Hardcore Gamer's Scores

  • Games
For 3,305 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Xenoblade Chronicles: Definitive Edition
Lowest review score: 20 Weeping Doll
Score distribution:
3305 game reviews
    • 53 Metascore
    • 30 Critic Score
    The Revenant Prince is as far from joyous as one can get, resulting in one of the most frustrating, tedious and downright awfully cobbled-together RPGs to release in recent years.
    • tbd Metascore
    • 80 Critic Score
    Moose Life is an upbeat hardcore shooter that’s just as inviting to the casual player and a wonderfully-orchestrated fireworks show from start to finish.
    • 69 Metascore
    • 70 Critic Score
    Metamorphosis manages to whip up an impressive tribute to Franz Kafka in its quick story thanks to its offbeat sense of humor, style and eye-catching world. It’s just a shame that the game flounders when it comes to figuring out how merge together the various gameplay aspects needed to keep going in this tale of transformation. Still, it does have enjoyable platforming and a few surprises here and there, so if you have about three to four hours to kill, this is a crash course in abridged Kafka worth checking out.
    • tbd Metascore
    • 70 Critic Score
    Room No. 9 excels with its extremely novel, and frightening, concept. Thanks to setting up Daichi and Seiji’s relationship right at the start, readers care about their unbelievable situation. Despite the concept, it never gets too outlandish with regards to violence. The short playtime isn’t an issue itself, but a few too many of the same tasks take place in every route. It would’ve been great to see each route offer a lot more variance than is actually the case. Regardless, Room No. 9 makes an impression and is a visual novel that will sear itself into players minds for a long time.
    • 81 Metascore
    • 80 Critic Score
    Despite its low price tag, the vague roadmap and bare bones nature of Fall Guys is hard to ignore, raising some sustainability questions as the game aims to remain relevant in a crowded market in the weeks and months to come. But for now, Fall Guys is easily one of the most widely accessible and consistently amusing massive multiplayer games of this year, as the race for the next crown continues to remain just as thrilling after hours of matches.
    • 60 Metascore
    • 60 Critic Score
    Fight Crab is one of the more ridiculous games of 2020. The level of ridiculousness works to its advantage, as the game mechanics themselves are rather mediocre the absurdity makes it interesting. It’s not the deepest fighting experience by far, as the gameplay didn’t hold my interest so much as wanting to see what the next bizarre arena would look like. A game this ridiculous is best enjoyed with the company of friends to revel in the absurdity or may even be one of those rare games that might be more entertaining to watch a streamer play it. Fight Crab is a novelty title, and while it’s an amusing one, the gameplay doesn’t do much to prolong the enjoyment after the novelty wears off, but prior to that the game does provide many authentic chuckles.
    • 74 Metascore
    • 70 Critic Score
    Though there may be better and more narratively-intriguing entries out there already, for genre enthusiasts focused squarely on the puzzles themselves, Relicta‘s subtle self-awareness in its own pitch — as much the assortment of challenges on display — are enough to help it win out in the end.
    • 69 Metascore
    • 80 Critic Score
    Void Terrarium is a strange and beautiful dungeon crawling RPG, and despite the familiar genre, manages to feel like there’s nothing else out there like it.
    • 69 Metascore
    • 70 Critic Score
    It’s apparent that a lot of work went into Fairy Tail to ensure that it’s something fans would embrace. While its target audience is obviously fans of Fairy Tail its pacing and mechanics provide an engaging enough experience where those unfamiliar with the franchise would still find it a worthwhile experience. Taken strictly on the merits of gameplay without taking the license into consideration, it’s a good though unremarkable JRPG. Side quests were abandoned a few chapters in due to their repetitive nature, but the main story and character side stories are interesting enough to keep the player engaged to completion.
    • 66 Metascore
    • 60 Critic Score
    From a technical perspective, Crysis Remastered looks fantastic when taking in the sights, but that presentation is ultimately marred by consistent and noticeable framerate hiccups and technical issues. Crysis Remastered manages to outshine the PS3 and Xbox 360 console versions and stands as a solid return to the Crysis franchise. It just feels like too much was sacrificed to get such a demanding game running on the Switch.
    • 61 Metascore
    • 70 Critic Score
    Hellbound may not be great but it’s a short, sweet thrill ride while it lasts. The action is nice and fast with the guns packing a solid punch, and all the weapons earn their place in the arsenal. The length of the game means its limits don’t have a chance to feel grating and the sameness of the enemies is nicely offset by the personality of the levels. Even after the game is over there are still a handful of arena levels to play in, trying to survive as long as possible to claim a spot on its leaderboards. Hellbound may be restrained by its limits but there’s no question it does a lot within them and it’s good bloody fun while the ride lasts.
