GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Star Wars: Knights of the Old Republic
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 75 Metascore
    • 80 Critic Score
    There really isn't another game like Shadow of Rome, let alone one of similar quality and polish. [Feb 2005, p.102]
    • GMR Magazine
    • 96 Metascore
    • 100 Critic Score
    Magnificent. It's a terrific, if tardy, showcase for the GameCube, and it's every bit as worthy as the Halos, the GTAs, and the MGSes of this generation. This is a stunning return to form. (Happy Trails, GMR staff!) [Feb 2005]
    • 84 Metascore
    • 80 Critic Score
    When you're not blasting baddies, however, it can get pretty dull. Vehicles aren't much fun to drive and, other than a few little challenges, there's not a lot to do. Good thing blowing stuff up in your hijacked tank doesn't get old quickly. [Feb 2005, p.95]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Outside of a slightly boring midgame stretch in which you're tracking down overdue library books (no, really) and an overly tough final boss, this is a flawless portable adventure. [Feb 2005, p.91]
    • GMR Magazine
    • 77 Metascore
    • 90 Critic Score
    Football fans will have a great time with this one (especially with multiplayer), and there's plenty there for nonsports folk. But in the end, this one falls just short of greatness. [Feb 2005, p.88]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    GL2 might be on the short side, but it's 100 percent pure beef; GL3 feels like cow eyeballs and kangaroo meat are mixed in—even if, in point of fact, the developers have actually expanded the game.
    • 85 Metascore
    • 80 Critic Score
    The worst thing that can be said about Viewtiful Joe 2 is that it's a lot like the first game, and that's a good thing. [Jan 2005, p.123]
    • GMR Magazine
    • 82 Metascore
    • 90 Critic Score
    A spectacular work with an attention to detail that rivals the Peter Jackson films upon which it's based. [Feb 2005, p.96]
    • GMR Magazine
    • 86 Metascore
    • 90 Critic Score
    A fine RPG - it's just not the earth-shattering sequel that people might expect. [Feb 2005, p.100]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    Just as polished as the rest of the series, striking just the right balance between familiar and fresh material. [Feb 2005, p.99]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    It's a challenging game, but that's Metal Slug for you - everything you liked about the previous games, you'll find here, and that's no small feat on a small platform. [Feb 2005, p.103]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • 79 Metascore
    • 90 Critic Score
    It's refreshing to look back on the genesis of the world's most popular RPG.
    • 78 Metascore
    • 80 Critic Score
    If you want to relive the good old days and hat that your favorite 2D franchises are being recast as crappy 3D shooters, give Hominid a try. [Feb 2005, p.94]
    • GMR Magazine
    • 85 Metascore
    • 90 Critic Score
    Takes an excellent original game, loses some ground on control, but gains it back with variety. [Feb 2005, p.109]
    • GMR Magazine
    • 91 Metascore
    • 100 Critic Score
    Culminates in one of the greatest ending sequences in gaming and what's probably the most impressive display of the PlayStation 2's untapped graphical abilities.
    • 78 Metascore
    • 80 Critic Score
    With great presentation and a fantastic dynasty mode, this is the premier college hoops game this season. [Jan 2005, p.118]
    • GMR Magazine
    • 67 Metascore
    • 90 Critic Score
    The superior writing of The Urbz makes it far better than its predecessor "Bustin' Out." There aren't many handheld titles this solid. [Feb 2005, p.113]
    • GMR Magazine
    • 96 Metascore
    • 100 Critic Score
    It's a game that somehow manages to simultaneously fulfill all expectations yet finish with the player unsatisfied and craving for more. [Feb 2005, p.92]
    • GMR Magazine
    • 82 Metascore
    • 90 Critic Score
    Compared to its predecessor, NFSU2 is more. More city, more courses, more cars, more parts, more style...just more of everything in general. The game is huge. [Dec 2004, p.99]
    • GMR Magazine
    • 77 Metascore
    • 90 Critic Score
    Compared to its predecessor, NFSU2 is more. More city, more courses, more cars, more parts, more style...just more of everything in general. The game is huge. [Dec 2004, p.99]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    An excellent game with brilliant art direction and tried-and-true gameplay. But...feels slightly less powerful than its predecessor. [Jan 2005, p.96]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    Despite the lacking modes, the new songs and Xbox Live make Karaoke Revolution on Xbox incredibly versatile. [Dec 2004, p.115]
    • 84 Metascore
    • 80 Critic Score
    Jak 3 doesn't break much new ground, but it is head and shoulders above most of its ilk and is a fitting - and make no mistake, good-looking - send-off for this beloved trilogy. [Dec 2004, p.124]
    • 82 Metascore
    • 90 Critic Score
    The third volume includes features that rocket its entertainment value to an entirely unparalleled level. [Dec 2004, p.115]
    • 95 Metascore
    • 100 Critic Score
    The digital surround sound is phenomenal (and the voice-acting peerless), and players with a good A/V system will enjoy hearing enemies approach from all sides due to the sharp positional sound.
    • 80 Metascore
    • 80 Critic Score
    MPT may not reinvent the game, but it definitely whacks it up enough to warrant a revisit. [Jan 2005, p.120]
    • GMR Magazine

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