GMW3's Scores

  • Games
For 273 reviews, this publication has graded:
  • 37% higher than the average critic
  • 35% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Ragnarock
Lowest review score: 20 Train Runner VR
Score distribution:
  1. Negative: 17 out of 273
273 game reviews
    • tbd Metascore
    • 60 Critic Score
    It’s hard to say whether VR really offers anything to the concept here. There weren’t really any moments where I marvelled at something I was manipulating in virtual reality; the whole experience could be played with mouse and keyboard and affect nothing within the game. While that’s not a major detraction, it would be nice to have some features that justify the need for VR.
    • 80 Metascore
    • 80 Critic Score
    The Last Clockwinder is a delightful puzzler all about robots, picking fruit, and the frailties of our natural world. If you love creating Rube Goldberg contraptions but want a game with a bit of a twist on that idea then here’s a good alternative. Overall it’s well crafted, lovely to look at, and for those that desire perfection in their puzzle-solving, The Last Clockwinder should provide a good few hours of entertainment.
    • 84 Metascore
    • 80 Critic Score
    Mothergunship: Forge is a classic wave shooter just like Blasters of the Universe, taking the ability to swap out weapon components to a whole new level. The variance in parts is almost like stepping into a Lego store to build your ideal model. Get far enough and the guns can get ridiculous, filling the screen with components. Then again, that’s kind of the point. It would’ve been nice to have a sandbox gallery to experiment in, even so, the variety of gameplay modes keeps the gameplay entertaining. Just don’t go in expecting a slick, tactical shooter, Mothergunship: Forge is 100% an absurdly frantic FPS.
    • tbd Metascore
    • 80 Critic Score
    It feels as if any painting app is going to suffer a markdown in a review because it will never compare to creating in reality, however, Painting VR gets the closest, despite a lack of customisation options. Why? Because the paint acts like paint, rather than a disjointed liquid which creates a disconnect between you, the tool and the canvas. If you’re looking for perfection, it’s still in the distance, but for something that feels genuine, and honestly, great fun to experiment with, give Painting VR a try.
    • 83 Metascore
    • 80 Critic Score
    Moss: Book II builds upon its forebear in so many ways making a hugely worthwhile sequel. Taking around 5-6 hours to complete without collecting everything Moss: Book II isn’t a huge VR game yet it’s a satisfying experience. Whilst not particularly difficult, stepping into Moss and teaming up with Quill is a delight once again, with polished gameplay, more interactivity and visuals you can’t help but soak in. The main problem really is that Moss: Book II ends a bit too soon, as you won’t want it to be over.
    • 83 Metascore
    • 80 Critic Score
    Cosmonious High is Willy Wonka’s Chocolate factory in VR, with a myriad assortment of sounds, colours and stuff to stick your finger in. It’s technically solid as I’d expect from a developer so well versed in VR with diverse characters and a deep, organic sandbox world to be entertained by. But it sticks to a very well-oiled system of simple task completion with the complexity never raising high enough to satisfy mature VR players. Cosmonious High provides just the right flavour of gameplay for younger players or those new to the VR scene looking to learn how interactive these titles can be. If you played Job Simulator at the original launch then you may want to look elsewhere.
    • tbd Metascore
    • 40 Critic Score
    Oddly enough, painting and drawing apps work very well in VR, but only usually if they stick to big, broad effects or 3D work, creating any kind of finesse is incredibly tough to pull off. If you’ve got the time, Vermillion can work for larger abstract creations, but the detailed light touches are lost in translation.
    • 80 Metascore
    • 80 Critic Score
    Even with the minor annoyances of forced intricacy, Tentacular should find itself as a must-play game. The detailed world-building makes for a wonderfully immersive experience, the tasks vary enough to never become tiring and the game has bags of charm and charisma from character relationships. The life of a kaiju might not be easy, but it’s a hell of a lot of fun.
    • tbd Metascore
    • 60 Critic Score
    Vox Machinae coming to Meta Quest 2 is a huge achievement for Space Bullet, it’s great to see this title finally hit the standalone headset and reach a wider audience. Sitting inside those mechs is a joy and never gets old when you’ve got a few buddies watching your back, stomping around the battlefield unleashing lasers and rocket barrages. It isn’t all plain sailing though, glitches were noticeable throughout and that 10-hour campaign makes for heavy, painful going. If you love giant robots fighting and always wanted to partake then Vox Machinae provides a grand (multiplayer) mech experience.
    • tbd Metascore
    • 40 Critic Score
    I’m aware that I’ve been pretty negative about MarineVerse Cup, which frustrates me because there were some genuinely great moments, fleeting though they were. I loved sitting in the boat and looking up towards the sails as they billowed in the wind, and the feeling of catching the wind just right and hearing the air whip past was exhilarating. Though, as you’re probably sensing, these moments were few and far between. MarineVerse Cup feels more like a sedate Sunday at a boating pond, rather than the thrill ride of sports sailing.
