High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Furi
Lowest review score: 20 Weeping Doll
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 77 Metascore
    • 90 Critic Score
    Cosmic Star Heroine does for the 16-bit JRPG what Shovel Knight did for 8-bit platformers. It takes everything that worked about them to remind you of why those games are classics, but builds upon that foundation with a modern-day sensibility by eliminating filler. Everything you do serves a greater purpose, and the game never feels like it’s wasting your time. Combat is a dream, with a brisk pace to battles ensuring that you never have a dull moment. Cosmic Star Heroine is a must-own for anyone who loves or has ever loved JRPGs. Lapsed fans of the genre will be reminded of just how great things can be with that framework, and anyone who never had a chance to experience them will be able to see what made them work.
    • 72 Metascore
    • 80 Critic Score
    Boasting some of the most compelling mechanics in a Grasshopper game to date and a terrific sense of style, Let it Die is often a great time, and easily one of my favorite F2P games on consoles. The game is held back somewhat by occasionally wonky difficulty that feels particularly punishing given the game's death system, and it often feels padded with systems that drag things down in the name of length, but overall, I've been having a wonderful time with Let it Die, and I look forward to diving into it for weeks to come.
    • 78 Metascore
    • 60 Critic Score
    I don't know if Telltale has lost their magic or if their adherence to this formula has just worn thin on me, but it's becoming increasingly difficult for me to get excited at the prospect of playing another episode. The halcyon days of season one are long gone.
    • 78 Metascore
    • 60 Critic Score
    I don't know if Telltale has lost their magic or if their adherence to this formula has just worn thin on me, but it's becoming increasingly difficult for me to get excited at the prospect of playing another episode. The halcyon days of season one are long gone.
    • 75 Metascore
    • 80 Critic Score
    Beholder is a somber, harsh experience in terms of both its theme and its gameplay. The naggy and sometimes baffling routines of the residents can get in the way of a good story at times, and it's too short overall. Still, it's an interesting addition to the growing "authoritarian state" genre, and well worth its small asking price.
    • 82 Metascore
    • 90 Critic Score
    A must-have puzzle game for PlayStation VR owners. It's one of the most polished titles available for the headset, and really shows how the medium can open up new ideas for developers.
    • 76 Metascore
    • 80 Critic Score
    I can't quite go so far as to say City of Light is good enough on its own to make the entire series worth playing. For a devoted Batman or Telltale fan, you're probably way ahead of me. For others, there is a redemptive quality to this finale, enough to make me glad I played all the way through to the end.
    • 89 Metascore
    • 90 Critic Score
    Stardew Valley takes its inspirations and runs away with them into not just an amazing game, but undoubtedly one of the best of the year. There is no shortage of engrossing gameplay, and it has an adorable personality. The Xbox One version has been ported over with very few issues and I see myself emerging only grudgingly from my farm work over the holiday season.
    • 82 Metascore
    • 80 Critic Score
    The Last Guardian is filled with bouts of frustration, but it's also proof that gaming is the most powerful medium for creators. I got to experience a genuine bond with Trico over the course of the game, and that can't be replicated elsewhere as it's dependent on actual interaction. Ueda's third title as a director is filled with flaws and some straight-up bad design in spots, but it manages to overcome its shortcomings to be something truly special.
    • 67 Metascore
    • 60 Critic Score
    Playing through The Little Acre will make for an enjoyable afternoon, but not much past that. The impressive production values are the star here, as the gameplay can't match the amazing amount of polish that has been put into the visuals and audio. Narratively, several ideas are left unexplored, and it rarely touches upon both of the unique settings that the game takes place within. Ultimately, it's an average adventure game that has been put in a gorgeous package.
    • 83 Metascore
    • 70 Critic Score
    In this violent, bloody holiday release schedule it is nice to have games like ABZÛ. It is an artistic, aesthetic game, suited for watching and observing, not playing in a strict sense of the word. Its undersea beauty is unmatched, but leaves me wanting more.
    • 84 Metascore
    • 80 Critic Score
    The successor to Hitman GO manages to perfectly mesh what made that game a mobile hit and what players love about the 'Tomb Raider' series. It's due to this that Lara Croft GO has its own unique identity. There are a few issues, such as the puzzles becoming overly complex near the end and the lack of replayability, but it's still very much a game that's worth Tomb Raider fans' time and money.
    • 72 Metascore
    • 70 Critic Score
    Dead Rising 4 has deviated too much from its own traditions for me to give it a wholehearted recommendation. It now resembles a typical modern day third-person sandbox game, for what that's worth. To be fair, I have a lot of fun with games like that, and I've been having a lot of fun with this game. But Dead Rising has come and gone, and has been replaced with something a little tamer and more accessible.
    • 81 Metascore
    • 90 Critic Score
    While it occasionally buckles under its own ambition and the game falters somewhat as the plot ramps up, overall Final Fantasy XV is a beautiful, exciting game that I dearly loved. It may not be the best game I've played this year, but it is almost certainly my favorite, and Square Enix has built an incredible, extremely unique open-world.
    • 67 Metascore
    • 60 Critic Score
    Dungeon Souls isn't boring, but it's tough to justify spending time with it over many of the recent dungeon crawler greats. It is a typical roguelike - fun to play for a while, and easily forgotten afterwards.
