GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Sims 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 79 Metascore
    • 90 Critic Score
    It's refreshing to look back on the genesis of the world's most popular RPG.
    • 66 Metascore
    • 60 Critic Score
    Unless you've got serious Atari nostalgia, most of these won't keep you occupied for more than five minutes. [Feb 2005, p.103]
    • GMR Magazine
    • 61 Metascore
    • 50 Critic Score
    Wearing a no-holds-barred sense of literalism on its sleeve, this mostly mediocre affair fails to bring anything new to the genre or even match its many peers. [Feb 2005, p.104]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    If you want to relive the good old days and hat that your favorite 2D franchises are being recast as crappy 3D shooters, give Hominid a try. [Feb 2005, p.94]
    • GMR Magazine
    • 85 Metascore
    • 90 Critic Score
    Takes an excellent original game, loses some ground on control, but gains it back with variety. [Feb 2005, p.109]
    • GMR Magazine
    • 78 Metascore
    • 40 Critic Score
    The slow tracks still outnumber the fast ones; here's hoping the downloadable packages include a few more peppy songs. [Dec 2004, p.132]
    • GMR Magazine
    • 68 Metascore
    • 70 Critic Score
    It's a shame Artoon didn't have enough faith in the gamer to really let this kitty off the leash. [Feb 2005, p.97]
    • GMR Magazine
    • 91 Metascore
    • 100 Critic Score
    Culminates in one of the greatest ending sequences in gaming and what's probably the most impressive display of the PlayStation 2's untapped graphical abilities.
    • 48 Metascore
    • 70 Critic Score
    A surprisingly deep and satisfying ride, made all the more appealing by its $19.99 price tag. [Nov 2004, p.136]
    • GMR Magazine
    • 78 Metascore
    • 80 Critic Score
    With great presentation and a fantastic dynasty mode, this is the premier college hoops game this season. [Jan 2005, p.118]
    • GMR Magazine
    • 86 Metascore
    • 70 Critic Score
    It's that A.I. thing that's a killer. The price is definitely right, but basing it on gameplay alone, this one lags behind this season's No. 1: "March Madness." [Jan 2005, p.118]
    • GMR Magazine
    • 67 Metascore
    • 90 Critic Score
    The superior writing of The Urbz makes it far better than its predecessor "Bustin' Out." There aren't many handheld titles this solid. [Feb 2005, p.113]
    • GMR Magazine
    • 68 Metascore
    • 70 Critic Score
    While it does a lot right, it lacks the polish the series is known for. [Feb 2005, p.113]
    • GMR Magazine
    • 60 Metascore
    • 60 Critic Score
    Does nothing extraordinarily special, nor is the DS hardware exploited beyond a map. [Feb 2005, p.110]
    • GMR Magazine
    • 96 Metascore
    • 100 Critic Score
    It's a game that somehow manages to simultaneously fulfill all expectations yet finish with the player unsatisfied and craving for more. [Feb 2005, p.92]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    While the action might not be outstanding, the game world itself is. [Feb 2005, p.98]
    • GMR Magazine
    • 46 Metascore
    • 60 Critic Score
    Takes advantage of the new lease on life by endangering the lives of its onscreen combatants in much better fashion than before. [Feb 2005, p.84]
    • GMR Magazine
    • 57 Metascore
    • 30 Critic Score
    While this may at first seem like a great way to pit all of Capcom's best fighters against each other, in reality it makes for an unbalanced mess. [Jan 2005, p.102]
    • GMR Magazine
    • 77 Metascore
    • 70 Critic Score
    It's the closest any DBZ game has ever come to replicating the insane airborne fights from the show. [Jan 2005, p.114]
    • GMR Magazine
    • 75 Metascore
    • 70 Critic Score
    A complete aesthetic and mechanical package. [Feb 2005, p.112]
    • GMR Magazine
    • 61 Metascore
    • 30 Critic Score
    Actually manages to make use of the touch screen in an interesting, though not vital, manner. It's too bad that the rest of the game is awful. [Feb 2005, p.111]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    The game's presentation is incredible... Unfortunately, the A.I. should have spent more time in basic training. [Feb 2005, p.87]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Luckily, the insipid offline game serves as a training ground for its exciting online counterpart. [Feb 2005, p.86]
    • GMR Magazine
    • 63 Metascore
    • 70 Critic Score
    While it's a fun enough brawler, it's not exactly "Virtua Fighter 4." [Jan 2005, p.114]
    • GMR Magazine
    • 37 Metascore
    • 40 Critic Score
    A half-assed first try. Fight Club falls flat. [Jan 2005, p.100]
    • GMR Magazine
    • 80 Metascore
    • 60 Critic Score
    Unfortunately, unique visuals and a well-made battle system can't always rescue this easy linear game from the swell of mediocrity that often threatens to overrun it. [Jan 2005, p.82]
    • GMR Magazine
    • 82 Metascore
    • 90 Critic Score
    Compared to its predecessor, NFSU2 is more. More city, more courses, more cars, more parts, more style...just more of everything in general. The game is huge. [Dec 2004, p.99]
    • GMR Magazine
    • 63 Metascore
    • 50 Critic Score
    Lacks elastic A.I. to keep the cars close together. [Jan 2005, p.87]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Good for boredom, bad for creativity. [Jan 2005, p.102]
    • GMR Magazine
    • 77 Metascore
    • 90 Critic Score
    Compared to its predecessor, NFSU2 is more. More city, more courses, more cars, more parts, more style...just more of everything in general. The game is huge. [Dec 2004, p.99]
    • GMR Magazine

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