    • 63 Metascore
    • 60 Critic Score
    It’s hard to hold the positives in one’s mind without reminiscing on the kind of game Skully could’ve been. Yet take out the personal ambition of this being some grand, 3D adventure to explore in another scenario and Skully is still too much a case of good intentions marred by bad or downright odd decision-making in parts. While die-hard followers of the genre are sure to scrape together some joy in the spots of twitch-heavy platforming and hunt for collectibles the game affords, the lingering of one too many time-heavy design choices and back-end issues means the best Skully can hope for is the perception of a flawed “charming-enough” effort. Whether you can look past the inconsistent physics work, rough technical performance or the narrative’s hackneyed attempt at something resembling personality, will depend on how invested you are in the gameplay. It’s a rough, uneven, disappointingly-middle of the road trek. But for all its faults, Skully‘s acknowledging and understanding of 3D platforming’s appeal does count for something. A game whose heart is most certainly in the right place.
    • 77 Metascore
    • 80 Critic Score
    Fae Tactics: The Girl Who Destroyed the World is a top-notch tactical RPG and one that any longtime fan of the genre should check out. It’s great for veterans as the bright setting is unlike anything on the market today, while lapsed fans will want to try it to fall back in love with the genre. If you’re a newcomer to tactical RPGs, it does a fantastic job of easing you into the core mechanics of combat and makes it a fun story to see unfold with each battle. Having various risk/rewards systems in place encourages bold play and helps keep things fresh too. It’s a great looking and playing game with a strong soundtrack.
    • 78 Metascore
    • 90 Critic Score
    Othercide may challenge you harshly, but it also adequately rewards your perseverance.
    • 70 Metascore
    • 80 Critic Score
    Destroy All Humans! is a rare example of a remake that changes just enough to maintain the essence of the original while improving the overall experience. The gameplay enhancements give this a more modern feel but it maintains the original story and visual style to appease those seeking a nostalgia fix. Destroy All Humans! was always a fun game though hasn’t aged all that well. This version revitalizes the title, changing just enough to make revisiting Area 42 a worthwhile invasion.
    • tbd Metascore
    • 80 Critic Score
    Bloodstained: Curse of the Moon 2 is clearly a love letter to the NES Castlvania games. Players who have played the original know exactly what they’re getting into here, although the sequel is overall an improved experience. Making 8-bit retro style games isn’t as novel a concept as it was several years when these type of titles were popping up in the indie game scene but Curse of the Moon 2 is an example of one of the better executions of this concept. Iga may be irritated with the constant Castlvania comparisons Bloodstained titles receive since the latter is filled with an interesting new world and lore but they also recreate the everything great about the former. A proper sequel to Ritual of the Night is what Bloodstained fans are really wanting to sink their teeth into, but Curse of the Moon 2 helps solidify Bloodstained as its own franchise and is a great game on its own merits for fans of retro games.
    • 76 Metascore
    • 70 Critic Score
    Even if it was all-action/no-brain, Panzer Paladin‘s retro-look is bursting with style in a way that other NES-throwbacks frequently miss. There’s a lot to love here, including harder remixed versions of the levels and a speed-run mode, but its mean-spirited death penalties mean you have to work for it.
    • 72 Metascore
    • 70 Critic Score
    Disappointing it may be to see the same infrequent defining of difficulty — as much the over-reliance on visual gags at the cost of gameplay variety where it matters — Rock of Ages III: Make & Break still manages to entice, but not impress. At the very least, ensuring players will gladly once again come back for another roll down a winding level or two.
    • 73 Metascore
    • 80 Critic Score
    Rocket Arena is a fantastic game with well-crafted shooting mechanics and a diverse mode lineup that manages to be both fun in short bursts and long play sessions. There’s more tweaking that can be done to make it a more robust experience as the roster is lean at launch, but what’s here is great and every character manages to feel different from one another. The mix of shooting and platforming skills helps make it a great gateway shooter for those who may not otherwise enjoy the genre and its quick pace ensures that no match is ever boring. The graphical design is sharp, but the soundtrack could use some work even with strong sound design that helps amplify the effects of your rocket-filled arsenal.
    • 80 Metascore
    • 80 Critic Score
    Paper Mario: The Origami King is a wonderful new entry that helps sell the idea that trying new things was the right move. While the series has had some ups and downs, Origami King nails the mix of enjoyable combat and fun gameplay. It would be nice if there was a little bit more depth to the story, but there’s enough to make everything fun and lighthearted while occasionally having dynamic story moments that bring the characters together. The combat could potentially be more difficult for younger players, but it’s hard not to recommend picking up Paper Mario: The Origami King when it’s simply a blast from start to finish.
    • 75 Metascore
    • 70 Critic Score
    Despite the short length and minor replayability factor, Phobia Game’s debut is still a cleverly-concentrated experience. One that wastes little time on padding, even if it means its more repetitive segments are more visible to spot. It may not be firing on all cylinders, but Carrion‘s frantic, do-or-die action mixed with pleasant strides in its aesthetic make for an odd yet entertaining few hours.
