GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Virtua Fighter 4
Lowest review score: 0 Ping Pals
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 62 Metascore
    • 50 Critic Score
    A monumental bore. [Nov 2004, p.130]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    Deception is excellent, and its online play and hundreds of unlockable secrets give it more longevity than most fighters. [Dec 2004, p.112]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    THUG2 may not match THUG's charm and novelty, but it's still one of the most addictive and satisfying experiences out there.
    • 82 Metascore
    • 90 Critic Score
    THUG2 may not match THUG's charm and novelty, but it's still one of the most addictive and satisfying experiences out there.
    • 83 Metascore
    • 80 Critic Score
    It's a close one, but ESPN bows to "Live 2005" on the final shot. [Dec 2004, p.118]
    • GMR Magazine
    • 75 Metascore
    • 60 Critic Score
    Despite all it's going for it, Evil Genius just isn't fun. The gameplay is dull, and there is nothing left after you get beyond the initial novelty. [Nov 2004, p.140]
    • GMR Magazine
    • 65 Metascore
    • 60 Critic Score
    There's plenty to unlock, and training games break up the pace a bit, but the motivation to return to the ring isn't there. [Dec 2004, p.119]
    • GMR Magazine
    • 73 Metascore
    • 80 Critic Score
    The addition of first-person-shooter-style controls is what takes Nexus to the next step. The series instantly goes from being niche to nice, now that turning your Core is simpler for the uninitiated. [Nov 2004, p.112]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    A last-second shot that splashes down for victory. [Dec 2004, p.118]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    If you found "RalliSport 2" addictive, think of Colin 2005 as the same game with the difficulty switched over to "realistic." [Jan 2005, p.100]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    The gameplay is what will make or break Covenant for you; to be honest, it's nothing new. But the game is so chock-full of clever little intertwined ideas that you won't mind. [Nov 2004, p.126]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    The novelty wears off and Konga becomes repetitive, especially without other bongo owners to play against or with. [Nov 2004, p.130]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    The multiplayer could use a few more game options, like allowing players to actually play the campaign rather than only skirmishes. Still, for anyone who wants strategic depth with their RTS game, there's no better title out there. [Dec 2004, p.131]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    With the new modes and new tunes, Extreme feels more robust than other versions of DDR. It's more accessible without neglecting its core audience - fancy footwork to be sure. [Nov 2004, p.118]
    • GMR Magazine
    • 68 Metascore
    • 80 Critic Score
    With more true role-playing elements to balance out the sheer kill-and-collect MO of tis debut, this franchise, ripe with much potential, could grow serious legs. [Nov 2004, p.138]
    • 69 Metascore
    • 70 Critic Score
    If we could just get a third "Legends" game using this engine, then series fans would really have something to cheer about. [Nov 2004, p.127]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    The love that went into it shines through, and it's enough to have True Believers shouting "Excelsior!" for weeks to come. [Dec 2004, p.117]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    The game has an amazing energy and great joy. Its unfettered creativity is astounding, and this is where Katamari truly excels. [Nov 2004, p.110]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    Promathia should offer worthier excursions than this. [Jan 2005, p.108]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    PC players have a set of expectations that couldn't be met without more solid A.I. That, plus unfulfilling multiplayer, takes away any chances for a Medal of Honor here. [Jan 2005, p.122]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    The experience could have been even edgier if the enemy A.I. was fully up to snuff. [Nov 2004, p.136]
    • GMR Magazine
    • 67 Metascore
    • 80 Critic Score
    If you're looking for something original, BWT fits the bill. [Dec 2004, p.129]
    • GMR Magazine
    • 59 Metascore
    • 40 Critic Score
    The biggest problem is pacing. Simply put, Headhunter: Redemption is monotonous and dull. [Nov 2004, p.124]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    It's Star Wars with a proven and well-executed game concept. And if that's not enough to persuade you, you're able to murder Ewoks. Enjoy.
    • 81 Metascore
    • 80 Critic Score
    Despite the lack of dazzling graphics or a riveting single-player game, Kings of War is a refreshingly entertaining game that gives players a good break from RTS conventions.
    • 83 Metascore
    • 90 Critic Score
    Various artificially induced frustrations hold the game back from its true potential. Still, it's nearly there, and for those with strong jaws, it's an otherwise exceptional experience. The next game should be unstoppable, but it better well feature Eric B. and Rakim. [Nov 2004, p.122]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    DOW isn't a perfect translation of the Warhammer game, nor is it a vastly innovative RTS, but it is a good-looking and fun RTS that should entertain any fan of the genre. [Dec 2004, p.130]
    • GMR Magazine
    • 75 Metascore
    • 60 Critic Score
    NHL 2005's major flaw is the sheer amount of contact that takes place during a game. It's got more checks than a bank! More hits than the Top 40! [Oct 2004, p.107]
    • GMR Magazine
    • 88 Metascore
    • 90 Critic Score
    The addition of legendary club swingers such as Jack Nicklaus and Arnold Palmer to the roster adds credibility to balance out the fantasy golfers. It's also refreshing to see so many new courses. [Nov 2004, p.116]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    Offers racing thrills that compete with those in full-sized games. [Dec 2004, p.125]
    • GMR Magazine

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