Grab It Magazine's Scores
- Games
For 143 reviews, this publication has graded:
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58% higher than the average critic
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12% same as the average critic
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30% lower than the average critic
On average, this publication grades 3.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
Highest review score: | Botanicula | |
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Lowest review score: | Revolution 60 |
Score distribution:
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Positive: 92 out of 143
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Mixed: 50 out of 143
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Negative: 1 out of 143
143
game
reviews
- By Date
- By Critic Score
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- Critic Score
Ultimately, the endearing characters and picturesque art style of Broken Age did keep me engaged right through to the conclusion. And many of the jokes will remain with me, but so too will the infuriating puzzles and the archaic game design.- Grab It Magazine
- Posted Jul 12, 2015
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For a mobile title the visuals are quite stunning, on par with some console and PC games that I’ve come across. Each dungeon is intricately detailed with macabre little items, like blood splatter, skeletons twisted in agony and grotesque monsters. It makes me all the more sadder that we may never see more of this twisted universe given that Techland has shelved plans for the console experience.- Grab It Magazine
- Posted Jul 12, 2015
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SMG Studio knows how to craft a game that digs its claws into you and refuses to let go. Although One More Dash isn’t drastically different from One More Line, it does enough to feel fresh and still manages to retain that compulsive feeling that will have you screaming ‘just one more dash!'- Grab It Magazine
- Posted Jul 12, 2015
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In this 2¼D world, Not a Hero is largely successful in imitating the frenetic action of Devolver’s other gore-fest Hotline Miami. It also plays very similarly to the aforementioned Broforce, letting you have your twisted, violent fun in the first few levels as you blast your way through the enemies with as little restraint as you desire.- Grab It Magazine
- Posted Jul 12, 2015
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Even lacking the punch of the opening act, From The Ashes is a solid follow up that has left me wanting more. In shifting down gears for a slower paced story with less “shocking” moments, the foundation has been laid for more explosive future episodes.- Grab It Magazine
- Posted Jul 12, 2015
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I enjoyed the game enough to warrant the purchase of a few booster packs (thankfully I managed to keep it at a few). I’m sure that if you spent enough money, your people could live like royalty in a safeguarded oasis, away from all the ghouls, raiders and rad-roaches. But, then what? It becomes a base-building sim just like any other.- Grab It Magazine
- Posted Jul 12, 2015
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Crescent Moon Games and Cinopt Studios have delivered a game that is frustrating, glitchy and pretty dull in spite of its genuinely beautiful pixel-style graphics and pleasing ambient soundtrack. Bambi was lambasted for almost half a decade before being recognised as a cinematic masterpiece, so there is a chance that in years (and patches) to come my opinion of The Deer God may change – but probably not.- Grab It Magazine
- Posted Jul 12, 2015
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Yes, I have had some issues with Ronin, but I’ve still had fun. Enjoyable and frustrating this game may be, when all is said and done, there isn’t anything quite as satisfying as surprise tossing a thug out of a tenth story window and watching him sail into the darkness.- Grab It Magazine
- Posted Jul 12, 2015
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Admittedly, .PXL does not boast much staying power and you’ll probably delete it off you iPad after a few weeks. Nonetheless, for a free game (if you can stand the intrusive ads), it’s a good time waster. Just be mindful that you probably will lose your temper more than once.- Grab It Magazine
- Posted Jul 12, 2015
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More than any other version of Magic, Origins welcomes newcomers with open arms. But this is still the game that die hard veterans have come to know and love, offering strategic depth that will please for a long time to come. Truly, Origins is the definitive digital version of magic to own.- Grab It Magazine
- Posted Jul 12, 2015
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Mad Fellows has completely knocked this one out of the park. Even though I’m not a massive fan of the electronic genre, I was still sucked in by the (mostly) solid tracks and tight gameplay. Without a doubt, Norris and Horbury have leveraged their considerable experience to deliver an incredibly solid music rhythm game on mobile devices that has the potential to entertain for years to come.- Grab It Magazine
- Posted Apr 12, 2015
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For a first outing, Satellina is an incredibly solid effort from developer Moon Kid. It’s a game that has the potential to appeal to a wide audience and one that could easily eat up a large portion of your time if you do get sucked into competing with other people via the leaderboards.- Grab It Magazine
- Posted Apr 12, 2015
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Industrial Toys has achieved what it set out to do. It's created a mobile FPS that not only works, but one that offers an enjoyable challenge, a fleshed out comic book infused sci-fi universe, and enough player rivalry to keep you coming back for more. And although this fantastic shooter will be tarnished with the unattractive elements that the free-to-play model brings with it, I’ll undoubtedly be plugging away on the leaderboards with my standard issue arsenal for some time to come.- Grab It Magazine
- Posted Apr 12, 2015
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Rival Games has kicked off The Detail with an unforgettable first episode, setting a very high bar for itself. With so many different story threads started, the challenge will be to weave those threads together into a rich and satisfying tapestry that involves the player. And this is all while seeking to recapture that explosive opening where the player is pushed to look within themselves without necessarily finding a “right” answer.- Grab It Magazine
