High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shin Megami Tensei IV: Apocalypse
Lowest review score: 20 Weeping Doll
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • tbd Metascore
    • 80 Critic Score
    Azure Striker Gunvolt and Azure Striker Gunvolt 2 feel like the next evolution of the 'Mega Man' series. While it definitely has room to grow, the 'Azure Striker Gunvolt: Striker Pack' contains two games that aren't afraid to take chances. It's a refreshing take on a structure that was showing its age in 1993. If you're looking to get the taste of 'Mighty No. 9' out of your mouth, be sure to pick this up.
    • 69 Metascore
    • 60 Critic Score
    Sure, I was constantly fighting both the controls and the camera while also battling Aragami, but it wasn't enough to ruin the experience. 'God Eater' is begging for an iteration developed for consoles from the ground-up, so hopefully that will happen soon. Until then, fans will have to settle for a serviceable port that sadly isn't optimized for the PlayStation 4.
    • 83 Metascore
    • 80 Critic Score
    Batman is gaining steam, a development I hope Telltale can maintain for the rest of the season. I am enjoying the narrative focus on Wayne and the dialogue that, while maintaining a familiar comics camp, can also be genuine when necessary. Children of Arkham easily surpasses Realm of Shadow.
    • tbd Metascore
    • 80 Critic Score
    Marvel's Women of Power is yet another solid add-on for Zen Pinball 2. Clearly Zen Studios knows how to produce great pinball tables, and it's a pleasant surprise to see lesser characters from the Marvel universe receive the spotlight. It's not the best DLC, as 'Aliens Pinball' and other tables have topped it by being more inventive, but it's still worth picking up if you're a comic book fan or are just looking for some new high scores to beat.
    • 85 Metascore
    • 90 Critic Score
    After finishing Firewatch, I sat in a kind of stunned silence for awhile, the same way I do after watching a particularly powerful movie. It's the rare game that makes you feel something human, something ethereal and difficult to describe. It's not a long game but I finished it in one sitting, completely spellbound. If you are at all a fan of gaming as a method of storytelling, you should probably play Firewatch.
    • 56 Metascore
    • 60 Critic Score
    Far from being a bad game, MeiQ: Labyrinth of Death doesn't really try to be much more than simply competent. Its systems and ideas are all strong, but they're tackled fairly gracelessly and just end up feeling rote after a while. I didn't have a bad time with the game, but it's hard to not just recommend playing something like 'Demon Gaze' or even Idea Factory's own 'Trillion' instead for those looking for a great Dungeon Crawler or JRPG on Vita.
    • 73 Metascore
    • 70 Critic Score
    Not a standout expansion but nor is it disappointing the way that 'The Dark Below' and 'House of Wolves' were. The production values remain high with the superb score, attractive Temple of Iron, new Crucible maps and so forth. On the other hand, the PvE content has mileage issues. It is still worth playing and even worth coming back to 'Destiny' for, if only for a short while.
    • 67 Metascore
    • 50 Critic Score
    Where 'Lone Survivor' succeeded, Claire, has trouble. It relies too much on being lost, both in terms of interaction and narrative drive. Even if it had a more interesting protagonist, the game's inconsistent ability to remain scary holds it back.
    • 63 Metascore
    • 60 Critic Score
    ReCore' can be very fun at times, and it can also be very tedious. It has good video game conventions, like the awesome jumping-dashing-grappling bits, but also has some bad ones, like bosses that are made difficult only by virtue of having massive health bars. It isn't helped by the weak technical presentation. It's probably best for only the most ardent of platforming fans, the players who can put up with all of its hangups.
    • 68 Metascore
    • 80 Critic Score
    Dear Esther helped spark a trend of narrative-focused indie games, and it's great to see it celebrated in such a nice package. The 'Landmark Edition' is the best way to experience The Chinese Room's gorgeous adventure, and the developer commentary is a fantastic addition. It's well worth the price of admission, whether one has played the original or are just experiencing it for the very first time.
    • 91 Metascore
    • 90 Critic Score
    The worst thing about Forza Horizon 3 is that it may have stolen me away from the 'Forza Motorsport' series for good. There's an important freedom to be found in the Australian festival racing, and the land is a gorgeous one when alight or after the rain. For those of us on the HDR train, this is close to must-have demo material, but it's tremendous fun on top of that. Playing casually or with a crazed glint in my eye, Forza Horizon ' is a fantastic playground.
    • 75 Metascore
    • 70 Critic Score
    I am happy to experience Event[0] because what it contains is probably a harbinger of things to come in gaming. As a complete gameplay experience, however, it can be limited and flawed. It has evolved from its beginnings as a student project to become more than a mere tech demo, but it could have gone farther in its Turing test.
    • 77 Metascore
    • 70 Critic Score
    This is not your father's Pac-Man. Pac-Man: Championship Edition 2 is faster and busier, and the purity of the original has been sacrificed for variety and a more forgiving difficulty level. That being said, it's still a great score attack game, one that I will be enjoying whenever I'm in need of an hour or so of sparkly, candied arcade goodness.
