GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Snake Eater
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 90 Metascore
    • 90 Critic Score
    One of those games you cherish playing - and avoid completing because you just don't want it to end. [Jan 2003, p.93]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    When it comes to online play, PGR2 knocks it out of the park. [Jan 2004, p.76]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of Burnout with the neon-tipped street culture of Fast and the Furious (and, more specifically, Midnight Club II), Underground is the new definition of white-knuckle.
    • 87 Metascore
    • 100 Critic Score
    Yeah, we'll say it: Mario Kart: Double Dash is the most fun you'll have with a game this year. And probably next year. And maybe even the year after that.
    • 83 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of "Burnout" with the neon-tipped street culture of Fast and the Furious (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.
    • 82 Metascore
    • 80 Critic Score
    Hit & Run's gameplay is entertaining without the license, but the license considerably enhances the fun, and you can't for ask for anything more from a tie-in.
    • 92 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 86 Metascore
    • 90 Critic Score
    Every now and then, however, you strike solid gold, and if "Super Mario 64" is videogaming's "A Hard Day's Night," then Beyond Good & Evil is surely its "Let it Be." [Dec 2003, p.98]
    • 90 Metascore
    • 90 Critic Score
    With the underlying mechanics perfected, Commando gets down to the business at hand and provides a Godzilla-sized block of fun. [Dec 2003, p.72]
    • 80 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • 78 Metascore
    • 80 Critic Score
    Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit. [Dec 2003, p.100]
    • 79 Metascore
    • 80 Critic Score
    Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit.
    • 79 Metascore
    • 80 Critic Score
    Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit.
    • 69 Metascore
    • 80 Critic Score
    Minigames, as always, tread a fine line between clever and stupid. [Jan 2004, p.87]
    • GMR Magazine
    • 92 Metascore
    • 80 Critic Score
    But POP's only really significant flaw lies in its adventure/action ratio: Both aspects are thoroughly fleshed-out but rarely intertwined.
    • 85 Metascore
    • 90 Critic Score
    Takes everything The Two Towers did well and improves upon it in every way.
    • 84 Metascore
    • 90 Critic Score
    Takes everything The Two Towers did well and improves upon it in every way.
    • 84 Metascore
    • 90 Critic Score
    Takes everything The Two Towers did well and improves upon it in every way.
    • 77 Metascore
    • 80 Critic Score
    The game has a bit of a learning curve, and unfortunately, the Practice mode could've been more intuitive, like "Madden 2004's" Minicamp mode.
    • 87 Metascore
    • 90 Critic Score
    Old annoyances have been addressed: You can use voice chat in the lobbies and put your buddies on a friends list to find them and send them messages (even when they are in a game). Also, cheating should be cut way down by other added measures. [Dec 2003, p.94]
    • 82 Metascore
    • 80 Critic Score
    The Practice mode could've been more intuitive, like "Madden 2004's" minicamp mode. It was not only difficult to figure out, but also, ultimately, not even that helpful. [Dec 2003, p.86]
    • GMR Magazine
    • 88 Metascore
    • 80 Critic Score
    Offers up some solid gameplay, sharp visuals, likable character designs, and a fairly compelling (if somewhat typical) story. Fans of "Advance Wars" will particularly enjoy it. [Dec 2003, p.102]
    • GMR Magazine
    • 78 Metascore
    • 90 Critic Score
    Takes everything The Two Towers did well and improves upon it in every way.
    • 71 Metascore
    • 80 Critic Score
    Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    The boss battles and platforming challenges vary just enough, and the minigames (such as the side-scrolling shooter level and the "Excitebike"-inspired motorcycle race) are great. [Dec 2003, p.104]
    • GMR Magazine
    • 96 Metascore
    • 100 Critic Score
    GTA's go-anywhere, do-anything gameplay design is something that truly shouldn't be missed by any gamer. The GTA Double Pack is a must-have for any console gamer.
    • 70 Metascore
    • 80 Critic Score
    Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]
    • GMR Magazine
    • 69 Metascore
    • 80 Critic Score
    The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.
    • 68 Metascore
    • 80 Critic Score
    The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.

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