    • 81 Metascore
    • 80 Critic Score
    Necrobarista may have changed since it was first seen, but the end result is still an engrossing visual novel that succeeds thanks to a cast of memorable and fun characters, a stylish and cool presentation, and a well-crafted story that hits all the right notes, providing a terrific tale of having to move on that has room for bits of both laughter and tears in your coffee. Despite a few hiccups along the way, it’s an adventure that was both worth the wait and visiting the Terminal for.
    • 74 Metascore
    • 80 Critic Score
    Neon Abyss is a highly playable action-roguelike with a huge number of perks and weapons to take on the ever-growing horde of monsters that show up in each room. The powerup progression in a run is almost always satisfying, assuming it doesn’t take too long for the random drops to start piling up in a helpful way, and while sometimes the chaos can become unreadable it’s usually due to becoming trigger-happy on entering a new room.
    • 83 Metascore
    • 90 Critic Score
    Ghost of Tsushima is one of the few games this generation that left a momentous impression on me. This is an original, impactful, beautiful and deep game, but most importantly, it’s just downright fun. Even with so few main story quests, Sucker Punch Productions focused on quality over quantity, ensuring every second is spent on something to savor.
    • tbd Metascore
    • 70 Critic Score
    It’s a fun game with a deep Career Mode and it still manages to do a good job of capturing stock car racing in game form. PC would be the visual preference, but with some other options on PC for stock car racing, it may take a back seat. The lack of an online community to race against on PC is also alarming.
    • 78 Metascore
    • 80 Critic Score
    More than four years on, SUPERHOT remains as instantly recognizable and immensely appealing a gameplay concept as it ever was on day one. MIND CONTROL DELETE may feel more like a continuation of a good run, rather than a full expanding upon the foundation, but that doesn’t mean that what new features it does offer up fail in helping to bolster what still remains a fun and ingenious interpretation of first-person shooting and puzzle-solving fused together. While it’s easy to pick out the over-reliance on repeated environments, as much the disappointing lack of committing to the subversive elements of previous, there are just as many — if not more — new additions brought into the fold, that ultimately, rightfully, claim most of the attention. A familiar reflection of what the base game managed it may be, a slew of new threats, devious twists and further reinforcing of smart tactics to compensate for such unpredictability result in MIND CONTROL DELETE ending up a great addition to the SUPERHOT experience.
    • 56 Metascore
    • 70 Critic Score
    Despite technical hiccups and awkward moments, the gleefully bizarre characters, twisted and intriguing story, quirky dialogue and loads of fun content to fiddle around with in Deadly Premonition 2: A Blessing in Disguise provides an experience worth checking out, albeit one you may find yourself questioning at certain points.
    • tbd Metascore
    • 90 Critic Score
    Story of Seasons: Friends of Mineral Town is a charming farming game that lives up to its original release. This remake succeeds because it improves upon the 2003 title. Farming and befriending townsfolk is as fun as it has ever been, and is as enjoyable for longtime fans as well as it is newcomers.
    • 86 Metascore
    • 80 Critic Score
    F1 2020 is as good as it gets on the current generation of consoles. Codemasters has perfected its craft to make F1 2020 the pinnacle of the series. My Team is fantastic and will keep people interested in a single player experience engaged. Featuring Michael Schumacher was the right decision for the adding the classic cars, but having him as an actual presence in the game would be better. The casual difficulty should help attract some new players, while the overall racing gets a boost thanks to refinements and the new Overtake Button. The online multiplayer needs a new innovation as the current state still leaves a lot to be desired.
    • 73 Metascore
    • 50 Critic Score
    Crushed beneath a monotony of drones to trash, muffled dialogue to decipher and environments to float amidst, there are brief pleasantries and welcome respites in Marvel’s Iron Man VR. Distractions that unfortunately amount to the only genuinely welcome highs in a VR effort that, commendable an effort it is to move out of the regular shooting gallery format, are wound up in one too many technical follies and lackluster mission objectives for the implied liberties to feel substantial. Yet in a game with such dire over-reliance on its players treating its controls and combat — both at the same time — like second-nature, when the erroneous ways with motion controls crop up, the damage to one’s time (and thus one’s enjoyment) is far more detrimental. Appeasing fans with its source material, on its own, is a harmless endeavor. So long as there are little difficulties and confusions with the gameplay accompanying it. Marvel’s Spider-Man proved what good-will can be generated out of such licensed iterations, when wielded properly. Marvel’s Iron Man VR, however, is a flawed but ultimately frustrating effort to sell. Twisting the once-attractive proposal of being Iron Man into a clumsy misdirection.

Top Trailers