GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 45 Metascore
    • 30 Critic Score
    While it's still easing you into the pain to come during the first couple of hours, you can catch a glimpse of the good game this should be in the absence of draconian micromanagement and unfulling base building. It's especially apparent in the multiplayer mode (provided you can finish without a crash), where you might even have fun battling it out in Team Deathmatch or Capture the Flag (er, dragon) in the shared dungeon that smartly keeps each player's base inviolate.
    • 76 Metascore
    • 80 Critic Score
    A self-assured but largely unambitious game, content to refine the experience of the previous games in the series without deviating very far from the standard that they set.
    • 78 Metascore
    • 80 Critic Score
    Despite noticeably upping the action level, bolting on co-op, and even charging us extra to cheat, this space-zombie shooter trilogy brings it home nicely with a lengthy, atmospheric, and suitably gory climax for our long-tortured hero, Isaac Clarke.
    • 45 Metascore
    • 40 Critic Score
    Aliens: Colonial Marines didn't leave me catatonic, but it did leave me scratching my head and wondering how a game that's been in development for roughly seven years at the same studio that gave us Borderlands 2 could be released in such an uninspired, unpolished state. Strangely, and perhaps fittingly, it's all wrapped up on a frustrating note that sets up some sort of Aliens tell-all continuation of the story without giving any actual answers.
    • 59 Metascore
    • 70 Critic Score
    There's thus a decent and unique game hiding in Wizardry Online, but the failures of its presentation may prove impenetrable for many gamers.
    • 67 Metascore
    • 40 Critic Score
    Dungeonland could have done with a good couple more months in the oven.
    • tbd Metascore
    • 70 Critic Score
    rFactor2's innovative physics and ambitious new weather and track dynamics may keep serious sim racers like myself logging seat time, but that goodwill will dissipate quickly if some of these more glaring deficiencies aren't dealt with quickly. ISI's track record at this kind of stuff is solid, though, so I'm hopeful we'll see a good sim develop into a great one over the next year or two.
    • 54 Metascore
    • 50 Critic Score
    During each mission, there's a chance for some turn-based squad combat to occur. These fights, I'm sorry to say, are a poor man's XCOM.
    • 68 Metascore
    • 70 Critic Score
    GameSpy, however, is a website that gives away the answer to the riddle of whether The Cave is worth playing: yes. It doesn't hit the ability-powered platforming highs of Trine or the old-school adventure challenge of Maniac Mansion, and it appears the devs struggled to focus and define this ambiguous hybrid.
    • 66 Metascore
    • 70 Critic Score
    Freespace 2 this is not, but even with its frustrations, Strike Suit Zero is an anime inspired shooter with its balls against at least two walls. It's dumb, possibly dumber than it intends, but it's also the kind of action you're not going to feel bad for enjoying.
    • 85 Metascore
    • 80 Critic Score
    Is the combat up to par with, say, Devil May Cry 3? Not quite. And no, the series will probably never top Devil May Cry 4's Dante vs Nero opening in terms of sheer testosterone-fueled zaniness. But Ninja Theory's managed to meld its own wildly inventive sensibilities with an obvious reverence for Devil May Cry's legacy, and the result is a very special experience.
    • 75 Metascore
    • 90 Critic Score
    This DLC doesn't bring the much-anticipated level cap increase (Gearbox says that's on the way soon), but otherwise, this is the adventure that Borderlands 2 veterans have been waiting for. Go on the Big Game Hunt for the continued story, but stay in Aegrus for the challenge.
    • 20 Metascore
    • 10 Critic Score
    All I can say is that The War Z is a bad game that deserves all the controversy it's drawn, and that you should avoid it like the undead.
    • 49 Metascore
    • 40 Critic Score
    Ace of Spades is also missing a level editor, which is really surprising in a game built from blocks, but that goes hand in hand with the locked-down server, I'd imagine. Those poor decisions have left it in the remarkable position of being fun to play, and completely unplayable at the same time. It's capable of some amazing moments, but Jagex haven't built the potential blockbuster (har har) that it could be.
    • 65 Metascore
    • 80 Critic Score
    What's here is good stuff, though, and even if it never got another piece of content Forge would pull its weight.
