GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 80 Metascore
    • 90 Critic Score
    There are a few places where the game falls short (drivable vehicles would have been nice), but excellent A.I., solid gameplay, and fairly deep multiplayer battles make Pacific Assault worthy of the Medal of Honor name.
    • 72 Metascore
    • 80 Critic Score
    Scapland's gorgeous set pieces and unique take on "Grand Theft Auto's" open-ended gameplay makes it one of PC gaming's best-kept secrets. [Jan 2005, p.104]
    • GMR Magazine
    • 91 Metascore
    • 100 Critic Score
    The controls are flawless, the weapons are diverse, and the production values are some of the highest in the industry. [Dec 2004, p.106]
    • 73 Metascore
    • 80 Critic Score
    Frustrating but not impossible, The Third Age brings genuine LOTR authenticity and a believable RPG together - a fellowship that works. [Jan 2005, p.112]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    Fast and frenetic, ATVOF3 is a great title, so much so that we can forgive the occasional restart from behind an unmovable obstacle. [Jan 2005, p.87]
    • 73 Metascore
    • 90 Critic Score
    Perhaps not groundbreaking, Isuka is value-packed to the gills. [Nov 2004, p.132]
    • 80 Metascore
    • 80 Critic Score
    In the ring, inconsistencies abound-weird collision detection, random selling, neutered submission moves, and A.I. that revolves between timid and simply schizoid.
    • 84 Metascore
    • 80 Critic Score
    One of gaming's most horrific experiences. [Feb 2005, p.102]
    • GMR Magazine
    • 95 Metascore
    • 90 Critic Score
    There is also a distinct lack of overall polish, mostly noticeable in the smallest ways: ugly character models, cluttered maps (the custom waypoint is a welcomed and downright necessary addition), unnecessarily complex wardrobe management, odd misspellings ("Cobra Marital Arts"), and even repeated references to Los Angeles instead of Los Santos.
    • 77 Metascore
    • 80 Critic Score
    Taiko: Drum Master's surreal happy-happy smiling drums and their friends are much more charming and should easily win over the hearts of music-loving PS2 gamers across the globe. [Dec 2004, p.132]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    While lacking the sheer depth of either "Virtua Fighter" or "Soul Calibur," DOA's fighting system offers the fastest 3D fighting around with a slick reversal system tuned for players of all abilities. [Oct 2004, p.108]
    • 84 Metascore
    • 80 Critic Score
    Boasts ideal handling and control, near photo-realistic graphics, and digital surround sound. Where the game staggers is in its defiantly single-player focus. [Jan 2005, p.86]
    • GMR Magazine
    • 79 Metascore
    • 90 Critic Score
    Your enjoyment of this game will correlate directly to whether you dig the highly Japanese flourishes and style...If this is your bag, Otogi 2 offers some of the most lavish ass-kicking destruction around. [Nov 2004, p.124]
    • 78 Metascore
    • 90 Critic Score
    This more expansive and finely tuned sequel takes all that was great about its predecessor and finesses the formula while losing none of the charm. [Dec 2004, p.108]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    The design is impeccable and completely distinctive. Though the gameplay can be conventional, there's not chance you've ever played a game quite like Nocturne. You should. It's a stunning, mature fantasy. [Nov 2004, p.114]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    Although combination attacks and special strikes are possible, battles come straight from the "Warriors" playbook - and fights, no matter how lopsided, are all too easily won by locating an enemy leader and killing him or her. [Dec 2004, p.127]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    The mix of 2D characters on a 3D plane not only looks appealing, the gameplay that's designed around the concept (Mario's transformation skills in particular) is a creative fusion of art and design. [Nov 2004, p.105]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    THUG2 may not match "THUG's" charm and novelty, but it's still one of the most addictive and satisfying experiences out there. [Dec 2004, p.116]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    Deception is excellent, and its online play and hundreds of unlockable secrets give it more longevity than most fighters. [Dec 2004, p.112]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    THUG2 may not match THUG's charm and novelty, but it's still one of the most addictive and satisfying experiences out there.
    • 82 Metascore
    • 90 Critic Score
    THUG2 may not match THUG's charm and novelty, but it's still one of the most addictive and satisfying experiences out there.
    • 83 Metascore
    • 80 Critic Score
    It's a close one, but ESPN bows to "Live 2005" on the final shot. [Dec 2004, p.118]
    • GMR Magazine
    • 73 Metascore
    • 80 Critic Score
    The addition of first-person-shooter-style controls is what takes Nexus to the next step. The series instantly goes from being niche to nice, now that turning your Core is simpler for the uninitiated. [Nov 2004, p.112]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    A last-second shot that splashes down for victory. [Dec 2004, p.118]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    If you found "RalliSport 2" addictive, think of Colin 2005 as the same game with the difficulty switched over to "realistic." [Jan 2005, p.100]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    The gameplay is what will make or break Covenant for you; to be honest, it's nothing new. But the game is so chock-full of clever little intertwined ideas that you won't mind. [Nov 2004, p.126]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    The multiplayer could use a few more game options, like allowing players to actually play the campaign rather than only skirmishes. Still, for anyone who wants strategic depth with their RTS game, there's no better title out there. [Dec 2004, p.131]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    With the new modes and new tunes, Extreme feels more robust than other versions of DDR. It's more accessible without neglecting its core audience - fancy footwork to be sure. [Nov 2004, p.118]
    • GMR Magazine
    • 68 Metascore
    • 80 Critic Score
    With more true role-playing elements to balance out the sheer kill-and-collect MO of tis debut, this franchise, ripe with much potential, could grow serious legs. [Nov 2004, p.138]
    • 79 Metascore
    • 80 Critic Score
    The love that went into it shines through, and it's enough to have True Believers shouting "Excelsior!" for weeks to come. [Dec 2004, p.117]
    • GMR Magazine

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