    • tbd Metascore
    • 60 Critic Score
    UNBINARY delivers a wonderfully paced puzzle experience that’s vivid and alive, even if it’s meant to be a digital simulation. Those pretty visuals aside, it’s such a shame that so many other factors hamper the overall enjoyment. Those random walking issues, janky teleportation and random bugs like preferences being in Portuguese when the language is set to English. For a game that lasts around 3-4 hours depending on where you get stuck, it needs more polish, so that completion feels truly fulfilling. There were moments where it was delightfully satisfying to be in UNBINARY as if trapped in an abstract painting you don’t mind being locked inside. By the end though it was nice to get out.
    • 81 Metascore
    • 80 Critic Score
    Wanderer is an ambitious project and for the most part, M-Theory and OddBoy have succeeded. The single-player adventure will keep you busy for 10+ hours and you’ll want to see it through to the end. Pushing the settings to max on PC will give you a glorious game to look at, and the audio is rock solid. Yes, there are one or two unwieldy issues along the way yet they didn’t hamper the overall entertainment Wanderer provides. If you’re looking for a puzzle game to really get stuck into then definitely take a look at Wanderer.
    • tbd Metascore
    • 60 Critic Score
    On the whole, Anshar Wars 2 does a great deal to stand out. Where the game could get bogged down by repetition, the developers have gone to great lengths to keep the missions unique, mixing up objectives or giving you different ships with other abilities to use. Several moments during missions had me grinning like a loon as I piloted the ship through tight ravines or zoomed through closing doors, creating cinematic memories. It’s a shame the story isn’t as cinematic and does little to set itself apart from other space adventures to make this a must-have.
    • tbd Metascore
    • 60 Critic Score
    Final Space has a legion of loyal fans and that’s exactly who Final Space VR – The Rescue is being catered towards. If you’ve never seen the show and you buy this as a single-player shooter you’ll be disappointed. It looks good, sounds great and plays well yet there’s so much missing to make this an awesome sci-fi FPS. You need friends who love the cartoon to truly get something out of Final Space VR – The Rescue. Another concern was that there was no teleport to be found and no additional gameplay modes. A co-op like this would’ve benefited from a horde mode or something to keep you coming back for more. Final Space VR – The Rescue had its fun moments but just like the show, it ended too soon.
    • 66 Metascore
    • 60 Critic Score
    It’s great to finally see Windlands 2 on PlayStation VR and remember what made this VR experience so enjoyable in the first place. Alas, with a heavy sigh this just doesn’t match its PC brethren when comparing the entire package. What this release really does is demonstrate PlayStation VR’s ageing technology and how it was good for some but not all VR videogames. However, Psytec Games has confirmed it’ll patch PlayStation VR 2 support into Windlands 2 when available, which could really help to unshackle the gameplay. At the moment, Windlands 2 only really soars half the time.
    • tbd Metascore
    • 80 Critic Score
    Captain Toonhead vs The Punks from Outer Space is a ludicrous tower defence experience and all the better for it. The gameplay is pure entertainment from start to finish, with plenty of character and bravado that you really shouldn’t take it too seriously. There are a couple of wobbles along the way and there is certainly room for some finesse in the mechanics. If you’re looking for the ultimate VR tower defence title then this isn’t it. If you want humour, strategy and guns, then you’ve come to the right place.
    • 62 Metascore
    • 60 Critic Score
    Warhammer Age of Sigma: Tempestfall offered the prospect for the sort of adventure Games Workshop’s brutal universe is renowned for, and the history and narrative is certainly there. Yet there’s no connection to or development of the main character, the action is mostly forgettable and there are just too many little glitches and inconsistencies to create a world Warhammer fans can really immerse themselves in. Warhammer Age of Sigma: Tempestfall isn’t a bad VR game, there were enjoyable moments and with a bit of refinement it could be a decent game; at the moment being a Stormcast Eternal just isn’t a blockbuster experience.
    • 85 Metascore
    • 80 Critic Score
    Resident Evil 4 on Oculus Quest 2 is a testament to Armature’s VR skills whilst highlighting the difficulties in bringing an almost 20-year-old videogame into VR. With the immersion settings on full whack, running around monster-filled castles was thoroughly engrossing and genuinely tense at points. But there’s no getting away from the fact that plenty of rough edges remain and moment’s like the QTEs are going to be highly divisive amongst players. Resident Evil 4 certainly isn’t a pivotal VR showcase by any means, yet for Resi fans, there’s enough to keep you entertained.
    • tbd Metascore
    • 80 Critic Score
    What Spacefolk City truly excels at is the use of spatial gameplay. Played either seated or standing, the ability to inspect your city from any angle, the asteroids that fly in and the giant looming sun that hovers directly overhead; Moon Mode has created a wonderfully inviting experience that could only be appreciated in VR. There are still glitches such as the menu system becoming illegible due to showing multiple pages on top of each other or items getting caught on invisible walls (mostly the scrap) but that wasn’t enough to hamper the overall experience. What it desperately needs is a random multiple cloud generator option in the Sandbox. Other than that, Spacefolk City is certainly worth a look if you like god-like city creation in VR.
