Guardian's Scores

  • Games
For 516 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 2.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 20 Hatred
Score distribution:
  1. Negative: 34 out of 516
521 game reviews
    • 92 Metascore
    • 100 Critic Score
    It’s an absolute joy to play and to experience, stuffed full of content, and – woeful online notwithstanding – comes highly recommended.
    • 74 Metascore
    • 80 Critic Score
    When everything is in place, this might turn out to be the best first-person shooter around. It’s frustrating that we’ll have to wait until at least March 2019 for that to happen.
    • 52 Metascore
    • 40 Critic Score
    Previous Fallout games always had something to say about the post-apocalypse and the human factors that led to it; here, it’s reduced to shooting mutants and picking up rubbish. Even if, in the future, it mutates into something more stable, it will still feel eerily soulless.
    • 82 Metascore
    • 80 Critic Score
    Where many games work to put players in a constant state of distraction, rushing around in an often vain attempt to see everything they offer, Hitman 2 has the confidence to let you stand still, to sample the wine and drink in the atmosphere as you plan your next tiny-yet-devastating move. Indeed, no other action game encourages players to think about how to minimise their violence, and for that alone Hitman 2 stands out among the less mindful killing of its peers.
    • 77 Metascore
    • 80 Critic Score
    For those who think they don’t know enough about the war, 11-11: Memories Retold paints a picture of the time. Aardman Animations, development partner DigixArt and publisher Bandai Namco have harnessed the power of video games to create a fitting accompaniment to the centenary of Armistice Day.
    • 97 Metascore
    • 100 Critic Score
    There can be no doubt that this is a landmark game. It is a new high water-mark for lifelike video game worlds, certainly, but that world is also home to a narrative portrait of the wild west that is unexpectedly sombre and not afraid to take its time.
    • 84 Metascore
    • 80 Critic Score
    It might look slight, but there are hours of schemes, conversations and grisly deaths tucked away in this game. Broadening your choice of rulers takes some time, and even the same situations play out differently when Tyrion is in charge rather than Sansa, especially when you’re playing in character. It’s great fun to step into the unenviable position of Ruler of the Seven Kingdoms, and a far more enjoyable way to pass the time until the HBO series’ conclusion than combing through the books again for clues.
    • 83 Metascore
    • 80 Critic Score
    It may not tear anyone completely away from Overwatch or Fortnite, but it offers a tactically rich alternative for players who want something with more grit, naturalism and sweaty peril. It is perhaps strange, perhaps even guilt-inducing, to take such pleasure from a game that wears its gung-ho military fetishism as a badge of honour, but as it stands this is the most enjoyable Call of Duty game for several years.
    • 87 Metascore
    • 80 Critic Score
    The writing is sharp and the action fun, but it is the stunning re-creation of another world that is this game’s crown jewel.
    • 92 Metascore
    • 100 Critic Score
    This game is a beautiful experience. As driving games go, it’s the best I’ve ever played, not only because of its irresistible scenery, exhilarating driving and perfectly-recreated cars, but because spending time with it puts me in a lasting good mood. It is uncomplicated and thrilling escapism in a shared driving paradise.
    • 83 Metascore
    • 80 Critic Score
    Fifa 19 is a true simulation of modern football: brash and bloated yet also slickly professional; sometimes it drives you crazy with its cynicism, others it almost makes you weep with its beauty. And it truly knows how mixed-up and daft it is.
    • 80 Metascore
    • 80 Critic Score
    The diversity and creative ingenuity of these little four-dimensional riddles is truly impressive. I was sad to finish the game after four or so hours, but enriched by the journey.
    • 76 Metascore
    • 60 Critic Score
    Shadow of the Tomb Raider is a strange and vaguely disappointing game, but not a bad one.
    • 87 Metascore
    • 60 Critic Score
    This game shows tremendous love for all things Spider-Man, and the ending packs a punch he would be proud of. But Insomniac relies too much on its hero to elevate the world built around him, with the result that the game wears thin some time before its powerful conclusion.
    • 79 Metascore
    • 60 Critic Score
    The most important aspects - how it looks and the feel of play - are top-drawer, but this only makes the surrounding drabness even more disappointing, and ensures that PES will remain the preferred choice of contrarians only.
    • 75 Metascore
    • 60 Critic Score
    No other game this year will make you an accomplice in a dastardly raccoon plot to take over a town.