    • 71 Metascore
    • 80 Critic Score
    A trip through memory lane that is helped tremendously by the games still being a blast to play. While the package falls short as both an update (none of the games have been mechanically improved in any significant way) and a historical package (the standalone expansions 'Case Zero' and 'Case West' are missing), it's still enjoyable getting to see how the series has evolved over time.
    • 84 Metascore
    • 100 Critic Score
    One of the best games on the 3DS has been bested with Shin Megami Tensei IV: Apocalypse, and the result is an exciting, smart, and amazingly complex RPG. I can't think of a game I've enjoyed this much in 2016, and I'm already looking forward to diving back into this again in the near future.
    • 84 Metascore
    • 90 Critic Score
    There's very little in the way of new content, but these titles are so enjoyable that I still enthusiastically recommend BioShock Collection to old fans and newcomers alike.
    • 77 Metascore
    • 80 Critic Score
    Livelock is a blast when played with friends. It holds its own in solo, but only for so long. The gameplay is sharp and easy to pick up and play for any level of player - I just wish it had longer legs.
    • 66 Metascore
    • 70 Critic Score
    This homage to the seminal days of RPGs is quite successful at what it set out to do. The strong points include character advancement, the village, and enemy variety, while I was let down by a slow plot and inconvenient save system. The Xbox One isn't exactly a haven for this genre, but in nostalgia value alone it's a welcome treat.
    • 80 Metascore
    • 90 Critic Score
    It has probably been a decade or more since I played a real board game. It's just not a medium that appeals to me. However, the unique brand of magic that League of Geeks has distilled in Armello is intoxicating, and the Xbox One version has lost very little in the transition. What a wonderful and fun experience.
    • 55 Metascore
    • 40 Critic Score
    A collection of good ideas held back by subpar execution, Ray Gigant feels too easy and dull for its own good.
    • 51 Metascore
    • 40 Critic Score
    Shiny is very lightweight, too lightweight for its own good, in fact. It wants to tap into the ongoing retro platform revival that's so popular in the indie scene, but is a clunky, clumsy imitation without many redeeming qualities.
    • 80 Metascore
    • 80 Critic Score
    It is heavily derivative, but The Turing Test is a worthy imitation of the 'Portal' and its ilk. It has fun, quick puzzles and a disquieting, thought-provoking dialogue between two minds whose true nature is unclear. It is a pleasant way to spend a few hours.
    • 75 Metascore
    • 70 Critic Score
    Nuka-World is not the perfect swan song for 'Fallout 4', but it is a perfectly playable homage to our favorite post-apocalyptic soft drink and, to a lesser extent, the Commonwealth itself. If you have come looking for something new and fresh, you may be disappointed. If you want another reason to return to the wasteland for shooting, looting, and reading through Nuka-Cola corporate emails, 'Nuka-World' will scratch the itch for a time.
    • 77 Metascore
    • 80 Critic Score
    Hue
    While the narrative falls a bit flat, Hue succeeds at being both a puzzle game and a platformer. Most puzzle platformers only test my brain, but my reflexes also received a workout here. It impressively walks a tight line between being difficult, yet never left me feeling frustrated. Fiddlesticks have masterfully designed a game that dangled a carrot in front of me until its story ended.
    • 76 Metascore
    • 60 Critic Score
    A fascinating journey that ends a few stops too soon. Its ending ultimately raises more questions than answers, and I was left largely unfulfilled. This disappointment bleeds into the gameplay as well, as each facet of gameplay from the citizen management to the gunplay could've been fleshed out more. Despite these shortcomings, it's still an enjoyable five hour ride — just one that ends before it hits its stride.
    • 78 Metascore
    • 90 Critic Score
    'Worms W.M.D' offers up some of the best multiplayer fun available on PlayStation 4.
    • 78 Metascore
    • 90 Critic Score
    Despite some minor issues, 'Hatsune Miku: Project DIVA X' is a lovingly produced, beautiful, and extremely fun rhythm game that stands as possibly the best on both PS4 and Vita so far.
    • 74 Metascore
    • 80 Critic Score
    'Attack on Titan' focuses on a single idea and nails it absolutely perfectly. The game runs the risk of feeling repetitive at times, but it smartly mitigates that by injecting enough variety into each mission and playable character.
    • 66 Metascore
    • 80 Critic Score
    Metrico+ removes all of the gimmicks that made the original a burden to play, and replaces them with fantastic level design. This isn't a port, it's a complete overhaul that demonstrates what Digital Dreams has learned from their Vita exclusive. This update is well worth playing for puzzle platforming fans, regardless of whether or not one has played the 2014 game.
    • 71 Metascore
    • 60 Critic Score
    After last episode's streamer spectacle, I was hoping 'Minecraft: Story Mode' could shake off the cobwebs and head for the finish line with grace and aplomb. Instead, we have a tiny little episode with almost zero interactivity and a predictable plot. It's better than 'A Portal to Mystery', but that's a rather dubious honor.

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