GameTrailers' Scores

  • Games
For 1,844 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 23 Leisure Suit Larry: Box Office Bust
Score distribution:
1844 game reviews
    • 59 Metascore
    • 85 Critic Score
    Despite these setbacks, Contrast crafts an amazing world and continuously invents clever new ways for you to interact with it. The story is fantastic, bolstered by strong voice performances and a jazzy soundtrack that nails the mood. Few games can consistently grab your attention and wow you with each passing moment like Contrast can.
    • 73 Metascore
    • 88 Critic Score
    Guerrilla Games needs to recognize that it's not plot points and politics that move its games, but the bullets and guns. If the campaign could take a step back from the spectacle to focus on core concepts and feedback loops, the qualities that make the multiplayer suite so flexible and entertaining could make the campaign even stronger. Killzone Shadow Fall is easy to recommend as a launch title, and it's also a fantastic shooter on its own merits, regardless of hardware or history.
    • 86 Metascore
    • 87 Critic Score
    Enemy Within isn’t the definitive version of XCOM, but it’s a smart and satisfying extension of a game ideal for enticing players back for a second, third, or fourth playthrough.
    • 70 Metascore
    • 73 Critic Score
    Burial at Sea is a worthy return to Rapture, but by the end you’ll wish you could’ve spent more time absorbing the sights and sounds of the city’s unspoiled areas. The grand tourism of the game’s opening versus the constant combat in the rest of the DLC creates a disconnect that makes both halves feel underdeveloped. Hopefully episode two will mend the tear of Burial at Sea’s two disparate parts.
    • 55 Metascore
    • 55 Critic Score
    There’s clearly potential here, but these games will never be more than easily discarded novelties until the developer’s fine tune the controls and embrace the creative craziness of Dream Matches. Here’s hoping Mario and Sonic bring their A game next time around.
    • 78 Metascore
    • 70 Critic Score
    Ghosts is certainly not a bad game, but it offers few surprises. Although Black Ops II wasn’t always successful, it felt like it was conscious of stagnation and attempted to push the series forward through player choice in the campaign and the introduction of the 10-point system in multiplayer. By comparison, Ghosts seems almost afraid of screwing anything up.
    • 78 Metascore
    • 77 Critic Score
    Killzone Mercenary is the best FPS on the system and works well enough, even as batteries drain quickly and pinky fingers go numb. It does what it does honorably, unlike some of the Mercs you’ll find, but any way you look at it, be it by platform, or by genre, it sits between adequate and good, a tech demo that happens to be worth your time. Only evangelists will collect a full deck here.
    • 85 Metascore
    • 95 Critic Score
    Battlefield 4 is stout entry to the series and a strong addition to the PlayStation 4 launch lineup. As the first game to demonstrate the prowess of the Frostbite 3 engine, its explosive debut indicates a promising future for its technology. Gear up and strap in, Battlefield 4 sets the new standard for next-generation multiplayer.
    • 86 Metascore
    • 92 Critic Score
    While some core mechanics could still be improved, Black Flag's story, world, and systems come together to form a markedly better and more cohesive game than Assassin's Creed III. It's not only the best Assassin's Creed game to date, but also one of the best games for pirate fans to embark on as well.
    • 88 Metascore
    • 92 Critic Score
    You’ll feel a bizarre motivation to uncover each of more than a dozen endings, even when the game is openly mocking you for doing so. The insults speak to a larger truth and may make you question what it means to play games at all. This introspection, however, will have you laughing the entire time.
    • 74 Metascore
    • 87 Critic Score
    The quality of the combat, the diversity of the dialogue from lead characters to two-bit crooks, and the sheer amount of things to do make this stretch of Gotham an enjoyable place to visit. Origins proves the Arkham formula is strong enough for another team to tamper with, but if the series wants to really break free of its restraints in the next generation, they’re going to have to teach this old bat even more new tricks.
    • 77 Metascore
    • 78 Critic Score
    This game has surely glimpsed the Necronomicon, and while the blood-curdling rituals may not bewitch you for years to come, it's a delightful cantrip to enchant you for a fortnight or so.
    • 81 Metascore
    • 73 Critic Score
    Quotation forthcoming.
    • GameTrailers
    • 80 Metascore
    • 87 Critic Score
    There’s a lot to see, and a lot of it’s worth seeing. It may not be in the echelons of excelsior, but we feel it’s safe to say: make mine Marvel.
    • 63 Metascore
    • 76 Critic Score
    Lost World nearly trips over itself to find a compromise between pure speed and stopping to smell the roses, but unlike many other Sonic games, this one does a pretty good job.
    • 38 Metascore
    • 44 Critic Score
    In the end the gassy theme of Orc Attack: Flatulent Rebellion exists only to draw attention away from the game itself; a game that just isn't worth your time.