    • 84 Metascore
    • 80 Critic Score
    F1 2018 is a very, very good racing game. The authenticity is exceptional, whether you’re twiddling with the ERS system’s electronic boost-delivery as you figure out a way past the car in front, or trying not to get penalised for driving too quickly in a virtual safety car situation. For die-hard Formula One fans, it’s essential, but an abundance of driver aids make it forgiving enough to welcome more casual motor-racing fans, too.
    • 90 Metascore
    • 80 Critic Score
    Dead Cells is a deliriously good time whatever console you play it on, but the instant-on, play-anywhere nature of Nintendo Switch is a particularly comfortable fit for a game played in short, frenzied, fatal bursts.
    • 74 Metascore
    • 40 Critic Score
    Phantom Doctrine may find an enthusiastic audience with strategy-game masochists. It is complex and open-ended; there are multiple ways to finish missions, and they’re are not always about taking out targets. But it’s also punishing and opaque, poorly explained and hampered by a flummoxing plot. For most of us, it’s a confused and very niche experience.
    • 77 Metascore
    • Critic Score
    The ability to explore space with a party of up to three friends makes it feel much less lonely than before. And where it once was difficult to return to a previously visited planet, establishing bases allows you to make some small corner of the universe feel like home.
    • 64 Metascore
    • 40 Critic Score
    The Crew 2 has the whiff of a game that might become something wonderful in a year’s time, after numerous patches and additions. But right here, at the beginning, it doesn’t do enough.
    • 75 Metascore
    • 60 Critic Score
    Captain Spirit is only clumsy occasionally; as a whole it is affecting, sweet and memorable. It is a free taster of a forthcoming game from the same developer, Life Is Strange 2, but more than just an advert or a demo, it is its own short story about an everyday tragedy.
    • 69 Metascore
    • 60 Critic Score
    In spite of a smattering of minor missteps, Evolution is engrossing and clearly created with a deep affection for the source material. Any fan of the films (or the books) who has ever imagined opening a disaster-prone theme park will have a good time with it, despite the repetition.
    • 77 Metascore
    • 60 Critic Score
    In introducing cooperative multiplayer, it has opened up an entirely new way to experience the adorable conceit of yarn characters making their way through a gigantic human world – but in freeing up movement and removing some of the friction, it has lost a little of the original’s focus and heart.
    • 70 Metascore
    • 40 Critic Score
    After the touching emotional drama of Dontnod’s previous game – the coming-of-age adventure Life Is Strange – Vampyr’s ambitious but awkward chin-stroking is disappointingly inert, while its failure to reconcile its ethical hand-wringing with its gratuitous combat leaves it as conflicted as its undead protagonist.
    • 85 Metascore
    • 100 Critic Score
    If you want to visit Lordran and enjoy a straight-up bash-the-baddies quest, then you’ll find no better collection of bosses than this. If a new kind of adventure appeals, however, one in which quick fingers matter less than brains and human cunning, there’s still nothing like Dark Souls. After seven years its mystery has diminished, but it’s still among the best of the best.
    • 78 Metascore
    • 80 Critic Score
    Detroit: Become Human is a spectacularly crafted game that bends and branches out around the player’s choices in an astonishing and unparalleled way. Although hampered by tired central plots and some predictable, occasionally hokey storytelling, the result is a technical feat in video game development and a meticulously detailed cinematic achievement.
    • 67 Metascore
    • 60 Critic Score
    State of Decay 2 is brainless, ramshackle fun. Most of its action resembles Benny Hill more closely than The Walking Dead. It doesn’t really deliver what it promises, and in many obvious ways, it’s a mess. Yet lots of messy games are fun, and this is too – especially on those forays when you slaughter zombies by the dozen and rock up home loaded with loot. In scattered moments, there are glimpses of the game State of Decay 2 could have been. Sadly, they are the only times it pulls at your heartstrings.
    • 88 Metascore
    • 80 Critic Score
    Deadfire is an entertaining adventure that will keep anyone with a soft spot for this genre hooked. It has a confidently told story and the combat and character progression are as fun as the original but easier to understand. It is also a commitment to finish, taking tens (if not hundreds) of hours to complete.
    • 43 Metascore
    • 40 Critic Score
    Harry Potter: Hogwarts Mystery is a dull game with a great concept, made borderline unplayable by its hyper-aggressive monetisation.

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