Het Nieuwsblad's Scores

  • Games
For 103 reviews, this publication has graded:
  • 27% higher than the average critic
  • 3% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Humankind
Lowest review score: 20 Werewolf: The Apocalypse - Earthblood
Score distribution:
  1. Positive: 49 out of 103
  2. Negative: 18 out of 103
103 game reviews
    • 72 Metascore
    • 60 Critic Score
    Stranger of Paradise: Final Fantasy Origin constantly balances between homage to the series and bombastic kitsch. The new gameplay - it feels more like a soulslike game than your typical action-RPG - is refreshing at times, but not spectacular enough to make the game rise above mediocrity.
    • 84 Metascore
    • 60 Critic Score
    No detailed explanation, no elaborate story. Whoever starts Lumote: the mastermote chronicles is immediately thrown into the game. It is a straightforward puzzle game that looks simple, but has quite a high difficulty level. Unfortunately, the level design remains largely the same throughout the game and although the puzzles thus become more difficult, it all quickly feels repetitive.
    • 41 Metascore
    • 40 Critic Score
    Our expectations for Babylon's fall were sky high. A collaboration between legendary publisher Square Enix and developer PlatinumGames, a few years ago responsible for the masterful 'NieR: automata', that could only produce fireworks, right? Unfortunately, fireworks that end with a whimper.
    • 72 Metascore
    • 40 Critic Score
    Switch Sports is not in an enviable position. It’s predecessor – Wii Sports – was without a doubt an iconic gamechanger that had a big stake in the Wii’s success. Sixteen years after its release the basics are unchanged. It remains pleasant to waddle and wave wildly in the direction of a television screen while ‘playing tennis’ with your partner, grandparents or kids alike, but it seems that magical Wii-spark is no longer there. It’s been sixteen years, remember? Unfortunately, the magic is gone.
    • 63 Metascore
    • 40 Critic Score
    Where Chocobo GP really goes off the rails is in the way it demands money from the player. The game already costs full price, but also works with a season pass and microtransactions for all sorts of extras that should have been in the base game in the first place. Illustrating this is how Chocobo GP puts Cloud and Squall deep behind the pay wall. It's like you can only race Mario and Bowser in Mario Kart after opening your wallet.
    • 85 Metascore
    • 80 Critic Score
    Kirby and the forgotten land' is a shot of pure fun. A dose of merriment that can thaw even the most soured heart. It is a moment of carefree enjoyment, perhaps a little too carefree thanks to the low difficulty.
    • 75 Metascore
    • 40 Critic Score
    Ghostwire: Tokyo is full of wasted potential. This insanely detailed, beautiful and atmospheric vision of the Japanese capital is lost to monotonous combat and gameplay.
    • 66 Metascore
    • 60 Critic Score
    Looking for a challenge? Then Submerged: hidden depths is not the right game for you. After all, this game is meant to be a quiet adventure, and it is. Maybe even a little too quiet.
    • 70 Metascore
    • 60 Critic Score
    Unfortunately, the quality of the new tracks varies: Toad Circuit feels like a rush job, while Paris Promenade perfectly captures the wonderful chaos of Mario kart. In summary, we're happy for more Mario kart, yet we're a little disappointed that the first part of this expansion doesn't reach the towering level of the original.
    • 73 Metascore
    • 80 Critic Score
    All too often racing games follow the standard formula. Throw some fast cars and a bunch of tracks together, and gamers will probably enjoy themselves in silence. But when developers step off the beaten path, something magical can happen. This is the case with GRID Legends. Despite its shortcomings – the low difficulty, to name just one thing - it is one of the more enjoyable racing games of the moment.
    • 87 Metascore
    • 80 Critic Score
    GT7 is a stunning racing game that hardly has its match. But what starts as a paean to praise, we want to nuance. Despite the many positive elements, it is far from a perfect game. Perhaps its biggest flaw - and it's very bizarre to have to say this about a racing game - is its lack of pace. Don't get us wrong, the track feel while racing is fantastic. But once off the track, the game does everything it can to slow things down.
    • 78 Metascore
    • 60 Critic Score
    Windjammers is a mixture of volleyball, tennis and air field hockey, but with frisbees. All of that poured over in a visual flair that's bulging with neon and other early 90s sauces. Also 90s: the difficulty. Even the easiest opponents are very difficult.
    • 96 Metascore
    • 100 Critic Score
    A series so influential it becomes its own genre. That alone is FromSoft’s crowning achievement. For Elden Ring, the most recent iteration of that series, all superlatives fall short. This game is a timeless masterpiece that will go down in history as a milestone, not only for the genre and developer From Software, but for gaming as a whole.
    • 88 Metascore
    • 60 Critic Score
    Do you know that indefinable feeling that you have to like something? That everyone in the amusement park is having a great time, but your mind is elsewhere? That's what we experienced when we played Horizon: Forbidden West, the long-awaited new hit for Playstation. Yes, it's very well put together. Yes, it looks stunning. And yes, the battles are wildly exciting. Yet we feel something niggling. Is it the magic of that first encounter that has disappeared?