    • 72 Metascore
    • 50 Critic Score
    Primordia isn't a bad adventure, just not one with the spark of other recent attempts - not least Wadjet Eye's own library. The basic ideas are solid, and it's worth checking out at least the demo for the humor that the Horatio/Crispin dialogue brings.
    • 79 Metascore
    • 70 Critic Score
    This may seem like a given, but the best way to sum up Storm Legion is that it's an expansion for players who love Rift and want more of it. Where most expansions attempt to transform and refine gameplay, this one seeks only to enlarge it. Its sole (and worthy) contribution to MMO innovation lies in its spectacular player housing, and that doesn't change what Rift is at its core. I doubt it'll be enough to win back people who've left out of disillusionment with one feature or another, but for those who're still here it's a keeper.
    • 84 Metascore
    • 90 Critic Score
    PlanetSide 2 shows the PC off. From the gorgeous lighting and huge draw distances, to the intense, multiplayer battles. It's based on something old, but that was so far ahead of its time that even now the template feels new. Exciting. It feels like the next generation has just landed.
    • 82 Metascore
    • 80 Critic Score
    Like Borderlands 2 itself (and the Captain Scarlett DLC), once you defeat the final boss, you unlock an all new set of missions and many more hours' worth of stuff to do. It's the type of surprise that makes me feel all warm and fuzzy -- like Gearbox appreciates my continued patronage of Pandora.
    • tbd Metascore
    • 90 Critic Score
    If AirMech were just a straightforward, updated clone of Herzog Zwei, I'd have been pleased. That it actually builds considerably on its template while incorporating some of the best elements of its descendants has me nothing short of ecstatic. It probably won't pull away, say, hardcore League of Legends players, but that's not really a shortcoming.
    • 89 Metascore
    • 100 Critic Score
    Most definitely qualifies as art -- exquisitely horrific, body-slam-your-emotions, tears-on-your-keyboard art. It is a near-perfect conclusion that may leave you emotionally gutted.
    • 88 Metascore
    • 90 Critic Score
    Basically, I suggest ignoring the multiplayer and concentrating exclusively on the excellent sandbox of the single-player game. When Far Cry 3 invites you to come stay with it for a long vacation, take it up on its offer. This is a great example of how to do an open-world shooter right, and for me it's been one of the nicest surprises this year.
    • 74 Metascore
    • 80 Critic Score
    More importantly, choice is another element that helps take the Black Ops 2 campaign off of the carbon-copy conveyor belt of typical Call of Duty shooting. It doesn't make the same whole-hearted dramatic franchise leap forward that Modern Warfare did, which is disappointing, but after five years of more of the same, it's a big step in the right direction.
    • 79 Metascore
    • 70 Critic Score
    Still, there's a huge gulf between disappointment and betrayal, and I did ultimately enjoy Absolution for what it is -- a game that still carries the torch of the Hitman series, but chooses to carry it down much less interesting roads.
    • 78 Metascore
    • 80 Critic Score
    I had a blast playing Need For Speed: Most Wanted, and I expect to keep that feeling alive through many more single and multiplayer dustups.
    • 80 Metascore
    • 80 Critic Score
    It's a game that asks a lot up front, but offers some incredibly rewarding moments for those who are willing to stick around. Be patient and just take it all in -- you won't be disappointed.
    • 67 Metascore
    • 70 Critic Score
    Still, the single mode and the tiny useful areas of the massive maps make Primal Carnage a bit of a one-trick dinosaur. What's there is terrific, there just needs to be more of it. Here's hoping it doesn't go extinct before it evolves into something really great.
    • 60 Metascore
    • 50 Critic Score
    In the end, one of the many cluttered rooms serves as a metaphor for the whole experience: sure, all the stuff in there works, and it serves a purpose, but a little more elegance could have made the whole remarkable.
    • 64 Metascore
    • 70 Critic Score
    Expectations. Every game has them coming out of the gate, but remakes and reboots have it even worse. In the case of Painkiller: Hell & Damnation, a reboot of the original Painkiller and its expansion Battle out of Hell, it's less about these small details and more about the substance. Is the action still fast? Are the enemies stupid and plentiful? Are the weapons still ridiculously awesome? Yep, you bet, and... well, mostly.
    • 78 Metascore
    • 70 Critic Score
    It takes some getting used to, but in the end, Fallen Enchantress largely fulfills the promise of its genre-blending premise.

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