    • 79 Metascore
    • 70 Critic Score
    'Bethesda Pinball' is easily Zen Studios' most ambitious project yet. They really went all out making sure each table feels like the game it's based upon, but that leads to mixed results when it comes to digital pinball. 'DOOM' is the real standout addition, with the two role-playing game tables getting too overly complicated. While it may not pull off every idea it attempted, I'm glad that Zen Studios isn't afraid to take risks, and that's exactly why this is still a pinball pack that is worth checking out even if it's not the developer's best adaptation.
    • tbd Metascore
    • 80 Critic Score
    Survival is the sort of DLC that is increasingly rare in the big budget section of gaming. It is more of a total overhaul mod than downloadable content, fundamentally changing how the game is played from the ground up. If you happen to be a fan of both the survival genre and 'Tom Clancy's The Division', you're probably going to enjoy it. If you only like one or the other, it won't get you as far.
    • 75 Metascore
    • 50 Critic Score
    The writing team is doing a decent job with the direction and script of 'Batman: The Telltale Series', but the severely strained engine rears its ugly head at every opportunity. Telltale's formula and tech both are very familiar by now and have their flaws, which we've been able to overlook for the sake of an otherwise enjoyable story. The lag has nearly reached a critical mass, however.
    • 75 Metascore
    • 70 Critic Score
    Tripwire Interactive brings the FPS back to its most primal level, creating a ludicrous arcade-style bloodbath in an era of deeper, more thoughtful narrative-driven shooters. That approach ultimately proves to be refreshing; while more variety would have pushed the game over the top into "truly great" territory, what Killing Floor 2 does offer is undeniably visceral entertainment. And while the wave-based action is plenty of fun on its own, the perks system kept me coming back to upgrade my character and face even deadlier threats.
    • 84 Metascore
    • 80 Critic Score
    Frontier has made an abundant and pretty simulation bound to captivate tycoon fans, although in essence it is much like 'RollerCoaster Tycoon 3'. I admit I would have liked just a little bit more hand-holding at the beginning of the game, but that didn't stop me from having a lot of fun with Planet Coaster.
    • 72 Metascore
    • 80 Critic Score
    Dragon Ball Fusions delivers a fresh take on one of the most heavily adapted franchises. Not only is the role-playing game unique in that it tells an all-new story, it has a fantastic battle system that has plenty of depth hidden under an easy-to-learn exterior. This is a must-own 3DS title for fans of Dragon Ball, and a good RPG that doesn't have to rely upon nostalgia as a core selling point.
    • 81 Metascore
    • 80 Critic Score
    Ubisoft has refined Watch Dogs 2 into not only a more polished continuation of the first game, but an admirable sandbox in its own right. I was pleasantly surprised by its conversion to a campier experience and dedication to solid gameplay mechanics, and will have no problem tracking down every little selfie and side mission in the Bay Area for many hours to come.
    • 69 Metascore
    • 60 Critic Score
    While 'Sword Art Online: Hollow Realization' is definitely a step up from its predecessors, it's still too rough around the edges to really appeal to anyone other than fans of the anime. It fails to take advantage of the unique premise, and an unpolished localization makes the game overly confusing in spots. Hopefully 'Sword Art Online' will get a great game adaptation, but that still hasn't happened yet.
    • 88 Metascore
    • 90 Critic Score
    Dishonored 2 isn't just a great story. It's actually the same story, but hasn't lost any luster in the retelling. It has some of the best stealth we've seen this generation, buffeted by empowering, extraordinary powers, peerless level design, and intriguing characters. Arkane did the same thing this time around, only better.
    • 88 Metascore
    • 70 Critic Score
    I found some problems with 'Civilization VI' but not enough to keep me from enjoying it for quite a few hours. Firaxis has improved some systems and stumbled on others, including things that should be in good shape by now, like diplomacy. I have a feeling that a year from now it will be a much better, bigger game, (not to mention cheaper) as is tradition with this series. I just wish that the inevitable DLC felt more like expansions and less like content filling in the gaps from the day one release.
    • 73 Metascore
    • 70 Critic Score
    The LEGO Harry Potter Collection is a fancy-free, funny and robust brickified version of the eight Harry Potter movies. The current asking price of $50 may be a little steep, considering these are 5 year old games without additional content. One to watch once it hits a more comfortable price point. Worth a look, but only if you don't already own the games.
    • 53 Metascore
    • 50 Critic Score
    I'll admit I was looking forward to Super Dungeon Bros before playing. I love the genre, and a caricatured metal mash-up could have been interesting, but the game disappoints on all fronts. I like how much emphasis React put on co-op but it needed more under the hood - more choices for character building, more control, more abilities, just more.
    • 77 Metascore
    • 90 Critic Score
    Infinite Warfare's campaign is can't-miss for any sci-fi warrior, while 'Zombies in Spaceland' is a sweet surprise like late night cable from yesteryear.
    • 69 Metascore
    • 80 Critic Score
    Clustertruck does for jumping what 'SUPERHOT' does for shooting. It boils down the genre into a distilled form, with very few bells and whistles. It doesn't really need the bells and whistles, and manages to more or less avoid the tedium for a long time solely by virtue of its immaculate platforming.
    • tbd Metascore
    • 80 Critic Score
    This final episode of Hitman brings together all of the lessons IO has learned over the course of the season into a fun, elegant swan song. I will admit that I was skeptical of the episodic format before the intro was released, but they managed to come through and bring 47 into what is hopefully just the beginning of a glorious new career.

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