    • 88 Metascore
    • 90 Critic Score
    This is one of the best installments in the series, and the new mechanics introduced in X and Y could turn into something even more significant and refined in the future, paving the way for truly spectacular evolution.
    • 87 Metascore
    • 90 Critic Score
    Whether you’re battling online or plowing through the single player mode, the huge range of things to do and places to go -- along with numerous revisions and additions -- more than compensate for the games few flaws and relatively low number of new Pokémon.
    • 85 Metascore
    • 80 Critic Score
    As a first episode, The Wolf Among Us successfully introduces a world we want to know more of. Tidbits of information about places and characters are enough to satisfy while also creating sufficient mystery that your mind will stretch into all sorts of possibilities. The way you play The Wolf Among Us doesn’t earn as much enthusiasm, but that perhaps proves games can enthrall even if what your hands are doing isn’t that interesting.
    • 77 Metascore
    • 83 Critic Score
    While F1 2013 is certainly improved over 2012, like the subtle new lighting effects, most of those changes don't make for substantial additions. The move to include features from past eras is a promising step for the future of the series, but carving out half of that content as DLC leaves the remainder as a briefly entertaining pit stop before moving on to business as usual.
    • 70 Metascore
    • 72 Critic Score
    For a work that prides itself on its story and your role in it, Beyond: Two Souls can’t help but make you feel a bit inconsequential in the ultimate scheme. The looks, the action, the acting, will have you see Jodie and Aiden through to the end, but not without shaking your head at what feels like a missed opportunity, bandaged by ghostly pranks and callbacks to more established games and movie staples.
    • 71 Metascore
    • 74 Critic Score
    It is neat to experiment with language to summon your favorite heroes or see surprising effects on the world, and it's at its most fun with a friend brainstorming with you. Still with the awkward action and haphazardly placed puzzles, there's a lack of direction to unleash that potential, making it hard to stay interested for the long-run.
    • 73 Metascore
    • 62 Critic Score
    The game is fun, at least it starts out fun, but repetition eventually morphs into boredom and killing demons changes from a guilty pleasure to a chore. By the game's mid-point the joy of combat has faded, the humor has worn thin and the characters and storyline aren't strong enough to carry the game. Shadow Warrior does stay true to its 1990s roots, but never truly moves past them.
    • 72 Metascore
    • 70 Critic Score
    There are some poetic moments using evocative music and words that seem to exist within the world right along with you, and though it rains for hours, the atmosphere somehow never feels tiresome. Rain can be a bit irritating though. You don’t get to see the script beforehand, and the stage managers often fail to provide you with proper cues. Things seem to stretch out too long, with some scenes seemingly exist just to fill time.
    • 83 Metascore
    • 86 Critic Score
    It’s the early days of Card Hunter, but it feels charming and exhilarating, with the promise of co-op and new campaigns in the future. We’ve played with and without spending a dime, and while cash can assuredly speed things up, Card Hunter is a valid experience for penny pinchers and pizza lovers alike.
    • 84 Metascore
    • 80 Critic Score
    Rather than aim toward a mass-market audience with an arcade approach, the developers have slowed the game down and required more finesse and skill out of players. Though still lacking in some areas, it is nonetheless an improved version of its predecessor with all of its strengths and fewer of its weaknesses.
    • 68 Metascore
    • 60 Critic Score
    MechWarrior Online is a smart game burdened by free-to-play annoyances and unfortunately lacking in things to do outside straightforward combat. The grind of match after match eventually erodes your enthusiasm as you start to wonder what it’s all for. Considering MechWarrior has a rich history to draw from, it’s hard not to feel like something’s missing when you find yourself in an endless arena.
    • 90 Metascore
    • 78 Critic Score
    While the ideas for those dungeons eventually made their way into other games, it’s disappointing Nintendo didn’t re-work the Triforce quest into a new dungeon or two to greatly improve the experience. Or why they still left three charts in the game rather than making all of the items immediately obtainable once you reached the quest. As it stands, even with the refinements, this segment breaks the otherwise great pacing of the game and feels out of place.
    • 97 Metascore
    • 98 Critic Score
    For the anarchist, GTA5 is quite a playground. The entire map is available once you get through an hour or so of the story, and the tools of destruction are numerous and hugely enjoyable, although some of them might need to be unlocked first. The Gatling gun returns and a gas canister spills a solid line of flammable justice waiting to be set off. Guns can be painted up and modded with flashlights, grips, scopes, and suppressors.
    • 76 Metascore
    • 72 Critic Score
    The sporadic moments of greatness, when you’re storming enemy walls or have finally brokered a peace agreement, are swallowed by tedium. With patience, your inner imperialist is satisfied as you skillfully cultivate a sprawling empire. It’s too bad you have to put up with so much to get there.

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