- Posted Apr 12, 2015
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The game’s total length of twelve levels feels like a fair proposition for the money you’ll spend, and there is not an IAP in sight. Had the game gone on for longer, I would have really needed more variety to hold my interest - as it stands, Ammo Pigs only just outstays its welcome.- Grab It Magazine
- Posted Apr 12, 2015
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Aside from a few minor frustrations, White Night as a whole should be considered a success. The narrative answers just about every question you could possibly have about the story - even the ones you may not have considered, such as "why are there so many matches lying around this forsaken mansion?" And, though the game’s graphical merits may not sell copies, it is for me, as good a reason as any to jump in and experience this Hitchcockian adventure.- Grab It Magazine
- Posted Apr 12, 2015
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Lastronaut won’t gain points for originality, but the end package has all its disparate influences tied together so charmingly, it's a compliment to this auto-running love-letter, and Henein and Leroux should be proud of their accomplishment.- Grab It Magazine
- Posted Apr 12, 2015
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Tormentum - Dark Sorrow is a light in the darkness - or is that the other way around? You'll be hard pressed to find a game as stunningly dark as this. If you think you can deal with the incredibly dark themes and art style, you'll be well rewarded with an intriguing story set in a surreal word even H.R. Giger would be proud to call his own.- Grab It Magazine
- Posted Apr 12, 2015
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Hot Tin Roof: The Cat That Wore a Fedora gives you a comical world to explore, interesting characters and enough collectibles to keep you plugging away. And, although many of its greatest qualities are dulled by odd design choices, it’s still a worthy addition to the Steam store that should satisfy gamers with a penchant for discovery.- Grab It Magazine
- Posted Apr 12, 2015
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It's evident that Gameloft has in its ranks the talent necessary to craft an epic, rich action-RPG - and I'd dearly like to see the development team do just that - but DH5 is not that game. There's certainly excellent examples of those on iOS, and players after such adventures would do well to grab Iesabel or Battleheart Legacy and forget this title.- Grab It Magazine
- Posted Apr 11, 2015
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Although a brief foray into one of Telltale's most exhilarating series, is an addition that manages to amplify the comedy while also doing justice to each character’s arc. And although its combat scenes never quite live up to the grand spectacles of the first episode, there is still plenty to love about our second outing with the hapless vault hunters.- Grab It Magazine
- Posted Apr 11, 2015
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The puzzles and detective legwork required by Rosa and Joey are outstanding, sitting head and shoulders above the other two games in the series. In true detective fashion, answers to puzzles are subtly and surreptitiously dangled in front of the player. You’ll actually have to sit back and think about the solution, but never to the point where the answer is infuriatingly obscure.- Grab It Magazine
- Posted Jan 10, 2015
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Unbound introduces a new mechanic, which allows players to take control of both Joey and Lauren. Joey can’t physically interact with real objects, although he can touch other spirits, make a breeze and interfere with electronic equipment. This is a great step forward for the series, opening up a whole new spectrum of plot ideas and puzzles.- Grab It Magazine
- Posted Jan 10, 2015
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Legacy is heavily influenced by classic point-and-click adventure games from developers like Sierra and LucasArts. Technically, Legacy captures the look of these classic adventures spot on, but it’s missing what can only be described as that “spark” which made games like Space Quest or Leisure Suit Larry so memorable.- Grab It Magazine
- Posted Jan 10, 2015
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Even if it does rely a little on what’s proven to be popular amongst fans (name a franchise that isn’t guilty of that), there is still so much that is fresh and unconventional for both Telltale and the Borderlands universe, it helps Tales From The Borderlands stand on its own two feet as a thrilling and chuckle inducing experience.- Grab It Magazine
- Posted Jan 10, 2015
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I’ve had a great time playing Back to Bed, just don't play before bedtime, all this talk of sleeping and not sleeping can keep you awake for hours.- Grab It Magazine
- Posted Jan 10, 2015
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Super Secret Service’s impressive visuals and catchy melodies set the stage for a simple and increasingly frenetic passion project that harkens back to the simpler days of gaming.- Grab It Magazine
- Posted Jan 10, 2015
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One crazy trip through the cosmos with Cubus Games was enough to sell me on this magnificent gamebook adventure and Heavy Metal Thunder will satisfy sci-fi and RPG fans alike.- Grab It Magazine
- Posted Jan 10, 2015
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When you can and can't swipe isn't really explained either. I learnt purely through some frustrating trial and error that you can swipe horizontally during a vertical dash, but not vertically mid-horizontal dash. Asides from these minor issues, Duke Dashington is a pithy if busy puzzler that will leave you wanting more. I finished the four temples in just over an hour, which for a game where each level lasts no more than ten seconds, means a whole lot of gameplay in such a tiny package.- Grab It Magazine
- Posted Jan 10, 2015
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So two weeks into my Godus adventure I took stock of what I was doing and realised it was nothing more than checking into the game a couple of times a day to click on various things and collect my resources with a view to having enough currency - termed Belief - to knock down a mountain that was in my way. It turns out God can move mountains, but man is it expensive.- Grab It Magazine
- Posted Jan 10, 2015
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