    • tbd Metascore
    • 60 Critic Score
    Sweet Surrender is very much a no-frills type of roguelite. It covers all the basics with a reasonable amount of variety in the weapons, enemies and upgrades, all displayed in a very nice, low-ploy aesthetic. There’s still finessing that needs to be done though, weapon balancing, a bit more room variety, tougher enemies and progression expansion. Great for those that love easy to digest action-oriented shooters, not so much if you want a roguelite with mechanics you can really dig deep into. Still, even after all of that Sweet Surrender has that addictive quality that draws you back in. Hopefully, Salmi Games continues its refinement.
    • tbd Metascore
    • 80 Critic Score
    Eye of the Temple feels like it goes back to VR’s roots in a way, the gameplay is simple but very effective, always keeping you thinking and on your toes. The whole experience achieves that one sort after quality in VR, immersion, where you become so focused on what you’re doing it’s easy to forget that the temple is actually your living room. Just be careful not to topple over, that can happen!
    • 78 Metascore
    • 100 Critic Score
    There’s a lot to love and get engrossed in as it’s so immersive, the real criticism comes from the fact that Lone Echo II plays everything a little too safe. The experience doesn’t break any new ground and it really could’ve done with some greater challenges thrown in. On the other hand, it was engrossing until the very end, easily the standout AAA VR experience of 2021.
    • 78 Metascore
    • 80 Critic Score
    The level design is magnificent and becomes a real challenge the deeper in you get. Every day feels fresh and new, a mixture of joy when a new area is discovered and dread when a menacing growl suddenly appears from behind you. It’s a huge experience that you can get lost in, spending hour upon hour taking it all in. Song in the Smoke looked like it was something special and it is, one of the best VR games of 2021.
    • 40 Metascore
    • 40 Critic Score
    There are plenty of issues that still need refining like opening the menu, lack of saving and lack of a properly seated option. Even with all of that, there’s still hope. The world-building and narrative ideas show great promise and it would be tremendous to see further editions expand the premise. Only then would Rhythm of the Universe: Ionia be worth exploring.
    • 68 Metascore
    • 80 Critic Score
    Clash of Chefs VR has everything you could want from a VR cooking game, plenty of food, loads of modes and a nice wedge of lemon. The gameplay is fluid and once you get into a rhythm very satisfying to pump out order after order. Whilst it lacks the insane multiplayer madness of Cook-Out: A Sandwich Tale, there’s enough succulent gameplay to keep you entertained for hours. An entertaining VR cooking experience through and through.
    • 83 Metascore
    • 80 Critic Score
    I Expect You To Die 2: The Spy and the Liar hasn’t come to reinvent the wheel and it didn’t need to, what was required was achieved; an entertaining puzzler that you can’t put down. An extra couple of levels would’ve been nice with the possibility of a handy nudge in the right direction yet they’re only minor quibbles. If you’re looking for a VR puzzler that really pushes the technology then this isn’t it, I Expect You To Die 2 is all about playing to the masses and that’s no bad thing either.
    • 71 Metascore
    • 60 Critic Score
    nDreams is well versed in making highly polished VR titles and Fracked is no different. The art style is gorgeous, adding a comic book blend to the action playing out. And there are some wonderful ideas and mechanics employed. Unfortunately, they’re not given the time and breadth to be expanded upon, and that’s certainly the case when it comes to the narrative. Fracked is exuberant and exciting to play, it just burns too bright and fast.
    • tbd Metascore
    • 60 Critic Score
    Arashi: Castles of Sin has some solid ideas and mechanics going for it, from the wealth of tools available to the ability to pick and choose how you attack each castle. Yet the issues do hamstring the experience and stop it from being the great VR ninja game it could have been. You’ll get a good 5+ hours out of Arashi: Castles of Sin, and whilst you can retackle levels however you wish, there’s no incentive to go full stealth or completely on the offensive. Scampering across rooftops flinging shuriken is still fun though.
    • 71 Metascore
    • 60 Critic Score
    Stride is a very mixed experience on Oculus Quest. Whilst that might be due to the PC version still being in early access and you’re essentially getting the same version here, this is still a full release for Quest, hence the review. Stride’s parkour mechanics are what really sell the experience as there’s nothing quite like it for Oculus Quest. There are points where the gameplay is very addictive and engrossing as you try to perfect each jump and wall run. On the other hand, Stride can get repetitive too quickly and lacks that spark to make it a great VR game.
    • 87 Metascore
    • 100 Critic Score
    Ragnarock impressed before and now that the official PC VR launch has taken place Ragnarock has got even better, finessing what was already an enjoyable experience. The same essence is still there but now there are more tracks, a few extras like new hammers to unlock, and some cool new levels to look at. Ragnarock is a joy to play, reigniting that passion for rhythm action videogames. Currently, Ragnarock is the best rhythm game to launch in 2021.

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