GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Resident Evil 4
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 83 Metascore
    • 80 Critic Score
    What really distinguishes this charmer is its finely honed sense of pacing: While the first game's notorious difficulty level is fully intact, the levels, objectives, and boss battles are mixed and matched to near perfection.
    • 83 Metascore
    • 90 Critic Score
    If you've ever played "Jagged Alliance 2" and thought "Hot diggity, if this took place in World War II and was in 3D, it would rock," here is your dream game.
    • 80 Metascore
    • 80 Critic Score
    The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it. [Mar 2004, p.87]
    • 81 Metascore
    • 80 Critic Score
    The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it.
    • 81 Metascore
    • 80 Critic Score
    The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it.
    • 72 Metascore
    • 80 Critic Score
    The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]
    • GMR Magazine
    • 81 Metascore
    • 90 Critic Score
    It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]
    • GMR Magazine
    • 81 Metascore
    • 90 Critic Score
    It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]
    • GMR Magazine
    • 81 Metascore
    • 90 Critic Score
    It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    If you enter All God's Village, enter with a spare pair of underwear.
    • 78 Metascore
    • 80 Critic Score
    The best board game and card game of this generation, Culdcept features simple, deep, addictive gameplay that's topped off with great four-player multiplayer support. [Jan 2004, p.52]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 78 Metascore
    • 90 Critic Score
    A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.
    • 84 Metascore
    • 90 Critic Score
    No better and no worse a game than its predecessor, and there's absolutely no shame in that. And it's no airport novel, as it requires some serious time investment.
    • 79 Metascore
    • 90 Critic Score
    A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.
    • 78 Metascore
    • 80 Critic Score
    A great realization of Nintendo's much-vaunted connectivity strategy.
    • 74 Metascore
    • 80 Critic Score
    The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]
    • GMR Magazine
    • 85 Metascore
    • 90 Critic Score
    As frivolous as it seems, FFX-2 is most effective later in the game, when the light stuff gives way to more serious tones. A bizarre, feisty triumph. [Dec 2003, p.90]
    • 93 Metascore
    • 100 Critic Score
    A modern-day masterpiece that will be talked about for years to come.
    • 79 Metascore
    • 80 Critic Score
    Or you could get them and play them again and again the way you play a favorite album, because your $30 will get you two of the funkiest, most charming grooves you'll ever see in videogame form. [Jan 2004, p.90]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    Powered by a solid 3D engine, an innovative control scheme (including user-controlled bullet time), and revolutionary shaky-cam views. [Dec 2003, p.92]
    • 72 Metascore
    • 80 Critic Score
    Holland has done a brilliant job of focusing on gameplay over realism.
    • 68 Metascore
    • 80 Critic Score
    Easy to pick up and damn fun to play.
    • 76 Metascore
    • 80 Critic Score
    The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]
    • GMR Magazine
    • 72 Metascore
    • 80 Critic Score
    What could've been crap on a DVD turns out to be a game that's easy to pick up and damn fun to play.
    • 77 Metascore
    • 80 Critic Score
    Flight-sim purists will be horrified by SWON's simplicity, but everyone else will be too busy having fun.
    • 92 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 82 Metascore
    • 90 Critic Score
    With great dialogue, beautiful art direction, and generally high-quality puzzles, it's worthwhile to indulge the designers' crate fetish just to see what comes next.
    • 85 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of "Burnout" with the neon-tipped street culture of Fast and the Furious (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.
    • 82 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of Burnout with the neon-tipped street culture of "Fast and the Furious" (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.

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