GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 54 Metascore
    • 40 Critic Score
    Fugly when it came out on Dreamcast, and it's even fuglier now. Everything about this game is low-rent, and nothing has improved in this Xbox port. [Sept 2003, p.67]
    • GMR Magazine
    • 54 Metascore
    • 60 Critic Score
    Controls are decent in concept but poor in execution. [Sept 2004, p.92]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    An incredibly deep military flight simulator, Lock On is overwhelming, except to the most die-hard flight-stick jockeys. [Mar 2004, p.83]
    • 69 Metascore
    • 50 Critic Score
    A bit of an acquired taste. If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws.
    • 75 Metascore
    • 80 Critic Score
    There really isn't another game like Shadow of Rome, let alone one of similar quality and polish. [Feb 2005, p.102]
    • GMR Magazine
    • 55 Metascore
    • 50 Critic Score
    The game feels oddly piecemeal: From its bland anime hero on a quest to collect "data chips" to its "downloadable" special abilities, Virtua Quest seems more like a Mega Man Battle Network game than a VF title.
    • 56 Metascore
    • 60 Critic Score
    The nice thing about Fullmetal Alchemist that you don't always get in a licensed game... is that the gameplay actually seems inspired by and drawn from the source material, rather than simply being generic with some recognizable characters plugged in. [Feb 2005, p.106]
    • GMR Magazine
    • 63 Metascore
    • 50 Critic Score
    But it's been streamlined much too much—redefined as absolutely average.
    • 57 Metascore
    • 60 Critic Score
    Hiding an otherwise mediocre game behind story and setting doesn't work twice.
    • 96 Metascore
    • 100 Critic Score
    Magnificent. It's a terrific, if tardy, showcase for the GameCube, and it's every bit as worthy as the Halos, the GTAs, and the MGSes of this generation. This is a stunning return to form. (Happy Trails, GMR staff!) [Feb 2005]
    • 84 Metascore
    • 80 Critic Score
    When you're not blasting baddies, however, it can get pretty dull. Vehicles aren't much fun to drive and, other than a few little challenges, there's not a lot to do. Good thing blowing stuff up in your hijacked tank doesn't get old quickly. [Feb 2005, p.95]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Outside of a slightly boring midgame stretch in which you're tracking down overdue library books (no, really) and an overly tough final boss, this is a flawless portable adventure. [Feb 2005, p.91]
    • GMR Magazine
    • 77 Metascore
    • 90 Critic Score
    Football fans will have a great time with this one (especially with multiplayer), and there's plenty there for nonsports folk. But in the end, this one falls just short of greatness. [Feb 2005, p.88]
    • GMR Magazine
    • 48 Metascore
    • 40 Critic Score
    It's far too contrived and boring to titillate. [Feb 2005, p.112]
    • GMR Magazine
    • 28 Metascore
    • 0 Critic Score
    It may go down in history as the least necessary game of all time. [Feb 2005, p.113]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    GL2 might be on the short side, but it's 100 percent pure beef; GL3 feels like cow eyeballs and kangaroo meat are mixed in—even if, in point of fact, the developers have actually expanded the game.
    • 85 Metascore
    • 80 Critic Score
    The worst thing that can be said about Viewtiful Joe 2 is that it's a lot like the first game, and that's a good thing. [Jan 2005, p.123]
    • GMR Magazine
    • 68 Metascore
    • 70 Critic Score
    The best Mega Man X in recent memory and will provide an enjoyable challenge to gamers willing to give 2D another go. [Feb 2005, p.97]
    • GMR Magazine
    • 57 Metascore
    • 50 Critic Score
    Kuon has considerably limited replay value, and the game is neither ambitious nor unique enough to warrant an especially enthusiastic recommendation. [Dec 2004, p.122]
    • 63 Metascore
    • 60 Critic Score
    Competent on all levels, offering solid if unexceptional value. [Feb 2005, p.110]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    The levels are repetitive, boxy mazes with nothing interesting in them aside from battles, and the story's for fans only. Still, it's a technically excellent and fun game that begins to wear only through repetition and ease. [Jan 2005, p.84]
    • 82 Metascore
    • 90 Critic Score
    A spectacular work with an attention to detail that rivals the Peter Jackson films upon which it's based. [Feb 2005, p.96]
    • GMR Magazine
    • 86 Metascore
    • 90 Critic Score
    A fine RPG - it's just not the earth-shattering sequel that people might expect. [Feb 2005, p.100]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    Just as polished as the rest of the series, striking just the right balance between familiar and fresh material. [Feb 2005, p.99]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    It's a challenging game, but that's Metal Slug for you - everything you liked about the previous games, you'll find here, and that's no small feat on a small platform. [Feb 2005, p.103]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • 70 Metascore
    • 70 Critic Score
    It's hard to ask for more from a portable puzzler, which makes Drill Spirits a tasty (if not completely filling) morsel of gaming goodness. [Feb 2005, p.111]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.

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