 61 Metascore
    • 40 Critic Score
    Sym
    Most disappointing, though, is that Sym manages to successfully convey nothing enlightening, moving, informative, or even coherent about social anxiety. Hiding may be a central mechanic in Sym, but obscuring your meaning to this baffling degree is never the answer.
    • 61 Metascore
    • 40 Critic Score
    On both PlayStation 4 and Xbox One, Friday the 13th has been intermittently unplayable. Yes, private matches with friends are sometimes possible, but if you wish to join up with a band of strangers online for a bout of deadly hide-and-go-seek from the comfort of your couch, you're either entirely out of luck or stuck waiting upwards of ten minutes for a match--after days of not being able to play at all.
    • 61 Metascore
    • 30 Critic Score
    Extreme repetition, poor controls, and a barely there story makes this game a dull proposition from start to finish.
    • 61 Metascore
    • 40 Critic Score
    These shortcomings and ongoing server issues aren't easily overlooked, and work against what promise Friday the 13th shows. As of now, a week after launch, it's short on content and performs poorly all around, especially on consoles. The story goes that the developers weren't prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn't have been released in its current state.
    • 61 Metascore
    • 45 Critic Score
    Hunted: The Demon's Forge buries its rock-solid ideas under a mound of execution blunders.
    • 61 Metascore
    • 30 Critic Score
    Shadowrun Chronicles isn't just a bad Shadowrun game. It's a bad game. That it comes from a series with such an exceptional pedigree and plenty of exceptional recent successes just makes the disappointment that much more bitter.
    • 61 Metascore
    • 45 Critic Score
    Shallow, mindless hack-and-slash action makes this a crushingly tedious slog through an anachronistic version of 16th-century Japan.
    • 61 Metascore
    • 45 Critic Score
    This classic turn-based strategy game feels old and slow on the Nintendo DS.
    • 61 Metascore
    • 40 Critic Score
    A joyless campaign and brain-dead units make this emergency management real-time strategy unworthy of resuscitation.
    • 61 Metascore
    • 40 Critic Score
    Riptide is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. And if slaying zombies isn't fun in a game that's all about slaying zombies, why bother?
    • 61 Metascore
    • 47 Critic Score
    Beyond the control issues, Alien Resurrection is gruelingly hard.
    • 61 Metascore
    • 45 Critic Score
    MLB 2K9 is a deeply flawed funhouse-mirror distortion of baseball.
    • 61 Metascore
    • 30 Critic Score
    The opening portions of Winward have you falling asleep at your computer; later areas have you cursing angrily as every small victory you win is erased by the overzealous enemy AI (aided by utterly complacent allies content to watch town after town fall to pirates). The promise of exploring Windward's world as you see fit is a false one, and Windward never earns its sea legs.
    • 61 Metascore
    • 45 Critic Score
    Cute critters fail to keep this medical-themed puzzler from flatlining.
    • 61 Metascore
    • 45 Critic Score
    Samurai Warriors Chronicles does a fine job of bringing the shallowness and tedium of the series to the 3DS.
    • 60 Metascore
    • 43 Critic Score
    Even if you forgive the flimsy story, cliché characters, and derivative gameplay, it's impossible to look past the myriad game-stopping bugs, frustrating glitches, and glaring technical problems that plague this game.
    • 60 Metascore
    • 47 Critic Score
    Excellent atmosphere notwithstanding, this third-person action game is hobbled by tedious combat and a number of dubious design problems.
    • 60 Metascore
    • 40 Critic Score
    It's disappointing to see The Town of Light struggle so often, because the story it presents is both harrowing and captivating at times. While there's an interesting narrative to be found in its world, the moment-to-moment gameplay and repetitive environments impose an unavoidable malaise.

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