    • 83 Metascore
    • 80 Critic Score
    It's remarkable how much a game series that largely revolves around creatures evolving has little concern for change. For 25 years, the concept of Pokémon games has been virtually unchanged. But then there's Pokémon Legends: Arceus, which breaks with tradition. Hopefully, in doing so, it lays the foundation for the next generation of Pokémon titles. Because after playing Pokémon Legends: Arceus, we don’t want to go back.
    • 92 Metascore
    • 80 Critic Score
    It sounds contradictory, but the new storyline is both the ultimate asset and the great weakness of the game. After all, Endwalker builds on a story that has been going on for eight years. To fully understand and experience everything, you need all that background. Endwalker is the pinnacle for existing players of Final Fantasy XIV, but not so accessible for new players who only now want to catch up. And that gets in the way of an absolute top score.
    • 69 Metascore
    • 60 Critic Score
    Jump, swing and solve puzzles. Scarf is a standard puzzle platform game. A fine game, but it doesn't really warm you up. It is a worthy start for a small game studio, but there are still working points.
    • 70 Metascore
    • 40 Critic Score
    Some might see it as an indictment of our current polluting society, others just as a very short and simple platform game with a wafer-thin story and few challenging puzzles that - unlike the titular gunk - doesn't stick around for long.
    • 77 Metascore
    • 80 Critic Score
    Along the way, many mutated creatures cross your path. These include not only the classic slow undead, but whole hordes of super-fast and agile, bloodthirsty zombies - called ridden in the game - to gigantic monstrosities that can send you to oblivion with a single punch. Those nine different types of opponents provide enough variety in the challenges to keep the game engaging for hours.
    • 80 Metascore
    • 100 Critic Score
    The story is entertaining, and it features characters from the Marvel universe that haven't yet surfaced in the movies, such as Fin Fang Foom, Lady Hellbender and the Nova Corps. Add in the requisite humor and self-deprecation and an eclectic killer soundtrack, and you get one of the most enjoyable games of the year.
    • 85 Metascore
    • 80 Critic Score
    Besides the player group that you can put together yourself at one of the 127 clubs and the tactical instructions that you give to your team, there are now also meetings, pep talks and press conferences that require your input. Unfortunately, this is done in such a crooked Dutch that it is disturbing. This is also about the only reason why this niche game does not receive an absolute top score.
    • 77 Metascore
    • 80 Critic Score
    In terms of gameplay, Riders Republic is an arcade-style racing game. Not necessarily realistic, but very fun, fast and over the top. It's perfect for fans of Tony Hawk, SSX and even (for those slightly older readers) Cool boarders. It's not overly technical, but it's not dulled either. It's also clever how Ubisoft has managed to make every discipline on point. Whether you're doing tricks on a snowboard or flying through a ravine in a wingsuit, all the disciplines are incredibly fun.
    • 81 Metascore
    • 80 Critic Score
    The controls are so smooth and intuitive that you can join the battle effortlessly. The multiplayer mode provides endless opportunities to play and keep playing, and the solo campaign is accompanied by well-made and interesting videos. If our teachers had made history lessons as engaging as Age of Empires IV, we’re sure we would have paid better attention.
    • 91 Metascore
    • 100 Critic Score
    The graphics, lighting and weather effects are some of the best we've seen in a racing game, but of course it's all about the cars. Although this is an arcade racer that does not focus on realism but rather on short and fast action, the cars behave truthfully and react differently whether you are driving on a track, on the street or off road. The controls have been kept simple, making the game accessible to just about anyone. Altogether, this makes Forza Horizon 5 the most fun racing game of the moment.
    • 80 Metascore
    • 60 Critic Score
    They say that you should never change a winning team, but year after year the same team gets boring. Especially if you bought into the previous iteration of Mario Party for Nintendo Switch, this version offers little new under the sun.
    • 84 Metascore
    • 80 Critic Score
    Shin Megami Tensei V is not for the lazy gamer. Although you are bombarded with information and grand ideas at the beginning, the story is slow to get going after that. The game is also extremely difficult. A person would give up for less. But those who persevere will be surprised by one of the most intense experiences the Switch has to offer.
    • 80 Metascore
    • 80 Critic Score
    nd yet we were not blown away (pun not intended) while playing Halo Infinite. Everything feels very natural and familiar, but almost seems interchangeable with previous games. The lack of innovation is something that plagues many first person shooters of this generation, yet Halo Infinite is a more than solid game that is worth your precious time and attention.
    • 77 Metascore
    • 80 Critic Score
    Nothing has been changed about the base of the game. It’s still the same game from 2010, but with a graphical update so that Alan Wake Remastered can compete with contemporary games. At least that was the intention, but the polished visuals cannot hide the fact that they are actually a decade old. So why is it still worth getting the Remaster? The game simply is a masterclass in storytelling and game design.
    • 73 Metascore
    • 60 Critic Score
    A new graphical style, the expansion of the Grand Underground and some quality-of-life adjustments cannot disguise the lack of ambition with this remake. This turns Shining Pearl and Brilliant Diamond into viewing boxes that show that Pokémon was a great game series even in 2006, but that we have moved on since then.
    • 73 Metascore
    • 60 Critic Score
    A new graphical style, the expansion of the Grand Underground and some quality-of-life adjustments cannot disguise the lack of ambition with this remake. This turns Shining Pearl and Brilliant Diamond into viewing boxes that show that Pokémon was a great game series even in 2006, but that we have moved on since then.

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